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Reply [Customs] Weapons, Jutsus, Summonings
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___youwillknownihilism

PostPosted: Thu Aug 26, 2010 9:39 am


My Info
Username: as a personal rule, I do not answer this question because it is totally possible to lie about it... so my username is Hubularalarla
Rpc Name: Kay ____
Rank: N/A
Element(s): Water
Clan:N/A
Bloodline: N/A
Summoning:
Demon: ((If I am approved)) Sanbi

Requesting
Summons Name: The Mushi
Type of Summons: Insects
Special abilities: Each summoning has it's own set of fighting styles and abilities.
Description: The Mushi summonings were some of the first to have ever came into existance. When the nanabi was created, insects would gather to the great beast in order to learn of his powers and be taught to harness their own. Of course, nanabi eventually would stop guiding them, but by then the Mushi clan of insects, comprised of different insect species, would already be powerful, and much larger than others. They are even intelligent enough to speak to humans. The boss of these summons, the Elder Spider, formed a contract to aid those humans who would decide to call upon them for help.
Picture(optional):

Summons Name: Worker
Type of Summons: Soldier ant ((D rank))
Special abilities: It is fairly good at using suiton jutsu, and has hardy skin. Even so, it can only use up to chuunin of each element, and has no other special abilities besides being fairly large.
Description: Worker ants are the shiock troopers, deplooyed in mass when the Elder spider goes to war. They are tough, resistant to up to stage one of MOST taijutsu dealing with the hands, but he isn't the smartest of the Mushi summon.

Summons Name: Hopper
Type of Summons: Grass hopper ((D rank))
Special abilities: It is a suiton element, using this too jump extremely far distances fairly easily
Description: These are typically summoned to get one from point a to point be much faster, and can also get you out of serious trouble. He is witty and makes fun of slower enemies, all while dodging and confusing them. He is no bigger than a full grown horse.

Summons Name: Sting
Type of Summons: Bee ((C rank))
Special abilities: She uses suiton elemental jutsu, up to chuunin of each, and can fly.

Jutsu: Bug Buzz
Rank: B rank
Ninjutsu
Desc:This ability allows Sting and other Bees to, while flying, give off a buzz that with assault all of an enemies senses, causing them a great deal of discomfort while having the advantage of not being a genjutsu. This ability also can cause nausea and should only be used when surrounded and alone, for only the summoner is immune to it.

Jutsu:Stinger Barrage
Rank: B rank
Ninjutsu
Desc:Unlike most bees, sting can use her stinger without dying. It can shoot a barrage, small stingers at her opponent, capable of poisoning them, can even killing them under the right circumstances, as these needles can and will impale through an opponent. It is easily dodged though, seeing as how they all fly in one direction.

Description: These bees are born soldiers, As large as a small frog summon, and having a deadly poison on their stingers which can paralyze other summopns for up to three posts.

Summons Name: Relic
Type of Summons: Dragonfly ((B rank))
Special abilities: It is a suiton elemental summon, and can swim or fly easily. As with the others, it knows chuunin jutsu from her element and is one of the oldest insects in the Mushi summon clan.

Jutsu:Bug Buzz
((See above))

Jutsu:Glare of Despair
Rank: A rank
Genjutsu
Staring into the eyes of any opponent she comes into battle with, she can make them feel as though millions of dragon flies are swarming around her, attacking them, or eating them. It can be kaid.

Description: Relic is the second oldest summon, and one of the strongest. She is the fastest flying summon in the Mushi clan, faster than most hawk summons, and can sting opponents with her blade like tail, though it has no actual poisons. This tail is bladed all the way up to it's abdomen secttion, and totally dextrous, allowing her to be as strong as the scorpion in her clan at using it. It is as lon as a python, and is as large as lion lion, making her even more formidable, and ridable by one person.

Summons Name: Wreck
Type of Summons: Scorpion ((C rank))
Special abilities: It is a Suiton elemental, using chuunin abilities with ease, and has a long non-venomous tail. The tail can easily kill, so care should be taken to avoid it.
Description: Wreck is the strongest out of the Scorpions in the Mushi clan, using his tail like a blade and having an exoskeleton tough enough to fend off most attacks. His claws also make him even deadlier against ninja who get in close. It's exoskeleton is as strong as Workers. He is about as large as a monder day car.

