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A Naruto RP guild that I hope you all will love. 

Tags: Naruto, RolePlaying, Ninja, Shinobi, Jutsu 

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Somnus Aeternam

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PostPosted: Sun Aug 29, 2010 3:39 pm


Below are a list of available summons. Summons are Chuunin and up.
PostPosted: Sun Aug 29, 2010 3:50 pm


Dogs

Genin Rank Dog Summons:

Pakkun - Pakkun is the smallest of the dog pack and the only one capable of talking. Kakashi summoned him separately from the dog pack to help Naruto, Sakura and Shikamaru track down Sasuke and Gaara during the invasion of Konoha. He was the first of the dogs to track the scent of Sasuke during this chase.

Companion dog: This dog serves as a look out for ninjas. He is silent and quick but is not meant for combat. His sole purpose is to bark at the sign of enemy ninja and return to his master.

Chuunin Rank Dog Summons:

Pitbull: This is the first dog that a ninja can summon which is meant to fight. It is bred to charge at enemy ninja and bite them, causing severe damage to exposed flesh to lower ranking ninja.

Jounin Rank Dog Summons:

Dog Pack - This is a pack of about 7 or 8 dogs summoned by Kakashi during the Zabuza saga and again during the Sasuke chase. These dogs help Kakashi fight by holding down the enemy to give him a clear shot. They also help Kakashi track down people. Each dog wields a cape with Japanese letters that forms a facial expression.

S-Rank Dog Summons:

Hunter: This dog is an every aspect teh perfect hunter. It has been trained to stealthy track and kill enemy ninja side by side with his master. His body is covered in a thin but durable armor that has good movement, which can help protect him from most minor attacks and jutsu. His collar has large spikes designed to dig into an opponents sides as well. He can also serve as a weapon carrier by attaching weapon backs to his armor.

Summoners:
1)
2)
3)
4)
5)

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Somnus Aeternam

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PostPosted: Sun Aug 29, 2010 3:59 pm


Toads

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S rank: Gamabunta - Gamabunta is the king of all frogs. He was summoned by the 4th Hokage to battle the Kyuubi, by Jiraiya when the 3 Senins battled, and by Naruto during his teaching of the Kuchiyose no Jutsu and battle against Shukaku.

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Chuunin Rank: Common Frogs - This is more or less Jiraiya's helper frog or possibly his look out frog. It was seen facing the open area while Jiraiya was peeping at the women in the hot springs. This frog has no specified name.

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Jounin Rank: Demolisher Frog - This gigantic frog was summoned by Jiraiya to help defend Konoha during the Sound/Sand invasion and also made an appearance at the hospital when Jiraiya came to tell Naruto about the intensive 2 and a half year training he was taking him on.


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Gennin: Gamakichi - Extremely small compared to the other frog summons, Gamakichi is the son of Gamabunta and was summoned by Naruto by accident when he attempted to summon Gamabunta during the Shukaku fight.

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Gennin: Gamatatsu - Gamatatsu is another extremely small frog. He is the son of Gamabunta and brother of Gamakichi. He was accidentally summoned by Naruto during the fight with Shukaku. It is safe to say, he is the dumbest of the frogs summoned.

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S rank: Iwagama - This unique summon transforms the surrounding area into the esophagus of a giant fire-breathing toad from Myoboku Mountain Rock Inn.


Jutsu a Toad Summoner Can use


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Jounin Rank Jiraiya's Toad Transport Technique
What it Does: This unnamed Ninjutsu technique is used by Jiraiya. Taking advantage of his summoning contract with toads, Jiraiya can use their space/time transportation ability to "travel" inside a toad and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja can not. (CANNOT USE TO INVADE VILLAGES, you must still use gates to enter villages, once inside the village you can use this to go anywhere you wish)


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S rank: Toad Mouth Binding
What it does: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed handseals and then touching the ground, Jiraiya transforms the surroundings into a soft maleable organ which he can manipulate at will. This ability to manipulate allows him to bind and hold the opponents he faces.

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Chuunin Rank: Gamayudan - Toad Oil Projectile
What it does:Gamayudan is a Ninjutsu technique used by the Sannin Jiraiya. After gathering oil in his mouth, Jiraiya can spit the oil at his opponent. The consistency of the oil can then hinder the movement of some materials, such as paper.

Summoners:
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(note this is similar to NUR because it is all copied and pasted from leaf ninja)
PostPosted: Sun Aug 29, 2010 4:01 pm


Snakes

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S rank:Manda - Manda is the leader of all snakes and was summoned by Orochimaru and Kabuto during the sanin battle. This seems to be the only snake-summon able to talk as well as the only one with a horned head. Manda is extremely bossy and demands that Orochimaru give him living sacrifices each time he is summoned.

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S rank:3-Headed Snake - This snake, like most of the snakes seen in the series is gigantic, but is has 3 heads. It was summoned during the attack on Konoha by the multiple sound/sand shinobis.

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Jounin: Kyodaija - This is Orochimaru's common, unnamed snake summon. The first common snake was summoned by Orochimaru during the Chuunin Exams to distract Naruto so there would be no trouble while Orochimaru gave Sasuke the curse seal.

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Jounin: Anko's Giant Snake ( Unnamed ) - Anko summoned this giant snake to destroy a cave wall and provide shelter by traveling in its mouth. It is assumed Anko signed the same summoning contract as Orochimaru to gain the ability to summon snakes like her former sensei.


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Chuunin: Snake Hand - This snake summon was used by Anko during the Chuunin exams. A trio of small snakes extends from the users arm and attacks.





1)
2)
3)
4)
5)

Somnus Aeternam

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Somnus Aeternam

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PostPosted: Sun Aug 29, 2010 4:06 pm


(All the credit for this goes to hector_rouge)

THE WOLF SUMMON

The Wolf or Ookami Summon is a powerful Jonin level Summon in which the user can Bring three different Wolves. The Wolves are all different purposed each one strong and fast, but each has different needs. All three wolves have human forms that they can use on command. The wolves are all the inhabited entities of souls that either never started or had ended, so they in actual retrospect are not animals but living souls.

SHADOW WOLF

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The Shadow Wolf is used for rescue, assassination and stealth. For this wolf can not be seen at night except for it's glowing white eyes, its fangs are covered with a deadly poison, though he is dangerous it is also scared, the wolf cannot enter light other then lamp or match, the wolf is also docile and only attacks on command.

HUMAN FORM
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SKY WOLF
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The Sky Wolf is a Blazing White and Silver Wolf with Sky Blue Eyes. The wolf is friendly and used for evactuation and Ariel attacks, it can shoot arrows of light and disease down onto the enemy, she is just as docile as the Shadow Wolf, though the two if summoned together will get into a never ending bloodly battle. The Sky Wolf can be seen easily at night.

