Academy
Fukushi no Jutsu (Double Vision Technique)
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Ikamono Chishio (Fake blood)
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
Nirami no Kage (Shadow Glare)
Description: Manipulating what a shadow looks like is no large feat for the shinobi of Leaf. But at this level, the most basic, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or father. When used in large expanses with abundant shade, this jutsu can prove quite worrisome.
Etainoshirenai no Fugou (Mark of the Unfamiliar)
Description: Another fundamental jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.
Etainoshirenai no Tsuujite (Through the Unfamiliar)
Description: Strange in its uses, this genjutsu is fairly harmless. What it does is makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way.
Etainoshirenai no Oto (Sounding the Unfamiliar)
Description: Another harmless genjutsu, this one simply makes an opponent imagine that, in dark places, different animals begin to call out from all around them. This can range from a cat’s meow just behind them to an owl’s hoot above. The user’s own voice is what makes these sounds and then he/she manipulates them with chakra. Therefore, it goes without saying that this genjutsu affects ones sense of sound.
Etainoshirenai no Tacchi (Touch of the Unfamiliar)
Description: This jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these jutsu, this one is activated once a person touches a particular object that the user has ‘charmed’. It can be as obvious as a kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a kunai, they would seem to not feel the pain of the kunai, but would realize it much later since the effect of the jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion.
Name: Suna Arashi no Shinto (Deadly Sand Storm)
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons.
Name: Hada no Kamereon (Chameleon Skin)
Description: Forming chakra in the area around them, the user creates a basic genjutsu that’s purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked shinobi are far more adept in seeing through the genjutsu.
Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.
Name: Ussou Kabe (Impenetrable Wall)
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependant upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels (1 intelligence), to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did infact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create).
Name: Kumo Monokage no Jutsu (Cloud Cover Technique)
Description: This jutsu involves the simple creation of a small illusionary cloud, about 1-foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.
Name: Hekireki Koe no Jutsu (Thunder Voice Technique)
Description: This genjutsu is very simple. Upon its execution, the target is made to hear the user's voice at an astoundingly amplified level. This is a genjutsu often used by academy teachers to awaken students that fall asleep in class.
Name: Raimei Wana Fuu (Thunder Trap Seal)
Description: A basic genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself self notices. Flashing a series of signs the user "primes" an area or object with a conditional genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the genjutsu does nothing more then alert the setter of this genjutsu that someone set off one of his signals.
Name: Hibanahouden no Jutsu (Discharge Technique)
Description: The target of this technique feels a tingle all over their body; their hair even seems to stand on end. Whenever they try to touch an object they receive a painful jolt of what seems to be high-end static electricity. The pain is not so severe that they cannot function but it is distracting to say the least. The key to realizing that this effect is an illusion comes in knowing the nature of static electricity. Triggered by touching the opponent.
Kanraku Kibun (Sinking Feeling)
Description: This makes the mind of the person getting hit think that he or she is stuck in the middle of the sea and is starting to sink and despite their force they continue to do so. The person hit feels rather exhausted afterwards.
Kani Hokou (Crab Walk)
Description: A fairly simple jutsu but can ruin many strategies, this switches how the brain works on moving and causes those hit by the genjutsu to walk around like a crab.
Bakuretsu Kunai (Exploding Kunai)
Description: Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.
Doro Bunshin no Jutsu (Mud Clone Skill)
Description: This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Okkuu Chiri no Jutsu (Annoying Dust Technique)
Description: This simple genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make him continually rub his eyes in an attempt to get the nonexistent dust speck out.
Tsutaurushi no Jutsu (Poison Ivy Technique)
Description: A genjutsu inspired by the poison ivy and oak plentiful in the forests of Earth Country, it causes the victim to feel as if he was touched by poison ivy. The user feels irritating itching and pain on his skin, and begins to scratch away.
Itsuwari Doton Bunshin no Jutsu (Fiction Earth Clone Technique)
Description: Similar to Doro Bunshin no Jutsu and the original Bunshin no Jutsu, this genjutsu creates false clones that appear to be Doton Bunshin.
Iwa no Jutsu (Rock Technique)
Description: A simple genjutsu that makes the victim see a rock protruding out of the ground at the last minute, causing the victim to trip over the “rock” and fall.
Doro Shissaku no Jutsu (Mud Slip Technique)
Description: A genjutsu similar to Obtrusive Rock, the victim feels “mud” right beneath his feet, causing him to slip and fall backward.
Gennin
Genjutsu Kai (Release)
Special: This skill is not available at character creation for Genin unless they are of the Genjutsu Specialist archetype.
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Prerequisites: Magen: Kokuni Arazu no Jutsu
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Senro Ue Fuku no Jutsu (Track Covering Technique)
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
Meisai no Jutsu (Camouflage Technique)
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Kyuukai Nikutai Oshuu no Jutsu (Rotting Flesh Foul Smell Technique)
Description: A genjutsu that makes a person imagine the smell of rotting flesh permeating through the air. This causes a loss of concentration, nausea, and sometimes vomiting.
Sekkin Kyoushoukoku no Jutsu (Approaching Allies Technique)
Description: A simple genjutsu in which the opponent hears the sound and feels the chakra of approaching shinobi, presumably allies of the user. This jutsu is used as an intimidation tactic.
Shonben no Jutsu (Urine Technique)
Description: A genjutsu which simply makes the opponent feel the urge to urinate badly.
Sei Kyuuten no Jutsu (Gender Sudden Change Technique)
Description: A rather humorous genjutsu, this genjutsu makes it so that opponent imagines everyone he sees as the opposite gender. This can cause major confusion to the opponent, as well as shock.
Fuketsu Koromo no Jutsu (Dirty Clothes Technique)
Description: A jutsu in which the opponent sees a large amount of dust rises up into the air and attach to the opponent's clothes. The clothes then become incredibly uncomfortable to wear and move around in, making the opponent lose mobility and speed.
Suirou no Jutsu (Water Prison Technique) - Illusionary Version
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. This Genjutsu variation of the original is for lower-level shinobi. The user performs the hand seals and places his hand near the opponent. If the hands are seen, the Genjutsu proceeds, and a hollow ball of chakra forms around the target. By seeing the hand, the target believes that he is in the Water Prison, and cannot move their body, and the hollow ball creates an image of water around the victim.
Atsubottai Mizu no Jutsu (Heavy Water Technique)
Description: Their weight under water makes if feel like they are 7 times their own weight. Thus they feel like they can't swim.
Aranu Atsubottai Kyouatsu no Jutsu (False Heavy Pressure Technique)
Description: Using it one can apply a constant heavy pressure from just a touch. Like the thumb that stopped the human tank Shinobi.
Name: Kumo Bunshin no Jutsu (Cloud Clone Technique)
Description: The user creates a genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return however instead of the bunshin dissipating when hit like a standard bunshin the attack goes through the clone, at the most causing it to separate and then recombine. Can eventually cause overexertion of the target.
Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Description: Considered one of the more auspicious moves in the repertoire of a Cloud Genjutsu specialist. After performing a couple of seals while maintaining eye contact with the target, the target will see a giant foot of cloud descending from the skies to step on him. Generally the entire concept of a foot about to descend on the shinobi is enough to make him disturb any particular action he had planned and instead he braces himself for the giant foot to crush him. However the moment the foot is about to touch the target it immediately dissipates into nothingness, leaving the target confused and open to attack.
Name: Kumo Yotogi (Cloud Watching)
Description: Once this genjutsu is cast, colors from the target’s perspective lose their harshness and a peaceful, serene feeling washes over him or her. The target feels completely relaxed and at ease, and then the user triggers the second stage by saying something along the lines of “The clouds are so nice and free…” When this happens, the target begins to get the feeling of becoming a cloud, and rising up to join the others in the sky. This genjutsu is useful because it can make the target off-guard.
Name: Saboten Uchinuku Meimu (Cactus Punch Illusion)
Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent. This technique has a base duration of 2 posts.
Name: Suna no Akushumi (Taste of Sand)
Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand.
Name: Kaze no Totsunyuu (Rushing Winds)
Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous.
Name: Mougo Shibaku no Jutsu (False Strike Technique)
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it. This genjutsu has a one post effect, and must be performed again for continued use.
Chouba no Kage (Shadow Taunt)
Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a voluptuous woman. This technique, however, is fairly easy to see through since it cannot really be used on a shadow that a person is currently looking at. Whatever the case, though, it does tend to cause some confusion within those who are weak in perception.
Dokuji no Kaori (Scent of Peculiar)
Description: This jutsu makes use of the as-of-yet popular sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in this area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up ones tracks.
