|
|
|
|
|
Keith Valken Lionheart Captain
|
Posted: Fri Aug 27, 2010 11:00 pm
Battle nuns, warrior monks, gunslinging, etc. Here. HERE. scream
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 27, 2010 11:01 pm
I'LL POST WHERE I WANT
WHICH IS HERE
GOD
|
 |
 |
|
|
|
|
|
|
|
|
|
Keith Valken Lionheart Captain
|
Posted: Fri Aug 27, 2010 11:24 pm
Check this s**t out.:
"There has always been conflicts for petty reasons in history. But they were always resolved, and peace then reigned.
But millenia ago, from the deathlands of the edge of the world, a kingdom rose. A kingdom granting total freedom to anyone who would live within it's walls. All manner of criminals and evil deity worshipers flocked to the kingdom like moths to a flame, and the more people joined the kingdom, the darker the lands around it grew.
It eventually uneased the other kingdoms, and they joined together to get rid of it. The kingdoms pooled their resources and joined their powers to form the most powerful force ever assembled. They marched the deathlands, which were inhabited by the dead and denizens of hell. The battle was fierce, millions died, but they made it to the walls of the kingdom. The army of evil minions raged, until an unexplainable catastrophe covered the land in dark fog and black, thick ooze. The kingdom crumbled and shifted into a chaotic form, and the deathlands split in two, letting the denizens of evil pour out."
And that's what I got so far. I can tweak it and s**t.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Aug 28, 2010 12:29 am
Some kingdom in-for-may-shun.
tabLyceum tabCapital: Regus tabRacial Demographic: tabtab● Dwarves 5% tabtab● Elves 5% tabtab● Gnomes 5% tabtab● Halflings 10% tabtab● Humans 70% tabtab● Other races 5% tabClimate: Temperate with moderate rainfall/snowfall; the Northern regions are always cold tabGovernment: Theocracy tabReligion: Monotheistic worship of Aquilaran & ancestor worship
tabLyceum is a nation which has woven together faith, technology and intellect. Upholding strict virtues and laws, the people of Lyceum--even the meanest peasant--exude elegance. Literacy is widespread, and technology is researched and often developed within Lyceum's capital city, Regus. A mixture of holy magic and powerful firearms is method of choice when it comes to combat. Lyceum is renown for its advances in science and the arts, but most of all, their knowledge of healing and herb-lore. They have a monotheistic religion which incorporates ancestor worship. Their goddess, Aquilaran, has tenants which seek to uphold justice, knowledge and honour. The presence of a female deity has promoted a strong sense of gender equality throughout the nation.
tabLyceum's Southern half, just before the Lord's Reign Mountains, is place of fertile valleys and thick pine forests. The land changes as it expands north, slowly shifting into cold, barren steppes and finally, flat, expressionless tundra before it reaches an ocean so rarely seen, its name is virtually unknown.
tabAestus Desertlands tabCapital: Estellia tabRacial Demographic: tabtab● Dwarves 5% tabtab● Elves 5% tabtab● Giants 5% tabtab● Gnomes 5% tabtab● Halflings 5% tabtab● Half-Orcs 10% tabtab● Humans 35% tabtab● Orcs 10% tabtab● Tieflings 5% tabtab● Aasimar 5% tabtab● Other races 10% tabClimate: Desert (hot & arid) in the North; subtropical (hot & humid) in the South tabGovernment: Estellia is a plutocracy, but other areas run by monarchy (kings & warlords) tabReligion: Massively varied--virtually any god/goddess has worshipers
tabAlso called the White Sea for its shifting waves of alabaster sand, Aestus is a wide kingdom which borders all others. Surrounded on its Northern, Eastern and Western sides by high peaks, its Southern edge gradually turns into lush jungle before it reaches the Cerulean Ocean. Aestus is a cultural melting pot. More so a conglomeration of several small kingdoms than a large, unified nation, the people of Aestus tend to gravitate to a "might makes right" mentality: the strong rule the weak, but the influence of Lyceum makes slavery a dwindling practice. While firearms are not uncommon, many warriors continue to favour the shamshir. Religiously, Aestus is a place where all faiths converge; new cults rise and fall on a regular basis.
tabAestus, aside from its bright white sand and bronzen skies, has numerous oasises of varying size and value. Some are little more than salt-springs, good only for camels, but around the largest, purest water sources grow great cities. Of these, the greatest is Estellia, City of the Stars and, once, the palace-utopia of a mighty emperor.