HUMAN FORM
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FLAME WOLF
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The Flame Wolf is the center of the two other wolves, he is much more aggresive though he is also afraid to be left alone, he will constantly protect the user, this Wolf is mainly used for destruction and multi enemy attacks, he can cahrge towards the enemy and shoot flames from his fur when surrounded, though when he does this he cannot attack as swiftly for a while. He is perfectly friendly with both Shadow, and Sky wolves.

HUMAN FORM

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Sound Wolf Pup
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The Sound Wolf Pup is the son of the Sky wolf and the Flame wolf, He is rambunchious and happy but easily frightened. Usually used in suprise attacks and as distractions the pup is able to generate hundreds of different loud noises, even able to copy another person's voice. The sound pup is the only Ookami summon that was born as a summon and not as a soul that inhabits the shape of a wolf, there for he is more justified as living in literal terms.


Human Form
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Flash Wolf
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The flash wolf with the special ability to teleport is mainly used for get aways and emergancies, as she is the oldest and most vulnerable wolf, as she has no claws and her fangs have been dulled down from constant battle. Using up her fighting strength the Flash wolf is known for her incredible speed and wild markings. She is the older sister of the Shadow wolf, the Flash wolf is able to give off a bright glowing energy that can blind those that stare directly at it and heals its summoner or their allies.

Human form
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Summoners:
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PostPosted: Mon Aug 30, 2010 12:43 pm


Elemental Spirits

These spirits were once ninjas that had mastered their respective element to the point of surpassing their Kages. However, the Kages feared their power and planned an ambush and sealed their very spirit into five shrines, each divided among the different countries. After 500 years since that happened, these spirits seeked revenge on the villages and using the powers they gained, wrecked havock all over the land. One ninja however, went to the shrines of these spirits, defeated each one, and was able to make peace with them. In honor of the ninja's courage and strength, the spirits promised to assist those that could reach their altar and defeat them.


Spirit of Water, Undine
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Undine is the spirit who had mastered the element of water. In her human life, she was the first woman to become one of the 7 Swordsmen of the Mist and was considered one of the best. When summoned, she will power any water jutsu the summoner will use as well as heal injuries that aren't permament. Also, she will enshroud any blade with water that will empower the strength of the blade. She will stay only for 5 posts.


Spirit of Fire, Efreet
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Efreet is the spirit who mastered the element of fire. In his human life, he was one of the three Sannin of Leaf, able to burn down entire villages as well as turn forests into wastelands. When summoned, he will power any fire jutsu the summoner uses as well as grant the summoner strength that rivals that of Hercules without requiring the use of chakra. He will also strengthen explosive tags and anything else explosive. He will stay only for 5 posts.


Spirit of Wind, Sylph
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Sylph is consist of three spirits who had mastered the element of wind. In her past life, Sylph was actually three sisters who were considered the greatest squad in Sand. Their mastery over wind as well as their perfected teamwork could create giant sandstorms that could continue on all the way to any of the other Hidden Villages. When summoned, they will power any wind jutsu the summoner uses as well as protect them from projectiles and C and below rank jutsus. They will also guide any projectiles the summoner uses towards their intended target. Sylph will only stay for five post.


Spirit of Earth, Gnome
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Gnome is the spirit that had mastered the element of earth. In his human life, he was an ANBU Captain that was loved by all. He could tore down mountains and build walls harder then steel. The most notable skill he had was create armies of golems created from any source of earth. When summoned, he will power any earth jutsu the summoner uses as well as harden the summoner's body to protect him from most Taijutsus and certain weaponry. He will also create smaller and weaker earth clones to assist the summoner. Gnome will only stay for 5 posts, and once he goes, so will the clones.


Spirit of Lightning, Volt
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Volt is the spirit who mastered the element of Lightning. In his past life, Volt was a former Raikage, who could create lighting so strong, it was enough to cause a total blackout. He could also move so fast, it rivaled the Yellow Flash of Konoha. When summoned, he will power any Lightning jutsu the summoner uses and will increase the speed of the summoner. Volt will also scramble the nerve system of anyone the summoner hits. He will stay for only five posts.


Rules:
-Unlike most sets of summons, you are only allowed to go after one of these spirits.

-The shrines of each spirit are located in different countries each, the requirement for finding the shrine will be to roll a six sided dice. If even, you have found the shrine, if odd, you will walk past the entrance, not noticing it. If you fail to find the shrine, you must wait 2 days before trying again. This can be bypassed if certain tracking jutsus are used.

-Each spirit will only assist one summoner. Once the summoner has passed away or has broken the vows they make to it, they will return to their shrine for the next one to find them.

-To summon the spirit, you will have to use 1/4 your total chakra amount. The spirits may fight alonside you, but they will only do so in exchange for 20% of your total chakra per post. Once you have wasted your chakra, they will leave.

-This summon will have no Original Summoner, and any ninja may attempt to make a contract with them, though be warn, they are very powerful and it is recommended you be at least a Chuunin.

Summoners
Undine:
Efreet:
Sylph:
Gnome:
Volt:

TimeTravellerDhaos


_Manpish_

Distinct Informer

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PostPosted: Mon Aug 30, 2010 1:20 pm


(( Credit for the summons goes to Fenrir. ))

Kitsune Summons
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Description: Kitsune (aka: foxes) are known for their trickery, cunning, and supernatural abilites. Some are known as the messengers of Inari while others appear in stories of wives that turned out to be kitsune in disguise. Even in this world, the nine-tailed demon Kyuubi is a nine-tailed fox. Although none of the regular summons come even close to matching the Kyuubi in either power or strength, they are still strong and useful in their own right, especially with the ability of most of the stronger summon to blend in flawlessly as humans by retracting their ears and tails in their demi-forms. While most kitsune don't excel in physical combat, they are often seen as the genjutsu, medical, and assassins of the summons with their wide variety of skills and talents in other areas.
As a result, their trials for new summoners does not involve the head-on fights that other summons have. Instead, new summoners must live with, and survive/endure, an entire week of being surrounded by foxes. Foxes that are known for their cunning and, often painful and/or humiliating, sense of humor. Whether it's through just sheer tolerance or smart come-backs, only those would-be summoners that survive a week-long sleepover (two weeks in real life and at least 10 posts) with hosts as hazardous as the kitsune can have the honor of summoning them. Even after enduring this trial, each summon must be learned separately by gaining their respect in some form or another.
To reach their home, which is situated in a place that cannot be reached physically, at least not with known methods, either the head summoner/sage or the scroll for kitsune summons must be found.


Rules:
-Chakra required for the jutsus of specific summons are deducted from the chakra reservoirs of the summons themselves.

-Foxes have half the amount of chakra as shinobis with high chakra and of their rank.

-Kitsune have the same level of stealth as a stealth ninja of their rank.

-Genjutsu and resistance to genjutsu is as strong as a genjutsu user of their rank.

- While creating Kitsune-bi costs chakra, it does not cost chakra to maintain it or move it. When a kitsune summon disappears, all of the fox-fire that he/she used disappears with him/her.

-All summons can instinctively sense the location of their fox-fire no matter how far away it is.