Dokuji no Gyoushi (Leer of the Peculiar)
Description: A somewhat harmless jutsu, this one is made through eye contact. A form of intimidation, this one seemingly communicates malicious intent upon a victim and is often used to open up attacks from teammates. Not necessarily stunning, it does provoke an opponent into thinking twice before engaging in battle.
Dokuji no Gisou (Camouflage of the Peculiar)
Description: Here is one of the many techniques used to hide shinobi from their pursuers if even but for a short while. Taking in natural components to their attire (leaves, twigs, dirt, mud, etc.) a person is able to lie still in an area of similar settings and remain completely impervious to detection. By strewing together chakra and a visual illusion, whatever the user takes onto their clothes bind to them and become a literal part of their appearance, changing it to suit the environment. Simply touching the user will cancel this jutsu, though.
Dokuji no Onsei (Voice of the Peculiar)
Description: This is a complimentary technique to the Chouba no Kage, though can stand alone as well. A verbal aid, it manipulates a person’s voice and makes them seem either more or less imposing. When coupled with the Chouba no Kage, it can make the user seem possessed: changing both their voice and their shadow to those more intimidating. By itself, it can used as a very noteworthy distraction and can also deter opponents from engaging the user right away. Skilled shinobi can make their voice sound like that of other people they have encountered rather than just changing pitch and tone.
Chuunin
Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Atama Kusari No Jutsu (Chained Mind Technique)
Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
Ikamono Chikara no Chakra (Fake Chakra Power)
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Suguni Ouda (Instant Strike)
Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
Description: This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Nemuri (Sleep)
Descripiton: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
Nise Shookanjoo No Jutsu (False Summons Technique)
Description: This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Kitsunetsuki (Spiritual Possession)
Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power)
Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
Minagiru no Kage (Shadow Swell)
Description: This is a rather useful technique despite its simplicity. Visually expanding a shadow, the user is able to cover a large area in pseudo-darkness and thus forces an opponent to rely on their senses aside from sight. Not to say that this completely blinds a person, but it can easily make day seem like night in certain settings, thus causing both great confusion and making direct combat difficult to an extent.
Note: This only visually manipulates shadows. Jutsus that rely on shadow as a form of attack (like Nara jutsu) cannot exploit this technique.
Boufuu no Jumon (Spell of the Gale)
Description: A sharp whistle within of the wind is nothing of particular concern to a shinobi. Natural settings like these are, in fact, what tend to mask a shinobi from harm. However, this genjutsu acts in a very different way than ‘natural’ wind would. Here the jutsu makes an opponent or group both feel and hear the wind coming from every direction. It causes a very definite effect and tends to put people on alert. Prolonged exposure to this jutsu interferes a person’s ability to hear around them properly.
Konoha no Jumon (Spell of the Leaves)
Description: This is a visual jutsu that takes advantage of nearby foliage. Without moving, a user is able to make themselves appear within the blink of an eye behind a veil of leaves. That is to say, they can make a bunshin-like apparition that has their form but also manipulates the greenery around them. When they are destroyed, they pop in and expose a flurry of leaves. This technique can be compared to Oboro Bunshin no Jutsu, except that its effect is dependent on plants.
Note: Can be used continuously so long as the user remains motionless.
Kyouboku no Jumon (Spell of the Trees)
Description: This jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except, of course, if the pursuer is clumsy enough to run or leap into the illusion. That or, of course, they are following the user by any other means besides sight and sound.
Kyouchikutou no Jumon (Spell of the Oleander)
Description: The first truly offensive jutsu, this technique makes use of imagery to cast both fear and doubt in an opponent. With a pile of leaves or even shred paper, the user blows them into an opponents face and thus activates the genjutsu. The leaves or paper are ‘charmed’ and release the effect upon making contact with the opponent. At first the opponent is merely annoyed by these fragrance-filled, white petals being blown in their face. But then, after a few seconds, the techniques effect kicks in and makes the opponent think and feel that they’ve been poisoned. Nothing serious, of course, but just the thought of being poisoned and having only a few minutes to live can cause so much stress on a person that it may cause them to faint. This causes obvious hindrances to combat.
Kagemazeru (Shadowmeld)
Description: This jutsu allows a person to visually manipulate shadows in a manner that essentially combines all the previous ones like it. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them. They do this by making eye contact with an opponent and locking them in this very subtle genjutsu. Other senses, most especially touch, override this technique though.
Meiryou no Hibiki (Echo of Clarity)
Description: In this jutsu, the user is able to tap into the mindsets of their allies and not only clear them but also protect them. Acting as a mental form of Kai, it also sets a lingering defense which aids in blocking opposing genjutsus from affecting four of the five of the person’s senses. However, if the user is currently under the effect of an opposing genjutsu, then they cannot use this technique.
Aki no Hibiki (Echo of Autumn)
Description: Yet another jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment; merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is secondary option for most user’s since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.
Aitou no Hibiki (Echo of Lament)
Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the jutsu ahead of time, it is passive until activated with precise chakra control. Through any of the senses, the genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a kunai plunging into their thigh or a genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.
Chousen no Hibiki (Echo of Defiance)
Description: With this technique, the user wears down an opponent’s resistance to genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other genjutsus more invasive.
Name: Tsumetai Sabaku (Freezing Desert Night)
Description: This genjutsu affects the opponent’s eyesight by creating the illusion that it is night time. Everything will appear to be dark and shadowy, making it hard to see. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert. The longer this jutsu lasts the colder the target will feel, potentially to such an extent that the target can die, though that rarely ever occurs.
Name: Sasori Muragaru (Scorpion Swarm)
Description: A genjutsu that makes the target believe they have dozens of black scorpions crawling all over their body. On their head, face, feet, inside and outside their clothing, everywhere. It makes them freeze out of fear, and if the user decides to make the scorpions ‘sting’, the idea that he has been lethally poisoned can make the opponent actually break out in cold sweat and raise his body temperature to a feverish state.
Name: Inago no Akushumi (Taste of Locusts)
Description: Similar to the Taste of Sand technique in which the user imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this genjutsu lasts for 4 minutes.
Name: Mougo Hagurakasu no Jutsu (False Dodge Technique)
Description: This technique is often used subsequent to repeated uses of the false strike technique. Once the user believes their opponent is prepared to counter their false strike technique, this technique is often employed. Requiring only a single seal to begin, the user creates the impression that they have dodged the attack again. Instead however the user has actually remained in place, and have used the time to prepare to either defend themselves or counter-attack. The jutsu due to its simplicity (even simpler in some ways than the false strike technique) can be used in tandem with another technique, allowing the user to do things such as create a wall of sand to defend themselves for example.
Name: Mougo Mukuro no Jutsu (False Body Technique)
Description: A very simple but useful jutsu in which the user creates a false version of themselves. This is unlike a regular bunshin no jutsu in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will to close inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.
Name: Gensou Kinko no Suna (Illusionary Sand Prison)
Description: Forming a series of seals, the user waits for a moment when they have direct eye contact with the intended target. Once the users and the target establish eye contact, the target’s viewpoint seems to shift, rapidly moving away from themselves and towards the person who used the technique. They will see themselves, with the sand around them reaching upwards to form into bars, creating a square prison around the user with no apparent exit. Once the prison is fully formed the users perspective will snap back to their normal view, and no time will have passed, but the prison they saw will be surrounding them now. If the target attempts to push against the bars, they will feel completely real and they will be unable to push through them no matter how hard they try as their mind affected by the genjutsu will hold them back.
Name: Nanchou no Kaze (Wind Deafness)
Description: Performing a few seals the user crafts a genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering. If they put their hand to their head they will see illusionary blood. Unless kai’ed the user will imagine themselves to be completely deaf for 3 minutes.
Name: Kaze no Tsume (Wind Claws)
Description: A simple but potentially effective illusion. First performing a short series of techniques, all around the area will feel as if the winds are rushing powerfully from the user, giving the impression that the user is infact quite powerful. Then, whenever the user wishes while the technique is still in effect, they may cast their hands in a certain direction towards one of the opponents they face. That opponent will feel as if the wind has formed into claws and is tearing through their flesh, leaving deep cuts. All who remain affected by the genjutsu will see the wounds, though only the intended target will feel the pain of the illusionary injuries.
