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Continuum Synchro - Card sets for RP

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[-Zera-]
Crew

PostPosted: Tue Aug 31, 2010 4:23 pm


Continuum Synchro

Continuum's Luxuria
Dark|Fiend|Level 2|Tuner|Effect:
You can remove 1 Fiend-type monster in your Graveyard from play to Special Summon this monster from your hand. When this card in your Graveyard is removed from play, you can Special Summon it to your side of the field.
1100/600

Continuum's Gula
Dark|Fiend|Level 1|Tuner|Effect:
When this card is Normal Summoned or Special Summoned, you can remove up to 2 "Continuum" monster(s) in your Graveyard from the game. Increase this cards level for each monster removed from play by this card's effect.
400/200

Continuum's Ira
Dark|Fiend|Level 4|Effect:
This card cannot be Normal Summoned or Set. When this card is removed from play while in your Graveyard, Special Summon this card to your side of the field in face-up Attack position.
2100/800

Continuum's Avaritia
Dark|Fiend|Level 3|Effect:
Once per turn, you can remove 1 Fiend-type monster in your Graveyard from play to draw 1 card. When a Fiend-type monster(s) in the Graveyard is removed from play by the effects of a "Continuum" monster except "Continuum's Avaritia", draw 1 card.
1500/1000

Continuum's Acedia
Dark|Fiend|Level 2|Effect:
When this card in your Graveyard is removed from play, you can Special Summon it to your side of the field. When this card that has been removed from play is Special Summoned, you can select 1 monster on your opponent's side of the field and move it to its owner's hand.
800/800

Continuum's Superbia
Dark|Fiend|Level 4|Effect:
When this card is Normal Summoned or Special Summoned, you can remove from play 1 Fiend-type monster in your Graveyard. Select 1 Spell and Trap card your opponent controls and destroy it.
1900/500

Continuum's Invidia
Dark|Fiend|Level 4|Effect:
When this card is Normal Summoned, you can remove from play 1 "Continuum" monster in your Graveyard. Search your Deck for 1 "Continuum" monster and add it to your hand.
1700/800

Continuum Warhammer
Dark|Fiend|Level 5|Effect:
Once per turn during your Main Phase, you can move 2 Fiend-type monsters that have been removed from play to your Graveyard to Special Summon this card.
2100/2000

Continuum Tinker
Dark|Fiend|Level 1|Effect:
FLIP: Add 1 "Continuum" card from your Graveyard to your hand. Send the top 3 cards of your Deck to the Graveyard.
100/100

Continuum Spellsinger
Dark|Fiend|Level 3|Effect:
When a face-up "Continuum" monster on the field is selected as an attack target, you can send this card from your hand to the Graveyard. Destroy 1 face-up "Continuum" monster on your side of the field, and destroy the attacking monster.
1400/900

Continuum Necrofear

Dark|Fiend|Level 8|Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. Once per turn, you can select 1 card on the field and move it to its owner's hand. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
2200/2800

Continuum - Sariel the Perverse
Dark|Fiend|Level 5|Synchro|Effect:
1 "Continuum" Tuner + 1 or more non-Tuner Fiend-Type monsters
When this card is Synchro Summoned successfully, send all other face-up Synchro monsters on the field to the Extra Deck. Neither player can Synchro Summon.
2300/1400

Continuum - Mitoht the Soulless
Dark|Fiend|Level 6|Synchro|Effect:
1 "Continuum" Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn, you can discard 1 Fiend-type monster in your hand to the Graveyard to Special Summon 1 removed from play Fiend-type monster.
2400/1200

Continuum - Aghash the Butcher
Dark|Fiend|Level 7|Synchro|Effect:
1 "Continuum" Tuner + 1 or more non-Tuner Fiend-Type monsters
When this card is Synchro Summoned, you can remove up to 2 Fiend-type monsters in your Graveyard from play. Then, destroy cards on the field equal to the number of cards removed from play due to this card's effect.
2400/1800

Continuum - Vizaresh the Profane
Dark|Fiend|Level 8|Synchro|Effect:
1 "Continuum" Tuner + 1 or more non-Tuner Fiend-Type monsters
If there are 5 or more different "Continuum" monsters removed from play, this card is unaffected by the effects of your opponent's Spell and Trap cards. Once per turn, you can move 1 Fiend-type monster that has been removed from play to your Graveyard to send 1 card your opponent controls to the Graveyard.
2500/2000

Continuum - Sidj the Devastation
Dark|Fiend|Level 9|Synchro|Effect:
1 "Continuum" Tuner + 2 or more non-Tuner Fiend-Type monsters
When this card is Synchro Summoned successfully, return all removed from play Fiend-type monsters to their owner's Graveyard to destroy all other cards on the field.
2700/2200

Parallel Burial
Normal Spell Card
Move 1 "Continuum" monster that has been removed from play to the Graveyard. Destroy 1 face-up monster your opponent controls.

