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Color Archtype

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Kasi Karra

PostPosted: Fri Aug 27, 2010 6:47 pm


-Monsters-
Color Sprite Blue – lvl 3 water/fairy 1000 atk, 1000 def
Once per turn while this monster is on your side of the field, you may increase a player’s life points by 1000. When you use this effect, this card's attack and defense become 0 until your next Standby phase.

Color Sprite Yellow – lvl 2 light/fairy/tuner 200 atk, 100 def
When tuning this monster with non-fusion monsters, this monsters level is increased by 1.

Color Sprite Red - lvl 4 fire/fairy/normal 800 atk, 1500 def
Red Sprites enjoy the company of their other Color Sprite friends, but also have a strong tendancy towards pratical jokes and mischief.

Color Sprite Indigo - lvl 3 dark/fairy 700 atk, 700 def
By paying 2000 life points, send one monster in your extra deck to the grave or return one Basic Sprite from play and add it to your deck. This effect may be used once per turn.

Color Sprite Magenta – lvl 5 fire/fairy 1000 atk, 2000 def
When you control another Color Sprite you can summon this monster without a sacrifice, but its attack and defense are halved. While this monster is on the field your opponent takes 500 points of damage during each of your end phases.

Color Guardian Purple – lvl 8 dark/fairy 1500 attack, 2100 defense
This monster can only be summoned by sending "Color Sprite Blue" and "Color Sprite Red" from your side of the field to the graveyard. If this monster does not attack this turn, you can inflict damage to your opponent equal to this monster’s attack and increase your life points equal to its defense.

Color Guardian Green – lvl 6 wind/fairy/synchro 2000atk, 1500 def
Color Sprite Yellow + Color Sprite Blue
If this monster’s attack is higher then the defense of the monster it attacks, your opponent receives damage equal to the difference.

Color Guardian Orange - lvl 7 fire/fairy/synchro 2500 atk, 500 def
Color Sprite Yellow + Color Spritee Red
If this destroys an opponent's monster by battle deal damage to your opponent's life points equal to the attack of this card and damage to your life points equal to the defense of this card.

Color Desimator Black – lvl 10 dark/fiend/synchro 3500 atk, 3000 def
1 tuner + 1 or more non-tuners
When this monster destroys a monster it can destroy another monster that is facedown or has a lower defense then the destroyed monster’s attack. If this monster’s attack is higher then the defense of the monster it attacks, your opponent receives damage equal to the difference. You are allowed only one Color Desimator Black in your extra deck.

Color Creator White - lvl 10 light/Fairy/fusion 4000 atk, 2500 def
Color Sprite Blue + Color Sprite Red + Color Guardian Green
Once per turn you can return 1 Color monster from your graveyard to your deck or from removed from play back to the grave. The turn that you use this effect, Color Creator White may not attack. When an opponent's monster declares an attack, switch the attack to this monster. You are allowed only one Color Creator White in your extra deck.

Color Mediator Grey - lvl 10 dark/fairy 4000 atk, 3000 def. This monster can only be special summoned by sending a Color Creator White and a Color Desimator Black from the field to the graveyard. By removing Color Desimator Black from the grave, negate the effects of all trap cards this turn, including the ones in play. By removing Color Creator White from the grave for three turns negate the effects of all spell cards this turn, including the ones in play.

Color Sprite Rainbow
Light/Fairy - Lvl 10/ ???? atk / 3000 def
This monster can not be normal summoned or flip summoned. This monster can only be special summoned when 4 different Color Sprite monster (red, yellow, blue, indigo) and 3 different Color Sprite Guardian (orange, green, purple) monsters are in your graveyard. When you special summon this monster, remove all Color monsters in your grave from play. This monsters attack is equal to the number of Color monsters removed from play x 600. You can tribute this monster to return all removed from play Color monsters to your deck and draw 7 cards, discarding all monsters you drew to the graveyard.