-Kitsune-bi, while it is referred to as fox-fire, has no elemental affinity. It does not burn or spread when touched by anything flammable, but it can be controlled to make it seem as if it was.

-The kitsune-bi of the various summons and even the summoner all look alike and cannot be distinguished from each other unless a skilled chakra sensor (ex: mind's eye of kagura user) is present.

- All foxes are able to understand any form of communication related to either humans or foxes, be it morse-code or sign language or just regular speaking.

- Unless it says otherwise, all foxes above rank C are able to talk in both human and fox.

-All foxes can use Kai (Release), Kawarimi no Jutsu (Body Switch Technique), Henge no Jutsu (Transformation Technique), and Bunshin no Jutsu (Clone Technique).

-Foxes have a natural resistance to genjutsu, fire jutsu, and fox-fire but--unless it is stated otherwise--are not physically strong.


(( all people who wish to learn the Fox summoning must learn it from the Original Summoner's RPC.))

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Related Jutsus:


Name: Stealth
Rank: -
Description: Fox summoners are often prized for their sneakiness and cunning. Even if they aren't an stealth/assassin-type ninja, they can still sneak around as easily as one thanks to all of the time that they spend around the mischievous foxes, especially during their trial period. For tactical shinobi, Stealth is a passive ability of fox summoners that is just as effective as the stealth of a ninja with the stealth/assassin attribute and costs absolutely no chakra to activate. For the others, this skill uses up an E-rank amount of chakra for every other post it's used in. Note that Stealth only allows the user to hide better, it does not give out any other benefits.

Name: Kitsune-bi
Rank: D
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Fox summoner's are able to utilize this will-o-wisp blue fire in its most basic functions with just D-rank chakra: provide warmth, provide a light that can only be seen by a select few, and provide a momentary distraction.

Name: Kitsune-bi (summon)
Rank: D-S
Description: By summoning the Kitsune-bi of certain summons, a summoner can utilize all of the effects of that version of fox-fire without having to summon the fox that the fire belongs to. This summon does not require a blood tribute and can be used with a single hand seal and announcing (or thinking in the case of those shinobi who don't need to say the name of their technique) the name of the fox that the fire belongs to.

Name: Reverse summoning
Rank: C
Description: Instead of having the summon appear where they are, summoners can instead cause themselves to appear where their summon is by performing a reverse summoning themselves. It is also possible for summons to summon other summons themselves, which drains upon the chakra of the summon rather than the chakra of the summoner. This technique can not be used to escape from a battle.

Name: Kitsune shop
Rank: C
Description: This jutsu summons up a replica kitsune udon cart of the B-rank kitsune udon shop summon. Anyone who sees the shop or comes close enough to smell the udon from it immediately falls into a genjutsu that makes the cart appear as a completely normal food cart with a completely normal cook and his assistant son. The illusion appears real in every sense, even chakra-wise, and completely hides the user from detection as he/she listens in on the conversation between the genjutsu created servers and the people that fell into the trap.

Name: Fox fur
Rank: C
Description: Fox fur is what protects foxes from fire jutsus and their own fire in particular. By summoning a cloak or some other form of this fox fur (ex: arm guards, etc.), the summoner gains the same resistance to fire as the fox summons. This technique is often used in preparation for attacks with the offensive version of the summoner's kitsune-bi.

Name: Kitsune-bi (attack)
Rank: A
Description: By putting more chakra into their fox-fire, summoners can increase the destructive power of the attack. Being a flame of purgatory that is belongs more to the realm of the spirits than to the realm of the physical, aggressive kitsune-bi, which is the only kind that summoners can make themselves, burns at the cellular level. While this fire can easily be shot out from the mouth like any other fire technique with absolutely no harm on the user seeing how the flame is created outside of the mouth, touching it after it is made will cause destruction on the cellular level, even to fox summoners. This becomes a problem to those who prefer to use it as a stationary flame-blade of shorts, and is often fixed by covering whatever part of the body that will touch the flame with fox fur.

Name: Imprisonment
Rank: S
Description: A sealing technique that can be used to trap and contain any shinobis for later questioning, Imprisonment is more of an extremely forceful reverse summoning than an actual sealing technique, which allows any kitsune summoner to learn the jutsu. After inscribing a complicated but incomplete seal on a scroll, the summoner will then surround his/her target with the scroll in one way or another and perform a series of hand signs. The scroll and hand signs will take one post to prepare, during which the seal that was on the scroll will appear on the ground below the scroll along with the missing center part. During the second post, as the seal gains power, a wall of kitsune-bi and chakra will completely surround the target in a sphere that prevents any underground escape. Only an S-ranked jutsu or technique is capable of breaking these walls and, even then, taking too long will still result in the target successfully being summoned to and restrained completely in the realm of the kitsunes by the third post of the jutsu. Unless the scroll is destroyed before the hand signs are formed--which takes only a second or two for the average jounin--destroying the source of the seal will do nothing to stop Imprisonment. As another element of surprise, the range of the seal is not what it seems either. While it only affects the target, no matter who else happens to be in the range of the seal, the target has to be at least 20 meters away from the center of the seal before he/she is free of the jutsu. After the seal is complete, the target can be brought back to the human realm in a location of the user's choosing, restrained in such a way that they are unable to do anything other than talk, by summoning him/her as if he/she was any other summon.

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Summonings:


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Name: Fox
Rank: D
[Training rank: C]
Description: The basic summon, these foxes resemble normal foxes in every form except for their ability to understand any form of human- or fox-related communication and their ability to use the basic techniques of fox summons. Regular foxes do not share a certain personality trait and can range from extremely shy to extremely aggressive and everything in between and off to the side. However, most of them are cunning and intelligent and tend to enjoy making pranks, whether or not they actually execute their ideas.
Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Cannot speak in human speech or use sign language. Can write, talk in fox, and tap out morse code.


Related Jutsus

Name: Kitsune-bi (Fox-fire)
Rank: D
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction.


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Name: Kilala
Rank: D
[Training Rank: C]

Description: Although Kilala is rather small she can pack a very powerful punch when needed. Most of the time she is quiet but when she does speak it is usually in a small calm voice. Kilala is one of the only know lower rank Foxes who is capable of speech. She also has a good nose and is one of the best tracking foxes there is.
Special Properties/Abilities: Understands writing, sign language, morse code, human speech, and animal speech. Can speak in human speech or Fox language. Can change size so that the summoner can ride on her for fast travel.


Related Jutsus

Name: Kitsune-bi (Fox-fire)
Rank: D
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Regular foxes can use their fox-fire to light up areas, provide warmth, and provide a distraction.

Name: Size Increase
Rank: D
Description: Kilala can change her size at will allowing her summoner to ride on her for fast travel. (this can only be used outside of battle.)

Name: Kitsune-Blaze
Rank: C
Description: By focusing her fire natured chakra Kilala can shoot out a small blue fire ball from her mouth capable of doing first degree burns on contact.