Name: Fukyuu no Jutsu (Immortality Technique)
Description: This simple skill make it so no matter how much the opponent damages the user, the user will not show any sign of injury. It will hide limping or any other sign that something is wrong even the smell and sound of blood dripping. The genjutsu will only affect those who were the intermediate area when the genjutsu was used, those who the user wishes and those who are just arriving are not affected. The jutsu is initiated via a bit of theatrics. The user forms a few handseals and gathers electricity in his or her hand. However, this electricity is actually illusionary. Then the user presses this hand into his or her chest and the electricity wraps around the user’s body and seems to dissipate into it. Finally, the user claims to have performed a rapid regeneration jutsu that will heal his body as he fights. With that, the genjutsu is fully cast.
Name: Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique)
Description: Upon casting this genjutsu, the user claims to have gained superhuman speed, and then seems to vanish in a puff of clouds. The user is actually still standing right where he was before, but the target cannot see him. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a kunai, and then saying something like “It’s over,” or “You’re finished.” The feeling is real, but it does not cause actual injury. The target will begin to realize that they are under an illusion when they are not suffering any further effects from being stabbed.
Name: Keizokuteki Enmu no Jutsu (Continuous Fog Technique)
Description: An offshoot version of the original Cloud Clone Technique that is generally used to cause a diversion giving the user time to run away. The user creates around 6 or so roughly generated Cloud Clones, these clones have the same capability as the previous Cloud Clones do. However, when a Clone is hit instead of going through the clone, like it normally does in the technique, the clone instead explodes into a spread of smoke-like fog that becomes denser, stronger, and harder to dispel with every clone that is.
Name: Kumo ni Shikkyaku (Falling from the Clouds)
Description: A multiple part technique, in the first post the user begins performing hand seals and calls forth a large fog. In his next post he then shows one final hand seal the target of the genjutsu then all of a sudden notices the fog coming toward him encasing him into a cloud. The victim(s) then feels himself ascend into the skies, or so it seems. Then, when brought up high enough, the cloud begins a rapid descent towards the ground, enabling the user to see what is happening. Overall the effect is quite horrible as the body begins to feel itself reaching a Negative G-Force level of 1 which includes nausea, wasted adrenaline, possible blurry vision, definite tunnel vision, and if the genjutsu is not dispelled quickly enough total red out of vision. The genjutsu finishes as the ground is shown and the opponent wakes up on the ground.
Name: Denkou Hachidori no Jutsu (Electric Hummingbirds Technique)
Description: Creating a real thunderstorm, the user raises his hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Nothing is required from the user at this point in the Genjutsu. Once hitting the target, the feeling that something is drilling into their stomach is felt.
Name: Raikou Ame no Jutsu (Lightning Rain Technique)
Description: This skill calls on a true lightning storm. Lighting appears to rain down everywhere just missing the target. The lightning appears to respond to movement by the target and will strike closer if they should dare to move. This technique is highly effective as it seems to produce all the smells, sounds, and effect of actual lightning. Its most dangerous aspect comes in to play if and when the target makes a lot of movements. The lightning will ‘strike’ the target causing pain and even seeming to cause burns, along with the smell of burnt flesh.
Name: Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
Description: A technique similar to Thunder Signal but proves to be stronger by manipulating the senses of the target, by flashing a number of seals the shinobi primes an area or object with a genjutsu. However unlike Thunder Signal when a target attempt to walk through the area or tampers with the object that has been primed he receives an awfully realistic illusion of being electrocuted that even includes the smell of burning flesh. Specifically if the genjutsu was primed on an object the target may have difficulty letting go. One can simply dispel the genjutsu to remove the barrier.
Name: Kukan Hyouketsu no Jutsu (Body Freeze Technique)
Description: This genjutsu, like Fukyuu no Jutsu, starts with the user gathering a small amount of illusionary electricity in his hand, but then must physically contact the target in order to fully initiate the genjutsu. When the user hits the target, the electricity seems to discharge and the user tells the target that he has reduced the target’s metabolism, reducing the amount of body heat that will be generated. Soon after, the target begins to feel very cold, and afterwards they will start to get the symptoms of hypothermia: shivering, slurred speech, loss of coordination and sluggish movements. Applying a suitable amount of heat to the body defeats the Genjutsu.
Tsuiraku Nami no Jutsu (Crashing Wave Technique)
Description: The shinobi, confident of his "skills", makes a short row of hand seals and raises his hands up, calling a large wave of water from behind them. It is then possible to use a Suiton Ninjutsu which is hidden within the "wave" that hits the target as if the wave itself can hit them. When the "wave" does look like it's about to hit, the illusion breaks, giving the shinobi a limited amount of time to get through with it. This jutsu is not complex, and a Ninjutsu capable of such a task wouldn't be a problem either. The objective of this Genjutsu is to let shinobi perform a Suiton Ninjutsu with a heightened rate of success. (Note: It is up to the shinobi to convince the target that the Genjutsu performed is possible.)
Tsukaeru no Jutsu (Choke Technique)
Description: Another low level technique, one that makes it feel like the target is choking on something.
Chikan no Jutsu (Displacement Technique)
Description: A skill where what the target sees is not where there user really is. The displaced image of the user is a few feet away from their real body leaving the user totally invisible where he truly is.
Suishi Hitokiri (Drowning Assassination)
Prerequisites: Suirou no Jutsu - Illusionary Version
Description: The user puts his other arm into the prison. At that moment, the target will then believe that he is indeed drowning, and will feel as if water is in his throat and begin to suffocate. If the user of the Genjutsu is interrupted by either a jutsu or just attention altogether, the illusion breaks.
Awa no Jutsu (Bubble Technique)
Description: Traps the target in a bubble, every time they breath, they believe that they use up some of oxygen, after a few minutes, the air is completely gone and they feel extremely light headed.
Mizu Taremaku (Illusionary - Water Curtain)
Description: A curtain of water from a nearby water source (either body of water, rain or mist) surrounds the attacker and the opponent making the latter believe he is trapped. The water starts rushing down, and this makes the opponent believe that if he rushes out, the water pressure will break his bones.
Kioku Fukikesu (Memory Wipe)
Description: A spying genjutsu that makes the target forget whatever they saw recently. This may only be used twice on a target and then they become immune to its effects.
Kiridoku (Poisoned Mist)
Description: The jutsu uses chakra to form mist around the opponent. The opponent then is made to believe that the mist is poisonous. This time around there is the scent of Kodoku – a poisonous substance. This would buy the attacker time to attack and or escape.
Jisuberi no jutsu (Landslide skill)
Description: When in some sort of a low altitude area, such as a valley or a canyon, the user of this skill can make his opponent see, hear and feel large boulders sliding towards them at a very fast rate. This does not only confuse and distract an opponent, but makes them waste their chakra and stamina trying to defend themselves from the non-existing boulders.
Chiri Magai Bunshin no Jutsu (Dust Imitation Clone Technique)
Description: This genjutsu allows the user to create a Bunshin which, to the opponent, is a loved one. The user does not know who it is the opponent views, but he can make the bunshin attack the opponent. This causes disorientation, confusion, and a desire to cease fighting so that the opponent doesn’t hurt his/her loved one. Only one bunshin may be made at a time.
Doro no Gekiryuu (Raging Rapids of Mud)
Description: Similar to Jisuberi no jutsu, the user can cause the opponent to see, hear, and feel a huge river of mud come crashing forward at a high velocity. This confuses, distracts, and, if the “river” hits the opponent, cause the body to believe it is drowning and being hit by mud from all sides.
Zeppeki Gisou no Jutsu (Cliff Disguise Technique)
Description: A genjutsu which can only be used if the user and opponent are on a cliff. The genjutsu makes the opponent see solid ground where the cliff truly is. If the user is careful, he can manuever the opponent to where there is supposedly solid ground, but is in reality empty air, and cause the opponent to fall.
Iwahara no Jutsu (Rock Plain Technique)
Description: A genjutsu that is large only in scope of vision. It causes the opponent to suddenly view a large, neverending plain full or rocks and small bits of grass. The opponent can see only this, and hear, smell, and feel nothing else but the "plains".
Jishin Genjutsu (Earthquake illusion skill)
Description: The user performs a short row of hand seals and then slams his hands on the ground. If the opponent sees the hands on the ground, then the illusion begins. The user appears to transfer chakra into the ground, causing the ground to shake. The opponent begins to feel the shaking, and lose balance of their body.
Kousho no jutsu (High altitude skill)
Description: An advanced genjutsu technique in which the user uses hishers chakra in order to make an opponent think that they are on the very verge of an incredibly high cliff, always a few inches from falling down the abyss. The effects of this genjutsu are difficulties to breath (The mind believes that it's in a high altitude, meaning the air is very thin in oxygen), the body is suddenly very cold due to the winds blowing, vertigo etc.
