Name of Taijutsu StyleAnsatsuken (assassination fist)
If it's a weapon style what is the intended weapon:None
Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos.
Stage 1:
Dan Style (Academy Student)
Description:
Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.
Techniques:
Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]
Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)[If the user misses they are stuck in the kicking position after the third kick. But if it hits they can combo into for the next post.]
Hissho Buraiken: The user does a series of up close attacks which does pretty good damage. [Can only be used after 5 posts in battle]
Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.][Can only be used after 5 posts in battle]
Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack. [Can only be used after 5 posts in battle]
Focus Attack: During a Focus Attack, the user gains Super Armor against one attack, as such, it can be used, sparingly, as a pseudo-counter. But if the enemy attacks a second time the user is broken out of it. If the opponent is hit they will crumple down to their knees and fall down completely.[Can be combo into another attack.][Takes two posts to complete. 1 for activation the second for the impact.]
Stage 2:
Sakura Style (Genin)
Description:
You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.
Techniques:
Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack. [Can only be done on the ground.][Has a short range reaching up to 12ft. Reach increases by two for each rank.]
Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Midare Zakura: is three Shou'oukens back to back. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]
Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]
Stage 3:
Ken Style(Chuunin)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.
Techniques:
Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.[Can only be done on the ground][Must be in battle for five post to be able to use. After use you're left vulnerable for 1 post.] [Can only be used after 5 posts in battle]
Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add fire or lightning chakra to the fist for more damage)[Can be combo into shoryureppa if it lands. If it misses the user is stuck in the upper cut position until landing.]
Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add fire or lightning chakra to the fist for more damage)[If it misses the user is stuck in the upper cut position until landing][Can only be used after 5 posts in battle]
Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add fire or lightning chakra to the fist for more damage)*Best to use after focus attack [If it misses the user is stuck in the upper cut position until landing]][Can only be used after 5 posts in battle]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)
Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku [Can only be used after 5 posts in battle]
Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish. [Can only be used after 5 posts in battle]
Stage 4:
Ryu Style (Jounin)
Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.
Satsui No Hadou [Surge of Murderous Intent]: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. As such, Satsui no Hado makes a human unbelievably powerful but at the cost of losing one's humanity. It can be sealed off to give your opponent a fighting chance. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial art, Shun Goku Satsu. The user strength is almost equal to a tailed beast. (Uses all chakra to use last for 10 posts. After use the user blacks out.)
Shun Goku Satsu [Instant Hell Kill]:An unblockable move that and inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. (Can only be used once in battle and can only be used during Satsui no Hadou)
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ]
Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit. [Can only be done on the ground] [Takes 10 post to fully charge. If connect does massive damage. but if it misses the user if left open to two posts.]
Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra [Can only be done on the ground]
Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar. [If misses the user is stuck in the uppercut position until landing.
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.
Stage 5:
Akuma/Gouken Style (Sannin/Kage)
Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.
Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.
Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.
Senkugōshōha: a technique in which the user advances toward the opponent and attacks with a powerful palm.
Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to destroy small islands. [Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]
Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.
Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them. [Must be in Satsui No Hadou ]
Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls (Can be charged for more damage.)[Can only be used after 5 posts in battle]