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Name: Inari's messengers
Rank: C
[Training rank: B]
Description: Like the regular foxes, there are multiple Inari's messengers. However, these foxes are much stronger and larger than regular foxes. With their white fur, they don't exactly blend in with other foxes either. Inari's messengers are all about as large as a medium-sized horse and can travel by ground, air, and water. Behavior-wise the messengers tend to be extremely loyal and slightly humble, but there are a few that do not act the norm.
Special Properties/Abilities: While Inari's messengers are fairly useful in combat and espionage, they are mainly used for transportation and escapes. With their Zone Diving abilities, these foxes are probably one of the fastest and sneakiest ways to travel or hide. In Zone Diving, all a passenger has to do to travel with the summon is to be touching the fox and be chosen by the fox to be their passenger. At any time, Inari's messengers are allowed to get rid of their passenger, effectively tossing them out of whatever material it is that they are zone-diving in. Zone Diving drains an E-rank amount of chakra on every other post it's held after it's activation.

Related Jutsus

Name: Zone Diver (solid)
Rank: D
Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a solid object, neither the messenger nor passenger can move. However, they can see and hear anything that is going around them as well as talk verbally with each other without being heard. Once the object that is being used for the technique is severely damaged, the technique will end. The technique will also end when the summon and the passenger split up or when Inari's messenger runs out of chakra.

Name: Zone Diver (liquid)
Rank: D
Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a liquid, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a liquid allows both the passenger and Inari's messenger to hear and see what is going on outside, but they are unable to talk to each other. The technique will end either when Inari's messenger runs out of chakra or if all of the liquid that had been used for the technique is drained away or made inaccessible in some other manner.

Name: Zone Diver (gas)
Rank: D
Description: Zone Diver allows any messenger of Inari and one passenger per messenger to "dive" into (aka: meld and become part of) any object that the summon can touch. Depending on the properties of the object, different restrictions are present. While Zone Diving into a gas, only the messenger can move freely. The passenger can continue to ride on the summon and so move through the summon. Zone Diving into a gas allows both the passenger and Inari's messenger to move at impossible speeds, but they are unable to communicate with each other in any way or sense anything from the outside world. Unlike with other substances, using Zone Diver doesn't cause the summon and passenger to dissolve into the object seamlessly. Zone Diving into a gas causes the passenger and summon to become a ball of bright, will-o-wisp blue light that shoots off with enormous speed to the general area of a specified location. The location must be a place that the passenger, summoner, or current summon had gone to. During a battle, it can only be used as a means of escape.

Name: Kitsune-bi (Fox-fire)
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Like Kitsu's fire, the fox-fire of Inari's messengers have the added option of being seen only by those that the summon wants it to be seen by. The kitsune-bi of Inari's messengers can be used to store items and move them with little effort on the part of the summons. The items stored within the fire of Inari's messengers can also Zone Dive without any additional chakra into any object with the same restrictions as a regular Zone Dive. Only inanimate objects (ex: dead bodies, rocks, scrolls) can be stored in this fire.



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Name: Aki and Haru
Rank: C
[Training rank: B]
Description: A pair of tricksters, Aki and Haru are extremely identical fraternal twins, with Aki being a girl (back) and Haru (front) being a boy. The younger siblings of Akira, the two of them look very much like her while in their fox form, despite their huge physical difference while in human form. Even more different than their human forms are their personalities. As much as Akira is calm and serious, Aki and Haru are hyperactive and happy-go-lucky. The two are constantly setting up traps on others and would even do it to each other if their telepathic connection wouldn't have given away the prank to the other. However, setting up pranks requires cunning and the ability to analyze a situation quickly, two things that the pair of them have lots of, just like their older sister. While in their human form or demi-human form, Haru and Aki both wield weapons that are immune to fox-fire and regular fire. Aki wields a set of throwing knives and a pair of close-range dagger. Haru wields a long chain with a scythe on each end.
Special Properties/Abilities: Aki and Haru are both extremely fast and do extremely well at confusing the enemy all while dodging the attacks that are thrown at them. One of the few combat kitsune summons, they are the only ones that can fight equally well in both human and fox forms--despite their fox forms being fairly small, about a foot tall--and can change forms in an instant without having to break their movements. While they don't have the keen senses that Akira does, they do have the reflexes, agility, dexterity, and other traits that Akira uses to predict and dodge the opponent's moves. Their constant telepathic connection to each other lets the two of them move as if they shared one mind. Like the other summons, Aki and Haru only have half of the chakra of a shinobi of their rank while in the physical world. However, because there are two of them, they end up being able to use just as much chakra as a shinobi of their rank by pooling their chakra together, an ability unique to these two twins. Aki and Haru, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. The two of them are also fairly good at understanding and breaking codes.

Related Jutsus

Name: Kai - Dispell
Rank: E
Description: Identical to the dispell technique that academy students learn. Thanks to the fact that they are twins who share a telepathic link to each other, Aki and Haru are able to kai themselves out of a genjutsu with much more ease, making their dispell one rank higher than their current rank.

Name: All academy-level genjutsu techniques
Rank: E
Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.

Name: All genin-level genjutsu techniques
Rank: D
Description: Varies. The techniques that require hand signs can only be used in either the human or demi-human form.

Name: Synchronize
Rank: D
Description: A genjutsu that does not require any more chakra after being activated, Aki's and Haru's synchronize is very different from Kimi's synchronize. Once this illusion has been activated, any damage inflicted to one of the twins will appear on the other twin, as if they too had been hit. However, no physical damage or pain will be felt by the other twin other than what he/she feels through the connection that the two share.

Name: Support
Rank: D
Description: By using up a D-rank amount of chakra, either one of the twins can support and increase the strength of the other twin's attack, raising the rank of said attack up by one.

Name: Solstice Dance
Rank: B
Description: By combining their powers, each twin only needs to expend a C-rank amount of chakra to create a B-rank attack. Solstice has two main aspects: genjutsu and ninjutsu. The technique is set up by Aki and Haru circling the opponent in opposite directions, seeming to dance as they dodge the attacks sent at them and attack in retaliation while keeping to their general course. After one post of preparation, during which a genjutsu is cast as the target attempts to follow the confusing and unreadable motions of the twins, the movement finally stops and an invisible seal of chakra has been formed within the area of the circle that Aki and Haru danced out. Due to the genjutsu, only one twin can be seen and this one seemingly starts to charge up power. Meanwhile, the other twin, who is on the other side of the seal, is completely undetectable until the genjutsu is kaied out of. The invisible twin is also focusing energy, but for a different reason. While the visible twin focuses energy for a barrier/blast of fox fire, the invisible twin focuses energy for a chain of fox fire. This stage takes another post to complete. From here, the decisions of the target determine what will happen next. If the opponent does not attack the visible twin, chains will surround the target and a blast of searing hot fox fire (B-rank hot) will be blasted at him/her. If the opponent attacks the visible twin, a shield of fox fire will appear to protect the targeted summon and chains will surround the target, but no fox fire will be used as an attack. Instead, any attacks must be done through some other method such as Aki using her natural fox-fire or a physical attack with weapons. The chains last for a maximum of ten posts and keep the target within the seal that was marked out at the beginning of the dance. This allows them to move and dodge, but only in a limited space. A combination of genjutsu and ninjutsu strengthen the chains. While they are only strong enough, physically, to hold a C-rank Taijutsu user, the genjutsu cast over them makes the chains appear strong enough to hold in a B-rank taijutsu user.