Konrinzai no Jutsu (Deepest Part of the Earth Technique)
Description: The exact opposite of Kousho no Jutsu, the genjutsu forces the opponent to believe that he is in a deep, dark pit, with the opening to the pit a hundred feet away. The walls of the pit are slimy, so impossible to climb. The causes the opponent to panic, to become claustrophobic, to suffocate etc.
Hitoiki no Chiri (Breath of Dirt)
Description: This genjutsu makes the opponent feel as though they are swallowing dirt instead of air when they breath. The opponent’s breathing with gradually become more and more rapid as they struggle to get in a breath of fresh air and they will faint.
Kyouboku Toukai no Jutsu (Forest Destruction Technique)
Description: A genjutsu that can only be used in forests (ie. the redwood forests of Earth Country etc.). The opponent sees, hears, and feels trees falling all around him, threatening to crush him. He moves out of the way, making himself open to attacks. He can even hit standing trees by accident, because he sees them as falling and crashing, not standing still.
Jounin
Genmu no Henshuubyou (Visions of Paranoia)
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
Naisenranki no Jutsu (Internal Spawn Technique)
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Nehan Shouja No Jutsu (Salvation Temple Technique)
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
Note: Lasts for 4 posts
Enmaku no Jutsu (Smokescreen Technique)
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Kouchi no Jutsu (Slow Down Skill)
Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Gensou no Udai (World of Illusion)
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Gotai Habamu no Jutsu (Body Stop Technique)
Prerequisite: Suguni Ouda (Instant Strike)
Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
Base Duration: 2 posts
Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Akumu Kage (Nightmare Shadow)
Description: This technique forces an opponent to believe the shadows around them act independent of the light cast in the particular setting. They shape and form various objects of likewise varying proportions. What is actually happening here is that the user is recreating scenes or things from their past which have caused them harm to some extent. It can range as being as complex and morbid was witnessing the birth and slaughter of a newborn, or even to something as trivial as clown-shaped figures surrounding the opponent from all sides. The shadows, of course, have no face or actual presence. They are merely shapes which hint at the aforementioned events. The user must remain unseen in this jutsu, however, since he or she would blur and disturb the images which the shadows are creating in the opponent’s mind.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.
Nemuri (Sleep)
Description: A simple jutsu in which the user first concentrates for a few moments on both the target and themselves, meditating before initiating the jutsu. To activate this jutsu, direct contact between the user and a victim must be made. An open-palmed wrap on the shoulder, back, or chest will almost instantly force the victim into a state of unconsciousness. The last thing the victim sees before falling asleep are white, ethereal bird feathers floating down in front of them. This technique, however, has literally no combat use since it takes an ample amount of time to prepare the necessary amount of chakra.
Note: Cannot be used combatively and must also have victim’s consent before being used.
Kenbou (Forgetfulness)
Description: A somewhat whimsical and fanciful technique, this one is most often familiarized with mind control but is very much different. Using only a pre-designated seal as the focal point, the user is able to alter their chakra to affect memories to a very basic extent by creating new ones which replace or block out anything current. For example, an enemy might come up to the user and try to interrogate their purpose. With this technique, the user will ‘suggest’ that the victim has mistaken him as somebody else and should carry on with his duties. Most often, the user wins out in these cases but it will not work against all. Another way to use this technique is by making a victim suddenly remember that they have something to do. Another example would be like making a guard recall that they have to check the keys in at the barracks and must return to do so. The limits of this technique are obvious. Actual memories cannot be recreated, only suggestions which would allude to real memories. Also, these memories can be so false that a victim will realize immediately that there is something the matter and will see this as a sign of provocation.
Note: If the sum of the user’s primary attributes exceed the sum of the victim’s primary attributes then this technique can be successful. This does not go to say, however, that this technique works every time. Judgment of whether or not this technique works on a victim will be done on a case by case basis.
Chototsu (Recklessness)
Description: This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated the jutsus inhibits certain extents of rational thought by portraying the user as overly skillful. This, in turn, causes them to become overly brash and confident. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victims memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. However, in allies, the most usual case is that they know the user has this technique at their disposal and will recognize it in time so as to mentally block it with Kai.
Narisumashi no Hotaru (Firefly Masquerade)
Description: Drawing upon the somewhat slender mysticism that surrounds the firefly, this technique pushes for emotional reactions to the extent in which almost any victim can be affected. Holding a seal in place and hopefully within sight of the opponent (note that this isn’t eye contact), the opponent immediately begins to see one or two fireflies enter the field as the environment begins to suddenly darken. Next, the technique subtly reaches its crux by the addition of more fireflies entering the dimmed field. They begin to surround both user and victim and provide nothing more than a lightshow at this stage. The last act of the technique forces the opponent to realize hidden fears when the fireflies suddenly converge upon the user and takes the shape of whichever person or thing the opponent fears most. Swiftly, the scene around them becomes blurred as hundreds more fireflies spin around the two and seemingly lock them within a chamber of light. At this point the user can ‘travel’ between all the light around them and speaks instances which would provoke the user’s mental stability. These illusions are most obviously self-induced, but the user simply manifests them through this technique.
Nehan Shoja no Jutsu (Temple of Nirvana Technique)
Description: An offset of Nemuri, this technique is instead increased tenfold and can affect a large group of people. Once more ineffective in combat, this also does not require physical contact to be made between the user and a victim to be initiated. Instead, this one is more easily recognized because the victims imagine feathers to be dropping down out of thin air for a few seconds before the technique actually settles in, providing a few precious moments to counter it.
Magen: Haitai Chihyou no Jutsu (Demonic Illusion: Decaying Earth Technique)
Description: This jutsu makes the user seem as if they are like dust being blown away by the wind. A visual effect which only serves to hide them, the bulk of the genjutsu begins with the ground underneath the opponent collapsing and acting almost like quicksand. But much unlike quicksand, it is not the ground itself that is dragging the opponent down, but half-skeleton replicas of ghosts or victims from the opponents past. Mothers, fathers, sibling, and rivals; anyone of significance in the opponent’s life hopes to drown them in the now stagnant-looking earth, a vision of their hellish demise just below them.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.
Magen: Kishibari no Jutsu (Demonic Illusion: Tree Binding Technique)
Description: A genjutsu wherein the user disappears from an opponent’s eyesight. Then, in the few moments of confusion that ensue, the opponent seems to be entangled within the confines of a tree. It’s not as if the tree grew out of the ground and around the opponent, no. It’s almost as if the user had just grown out of the tree itself. In this state, the user undergoes a slight version of the Kanashibari no Jutsu in that their body becomes momentarily paralyzed. This, however, is a misconception. In this instance, the user has instead numbed the opponent’s sense of touch to the point where they only think they are paralyzed. Then, in an extra feat of illusionary skill, the user appears to materialize from within the tree as well and may do as they please to the opponent.
Note: The actual illusion of this jutsu lasts for only four posts. The ‘binding’ aspect, or the point in which the opponent is completely paralyzed, lasts only for the first post in which they are under the effect of this jutsu. In this way, it only allows an ally to take advantage of the opening, not the character that performed this jutsu.
Magen: Kyouran no Me kara Kyoufu (Demonic Illusion: Fear Through the Eyes of Madness)
Description: A rather harsh jutsu, this one forces an opponent to not only face their fears, but to succumb to them. Trapped within the technique, the user believes themselves confronted by whatever person or thing they fear most in life, ready to do battle and oppose it. But despite any efforts they make, their fear remains immune and imposing. And for every attempt to defeat this manifestation of fear, the user only fails and is instead paid back their efforts tenfold. Stabbing their illusionary opponent in the chest with a kunai would only result in the user being impaled, for example. Once the opponent realizes this give and take relationship they begin to slowly realize their weakness and fall prey to an extreme sense of paranoia and the terror begins to consume them.
Buin no Senkusha (Harbinger of Silence)
Description: This technique is another of three which completely disables one of the major senses. In this case, it’s ones sense of sound. A lengthy row of handseals begins the process, followed closely by, strangely enough, eye contact. Upon this, a looming figure of a hooded villain rises up behind the user and unsheathes a dagger from the bowels of its robes. And although this doesn’t bind an opponent in place like some of the more potent genjutsus, it is instead fast-acting. As soon as the apparition appears, it lunges forth at the opponent and screams maniacally. At this point, the opponent ‘seems’ to have lost their hearing and is disabled in this way till they realize that the mysterious figure was purely imaginary.
Name: Kuro Tatsumaki (Black Tornado)
Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting. In worst-case scenarios, the opponent falls unconscious.
