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Divinitive

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Jevan R. H. Divinitive
Crew

PostPosted: Fri Aug 27, 2010 12:42 pm


Divinitive Archetype
This archetype consists of these groups:
-Jevan Unknown is the only tuner, so far.
-DARK Warrior Effect monsters with battle and destruction effects based how many are in the Graveyard.
-DARK Dragon Synchro monsters with destruction and negation effects based on monsters removed from play and in the Graveyard.
-"Kingdom" spells and traps.

Peasant of Divinitive
DARK/Warrior/3/0/1200
Citizens of the Kingdom unite. They are not afraid to take up arms to defend their homes.

Jevan Unknown
DARK/Zombie - Tuner/3/1200/0
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Divinitive" monster. You can remove from play this card and 2 "Divinitive" monsters in your Graveyard to draw 1 card.

Warrior of Divinitive
DARK/Warrior - Effect/4/1500/1200
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: This card gains 400 ATK. ● 5 or more: If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Knight of Divinitive
DARK/Warrior - Effect/5/2300/1200
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When a "Divinitive" monster is selected as an attack target by your opponent's monster, you can Special Summon this card from your hand and change the target to this card. ● 5 or more: Once per turn, you can discard 1 card to destroy 1 card on the field.

Guard of Divinitive
DARK/Warrior - Effect/4/1000/2000
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: This card cannot be destroyed by the effects of Spells, Traps or Effect Monsters. ● 5 or more: This card cannot be destroyed by battle.

Scout of Divinitive
DARK/Warrior - Effect/3/1000/1000
Return this card from the field to your hand to add 1 "Divinitive" monster from your Deck to your hand. While you have 5 or more "Divinitive" monsters in your Graveyard you can tribute this card to Special Summon 1 "Divinitive" monster from your hand.

Knave of Divinitive
DARK/Warrior - Effect/4/1000/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Divintive" monster with 1500 or less ATK from your Deck in face-up Attack Position. ● 5 or more: You can Special Summon this card from your hand.

Mage of Divinitive
DARK/Spellcaster - Effect/5/2000/1500
This card cannot be Summoned while there are no "Divinitive" monsters in your Graveyard. When this card is Summoned, you can Special Summon 1 level 4 or lower "Divinitive" monster from your Graveyard. Treat your Graveyard as having at least 5 "Divinitive" monsters in it. (Thanks Kasi Karra)

Enforcer of Divinitive
DARK/Warrior - Effect/4/1900/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. When this card destroys a monster by battle and sends it to the Graveyard you can activate the following effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: Increase the ATK of this card by 500 until the End Phase. ● 3 or more: Attack once again in a row. ● 5 or more: Once per turn, Special Summon 1 "Divinitive" monster from your Graveyard. That monster's effect (s) is negated. Destroy it during the End Phase. (Thanks Sasori00923)

Assassin of Divinitive
DARK/Warrior - Effect/3/500/500
This monster can attack directly. The card gains an additional effect depending on the number of "Divinitive" monsters in your Graveyard. 1 or more: This card gains 300 ATK. 5 or more: This card can attack twice during your battle phase. (Thanks Kasi Karra)

Agamen, Dragon of Divinitive
DARK/Dragon - Synchro - Effect/7/2600/2200
1 Tuner + 1 or more non-Tuner "Divinitive" monsters
While you have "Divinitive" monster(s) in your Graveyard and this card battles a Synchro monster, destroy it without applying damage calculation. While you have "Divinitive" monster(s) removed from play, this card is unaffected by the effects of Trap Cards.

Ladon, Dragon of Divinitive
DARK/Dragon - Synchro - Effect/10/3000/3500
"Jevan Unknown" + 2 or more non-Tuner "Divinitive" monsters
While you have "Divinitive" monster(s) in your Graveyard, if this card is selected as an attack target, you can change its battle position. While you have "Divinitive" monster(s) removed from play, if "Divinitive" monster(s) on the field would be destroyed, you can discard 1 "Divinitive" monster instead.

Kingdom of Divinitive
Field Spell Card
"Divinitive" monsters gain 100 ATK for each "Divinitive" monster in their controllers Graveyard. Once per turn, you can return one "Divinitive" monster that is removed from play to the Graveyard. If this card would be destroyed by a card effect, you can remove 5 "Divinitive" monsters in your Graveyard from play instead.

Magnetic Kingdom Sword
Equip Spell Card
The equipped monster gains 200 ATK and DEF. When a face-up "Divinitive" monster you control is selected as an attack target, you can change the equipped cards battle position and change the target to it.

Portal to the Kingdom
Continuous Spell Card
Once per turn, you can Special Summon up to 3 level 4 or lower "Divinitive" Normal Monsters from your deck. If you have 5 or move "Divinitive" monsters in your Graveyard, you can send this card to the Graveyard to Special Summon 1 "Jevan Unknown" from your Deck or Graveyard.

Kingdom Militia
Spell Card
Activate only while you Control a Face Up Peasant of Divintive. Destroy all monsters your opponant cotnrols and gain 200 LP for each card destroyed by this effect. (Thanks axean)

Return to the Kingdom
Spell Card
Return 5 removed from play "Jevan Unknown" and/or "Divinitive" monsters to your deck. Draw 2 cards.