Name: Kitsune-bi (both)
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Haru and Aki's kitsune-bi are both extremely distracting with screeching noises, obnoxious smells, the formation of weird shapes, random flashes of bright light, the habit of around extremely fast while causing slight sensations of being burnt whenever it touches the target, and anything else that causes a distraction emanating from it. Luckily, the effects of their fox-fire only affects those that they want it to affect, sparing their allies of the annoyance.

Name: Kitsune-bi (Haru)
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Haru's fox-fire creates a soothing sensation in those that he wants to show it to. While it is not enough to cancel a genjutsu like the shop-keeper's fox-fire, it is enough to cause the targets to significantly lower their guard, weakening their resistance to genjutsu by one rank and causing them to focus less on the fight while slowing down their reflexes, making them easier to hit.

Name: Kitsune-bi (Aki)
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. While the fox-fire of the twins do share an ability, they each have one additional ability that is theirs specifically. Aki's fire is aggressive and, to put it shortly, explosive. With the ability to hide her fox-fire from detection until the moment they explode, Aki's dangerous ability is similar to mines, with one big difference: Aki can set her kitsune-bi anywhere she pleases within a 100 meters of herself without making any signs that she is setting up the mines. If she wants to, she can even have it stick to either her weapons or Haru's weapons and have them explode once the weapons come in contact with the target. However, the fox-fire mines are not instantaneous and take one post to set up before they can be detonated at will. After they are set up, though, the time between detonation and explosion is nothing more than a split second. Fox-fire mines can damage anything within a 1 meter radius, a distance that can be extended by fusing mines, but they do not blast away like normal mines. Actually, all they leave after detonation is a severely burned area that abruptly ends at the end up the blast-radius. The cause for this is while the mines do explode, they do not explode with force, it's just a sudden release of highly compressed fire: a purgatory flame that destroys at the cellular level, causing extreme harm at the slightest touch. Because the purgatory flame originates from the spirit world, it does not send out a shockwave of physical force when exploding out so suddenly.



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Name: Mugetsu- Pipe Fox
Rank: C
[Training rank: C]
Description: A slightly more advanced summoning than a regular fox, the tube fox is actually only the first form of Mugetsu. As the form's name implies, as a tube fox, Mugetsu looks like a long, fuzzy mix between a snake and a fox. He is about the size of a small snake in this form. Mugetsu, in either of his forms, is extremely loyal to his summoner and will do anything to protect him/her. This protectiveness is often translated into clinginess, as the fox is always seen wrapped around his summoner whenever the two are near each other. Mugetsu also has a tendency to get fairly jealous whenever the summoner shows favor to other summons, animals, or even humans.
Special Properties/Abilities: Extremely intelligent and understands any form of communication. Cannot speak in human speech or use sign language but can send general ideas to his summoner through telepathy, specific ideas are not possible. Can write and tap out morse code. Does not make any sounds. Moves by levitating.


Related Jutsus

Name: Kitsune-bi (Fox-fire)
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. As a tube fox, Mugetsu can use his fox-fire to provide warmth and provide a distraction. The will-o-wisps can also be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. Tube-fox -fire can also be used to heal minor wounds such as cuts and scratches in one post, heal deeper wounds such as gashes in two posts, and completely burn away any poisons in the body of the target in three posts.



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Name: Kitsune Udon Shop
Rank: B
[Training rank: B]
Description: A group summoning, the Kitsune Udon Shop summons the owner of the shop, his son, and the cart that he sells kitsune udon from. Both the storekeeper and his son are human-like foxes that stand on two legs and wear traditional Japanese clothes and even sandals. The father of the two seems to be a middle-aged fox who is calm and kind, the perfect shop owner. The son, a young kit, is just as kind as his father but is also extremely shy and can often be seen hiding behind his father's leg whenever there are strangers. He can often be seen helping around his father's store.
Special Properties/Abilities: Asides from the fact that he makes incredibly delicious udon, the storekeeper and his son are also fairly knowledgeable in medicine and healing. The two of them are often summoned to help tend to wounds that are too serious for Kitsu to handle in his tube fox form. However, they are not only summoned for their healing abilities. When "summoning" the shop, which operates and stays in the home of the kitsune, a path-like portal from the current location to the location of the shop is opened. The shop remains in it location while the summoner and any others he/she wants to take with him crosses over to it. Only those that the summoner wants to bring can cross over, all others will simply continue to run aimlessly forward as the summoner and the people that he/she chosen slowly fade away. Traveling this path takes three posts. In the first post, the path has yet to be reached and the people going towards it can be stopped by simply being caught up to. In the second post, the path has been reached and the only thing that can be done is to attempt to damage them more with ninjutsu/genjutsu. By the third post, the path has been crossed and the udon shop has been reached. The udon shop can then be exited through the same method, with the destination ending in a place of the summoner's choosing.

Related Jutsus

b]Name: All academy-level medical techniques
Rank: E
Description: Varies

Name: All genin-level medical techniques
Rank: D
Description: Varies

Name: Chishio Tensou no Jutsu (Blood Transfusion Skill)
Rank: C
Description: Identical to the Chuunin-level Blood Transfusion Skill that medical-nin can learn.

Name: Chiyute No Jutsu- Ichidanto (Healing Hands Technique: Minor or Major)
Rank: C or B
Description: Identical to the Jounin-level and Chuunin-level Healing Hands Technique that medical-nin can learn.

Name: Kitsune-bi
Rank: B
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The kitsune-bi of the shop keeper is calm and soothing, able to erase the effects of any genjutsu and relieve stress. The restorative and relaxing effects of this fox fire can even extend the amount of time (by five posts) it takes for things such as poisons and certain illusions to take effect thanks to the mental support it gives to whoever sees it.



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Name: Akira
Rank: B
[Training rank: B]
Description: A docile and analytical fox, Akira has the gift of always being able to think clearly, no matter what the situation is. This trait of hers makes her an excellent tracker. Like most of the stronger foxes, Akira has both a human form and a fox form, even though the colorations are slightly different. She is just as cunning as any other fox, maybe even more so, it's just that she chooses not to go overboard with the pranks like her younger siblibngs do. Like them, her fox form is fairly small, at about one or two inches larger than either Haru's or Aki's fox form. Like her younger siblings, Akira carries around a weapon that is resistant to both regular fire and fox-fire while in human form: iron knuckles that end in sharp, blade-like spikes that resemble short claws.
Special Properties/Abilities: Her specialty lies in tracking, a specialization that stems from a number of unique talents. Out of all of the foxes, Akira is the fastest and sneakiest, with the ability to even hide her physical and spiritual presence along with her chakra. Akira also has the best senses, with her nose and ears being able to pick up and specifically note anything within a 500 meter radius; she can hold on to a specific scent as long as it's within 1500 meters of her position. Her ability to sense chakra and track with that is also a huge help. However, that ability can only locate specific chakra signatures within 250 meter radius, track a chakra signature within 1000 meters of her current position, and sense general masses of chakra within 1500 meters of her current position. Akira, in addition to being able to understand and speak both human and fox, are also able to communicate in morse, hand signs, and a variety of other forms of communication. She is also extremely adept at understanding and breaking codes.