Fukushi no Jutsu (Double Vision Technique)
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Ikamono Chishio (Fake blood)
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
Nirami no Kage (Shadow Glare)
Description: Manipulating what a shadow looks like is no large feat for the shinobi of Leaf. But at this level, the most basic, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or father. When used in large expanses with abundant shade, this jutsu can prove quite worrisome.
Etainoshirenai no Fugou (Mark of the Unfamiliar)
Description: Another fundamental jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.
Etainoshirenai no Tsuujite (Through the Unfamiliar)
Description: Strange in its uses, this genjutsu is fairly harmless. What it does is makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way.
Etainoshirenai no Oto (Sounding the Unfamiliar)
Description: Another harmless genjutsu, this one simply makes an opponent imagine that, in dark places, different animals begin to call out from all around them. This can range from a cat’s meow just behind them to an owl’s hoot above. The user’s own voice is what makes these sounds and then he/she manipulates them with chakra. Therefore, it goes without saying that this genjutsu affects ones sense of sound.
Etainoshirenai no Tacchi (Touch of the Unfamiliar)
Description: This jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these jutsu, this one is activated once a person touches a particular object that the user has ‘charmed’. It can be as obvious as a kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a kunai, they would seem to not feel the pain of the kunai, but would realize it much later since the effect of the jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion.
Name: Suna Arashi no Shinto (Deadly Sand Storm)
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons.
Name: Hada no Kamereon (Chameleon Skin)
Description: Forming chakra in the area around them, the user creates a basic genjutsu that’s purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked shinobi are far more adept in seeing through the genjutsu.
Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.
Name: Ussou Kabe (Impenetrable Wall)
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependant upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels (1 intelligence), to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did infact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create).
Name: Kumo Monokage no Jutsu (Cloud Cover Technique)
Description: This jutsu involves the simple creation of a small illusionary cloud, about 1-foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.
Name: Hekireki Koe no Jutsu (Thunder Voice Technique)
Description: This genjutsu is very simple. Upon its execution, the target is made to hear the user's voice at an astoundingly amplified level. This is a genjutsu often used by academy teachers to awaken students that fall asleep in class.
Name: Raimei Wana Fuu (Thunder Trap Seal)
Description: A basic genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself self notices. Flashing a series of signs the user "primes" an area or object with a conditional genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the genjutsu does nothing more then alert the setter of this genjutsu that someone set off one of his signals.
Name: Hibanahouden no Jutsu (Discharge Technique)
Description: The target of this technique feels a tingle all over their body; their hair even seems to stand on end. Whenever they try to touch an object they receive a painful jolt of what seems to be high-end static electricity. The pain is not so severe that they cannot function but it is distracting to say the least. The key to realizing that this effect is an illusion comes in knowing the nature of static electricity. Triggered by touching the opponent.
Kanraku Kibun (Sinking Feeling)
Description: This makes the mind of the person getting hit think that he or she is stuck in the middle of the sea and is starting to sink and despite their force they continue to do so. The person hit feels rather exhausted afterwards.
Kani Hokou (Crab Walk)
Description: A fairly simple jutsu but can ruin many strategies, this switches how the brain works on moving and causes those hit by the genjutsu to walk around like a crab.
Bakuretsu Kunai (Exploding Kunai)
Description: Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.
Doro Bunshin no Jutsu (Mud Clone Skill)
Description: This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Okkuu Chiri no Jutsu (Annoying Dust Technique)
Description: This simple genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make him continually rub his eyes in an attempt to get the nonexistent dust speck out.
Tsutaurushi no Jutsu (Poison Ivy Technique)
Description: A genjutsu inspired by the poison ivy and oak plentiful in the forests of Earth Country, it causes the victim to feel as if he was touched by poison ivy. The user feels irritating itching and pain on his skin, and begins to scratch away.
Itsuwari Doton Bunshin no Jutsu (Fiction Earth Clone Technique)
Description: Similar to Doro Bunshin no Jutsu and the original Bunshin no Jutsu, this genjutsu creates false clones that appear to be Doton Bunshin.
Iwa no Jutsu (Rock Technique)
Description: A simple genjutsu that makes the victim see a rock protruding out of the ground at the last minute, causing the victim to trip over the “rock” and fall.
Doro Shissaku no Jutsu (Mud Slip Technique)
Description: A genjutsu similar to Obtrusive Rock, the victim feels “mud” right beneath his feet, causing him to slip and fall backward.
Gennin
Genjutsu Kai (Release)
Special: This skill is not available at character creation for Genin unless they are of the Genjutsu Specialist archetype.
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.
Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Prerequisites: Magen: Kokuni Arazu no Jutsu
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Senro Ue Fuku no Jutsu (Track Covering Technique)
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.
Meisai no Jutsu (Camouflage Technique)
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Kyuukai Nikutai Oshuu no Jutsu (Rotting Flesh Foul Smell Technique)
Description: A genjutsu that makes a person imagine the smell of rotting flesh permeating through the air. This causes a loss of concentration, nausea, and sometimes vomiting.
Sekkin Kyoushoukoku no Jutsu (Approaching Allies Technique)
Description: A simple genjutsu in which the opponent hears the sound and feels the chakra of approaching shinobi, presumably allies of the user. This jutsu is used as an intimidation tactic.
Shonben no Jutsu (Urine Technique)
Description: A genjutsu which simply makes the opponent feel the urge to urinate badly.
Sei Kyuuten no Jutsu (Gender Sudden Change Technique)
Description: A rather humorous genjutsu, this genjutsu makes it so that opponent imagines everyone he sees as the opposite gender. This can cause major confusion to the opponent, as well as shock.
Fuketsu Koromo no Jutsu (Dirty Clothes Technique)
Description: A jutsu in which the opponent sees a large amount of dust rises up into the air and attach to the opponent's clothes. The clothes then become incredibly uncomfortable to wear and move around in, making the opponent lose mobility and speed.
Suirou no Jutsu (Water Prison Technique) - Illusionary Version
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. This Genjutsu variation of the original is for lower-level shinobi. The user performs the hand seals and places his hand near the opponent. If the hands are seen, the Genjutsu proceeds, and a hollow ball of chakra forms around the target. By seeing the hand, the target believes that he is in the Water Prison, and cannot move their body, and the hollow ball creates an image of water around the victim.
Atsubottai Mizu no Jutsu (Heavy Water Technique)
Description: Their weight under water makes if feel like they are 7 times their own weight. Thus they feel like they can't swim.
Aranu Atsubottai Kyouatsu no Jutsu (False Heavy Pressure Technique)
Description: Using it one can apply a constant heavy pressure from just a touch. Like the thumb that stopped the human tank Shinobi.
Name: Kumo Bunshin no Jutsu (Cloud Clone Technique)
Description: The user creates a genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return however instead of the bunshin dissipating when hit like a standard bunshin the attack goes through the clone, at the most causing it to separate and then recombine. Can eventually cause overexertion of the target.
Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Description: Considered one of the more auspicious moves in the repertoire of a Cloud Genjutsu specialist. After performing a couple of seals while maintaining eye contact with the target, the target will see a giant foot of cloud descending from the skies to step on him. Generally the entire concept of a foot about to descend on the shinobi is enough to make him disturb any particular action he had planned and instead he braces himself for the giant foot to crush him. However the moment the foot is about to touch the target it immediately dissipates into nothingness, leaving the target confused and open to attack.
Name: Kumo Yotogi (Cloud Watching)
Description: Once this genjutsu is cast, colors from the target’s perspective lose their harshness and a peaceful, serene feeling washes over him or her. The target feels completely relaxed and at ease, and then the user triggers the second stage by saying something along the lines of “The clouds are so nice and free…” When this happens, the target begins to get the feeling of becoming a cloud, and rising up to join the others in the sky. This genjutsu is useful because it can make the target off-guard.
Name: Saboten Uchinuku Meimu (Cactus Punch Illusion)
Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent. This technique has a base duration of 2 posts.
Name: Suna no Akushumi (Taste of Sand)
Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand.
Name: Kaze no Totsunyuu (Rushing Winds)
Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous.
Name: Mougo Shibaku no Jutsu (False Strike Technique)
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it. This genjutsu has a one post effect, and must be performed again for continued use.
Chouba no Kage (Shadow Taunt)
Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a voluptuous woman. This technique, however, is fairly easy to see through since it cannot really be used on a shadow that a person is currently looking at. Whatever the case, though, it does tend to cause some confusion within those who are weak in perception.
Dokuji no Kaori (Scent of Peculiar)
Description: This jutsu makes use of the as-of-yet popular sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in this area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up ones tracks.