(Thank you Jevan)
Color Sprite Painter
LIGHT/Fairy - Tuner/2/100/1000
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Color Sprite" monster with 1000 or less ATK from your Deck in face-up Defence Position. Once per turn, you can remove from play 1 "Color Sprite" monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name.

-Spells-
Color Recombination - Remove from play two "Color" monsters in your graveyard. Special summon an appropriate monster from your extra deck.

Painter's Pallete - equip - pay 2000 life points. Remove from your deck and/or hand monsters appropriate to fusion summon a "Color" monster. Special summon the monster and equip it with this card. When this card is destroyed remove the equipped monster from play and return the monsters used to summon this monster back to the graveyard. When the monster is destroyed and sent to the graveyard, destroy this card.

Desimated Artwork - Send 5 monsters from your extra deck to the graveyard and remove 1 Color Desimator Black from your graveyard to inflict damage to your opponent equal to Color Destimator Black's attack.

Fresh Start - Pay 1000 life points. Return all "Color Sprite" monsters in your graveyard to the deck.

Color Exchange - Remove from play one Color monster on the field and replace it with a Color monster from your deck or graveyard.

Inspiration - quick play - You may activate this card when you take battle damage. Add one color monster from your deck to your hand.

-Traps-
Color Explosion - sacrafice 1 Color monster on your side of the field. Deal damage to you and your opponent equal to the sacraficed monster's attack.

Color Shield - Send one Color monster from your hand to the grave to increase the attack of a Color Sprite on your side of the field by the attack of the discarded monster.

Clean up - counter - if a Color monster on your side of the field would be destroyed by the effect of a card controlled by your opponent return all Color monsters on the field to the owner's deck.
PostPosted: Fri Aug 27, 2010 7:08 pm


Pretty good.

B1g_crunch

Questionable Loiterer

8,800 Points
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Jevan R. H. Divinitive
Crew

PostPosted: Sat Aug 28, 2010 12:48 am


Cool, can I make a suggestion?

Color Sprite Painter
LIGHT/Fairy - Tuner/2/100/1000
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Color Sprite" monster with 1000 or less ATK from your Deck in face-up Defence Position. Once per turn, you can remove from play 1 "Color Sprite" monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name.

Color Sprite Rainbow
No idea what it will be, just want there to be one.
PostPosted: Sat Aug 28, 2010 11:59 am


I love the Painter idea biggrin

I did have a Color Sprite Rainbow that can only be summoned when red-purple are removed from play, but it didn't have an effect when I created the Color archtype.

How about
Color Sprite Rainbow
Light/Fairy - Lvl 10/ ???? atk / 3000 def
This monster can not be normal summoned or flip summoned. This monster can only be special summoned when 4 different Color Sprite monster (red, yellow, blue, indigo) and 3 different Color Sprite Guardian (orange, green, purple) monsters are in your graveyard. When you special summon this monster, remove all Color monsters in your grave from play. This monsters attack is equal to the number of Color monsters removed from play x 600. You can tribute this monster to return all removed from play Color monsters to your deck and draw 7 cards, discarding all monsters you drew to the graveyard.


I am missing Color Sprite Cyan which I was going to use to play with the idea of the colors that go in the printer, and that's why color sprite magenta is kind of there, but doesn't quite fit.

Kasi Karra


Everett Hallows

Sparkly Man-Lover

PostPosted: Sat Aug 28, 2010 1:02 pm



I really like the color idea. I am an artist, so this archtype would appeal to me greatly. :3
I have a few ideas for spell and traps. although no specific effects, just a general effect.
When I look at this archtype, I picture the Color Wheel. So I think applying the principles of the Color Wheel with the Archtype would be really fun and unique.
So a few Spells/Traps could be-

Complimentary- If you control Red and Green, or Yellow and Purple, or Blue and Orange on the field, something will happen. Maybe destroy cards on the field or something.
Color Wheel- The color wheel itself could make a fun spell card. If you control 5 Color monsters, something amazing could happen. biggrin
Triadic- Again, another effect involving monsters on the field. If you control either Red, Yellow, and Blue, or Purple, Green, and Orange, something will happen.
Analogous- Again, if you have monsters. Orange, Yellow, and Red. Purple, Indigo, and Magenta. Even Black, Grey, and White could work.
Maybe any of the Spells/Traps can be activated if Rainbow is on the field?