Sin Harvesting
Normal Spell Card
Send 1 "Continuum" monster from your Deck to the Graveyard and draw 1 card.

The Laws of Continuity
Equip Spell Card
Pay 800 Life Points. Select 1 of your removed from play monsters, Special Summon it in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster.

Dark Ruler's Command
Quick-Play Spell Card
Tribute 1 "Continuum" monster on your side of the field. Destroy Spell and Trap card(s) on the field equal to half of the tribute monster's Level (rounded down).

Blitzkrieg
Normal Trap Card
Pay 2000 Life Points. You can Special Summon 2 "Continuum" monsters that have been removed from play to your side of the field in face-up Attack Position. Additionally, your face-up "Continuum" monsters are not affected by your opponent's Trap cards this turn. During the End Phase of this turn, send all face-up "Continuum" monsters that attacked this turn to the Graveyard.

Continuum Shift
Counter Trap Card
Activate only while you control a face-up "Continuum" monster. Negate the Special Summon of a monster and move it to the top of your opponent's Deck.

Continuum Force
Normal Trap Card
When a "Continuum" monster on your side of the field is selected as an attack target, you can send the top 2 cards from your Deck to the Graveyard to negate the attack.

Seriously, straight Fiend decks suck donkey balls, and that doesn't sit right with me. Plus, most of these cards work with Dark Necrofear, and that's just auto-win. heart
PostPosted: Tue Aug 31, 2010 4:44 pm


You run Fabled and you'd create Sin Harvesting? You're insane my friend.

Delta Four Sicilian
Captain


[-Zera-]
Crew

PostPosted: Tue Aug 31, 2010 7:38 pm


I can't argue, as I wouldn't at all hesitate to drop a pair of these in my Fabled build. I don't feel the card itself is over-the-top though.

EDIT: A couple of the effects were mixed up. Also, the more I look at Envy, the more I wouldn't play it. Will likely change it later.
PostPosted: Tue Aug 31, 2010 8:23 pm


great for fabled dark worlds =P

RAVEN x159


[-Zera-]
Crew

PostPosted: Sat Sep 25, 2010 10:37 pm


Added 5 WIP cards and changed the archetype's name to something less cheesy.

Also, added archetype restrictions to Sin Harvesting.
PostPosted: Mon Sep 27, 2010 11:19 pm


Major Arcana

Continuum - Nyx the Eternal Circle
Light|Fiend|Level 8|Effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control no monsters by paying 2000 Life Points. Control of this card cannot switch. When this card is Special Summoned by it's own effect, search your Deck for 1 "Major Arcana 0: The Fool" and put it in play. When this card would be removed from the field by your opponent's card effect, you can pay 1 "Mach Counter" to negate the effect of that card and destroy it. When this card would be destroyed as a result of battle, destroy 1 "Major Arcana" card on your side of the field instead. If you cannot, this card is destroyed.
2500/2000

Continuum - Axis, Keeper of the Precepts

Dark|Winged-Beast|Level 8|Effect:
You can Normal Summon or Set this card without. If you do, its original ATK becomes 1600. During your Main Phase, you can move 1 card in your hand to the bottom of your Deck to add 1 "Continuum - Nyx the Eternal Circle" from your Deck or Graveyard to your hand.
2500/2000

Major Arcana 0: The Fool
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana I: The Magician" and put it in play.

Major Arcana I: The Magician
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana II: The High Priestess" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field.

Major Arcana II: The High Priestess
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana III: The Empress" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field.

Major Arcana III: The Empress
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana IV: The Emperor" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field.

Major Arcana IV: The Emperor
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana V: The Emperor" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field.

Major Arcana V: The Heirophant
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana VI: The Lovers" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field.

Major Arcana VI: The Lovers
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana VII: The Chariot" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana VII: The Chariot
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana VIII: The Justice" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana VIII: The Justice
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana IX: The Hermit" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana IX: The Hermit
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana X: The Wheel of Fortune" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana X: The Wheel of Fortune
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana XI: The Strength" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana XI: The Strength
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana XII: The Hanged Man" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana XII: The Hanged Man
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counter" on your face-up "Sky World". When this card is destroyed by the effect of "Continuum - Nyx the Eternal Circle", you can search your Deck for 1 "Major Arcana XIII: The Death" and put it in play. Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Major Arcana XIII: The Death
Continuous Spell Card
This card is unaffected by your opponent's effects. Once per turn during your Standby Phase, place 1 "Mach Counters" on your face-up "Sky World". Your face-up "Continuum - Nyx the Eternal Circle" can attack twice while this card is face-up on the field. During your End Phase, you can pay 2 "Mach Counters" to add 1 Normal Spell Card from your Graveyard to your hand.

Revolution of the Wheel
Normal Spell Card
Add 1 "Continuum - Nyx the Eternal Circle" from your Deck to your hand and place 1 "Mach Counter" on your face-up "Sky World".