Related Jutsus

Name: Kai - Dispell
Rank: E
Description: Akira's dispell is one rank higher than her current rank thanks to her constant focus. She is also able to figure out when she is under a genjutsu 50% of the time (for every post that she is under a genjutsu, use a random number generator to figure out whether or not she has noticed the genjutsu before posting what she does). Akira is also able to use kai on her allies without having to touch them. However, this long-distance kai is only as strong as a normal Kai.

Name: Chakra bullets
Rank: D
Description: By concentrating her chakra into the tips of the claws on her weapon, Aki is able to shoot out bullets of chakra with deadly accuracy. Every four bullets (there are four claws on each knuckle) takes up as much chakra as a D-rank jutsu. This price cannot be divided (ex: two bullets do not take only half the chakra cost). The bullets are as strong and as fast as the bone bullets used by the Kaguya clan, with the added effect of exploding with half the force of an exploding tag on contact.

Name: Kitsune-bi
Rank: C
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Akira's kitsune-bi can only be seen and sensed by those she chooses to see and sense it. Using her fox-fire, she is able to make herself completely invisible, soundless, and scentless--even more so than she naturally is. This aspect of her fox-fire makes it near-impossible to find her when she is simultaneously hiding her chakra and keeping absolutely still. Akira's fox-fire can also be used to follow after and automatically track numerous targets, extending the range at which she is able to keep track of her objectives. If her target were to use a clone jutsu or perform some other trick to evade the fox-fire, then the kitsune-bi would either choose the object that is most likely to be the target or Akira can create more kitsune-bi by using chakra (the same amount that was used to create the original one) to split the one fox-fire that was following the objective into multiple fox-fires that follow all of the diversion along with the real target. This particular characteristic of kitsune-bi can be executed with much more ease and precision by using her iron claws to shoot out the fox-fire at high speeds with her usual deadly accuracy.



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Name: Hagoromo Kitsune (aka: Kimi)
Rank: B
[Training rank: A]
Description: Usually appearing as a small girl with fox ears and a tail, Kimi rarely appears as her actual self even while at home and never in the real world. Her second-most used form is that of a normal fox, simply because it is the easiest to blend in with. Slightly flirty, Kimi, nevertheless, knows when to change from her usual carefree attitude to a more serious one. However, she isn't exactly the best fighter and often gets injured while fighting, making her more of a support summon, like the majority of fox summons, thean a combat summon. Contrary to this passive position, Kimi sometimes wields a large scythe while in human form. Albeit, she is no expert at wielding it and is probably only half as good with her weapon as Aki, Haru, and Akira are with theirs. However, she does benefit from the small perk that the scythe is surprisingly light despite being able to cause as much damage as any normal scythe.
Special Properties/Abilities: Hagoromo Kitsune specializes in disguises and is a flawless actor in every aspect. If she wants to, she can physically morph her body into other forms, be it human, animal, object, or demon. Because the change is physical, it cannot be dispelled by techniques, like kai, and has all the traces of the actual subject that is being copied. However, also because it is simply physical, Kimi cannot copy the jutsus/skills of her target.

Related Jutsus

Name: Henge no Jutsu (Transformation Technique)
Rank: C
Description: A much more complex transformation technique than that learned by academy students. Kimi's transformation technique involves physically shifting and changing the body, not just covering it in an illusion. The physical change creates the perfect disguise and copies perfectly any physical properties of the target. However, things such as memories, personalities, jutsus, etc. cannot be copied with this jutsu.

Name: Reflect
Rank: C
Description: While Kimi could use her scythe for attacking, she is bound to hurt herself more than the enemy if she ever tries. Instead, she uses her scythe to block off genjutsu. By twirling it in whatever direction the genjutsu is coming from (if it's from all directions, she'll need to twirl the scythe around her entire body), the fox can reflect any genjutsu that she has the ability to kai out of back at the opponent in a much more condensed form that ups the rank of the illusion by one. The problem her, though, is getting her to react fast enough to perform the move.

Name: Trance
Rank: B
Description: The second move that Kimi can execute with her scythe, Trance is performed in the same method as Reflect and can even be used while using reflect. However, it creates a genjutsu instead of simply sending it back. As the scythe spins in a circular motion, light is reflected off of it, whether it's from natural light of fox fire or artificial lighting or whatever. When the target catches sight of this light, he/she is caught by a genjutsu. Kimi can choose when to activate the illusion. Trance causes the target to simply go into a momentary trance in which his/her mind drifts off to things completely opposite of what he/she was currently focusing on. This mindless state leaves the opponent defenseless for a few precious seconds, during which an attack can be launched at the distracted target.

Name: Synchronize
Rank: B
Description: Kimi often uses this technique in conjunction with her Henge no Jutsu. By momentarily possessing the body of her target, she can learn everything that she needs to know about them within three posts. This includes behaviour patterns, memories, and the personality. However, she cannot learn any jutsus from the person. The possession is unnoticeable unless Kimi's spirit is directly seen entering her target; chakra sensing, eyes that are currently using a doujutsu, crystal balls, etc. will not be able to see the fox spirit. However, if her spirit is seen entering the target, the possession can be easily canceled out with a Kai no matter what rank the target is. If Kimi does possess her target successfully and without being noticed, the target will simply feel a slight sense of anxiousness and will roll a six-sided die at the beginning of the possession to determine whether or not his/her rpc will translate the anxiety as a genjutsu and use kai, ending the possession, or if the possession will go uninterrupted: 1 will end the possession immediately; 2, 3, and 4 will cause the user to continue suspecting and something and will lead to another dice roll on the next turn; 5 and 6 will cause the possession to go unnoticed for the entire 3 posts. While Kimi can learn everything she needs to know about her target through possession, she is only allowed to give away one piece of information every time she possesses a person. "Give away" refers to telling or communicating to someone a fact that they didn't know before.

Name: Kitsune-bi
Rank: B
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. Hagoromo Kitsune's kitsune-bi reflects the thoughts of whoever it surrounds using a method similar to the interrogation technique that ANBU operatives use. It can also be released in smaller sizes and placed into the bodies of allies to enable voluntary telepathy between those with the fire within them. Kimi's fox-fire is one of the easiest, if not the easiest, to negate. While used for telepathy, the targets have the choice of letting their thoughts be known or not known and it is made obvious to the target by a slight burning sensation that something has just invaded their mind, giving them the chance to kai out of it. While it is used to interrogate others, it is slightly harder to negate its effects. While Kimi's kitsune-bi cannot be kaied out of or stopped in any other way in its huge interrogation form, it is also stationary, and can be simply walked out of if need be. As a result, the forced interrogation aspect of the Hagoromo Kitsune's kitsune-bi is often used while the target is restrained.