tabRisen Lands of the Phoenix tabCapital: Phoenix Heights tabRacial Demographic: tabtab● Dwarves 30% tabtab● Fey 15% tabtab● Gnomes 10% tabtab● Giants 5% tabtab● Humans 30% tabtab● Other races 10% tabClimate: Temperate to subtropical with even amounts of rain and sun tabGovernment: Imperial hierarchy tabReligion: Pantheon worship of the Trinity Celestials - Yuma (Sun), Tei (Moon) and Rizu (Star). The secondary tier includes Nara (Fire), Eshu (Water), Junmei (Wind), Demi (Wood), Rekka (Metal), Usei (Spirit), and Ganma (Body)
tabThe Risen Lands of the Phoenix lie to the East of Aestus. A realm of high, snowy crags, green-shaded forests and mist-laden vales, the Risen Lands is renown for the many fortresses, keeps and monasteries hewn by skilled dwarven hands into the living rock of its mountainous terrain. It is a nation unified under Her Imperial Elegance, the Empress Shem the Phoenix Reborn; the provinces are small and numerous, governed by lords trained in the arts of courtly graces and warfare. The court is evenly split between humans and dwarves, with smaller percentages of gnomes and giants; the ruling family is human with notable dwarven ancestry. Religion plays a large part in the daily life of those who reside in the Risen Lands: there are fey-folk and spirits to be appeased as well as the pantheon of gods and goddesses.
tabAs a land ruled by capricious deities, temples and monasteries exist to train and house a virtual army of priests, nuns, and monks who strive to maintain balance between the people of the Risen Lands and the Celestial Realm. These individuals hold as much status and influence within the Court of the Phoenix as any imperial aristocrat. Another powerful faction within the Risen Lands is the House of Coin, a conglomeration of the merchant's and craftsman's guilds.
tabCerulean Lotus Archipelago tabCapital: Everbloom tabRacial Demographic: tabtab● Elves 30% tabtab● Fey 20% tabtab● Gnomes 5% tabtab● Halflings 5% tabtab● Half-Elves 10% tabtab● Humans 20% tabtab● Other races 10% tabClimate: Tropical, with high rainfall year round tabGovernment: Democratic monarchy tabReligion: Pantheon worship of the four Cardinal Gods - Norre (North), Essa (East), Suthu (South) and Wist (West). Spirit/fey worship is also common, as people pay regards to creatures who govern the ocean, the weather, the crops, and so forth
tabA massive island chain situated off of the Southern coast of Aestus, the Archipelago features isles of all kinds. Proud volcanic peaks dominate its southern half, while its upper reaches vary from rocky-shored plateaus to sandy beaches teeming with greenery and life. The waterways between the keys form travel-ways by boat between communities. The Cerulean Lotus kingdom is the ancestral homeland of elves and fey, and its people has settled on almost every inhabitable isle. The capital city, Everbloom, has completely overtaken one of the largest central landmasses in the chain.
tabEverbloom Island features prominent stone piers and is ringed with floating wooden docks. Its Acropolis, located almost in the middle of the island, is dominated by the Palace-Ziggaraut. The kingdom is famous for its amazing feats of stonework, from structures to statues; the architectural styles tend towards towers expanding upwards, with terraced sides. Despite the controlled environment, parks and gardens abound, especially around the domicile of the current ruler, the fey-elven King Falahim ma'Anduin. Every civilized island in the Archipelago has four temples arranged in the directions of the Cardinal Gods, and there are numerous small shrines to be found venerating lesser spirits.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 30, 2010 9:23 pm
Player Races.
tabAasimar tabAbility Score Modifications: tab● +1 Wisdom; -1 Strength tabtabAasimar are of celestial stock, giving them slender, delicate builds. Furthermore, aasimar have solid common sense and a strong moral compass to guide their judgements.
tabRacial Qualities: tab● Sub-Type: Celestial tabtabAasimar are considered both human & celestial for the purpose of whether spells, abilities or feats apply to them. tab● Radiant Defense +5 tab● Ancestral Channeling tabtabAasimar receive a bonus equal to their Wisdom modifier when using Radiant spells and spell-like abilities.
tabDrow tabAbility Score Modifications: tab● +1 Dexterity; -1 Charisma
tabRacial Qualities: tab● Darkvision (60 feet)
tabDwarf tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabElf tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabGnome tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabHalf-Elf tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabHalf-Orc tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabHalfling tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabHuman tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
tabTiefling tabAbility Score Modifications: tab●
tabRacial Qualities: tab●
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|