Just thought this could be a fun suggestion ~♥
PostPosted: Sat Aug 28, 2010 11:18 pm


Yay for art people blaugh
How about these?
(I do feel like I'm attempting to make a very unsucessful structure deck lol)

Color Complimentation
normal spell
Activate one of the following effects based on the monsters on your side of the field
Color Sprite Red and Color Guardian Green - During your next battle phase, all monster's have a piercing effect.
Color Sprite Yellow and Color Guardian Purple - Increase all "Color" monster's attack and defense by 500 points.
Color Sprite Blue and Color Guardian Orange - Increase your life points by half of your opponent's current life points and decrease your opponent's life points by half of your current life points.

Color Wheel Destruction
Quick play spell
Tribute one "Color" monster from your side of the field to activate one of the following effects.
Red - destroy or negate a trap
Orange - negate an effect monster's effect and destroy it
Yellow - destroy a normal monster and draw 1 card
Green - destroy a synchro monster and draw 1 card
blue - destroy or negate a spell
indigo - remove 1 card in a graveyard from play and discard one card from your hand to the grave
purple - destroy a fusion monster
Rainbow - any of the above

Color Triadic Torture
normal spell
Activate one of the following effects based on the monsters on your side of the field.
Red, Yellow, Blue - destroy all monsters on the field
Purple, Green, Orange - destroy all spell and trap cards on the field.
(you know how hard it would be to summon purple, green and orange :3 )

Color Analogousness
normal spell
Activate one of the following effect based on the monster on your side of the field.
Orange, Yellow, Red - special summon "Color Creator White" from your extra deck. Destroy it during your next Standby phase.
Purple Indigo, Magenta - special summon "Color Desimator Black" from your extra deck. Destroy it during your next Standby phase.
Black, Grey, White - Inflict 4000 points of damage to your opponent.


And a couple of others

Back to the Basics
normal spell
Only activate when you have 5 different "Color Sprite" monsters on your side of the field. Return all monsters on the field to their owner's deck. Shuffle and each player draws 2 cards.

Remembered Idea
continuous trap
Special summon one "Color" monster from your grave to your side of the field. This monster's effect is negated. When this card is destroyed destroy the monster. When the monster is destroyed, destroy this card.

Color Sprite Cyan
water/fairy lvl 4/ 750 atk / 1200 def
Once per turn, instead of a normal summon, you may special summon one "Color Sprite" monster from your deck to the field (excluding Color Sprite Rainbow). If the special summon is successful, you and your opponent cannot special summon any monsters until your next standby phase.

Explosive Printer (Stupid Technology)
counter trap
Send Yellow, Magenta, and Cyan from your deck or hand to the graveyard to negate a monster effect and destroy the monster.

Kasi Karra


Jevan R. H. Divinitive
Crew

PostPosted: Sun Aug 29, 2010 12:32 am


I think you're trying a little too hard. They're not as good as your original set.

Though I love Explosive Printer.
PostPosted: Sun Aug 29, 2010 11:11 am


yeah, I agree. Running on little sleep in the evening isn't the best time for creativity :3

We'll see if inspiration strikes me in the next couple of days cause the archtype is getting a little scattered.

Kasi Karra


Kasi Karra

PostPosted: Tue Sep 07, 2010 4:12 pm


Added a tenative description of Color Sprite Red and how about this card, cause most of the monsters only do damage to your own life points.

Finger Painting
normal spell
Gain 300 life points for every "Color" monster in your graveyard.
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