Dokuji no Gyoushi (Leer of the Peculiar)
Description: A somewhat harmless jutsu, this one is made through eye contact. A form of intimidation, this one seemingly communicates malicious intent upon a victim and is often used to open up attacks from teammates. Not necessarily stunning, it does provoke an opponent into thinking twice before engaging in battle.
Dokuji no Gisou (Camouflage of the Peculiar)
Description: Here is one of the many techniques used to hide shinobi from their pursuers if even but for a short while. Taking in natural components to their attire (leaves, twigs, dirt, mud, etc.) a person is able to lie still in an area of similar settings and remain completely impervious to detection. By strewing together chakra and a visual illusion, whatever the user takes onto their clothes bind to them and become a literal part of their appearance, changing it to suit the environment. Simply touching the user will cancel this jutsu, though.
Dokuji no Onsei (Voice of the Peculiar)
Description: This is a complimentary technique to the Chouba no Kage, though can stand alone as well. A verbal aid, it manipulates a person’s voice and makes them seem either more or less imposing. When coupled with the Chouba no Kage, it can make the user seem possessed: changing both their voice and their shadow to those more intimidating. By itself, it can used as a very noteworthy distraction and can also deter opponents from engaging the user right away. Skilled shinobi can make their voice sound like that of other people they have encountered rather than just changing pitch and tone.
Chuunin
Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Atama Kusari No Jutsu (Chained Mind Technique)
Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
Ikamono Chikara no Chakra (Fake Chakra Power)
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Suguni Ouda (Instant Strike)
Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
Description: This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Nemuri (Sleep)
Descripiton: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
Nise Shookanjoo No Jutsu (False Summons Technique)
Description: This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Kitsunetsuki (Spiritual Possession)
Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power)
Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
Minagiru no Kage (Shadow Swell)
Description: This is a rather useful technique despite its simplicity. Visually expanding a shadow, the user is able to cover a large area in pseudo-darkness and thus forces an opponent to rely on their senses aside from sight. Not to say that this completely blinds a person, but it can easily make day seem like night in certain settings, thus causing both great confusion and making direct combat difficult to an extent.
Note: This only visually manipulates shadows. Jutsus that rely on shadow as a form of attack (like Nara jutsu) cannot exploit this technique.
Boufuu no Jumon (Spell of the Gale)
Description: A sharp whistle within of the wind is nothing of particular concern to a shinobi. Natural settings like these are, in fact, what tend to mask a shinobi from harm. However, this genjutsu acts in a very different way than ‘natural’ wind would. Here the jutsu makes an opponent or group both feel and hear the wind coming from every direction. It causes a very definite effect and tends to put people on alert. Prolonged exposure to this jutsu interferes a person’s ability to hear around them properly.
Konoha no Jumon (Spell of the Leaves)
Description: This is a visual jutsu that takes advantage of nearby foliage. Without moving, a user is able to make themselves appear within the blink of an eye behind a veil of leaves. That is to say, they can make a bunshin-like apparition that has their form but also manipulates the greenery around them. When they are destroyed, they pop in and expose a flurry of leaves. This technique can be compared to Oboro Bunshin no Jutsu, except that its effect is dependent on plants.
Note: Can be used continuously so long as the user remains motionless.
Kyouboku no Jumon (Spell of the Trees)
Description: This jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except, of course, if the pursuer is clumsy enough to run or leap into the illusion. That or, of course, they are following the user by any other means besides sight and sound.
Kyouchikutou no Jumon (Spell of the Oleander)
Description: The first truly offensive jutsu, this technique makes use of imagery to cast both fear and doubt in an opponent. With a pile of leaves or even shred paper, the user blows them into an opponents face and thus activates the genjutsu. The leaves or paper are ‘charmed’ and release the effect upon making contact with the opponent. At first the opponent is merely annoyed by these fragrance-filled, white petals being blown in their face. But then, after a few seconds, the techniques effect kicks in and makes the opponent think and feel that they’ve been poisoned. Nothing serious, of course, but just the thought of being poisoned and having only a few minutes to live can cause so much stress on a person that it may cause them to faint. This causes obvious hindrances to combat.
Kagemazeru (Shadowmeld)
Description: This jutsu allows a person to visually manipulate shadows in a manner that essentially combines all the previous ones like it. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them. They do this by making eye contact with an opponent and locking them in this very subtle genjutsu. Other senses, most especially touch, override this technique though.
Meiryou no Hibiki (Echo of Clarity)
Description: In this jutsu, the user is able to tap into the mindsets of their allies and not only clear them but also protect them. Acting as a mental form of Kai, it also sets a lingering defense which aids in blocking opposing genjutsus from affecting four of the five of the person’s senses. However, if the user is currently under the effect of an opposing genjutsu, then they cannot use this technique.
Aki no Hibiki (Echo of Autumn)
Description: Yet another jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment; merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is secondary option for most user’s since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.
Aitou no Hibiki (Echo of Lament)
Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the jutsu ahead of time, it is passive until activated with precise chakra control. Through any of the senses, the genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a kunai plunging into their thigh or a genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.
Chousen no Hibiki (Echo of Defiance)
Description: With this technique, the user wears down an opponent’s resistance to genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other genjutsus more invasive.
Name: Tsumetai Sabaku (Freezing Desert Night)
Description: This genjutsu affects the opponent’s eyesight by creating the illusion that it is night time. Everything will appear to be dark and shadowy, making it hard to see. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert. The longer this jutsu lasts the colder the target will feel, potentially to such an extent that the target can die, though that rarely ever occurs.
Name: Sasori Muragaru (Scorpion Swarm)
Description: A genjutsu that makes the target believe they have dozens of black scorpions crawling all over their body. On their head, face, feet, inside and outside their clothing, everywhere. It makes them freeze out of fear, and if the user decides to make the scorpions ‘sting’, the idea that he has been lethally poisoned can make the opponent actually break out in cold sweat and raise his body temperature to a feverish state.
Name: Inago no Akushumi (Taste of Locusts)
Description: Similar to the Taste of Sand technique in which the user imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this genjutsu lasts for 4 minutes.
Name: Mougo Hagurakasu no Jutsu (False Dodge Technique)
Description: This technique is often used subsequent to repeated uses of the false strike technique. Once the user believes their opponent is prepared to counter their false strike technique, this technique is often employed. Requiring only a single seal to begin, the user creates the impression that they have dodged the attack again. Instead however the user has actually remained in place, and have used the time to prepare to either defend themselves or counter-attack. The jutsu due to its simplicity (even simpler in some ways than the false strike technique) can be used in tandem with another technique, allowing the user to do things such as create a wall of sand to defend themselves for example.
Name: Mougo Mukuro no Jutsu (False Body Technique)
Description: A very simple but useful jutsu in which the user creates a false version of themselves. This is unlike a regular bunshin no jutsu in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will to close inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.
Name: Gensou Kinko no Suna (Illusionary Sand Prison)
Description: Forming a series of seals, the user waits for a moment when they have direct eye contact with the intended target. Once the users and the target establish eye contact, the target’s viewpoint seems to shift, rapidly moving away from themselves and towards the person who used the technique. They will see themselves, with the sand around them reaching upwards to form into bars, creating a square prison around the user with no apparent exit. Once the prison is fully formed the users perspective will snap back to their normal view, and no time will have passed, but the prison they saw will be surrounding them now. If the target attempts to push against the bars, they will feel completely real and they will be unable to push through them no matter how hard they try as their mind affected by the genjutsu will hold them back.
Name: Nanchou no Kaze (Wind Deafness)
Description: Performing a few seals the user crafts a genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering. If they put their hand to their head they will see illusionary blood. Unless kai’ed the user will imagine themselves to be completely deaf for 3 minutes.
Name: Kaze no Tsume (Wind Claws)
Description: A simple but potentially effective illusion. First performing a short series of techniques, all around the area will feel as if the winds are rushing powerfully from the user, giving the impression that the user is infact quite powerful. Then, whenever the user wishes while the technique is still in effect, they may cast their hands in a certain direction towards one of the opponents they face. That opponent will feel as if the wind has formed into claws and is tearing through their flesh, leaving deep cuts. All who remain affected by the genjutsu will see the wounds, though only the intended target will feel the pain of the illusionary injuries.