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Name: Mugetsu- demon
Rank: A
[Training rank: A]
Description: The only things that haven't changed about Mugetsu in this stage is his dominant fur color and his absolute adoration and loyalty to his summoner, with the last trait bordering on and over-protectiveness that can leak out into jealousy. However, unlike in his pipe fox form, Mugetsu is now more terrifying than cute when he gets jealous. Unlike most foxes, he still cannot transform into a human or even a demi-human and can only alternate between his demon form and his tube form. However, such a hindrance isn't much of a disadvantage to Mugetsu, seeing how he is the only fox that is oriented around damage-dealing combat. The few other fox summons that are focused on combat all deal with distracting the enemy long enough to get in a good hit. However, Mugetsu goes in directly for the attack and is probably the best guardian out of the regular summmons.
Special Properties/Abilities: While Mugetsu is still unable to talk, the telepathic link that he shares with his summoner (and others if he chooses to) is now stronger than ever and can be used to send things as varied as emotions, specific messages, images, and memories to each other. His ability to levitate in the first stage is now gone but he doesn't need it now that his legs can take him faster and farther than any levitation would. Unlike other foxes, Mugetsu is able to hold up to and knock off physical attacks of his rank fairly easily and is, overall, much more suited to direct battle then trickery. As if to prove this point, Mugetsu's demon form is the size of an extremely large wolf, but he is more than able to take down summons of his rank that are much larger than him.

Related Jutsus

Name: Henge no Jutsu (Transformation Technique)
Rank: E
Description: Mugetsu, when summoned in his demon form, can change back into his pipe fox form to use the abilities of his first stage. The same amount of chakra is required for Mugetsu to change back into his demon form.

Name: Faithful Guardian
Rank: C
Description: Always the faithful guardian, Mugetsu is able to teleport directly back to his summoner no matter what hindrances are set up.

Name: Tail-scythe
Rank: B
Description: By concentrating his chakra into each of his nine tails, Mugetsu is able to harden and shape the fur on the tip of each tail into a scythe-like blade. The blades are as strong as diamond in terms of being sliced and as a strong as steel in terms of being crushed. Surrounding these blades with kistune-bi makes Mugetsu even deadlier.

Name: Flame Reincarnation
Rank: A
Description: Mugetsu has yet another form besides the tube fox form and the demon form. By using up an A-rank amount of chakra, the fox can turn into a variant of his kitsune-bi and vice-versa. With the same aggressive properties of his kitsune-bi, Mugetsu's extreme loyalty manifests in this special variant with the effect that his flame form does absolutely no harm to his user. With this attribute of Flame Reincarnation and the telepathic link that this summon and his summoner share, Mugetsu 's flame form can be used as a controllable armor that can attack any nearby enemies at a moment's notice; of course, there are other ways to utilize this technique.

Name: Kitsune-bi
Rank: A
Description: Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is usually for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. The second-strongest fox-fire in terms of damage done, Mugetsu's kitsune-bi has often been compared to the flame of the sharingan's Amaterasu in terms of its stubbornness. While it definitely can't burn through anything, this fox-fire is extremely persistent and will continue to burn despite the lack of any fuel or base. Possibly the fox with the fastest fox-fire, Mugetsu's kistune-bi is as fast as an assassin of his rank. In addition, Mugetsu has the most control over his fire, being able to form objects as simple as wall or as complex as intricate weapons should they be needed. In terms of strength, the fire has the heat of a completely blue flame and can spread as quickly as one if he want it to.


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Name: Inari
Rank: S
[Training rank: S]
Description: The leader of the foxes, Inari--though she is named after the god--is not a god herself. Yes," herself", Inari is a "her". Despite her appearance as a fairly young girl, or boy, Inari is, in truth, extremely ancient and powerful. If she had wanted to, she could unleash all nine of her tails to cause massive destruction on whatever she chose. However, she chose to seal all but one of those tails away long ago, the only remnant of her massive power being two wings that she decided to form before sealing the tails away. While the wings are not usually visible in her human form or even her demi-form, they can be seen clearly while she is in her fox form. Her fox form, or spirit demon form to be more accurate, is of a majestic, pure-white fox with black-tipped ears, pitch-black wings, and tufts of fur that have contrasting shades of white and black. Inari's fox form can instantly change from a cute little fox pup to a giant fox that is as big as Gamabunta. Of course, for conveniences sake, she tends to use an in-between size for most battles. Benevolent and kind at most times, Inari is definitely fit to be the head of fox summons.
However, Inari didn't become the leader with just her personality. She is extremely strong and, as mentioned before, once had nine tails just like the Kyuubi. Actually, some of the older foxes say that she once rivaled even the Kyuubi when she was at her strongest. With great power, though, comes great struggle. Just as the Kyuubi is the personification of human malice, Inari was once the personification of something very similar, human anger. At least, unlike the Kyuubi, she fought against the attraction that such an emotion felt to the full power of her nine tails. However, at one point, the concentration of anger became so great that Inari would have been unable to control it if she had remained as she was for much longer. With that threat looming over her and both the spiritual and physical worlds, she sealed away all nine of her tails, only keeping one entire one and parts of two others, which formed the wings of her fox mode. However, even sealing away her tails into the depths of the abyss did not get rid of the anger she had involuntarily collected within herself. An anger that manifested itself as another darker side of her. Both identities look identical while in their natural form, but the moldable human form reveals which one is which. The usual Inari is her regular self, garbed in the white of the messengers that serve the deity that she was named after. However, Inari's other side takes on a darker and rougher color scheme that portrays the pent-up anger that is kept suppressed.
Kai. Kai is the name that the darker side of Inari decided to give to herself. Although she is definitely more aggressive than Inari, Kai is by no means evil, despite common misconceptions by everyone, including Inari and the summoner when they first meet her, just constantly angry. She just has a much more brutal and straightforward way of handling things that many people might not exactly approve of. When Inari is polite and formal, Kai is rude and rough. When Inari hides her emotions and negotiates, Kai lets everyone know what exactly she is thinking and makes demands. When Inari is too modest to show off her wings in human form unless when it is necessary, Kai could care less and feels more comfortable with them out. One interesting fact to note is that while Kai knows about everything that happens when Inari is the dominant conscious, Inari blacks out completely when Kai is the dominant conscious.
Special Properties/Abilities: Inari's switches to Kai are seemingly random phenomena that happen only when she is out in the physical world. While in the spiritual world, Inari has 100% control 100% of the time. Strange, but true. In terms of skills, the two personalities have a set of similar skills thanks to the simple fact that they share a body. However, the preferences and even chakra of the two identities also created another set of skills with different variations for the two of them. As the wings seem to explain by themselves, both Inari and Kai have the ability to fly with ease when the appendages are out.