Mind Charge
Normal Spell Card
Move 1 "Major Arcana" card in your hand to the bottom of your Deck to move up to 2 "Major Arcana" cards in your Graveyard to the bottom of your Deck. Gain 2 "Mach Counter".

Night Queen
Normal Spell Card
Pay 4 "Mach Counters" to destroy 2 monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this card.

Thanatosian Smile
Normal Spell Card
Pay 2 "Mach Counters" to discard 1 "Major Arcana" card and draw 2 cards.

Thanatosian Laughter
Normal Spell Card
Gain 1 "Mach Counters". Search your Deck for 1 "Thanatosian Laughter" and add it to your hand. You can only activate 1 "Thanatosian Laughter" per turn.

Moonless Gown
Normal Spell Card
Pay 3 "Mach Counters". Until your next turn, any damage you take from your opponent's cards and effects becomes 0.

Prodigium
Normal Spell Card
Pay 2 "Mach Counters" to destroy 1 Spell or Trap card on the field and inflict 800 points of damage to your opponent's Life Points.

Penance
Normal Trap Card
When you take damage from a card your opponent controls while you control no other cards, you can add 1 "Revolution of the Wheel" from your Deck to your hand.

[-Zera-]
Crew


Delta Four Sicilian
Captain

PostPosted: Tue Sep 28, 2010 12:04 pm


The Continuum cards scare me. Infernities didn't even have that kind of loop power. burning_eyes

However, if you're a villain with me, I don't care :v
PostPosted: Tue Sep 28, 2010 3:56 pm


Grumpy Giygas
The Continuum cards scare me. Infernities didn't even have that kind of loop power. burning_eyes

However, if you're a villain with me, I don't care :v


Lol, I wanted to get some testing going with the Continuum archetype to see how they play, but I haven't got around to it yet. Acedia, Warhammer, and Gula looks like they could be a problem though.

I had originally planned to be a villain (note the villain-y feel of all the cards), but as I pointed out on Lifi's thread, there is a severe lack of heroes and support characters. I may wind up playing a support role.

[-Zera-]
Crew


[-Zera-]
Crew

PostPosted: Mon Oct 11, 2010 10:39 am


Notes
1. Added "Continuum Shift"
2. Added Life Point payment to "Blitzkrieg"
3. Lowered the stat increase potential of "Continuum Warhammer"
4. Added level restriction to "Continuum's Acedia"
5. Lowered the Attack on "Continuum's Luxuria"

October 15, 2010
1. Changed the effect of "Continuum's Acedia"
2. Changed the effect of "Continuum Warhammer"
3. Changed the effect of "Continuum Tinker"
4. Changed the effect of "Continuum Luxuria"
PostPosted: Wed Oct 13, 2010 8:14 pm


Reserved for whatever the hell I decide to make for my Sky Deck. =/

[-Zera-]
Crew


Lifisali

PostPosted: Sat Oct 16, 2010 6:41 pm


[-Zera-]
Continuum - Sariel the Perverse
Dark|Fiend|Level 5|Synchro|Effect:
1 "Continuum" Tuner + 1 or more non-Tuner Fiend-Type monsters
When this card is Synchro Summoned successfully, send all other Synchro monsters to the Extra Deck. Neither player can Synchro Summon.
2300/1400


Curious about where these Synchro monsters are being sent from. So, could this mean anywhere? So when it's Synchro Summoned, any Synchro monsters on the field or in the graveyard are sent to the Extra Deck. And I'm guessing this only applies to face-up Synchros.

You need to be more specific.

*continues reading*
PostPosted: Sat Oct 16, 2010 6:51 pm


[-Zera-]
Blitzkrieg
Normal Trap Card
Pay 2000 Life Points. You can Special Summon 2 "Continuum" monsters that have been removed from play to your side of the field in face-up Attack Position until the End Phase of this turn. Additionally, your face-up "Continuum" monsters are not affected by your opponent's Trap cards. During the End Phase of this turn, send all face-up "Continuum" monsters that attacked this turn to the Graveyard.

What does this mean?

If anything it's confusing. Until the End Phase. What happens to those monsters at the End Phase? So anything that attacked goes to the grave. But it says nothing about those specific 2 monsters you summoned with the card.

Fix. :U I'm lazy.

Lifisali


[-Zera-]
Crew

PostPosted: Sat Oct 16, 2010 11:07 pm


Sariel only bounces back Synchro monsters on the field, yes.

Blitzkrieg works like this: you pay 2k to summon 2 monsters. Then, all Continuum monsters on the field are immune to traps including those not summoned through Blitzkrieg's effect. And any Continuum monster that attacks that same turn goes to the Graveyard, again, including those not summoned by Blitzkrieg.

Both cards have been changed to reflect this now.
PostPosted: Mon Nov 08, 2010 7:30 pm


Updated.

[-Zera-]
Crew

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Nexus Ingenuity - Create-A-Card Discussion

 
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