Name: Fukyuu no Jutsu (Immortality Technique)
Description: This simple skill make it so no matter how much the opponent damages the user, the user will not show any sign of injury. It will hide limping or any other sign that something is wrong even the smell and sound of blood dripping. The genjutsu will only affect those who were the intermediate area when the genjutsu was used, those who the user wishes and those who are just arriving are not affected. The jutsu is initiated via a bit of theatrics. The user forms a few handseals and gathers electricity in his or her hand. However, this electricity is actually illusionary. Then the user presses this hand into his or her chest and the electricity wraps around the user’s body and seems to dissipate into it. Finally, the user claims to have performed a rapid regeneration jutsu that will heal his body as he fights. With that, the genjutsu is fully cast.
Name: Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique)
Description: Upon casting this genjutsu, the user claims to have gained superhuman speed, and then seems to vanish in a puff of clouds. The user is actually still standing right where he was before, but the target cannot see him. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a kunai, and then saying something like “It’s over,” or “You’re finished.” The feeling is real, but it does not cause actual injury. The target will begin to realize that they are under an illusion when they are not suffering any further effects from being stabbed.
Name: Keizokuteki Enmu no Jutsu (Continuous Fog Technique)
Description: An offshoot version of the original Cloud Clone Technique that is generally used to cause a diversion giving the user time to run away. The user creates around 6 or so roughly generated Cloud Clones, these clones have the same capability as the previous Cloud Clones do. However, when a Clone is hit instead of going through the clone, like it normally does in the technique, the clone instead explodes into a spread of smoke-like fog that becomes denser, stronger, and harder to dispel with every clone that is.
Name: Kumo ni Shikkyaku (Falling from the Clouds)
Description: A multiple part technique, in the first post the user begins performing hand seals and calls forth a large fog. In his next post he then shows one final hand seal the target of the genjutsu then all of a sudden notices the fog coming toward him encasing him into a cloud. The victim(s) then feels himself ascend into the skies, or so it seems. Then, when brought up high enough, the cloud begins a rapid descent towards the ground, enabling the user to see what is happening. Overall the effect is quite horrible as the body begins to feel itself reaching a Negative G-Force level of 1 which includes nausea, wasted adrenaline, possible blurry vision, definite tunnel vision, and if the genjutsu is not dispelled quickly enough total red out of vision. The genjutsu finishes as the ground is shown and the opponent wakes up on the ground.
Name: Denkou Hachidori no Jutsu (Electric Hummingbirds Technique)
Description: Creating a real thunderstorm, the user raises his hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Nothing is required from the user at this point in the Genjutsu. Once hitting the target, the feeling that something is drilling into their stomach is felt.
Name: Raikou Ame no Jutsu (Lightning Rain Technique)
Description: This skill calls on a true lightning storm. Lighting appears to rain down everywhere just missing the target. The lightning appears to respond to movement by the target and will strike closer if they should dare to move. This technique is highly effective as it seems to produce all the smells, sounds, and effect of actual lightning. Its most dangerous aspect comes in to play if and when the target makes a lot of movements. The lightning will ‘strike’ the target causing pain and even seeming to cause burns, along with the smell of burnt flesh.
Name: Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
Description: A technique similar to Thunder Signal but proves to be stronger by manipulating the senses of the target, by flashing a number of seals the shinobi primes an area or object with a genjutsu. However unlike Thunder Signal when a target attempt to walk through the area or tampers with the object that has been primed he receives an awfully realistic illusion of being electrocuted that even includes the smell of burning flesh. Specifically if the genjutsu was primed on an object the target may have difficulty letting go. One can simply dispel the genjutsu to remove the barrier.
Name: Kukan Hyouketsu no Jutsu (Body Freeze Technique)
Description: This genjutsu, like Fukyuu no Jutsu, starts with the user gathering a small amount of illusionary electricity in his hand, but then must physically contact the target in order to fully initiate the genjutsu. When the user hits the target, the electricity seems to discharge and the user tells the target that he has reduced the target’s metabolism, reducing the amount of body heat that will be generated. Soon after, the target begins to feel very cold, and afterwards they will start to get the symptoms of hypothermia: shivering, slurred speech, loss of coordination and sluggish movements. Applying a suitable amount of heat to the body defeats the Genjutsu.
Tsuiraku Nami no Jutsu (Crashing Wave Technique)
Description: The shinobi, confident of his "skills", makes a short row of hand seals and raises his hands up, calling a large wave of water from behind them. It is then possible to use a Suiton Ninjutsu which is hidden within the "wave" that hits the target as if the wave itself can hit them. When the "wave" does look like it's about to hit, the illusion breaks, giving the shinobi a limited amount of time to get through with it. This jutsu is not complex, and a Ninjutsu capable of such a task wouldn't be a problem either. The objective of this Genjutsu is to let shinobi perform a Suiton Ninjutsu with a heightened rate of success. (Note: It is up to the shinobi to convince the target that the Genjutsu performed is possible.)
Tsukaeru no Jutsu (Choke Technique)
Description: Another low level technique, one that makes it feel like the target is choking on something.
Chikan no Jutsu (Displacement Technique)
Description: A skill where what the target sees is not where there user really is. The displaced image of the user is a few feet away from their real body leaving the user totally invisible where he truly is.
Suishi Hitokiri (Drowning Assassination)
Prerequisites: Suirou no Jutsu - Illusionary Version
Description: The user puts his other arm into the prison. At that moment, the target will then believe that he is indeed drowning, and will feel as if water is in his throat and begin to suffocate. If the user of the Genjutsu is interrupted by either a jutsu or just attention altogether, the illusion breaks.
Awa no Jutsu (Bubble Technique)
Description: Traps the target in a bubble, every time they breath, they believe that they use up some of oxygen, after a few minutes, the air is completely gone and they feel extremely light headed.
Mizu Taremaku (Illusionary - Water Curtain)
Description: A curtain of water from a nearby water source (either body of water, rain or mist) surrounds the attacker and the opponent making the latter believe he is trapped. The water starts rushing down, and this makes the opponent believe that if he rushes out, the water pressure will break his bones.
Kioku Fukikesu (Memory Wipe)
Description: A spying genjutsu that makes the target forget whatever they saw recently. This may only be used twice on a target and then they become immune to its effects.
Kiridoku (Poisoned Mist)
Description: The jutsu uses chakra to form mist around the opponent. The opponent then is made to believe that the mist is poisonous. This time around there is the scent of Kodoku – a poisonous substance. This would buy the attacker time to attack and or escape.
Jisuberi no jutsu (Landslide skill)
Description: When in some sort of a low altitude area, such as a valley or a canyon, the user of this skill can make his opponent see, hear and feel large boulders sliding towards them at a very fast rate. This does not only confuse and distract an opponent, but makes them waste their chakra and stamina trying to defend themselves from the non-existing boulders.
Chiri Magai Bunshin no Jutsu (Dust Imitation Clone Technique)
Description: This genjutsu allows the user to create a Bunshin which, to the opponent, is a loved one. The user does not know who it is the opponent views, but he can make the bunshin attack the opponent. This causes disorientation, confusion, and a desire to cease fighting so that the opponent doesn’t hurt his/her loved one. Only one bunshin may be made at a time.
Doro no Gekiryuu (Raging Rapids of Mud)
Description: Similar to Jisuberi no jutsu, the user can cause the opponent to see, hear, and feel a huge river of mud come crashing forward at a high velocity. This confuses, distracts, and, if the “river” hits the opponent, cause the body to believe it is drowning and being hit by mud from all sides.
Zeppeki Gisou no Jutsu (Cliff Disguise Technique)
Description: A genjutsu which can only be used if the user and opponent are on a cliff. The genjutsu makes the opponent see solid ground where the cliff truly is. If the user is careful, he can manuever the opponent to where there is supposedly solid ground, but is in reality empty air, and cause the opponent to fall.
Iwahara no Jutsu (Rock Plain Technique)
Description: A genjutsu that is large only in scope of vision. It causes the opponent to suddenly view a large, neverending plain full or rocks and small bits of grass. The opponent can see only this, and hear, smell, and feel nothing else but the "plains".
Jishin Genjutsu (Earthquake illusion skill)
Description: The user performs a short row of hand seals and then slams his hands on the ground. If the opponent sees the hands on the ground, then the illusion begins. The user appears to transfer chakra into the ground, causing the ground to shake. The opponent begins to feel the shaking, and lose balance of their body.
Kousho no jutsu (High altitude skill)
Description: An advanced genjutsu technique in which the user uses hishers chakra in order to make an opponent think that they are on the very verge of an incredibly high cliff, always a few inches from falling down the abyss. The effects of this genjutsu are difficulties to breath (The mind believes that it's in a high altitude, meaning the air is very thin in oxygen), the body is suddenly very cold due to the winds blowing, vertigo etc.