Summons Name: Jabber ((C rank))
Type of Summons: Preying mantis
Special abilities: It can use fuuton style jutsu, as well has having vlaws that can jab out and puch enemies with great speed. It can hover short distances as well.
Description: THe mantis is a highly offensive fighter, tall as a giraffe, and a fast striker. The claws can also be used like blades, or knifes to hold down it's brey as it eats it.

Summons Name: Whisper
Type of Summons: Wasp ((B rank))
Special abilities: suiton jutsu up to jounin rank, as well as being able to learn Barrage of Stingers, Bug Buzz and Glare of despare.

Jutsu: Take off
Rank: A
Type: Ninjutsu
Desc: When the Whisper takes off, she can use this jutsu to blow aya ninja in a ten feet radius who are on the ground. Her wings will beat extremely fast, blowing trees and weak buildings away.

Stinger Missle
A
Ninjutsu
This is a variant of stinger barrage, shooting one large missle that will literally explode into wind, knocking over trees, causing ninja to be blown up to forty miles away, or if hit directly, kill. Still, the missle moves a lot slower than others.
Description: Whisper is a very quick to anger, huge summon. As large as Suzumebachi's wasp, but is extremely smart, having knowledge of other summopns as well.


Summons Name: Killer Bee
Type of Summons: Yellow Jacket (( A rank))
Special abilities: It can use the abilities of his sisters Whisper and Sting. It is hostile and one of the stronger summons. It isn't very wise, but can be used as an offensive, wall destroyer.
Description: Killer Bee was named so for his offensive attitude and lack of self control. It will go head up against Gamabuta if he angers him, using his speed and strength as an advantage. Still it isn't ver enduring, ready to quit after taking a hard hit, and quick to blame his summoner. He is larger than Whisper, and much more hostile.

Summons Name: Train
Type of Summons: Milipede ((A rank))
Special abilities: Suiton elemental sumon, able to use B rank jutsu from it. It's feet are like blades, allowing it to plow right through most defenses and buildings, or simply go around them.
Description: It is large and strong like a bullet train. It is also just as wise as Relic and Whisper without the temper problem and is fond of demolition work.


For the following
All insects except for the queen and kazi are capable of flight, stick to solid surfaces, (vertical, upside down, etc) and have exoskeleton body armor. (cannot be pierced by shurikens or kunai) These are additions to my Mushi clan summons. And they are also Suiton elementals.

Kazi
Summons Name: Kazi
Type of Summons: Dragon bug
Rank: chunnin level

Description: This is the youngest of the war insects; a baby in fact. It is the only one that can't yet talk in complete sentences. It is 18 inches in length and really doesn't do much other than stand on the summoner's shoulder and look around. It has sharpened claws which it will use when expressly told to do so, but other than that, its simply a cute baby summon.

Special abilities: Hardened claw - Kaza has claws on all four of her legs. They are sharp enough to easily gouge through stone or block steel, however she knows how to walk and stand on things without piercing things.
------------
Reckar

Summons Name: Reckar - Goes by 'Soldier' to but the summoner
Summons type: Battle bug
Rank: Chunnin
Description: Reckar is one of the only males in the colony, and the only male capable of being summoned. He is one of the lieutenants of the bug army. His mastery is in tactic and taijutsu. He is highly military oriented although the requirement for such has died down slightly since the death of the first queen. He is easy to insult, and quick to anger, but he follows orders to the letter. He stands at 6 feet tall and wields an impressive amount of strength.

Special abilities: Infrared - Reckar has a set of eyes that see in regular color, but he also has a set that sees only heat signatures. This makes him ideal for tracking people at night, as well as fighting those that would become invisible. (this skill doesn't work if the enemy is under water, or under the earth further than a foot.)

Exo-Blade - Within his lower right arm hides a two foot, retractable blade. He can extend it should he ever feel he needs to. It is made out of a special reinforced material similar to his exoskeleton and is as hard as any regular sword.

Four arm Taijutsu - Reckar fights using all four of his arms, making it very difficult for opponents to avoid his attacks at close range. The down side is that he his not extremely flexible, nor is he very fast
-----------
Malia

Summons name: Malia
Summons type: Dragon Bug
Rank: Jounin
Description: Malia is the mother of Kazi. She is also extremely high ranked due to her size and wisdom. She is the younger sister of the current queens guardian, Chol. Her military sense isn't nearly as strict as Reckar's, and she isn't very fond of fighting. She is actually more of a scouter than anything, due to her speed in flight which more than makes up for her lack in land speed. She is about 15 feet tall.