Inari's jutsu. (2nd post down)
PostPosted: Tue Aug 31, 2010 9:46 am


♦ Contract of the Dragons ♦
Ancient, Almighty, Beings


History
Long ago monks were searching rare scrolls and artifacts when one of them ran across a scroll with symbols that they did not know of and opened it, discovering the scrolls of dragons. These creatures were very powerful in their own way, being able to par off with shinobis single handed, therefore meant it was dangerous for soon others would know about it, so they kept it hidden in lost temples and only let chosen ones be capable of summoning them. It is said that there are five main dragons, which represent each element of fire, water, lightning, earth, and wind. Other dragons have yet to be discovered. Dragons are very wise as well, all capable of speech and easily able to carry a conversation. The dragons can also talk to its summoner through telepathy. Summoners are even able to perform unique techniques exclusively for the summoners of dragons

Rules
• Must be at least Jonin to be able to control the dragons unless your a jinchuuriki
• You can only summon a dragon of your respective element(s)
• Dragons of each element are very powerful in that element, meaning to over power it if the same element collides with it, you and your opponents rank will be compared. Higher rank wins.
• Only one dragon can be on the field at a time. If two or more dragons are in the same area, they'll fight for dominance.
• The defensive walls or strongest attacks dragons can do can only be done once every five posts
• Any boss summons (Unique to you only) can be custom made, but has to be sent to Shruikan Tenshi, the maker of this summon, for approval. The boss summon must be your elements, but can be a mixture of two elements. However, any boss summons of dragons can only remain on the field for a total of ten posts due to their immense powers they may possess

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Related Jutsu(s)


Name: Ryu Kibo Bunshin (Dragon Scale Clone)
Rank: C
Description: The user makes a clone(s) out of small dragon scales. The clones have similar substance that of a kage bunshin (shadow clone) only when it is destroyed it explodes in a burst of shimmering powder and scales

Name: Shou o Yangu Ryu (Call of Young Dragon)
Rank: B
Description: The user bites his or her thumb and puts it on the ground, summoning a small dragon, the size of the average human. It has sharp claws, fangs, quite fast and can breath fire.

Name: Ryu Joukei (Dragon's sight)
Rank: D
Description: The user weaves handsigns and their eyes become slits and dragon like, enhancing their vision and capabilities of seeing heat signatures for the next five posts

Name: Ryu Kashou Kisoku (Dragon's Scalding Breath)
Rank: C
Description: The user exhales a scorching hot stream of flames that dragons normally would use to torch their targets. A handsign is needed, and the flames are a sudden burst which would suprise targets


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Summons


Name:Kasai User Image
Description
Kasai is the dragon of fire, and lives very well up to his name, being the fiercest of the five. He has orangish blackish scales and spikes along his back, accompanied with great wings. A truely fierce dragon at heart and a lover of combat. His flames are incredibly hot making it able to melt boulders within moments. He is able to create walls of fire and spit out large fireballs from his mouth. By simply flapping his wings at great speed he can breath fire to mix it into the beating wind creating a firestorm before him. He can fly over head and shoot down a huge fireball, which explodes into a large fire pillar that moves slowly for three posts. His strongest move is when he charges a large amount of fire in his body for one post, then flying over head and shoots down a huge bullet of fire, which upon impact explodes with devestating force, similar to an atomic bomb, just not as strong



User Image
Name:Kaihei
Description
Kaihei is the dragon of water, as well as the smartest of the five. Her appearance is that she has blue scales, razor sharp claws and teeth. Her wings looks as if it could sway with the ocean itself. Kaihei's water attacks are vicious as a raging storm, able to shoot out powerful pressurized streams of water, or send out small concentrated bullets of water. She is a powerful swimmer and can hold her breath longer then any. Within the water she is able to create powerful rip currents to drag those who are in the water away from the shore bringing them out to the ocean. She can also create large whirlpools and small tidal waves. In or out of the water she can create large walls of water to defend/trap a target. All of her water techniques are powerful and very strong, being struck by a small bullet of water can cause alot of damage. Her strongest move is when she flaps her wings creating a powerful waterspout (a tornado of water), which sucks all who are around it into it's grasp and drown them, crushing them in the end from the pressure of the water


User Image
Name: Denkou
Description
Denkou is the dragon of lightning, and the fastest of the five dragons, though tied with the dragon of wind. He takes on a golden appearance, like the others powerful claws and teeth. He attacks using lightning, one such move he shots a bolt of lightning from his mouth, though he can fire several bolts from his maw, or he could release a wall of lightning for defending. He can also mold lightning into a sphere and fire it, having it explode upon contact and release a shockwave as well as sending sparks everywhere, as well as make a series of lightning bolts fall from the sky. Denkou's strongest move is when he fires a massive beam into the air, which the next post above the target a huge column of lightning strikes them down with amazing speed and power. Accompanied with several smaller beams around it, being 30ft around (big) and the smaller ones are 10ft around.

User Image
Name: Kyuuten
Description
Kyuuten is the dragon of wind, as well as the smallest of the five. She takes on a greenish scales with white wings, and the power of using wind attacks. Her wind is always slicing and powerful, being as fast as the dragon of lightning. She can send out bullets of wind similar to shukaku though on a smaller scale. Upon impact explodes with the force of 5 exploding notes and sends powerful winds in all directions, as well as release a large wall of wind. She can also create powerful gusts of wind which have a slicing effect to them, capable of clearing sections of forestry, or flap her wings and create several small scale tornadoes. Another move she can use is fly high into the air and make a vacuume of air, sucking up all within range into a vortex where she can blast them elsewhere. Her strongest technique is when she flaps her wings rapidly and releases several blasts of wind from her mouth, which the winds from the wings churn the wind bullets rapidly into several large tornadoes.



User Image
Name:Daichi
Description
Daichi is the dragon of earth, and most likely the biggest of the five. He has a dark brown scales that are extremely tough, accompanied with the usual sharp claws and fangs. He has a few small spikes on his back but the biggest thing he has that the other five don't is a pair of huge horns which is said to par off in density of kaguya bones in its strongest. He attacks using earth, being able to simply roar and create a large scale earthquake. He also can stomp his feet which creates large spikes of earth to shoot up anywhere within his range, on top of making a large wall of earth to rise from the ground. He can also split the ground open creating huge fissures that can swallow his targets and then make the earth close up to crush them. Another move he can do is for one post concentrate on his power on the earth, the next post he can stomp the ground and create up to two large mountains, then roar creating a large scale avalanche. Daichi's best move is when he flies into the air and concentrates his energy into his body, making a tremendous amount of earth to surround him. He then fires out all the stored energy and earth around him into one huge meteor, which flies down to the ground, which upon impact explodes with very powerful force like an actual meteor hit.


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Sage of Dragons: Masaru Senju {Shruikan Tenshi}

Summoners


 

Shruikan Tenshi

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