Konrinzai no Jutsu (Deepest Part of the Earth Technique)
Description: The exact opposite of Kousho no Jutsu, the genjutsu forces the opponent to believe that he is in a deep, dark pit, with the opening to the pit a hundred feet away. The walls of the pit are slimy, so impossible to climb. The causes the opponent to panic, to become claustrophobic, to suffocate etc.
Hitoiki no Chiri (Breath of Dirt)
Description: This genjutsu makes the opponent feel as though they are swallowing dirt instead of air when they breath. The opponent’s breathing with gradually become more and more rapid as they struggle to get in a breath of fresh air and they will faint.
Kyouboku Toukai no Jutsu (Forest Destruction Technique)
Description: A genjutsu that can only be used in forests (ie. the redwood forests of Earth Country etc.). The opponent sees, hears, and feels trees falling all around him, threatening to crush him. He moves out of the way, making himself open to attacks. He can even hit standing trees by accident, because he sees them as falling and crashing, not standing still.
Jounin
Genmu no Henshuubyou (Visions of Paranoia)
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
Naisenranki no Jutsu (Internal Spawn Technique)
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Nehan Shouja No Jutsu (Salvation Temple Technique)
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra.
Note: Lasts for 4 posts
Enmaku no Jutsu (Smokescreen Technique)
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Kouchi no Jutsu (Slow Down Skill)
Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Gensou no Udai (World of Illusion)
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Gotai Habamu no Jutsu (Body Stop Technique)
Prerequisite: Suguni Ouda (Instant Strike)
Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
Base Duration: 2 posts
Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Akumu Kage (Nightmare Shadow)
Description: This technique forces an opponent to believe the shadows around them act independent of the light cast in the particular setting. They shape and form various objects of likewise varying proportions. What is actually happening here is that the user is recreating scenes or things from their past which have caused them harm to some extent. It can range as being as complex and morbid was witnessing the birth and slaughter of a newborn, or even to something as trivial as clown-shaped figures surrounding the opponent from all sides. The shadows, of course, have no face or actual presence. They are merely shapes which hint at the aforementioned events. The user must remain unseen in this jutsu, however, since he or she would blur and disturb the images which the shadows are creating in the opponent’s mind.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.
Nemuri (Sleep)
Description: A simple jutsu in which the user first concentrates for a few moments on both the target and themselves, meditating before initiating the jutsu. To activate this jutsu, direct contact between the user and a victim must be made. An open-palmed wrap on the shoulder, back, or chest will almost instantly force the victim into a state of unconsciousness. The last thing the victim sees before falling asleep are white, ethereal bird feathers floating down in front of them. This technique, however, has literally no combat use since it takes an ample amount of time to prepare the necessary amount of chakra.
Note: Cannot be used combatively and must also have victim’s consent before being used.
Kenbou (Forgetfulness)
Description: A somewhat whimsical and fanciful technique, this one is most often familiarized with mind control but is very much different. Using only a pre-designated seal as the focal point, the user is able to alter their chakra to affect memories to a very basic extent by creating new ones which replace or block out anything current. For example, an enemy might come up to the user and try to interrogate their purpose. With this technique, the user will ‘suggest’ that the victim has mistaken him as somebody else and should carry on with his duties. Most often, the user wins out in these cases but it will not work against all. Another way to use this technique is by making a victim suddenly remember that they have something to do. Another example would be like making a guard recall that they have to check the keys in at the barracks and must return to do so. The limits of this technique are obvious. Actual memories cannot be recreated, only suggestions which would allude to real memories. Also, these memories can be so false that a victim will realize immediately that there is something the matter and will see this as a sign of provocation.
Note: If the sum of the user’s primary attributes exceed the sum of the victim’s primary attributes then this technique can be successful. This does not go to say, however, that this technique works every time. Judgment of whether or not this technique works on a victim will be done on a case by case basis.
Chototsu (Recklessness)
Description: This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated the jutsus inhibits certain extents of rational thought by portraying the user as overly skillful. This, in turn, causes them to become overly brash and confident. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victims memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. However, in allies, the most usual case is that they know the user has this technique at their disposal and will recognize it in time so as to mentally block it with Kai.
Narisumashi no Hotaru (Firefly Masquerade)
Description: Drawing upon the somewhat slender mysticism that surrounds the firefly, this technique pushes for emotional reactions to the extent in which almost any victim can be affected. Holding a seal in place and hopefully within sight of the opponent (note that this isn’t eye contact), the opponent immediately begins to see one or two fireflies enter the field as the environment begins to suddenly darken. Next, the technique subtly reaches its crux by the addition of more fireflies entering the dimmed field. They begin to surround both user and victim and provide nothing more than a lightshow at this stage. The last act of the technique forces the opponent to realize hidden fears when the fireflies suddenly converge upon the user and takes the shape of whichever person or thing the opponent fears most. Swiftly, the scene around them becomes blurred as hundreds more fireflies spin around the two and seemingly lock them within a chamber of light. At this point the user can ‘travel’ between all the light around them and speaks instances which would provoke the user’s mental stability. These illusions are most obviously self-induced, but the user simply manifests them through this technique.
Nehan Shoja no Jutsu (Temple of Nirvana Technique)
Description: An offset of Nemuri, this technique is instead increased tenfold and can affect a large group of people. Once more ineffective in combat, this also does not require physical contact to be made between the user and a victim to be initiated. Instead, this one is more easily recognized because the victims imagine feathers to be dropping down out of thin air for a few seconds before the technique actually settles in, providing a few precious moments to counter it.
Magen: Haitai Chihyou no Jutsu (Demonic Illusion: Decaying Earth Technique)
Description: This jutsu makes the user seem as if they are like dust being blown away by the wind. A visual effect which only serves to hide them, the bulk of the genjutsu begins with the ground underneath the opponent collapsing and acting almost like quicksand. But much unlike quicksand, it is not the ground itself that is dragging the opponent down, but half-skeleton replicas of ghosts or victims from the opponents past. Mothers, fathers, sibling, and rivals; anyone of significance in the opponent’s life hopes to drown them in the now stagnant-looking earth, a vision of their hellish demise just below them.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.
Magen: Kishibari no Jutsu (Demonic Illusion: Tree Binding Technique)
Description: A genjutsu wherein the user disappears from an opponent’s eyesight. Then, in the few moments of confusion that ensue, the opponent seems to be entangled within the confines of a tree. It’s not as if the tree grew out of the ground and around the opponent, no. It’s almost as if the user had just grown out of the tree itself. In this state, the user undergoes a slight version of the Kanashibari no Jutsu in that their body becomes momentarily paralyzed. This, however, is a misconception. In this instance, the user has instead numbed the opponent’s sense of touch to the point where they only think they are paralyzed. Then, in an extra feat of illusionary skill, the user appears to materialize from within the tree as well and may do as they please to the opponent.
Note: The actual illusion of this jutsu lasts for only four posts. The ‘binding’ aspect, or the point in which the opponent is completely paralyzed, lasts only for the first post in which they are under the effect of this jutsu. In this way, it only allows an ally to take advantage of the opening, not the character that performed this jutsu.
Magen: Kyouran no Me kara Kyoufu (Demonic Illusion: Fear Through the Eyes of Madness)
Description: A rather harsh jutsu, this one forces an opponent to not only face their fears, but to succumb to them. Trapped within the technique, the user believes themselves confronted by whatever person or thing they fear most in life, ready to do battle and oppose it. But despite any efforts they make, their fear remains immune and imposing. And for every attempt to defeat this manifestation of fear, the user only fails and is instead paid back their efforts tenfold. Stabbing their illusionary opponent in the chest with a kunai would only result in the user being impaled, for example. Once the opponent realizes this give and take relationship they begin to slowly realize their weakness and fall prey to an extreme sense of paranoia and the terror begins to consume them.
Buin no Senkusha (Harbinger of Silence)
Description: This technique is another of three which completely disables one of the major senses. In this case, it’s ones sense of sound. A lengthy row of handseals begins the process, followed closely by, strangely enough, eye contact. Upon this, a looming figure of a hooded villain rises up behind the user and unsheathes a dagger from the bowels of its robes. And although this doesn’t bind an opponent in place like some of the more potent genjutsus, it is instead fast-acting. As soon as the apparition appears, it lunges forth at the opponent and screams maniacally. At this point, the opponent ‘seems’ to have lost their hearing and is disabled in this way till they realize that the mysterious figure was purely imaginary.
Name: Kuro Tatsumaki (Black Tornado)
Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting. In worst-case scenarios, the opponent falls unconscious.