Special abilities: Infrared - Malia has a set of eyes that see in regular color, but she also has a set that sees only heat signatures. This makes her ideal for tracking people at night, as well as fighting those that would become invisible. (this skill doesn't work if the enemy is under water, or under the earth further than a foot.)

Rapid Flight - Malia is extremely agile in the air, she will half the time of any journey when in flight, and can easily dodge larger, or slower enemies.

Hardened claw - Malia has claws on all four of her legs. They are sharp enough to easily gouge through stone or block steel, however she knows how to walk and stand on things without piercing them.

Piercing probe - Almost identical in make, of Reckar's blade, the only difference is that it is located in her mouth. This blade isn't used for fighting, rather, it is for eating. The blade shoots out from her mouth with intent to impale, and retract back in for eating. It also secretes a toxin that slowly paralyzes the body for use in catching prey. (five posts for reduction in movement, 10 posts for blacked vision, 15 posts for total body shut down.)

Consume - This move can only be used if the target has successfully been impaled by the probe. The probe retracts into the mouth and the target is eaten.
---------------

Chol

Summon Name: Chol - Goes by 'Guardian' to all but the Summoner
Summon Type: Defender Bug
Rank: Special Jounin
Description: This is the most massive of the Drones and because of it, has been deemed the Guardian of the Queen. He stands at a powerful 150 feet (about 46m: a little less than half the size of manda.) He is the older brother of Malia and The most fearsome warrior in the colony. Only a powerful ninja will be capable of summoning and controlling him. He is highly military based, although not nearly as quick to anger as his lieutenant. He doesn't tolerate nonsense and doesn't have a sense of humor.

Special Abilities: Infrared - Chol has a set of eyes that see in regular color, but he also has a set that sees only heat signatures. This makes him ideal for tracking people at night, as well as fighting those that would become invisible. (this skill doesn't work if the enemy is under water, or under the earth further than a foot.)

Exo-Double - Chol has the typical exoskeleton of most insects in the colony, however, due to his size and genetic make-up he was gifted with a reinforced exoskeleton, the equivalent of highly strengthened steel. Piercing it is extremely difficult. Nothing short of a chakra enhanced weapon, jutsu, a severe crushing type attack, or attacks to its weak areas (eyes, ears, mouth, and joints) will hurt it.

Scythe claw: Chol possess large foreclaws. They are razorsharp and quite apt at cutting people in half.
-------------




Jounin only!
Summons Name: Queen Bee
Type of Summons: Honey bee queen ((A rank))
Special abilities: It can use all the jutsu the wasps and bees in the Mushi clan can, and is as large as the konoha gates. It is extremely slow on the ground and air, and can only use fuuton jutsu up to Jounin rank.

Jutsu: Shock Troop production
Rank: A
Type Support/offensive
This allows Queen Been to produce a small group of large bees to attack her bopponents via her lower back area that hatch within a few seconds but are easily destroyed.
Description: She was there with elder spider when they were taught the way of the ninja by the Nanabi, and regards Elder Spider in higher regard than the Nanabi himself. She is a director of war and can easily coordinate troops into a perfect battle formation.

Summons Name: Koishi ((Elder Spider))
Type of Summons: Giant Spider ((A rank/As large as Gamabunta))
Special abilities: He can use jutsu from Suiton up to jounin, and has some powerful jutsu of his own creation.

Jutsu: Web of Shadows
Rank: A
Type : Support
Descrption: Creates a gigantic web from his internal fluids that can literally encompas an entire vilage gate, and is resistant to all but fuuton and katon techniques up to B rank ((A small fire could destroy it, and blades of wind can destroy it in it's first post. After that it hardens and only b ranked fuuton jutsu can stop it.)) He can make a larger web from him to conduct battle or ensnare enemy ninja.


Boss Summon


Queen Sorunia

Summon Name: Sorunia - Goes by 'Queen' to all
Summon Type: Devourer Worm
Rank: Sage/Kage
Description: The queen is the largest, by far, of any of the insects. She is a direct descendant of the Original queen, and isn't as altered by the dna of other species. She is the queen of the Colony and takes her job very seriously. She eats and makes drones. Those are really her only jobs. Her ancestor was used to eating whatever she came across, but this decedent, who is built just a capable, is more accustomed to staying still and being fed. It hates being summoned and when it is, it is almost alway irritated. It has a mental quirk. If anybody touches it, it goes ballistic and starts trying to eat everything. The Queen is 262 ft tall. (80 meters. About 20 meters shorter than manda. )

Special Abilities: Infrared special - The Queen has a set of eyes that see in regular color, but also a set that sees only heat signatures. This makes her ideal for tracking people at night, as well as fighting those that would become invisible. Her skill more useful than others because she 'can' in fact see underground and in water.