Kingdom Decoy
Normal Trap Card
Remove from play 1 "Divinitive" monster you control. Special summon 1 "Divinitive Token" (Warrior-Type/DARK/Level 1/ATK 0/DEF 100) in Defence Position. During your next End Phase, Special Summon the removed from play monster in Attack Position.

Kingdom's Judgement
Counter Trap Card
Remove from play 3 "Divinitive" monsters in your Graveyard. Negate the activation of a Spell Card/Trap Card/Monster Card's Effect and destroy it.

Legendary Kingdom Shield
Normal Trap Card
Activate only when an Attack Position "Divinitive" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). Once per turn, when the equipped monster is selected as an attack target you can negate the attack. (Thanks axean)
PostPosted: Sat Aug 28, 2010 11:18 am


Working on...

Unknown Divinitive
DARK/Warrior/4/1600/0
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: You can remove from play 1 "Jevan Unknown" in your Graveyard. Until the End Phase, this card's name is treated as that "Jevan Unknown" and it is treated as a Tuner monster. ● 5 or more: Once per turn, you can increase/decrease this cards level by 1 until the end of the turn.

Jevan R. H. Divinitive
Crew


Kasi Karra

PostPosted: Sat Aug 28, 2010 12:21 pm


If there are 5 Divinitive monsters in your grave do some of your monsters have two effects or do they have only the "5 or more" effect?

How about these?
Assassin of Divinitive
DARK/Warrior - Effect/3/500/500
This monster can attack directly. The card gains an additional effect depending on the number of "Divinitive" monsters in your Graveyard. 1 or more: This card gain 300 attack. 5 or more: This card can attack twice during your battle phase.

Mage of Divinitive
DARK/Spellcaster - Effect/5/2000/1500
This monster cannot be summoned if there are no Divinitive monsters in your graveyard. When this card is summoned, special summon one "Divinitive" monster from your grave. All "Divinitive" monsters on your side of the field have the "5 or more" effect no matter how many "Divinitive" monsters are in your grave.

Divinitive Nightmare
trap (Why is it a trap?)
Return 5 removed "Divinitive" monsters to the deck, shuffle the deck and then draw 2 cards.
PostPosted: Sat Aug 28, 2010 1:08 pm


They get both effects when there are 5 or more.

I like the ideas though I think Assassin and Nightmare need different names.

Jevan R. H. Divinitive
Crew


Sasori00923

Ruthless Lunatic

6,850 Points
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PostPosted: Sat Aug 28, 2010 1:17 pm


How about this:

Divinitive Enforcer

DARK/Warrior - Effect/4/1900/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When this card destroys a monster by battle and sends it to the Graveyard, Increase the attack of this card by 500 for this turn and it can attack once again ● 5 or more: Once per turn you may special summon 1 "Divinitive" monster from your deck or graveyard, that monster has it's effect negated and is destroyed at the end of the turn.
PostPosted: Sat Aug 28, 2010 1:19 pm


Sasori00923
How about this:

Divinitive Enforcer

DARK/Warrior - Effect/4/1900/1400
If there are no "Divinitive" monsters in your Graveyard, this card is treated as a Normal Monster. This card gains effects depending on the number of "Divinitive" monsters in your Graveyard. ● 1 or more: When this card destroys a monster by battle and sends it to the Graveyard, Increase the attack of this card by 500 for this turn and it can attack once again ● 5 or more: Once per turn you may special summon 1 "Divinitive" monster from your deck or graveyard, that monster has it's effect negated and is destroyed at the end of the turn.
Like it though I'm going to tweak the 5 or more effect.

Jevan R. H. Divinitive
Crew


Sasori00923

Ruthless Lunatic

6,850 Points
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PostPosted: Sat Aug 28, 2010 1:47 pm


No problem, this is for you, tweak it as you see fit...glad it helps
PostPosted: Sat Aug 28, 2010 2:57 pm


Kingdom Militia
Spell Card
Activate only while you Control a Face Up Peasant of Divintive. Destroy all monsters your opponant controls and gain 200 LP for each card destroyed by this effect.


oucyan


Lavish Demigod

32,400 Points
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oucyan


Lavish Demigod

32,400 Points
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PostPosted: Tue Aug 31, 2010 7:48 am


Kingdom Hounds
Equip Spell Card
Equip only to a DIvintive Monster. Change defense mode targets the equiped monster attacks to face up attack position (flip efefcts are not activates).

Kingdom Steed
Equip Spell card
Equip only to a non-synchro Divinitive Monster. The equiped Monster gains the following effects base don the number of Divintive monsters in your graveyard.
*1+: The equiped monster gains 700 Attack
*5+: you can halve the The equiped monster's attack until the end phase. it can attack your opponant directly this turn.

Legendary Kingdom Shield
Continuous Trap
After activation, this card becomes an equip card. equip to one divintive monster. change the equiped monster to defense mode. it cannot change it's battle position. once per turn, you can negate the attack of an opponants monster that targets the equiped monster, and inflict damage to your opponant equal to that monsters attack.
PostPosted: Fri Sep 03, 2010 5:27 am


I had a dream last night about Konami releasing a "Divinitive" monster with a similar effect to these. If only. rolleyes

Anyway this archetype's turning out very nicely.

Jevan R. H. Divinitive
Crew

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