Submerge: The Queen is capable of diving into the earth, using a special innate doton to replace the earth she eats with a biological fertilizer. She can appear where ever she chooses on a battle field.

Razor tooth - The queen posses razor sharp teeth that it uses by diving headfirst at an opponent and burrowing into them. Its teeth protrude slightly so that even if it doesn't burrow through, it will still leave large circular gashes on any flesh it pierces.

Feed: As is the method of her feeding, the target is held down and not allowed to move. (two posts) The Queen rises to the her full height (first post). If the opponent still cannot move, The queen dives straight down and completely engulfs the target while burrowing into the ground. (Second post. this only works if the target can fit in her mouth, which is circular and has a diameter of 6 feet.)

special note: This summon is pretty much only used for fighting other summons and probably won't listen to any summoner that tells it to do much else. Its actually more liable to kill the summoner for the insult. It will however, fight an enemy summon and its summoner.






Description: The elder is the strongest of the summons, boasting skin so tough that only a saanin could harm it with tai jutsu at all, and other summons will have trouble killing him. He can jump like a jumping spider, nearly flying, or dig like a trap door spider ((But must resurface in oredr to attack.))It is stronger than Jabber, able to knock over Gamabunta with a jab of its long legs, but it also works well against him if gamabunta were to attack him. He can use his front legs like arms, and is fairly fast for his size. All in all it is the most deadly summon in this arsenal.
Picture(optional):


Reason: Whenever I look through any summon list, insects are missing. I find this saddening beacause insect summons would be formidable in the right hands. I always wonder why they are over looked so often, and found this would be a good time to try it out.

Ninja will find at least on summon who could work well with his fighting style, and the thought of having a titanic insect on your side would make any enemy afraid for his life. They are all fairly easily warded off by fire, and even the boss isn't as OP as you might expect. All inn all I think many people would get a good wholsome amout of pleasure from these summons.
PostPosted: Wed Sep 01, 2010 8:13 pm


Immovible sword and sheath
Pic if you want one:
If it's a weapon style what is the intended weapon: Swords of any size and shape.
Description:
This style of fighting was born from pure tenacity and constant, unstoppable training by Cain Aburame. He was trained in both the flawlessly perfect and Infinite one sword styles, making him deadly in every thinkable way. Once he had gotten up to the chuunin level of each one, he began creating this, his own sword fighting. At each stage, the user will learn that being fast and strong is nothing without proper self-control. This lesson is also why the user must have a decfent amount of chakra control to learn this style.

Stage 1:
AS
The training involves wearing weights around the arms and legs during the duration of the training. These will be 45 pounds each, and the student must move around while wearing them. After this training the user should have gained strength and speed that would be unbearable to other untrained ninja of the same level, but they still aren't very strong.


No Techniques are learned yet.

Stage 2
Genin
The weights are now fifty pounds, but the initial training isn't used anymore. The user is now given a sword and taught the basics of attacking and defending. They will also be taught how to throw a katana with a small veil of chakra that would make penetration much easier, and helps to guide it. Having a seal with multiple swords would be a good idea for the practitioner.

Bullseye: A practitioner learning this technique will not only be able to throw katana, but shuriken, kunai, and senbon with equal ease. The technique is passive, allowing you to constantly be better at aiming your projectiles.

FCJ ((Full chakra Jacket)) Projectiles: This technique will require you infuse a blade with chakra and then throw it, allowing the chakra to make the blade much more deadly, and giving it a boost to penetration of objects. This katan would now easily go right through a tree.

Sho: A simple thrust that sends a short burst of chakra forth from the blade. This burst would even knock a chuunin off his feet if they defend the attack. Genin will be tossed back five feet. THe thrust could only move about two feet from the user, as it is a defensive move.
Sosho: A double sho attack that thrusts in twice instead of once.


Stage three:
Chuunin
The user will now be given the sheith of his sword in addition to it and taught the core differences between evasion, attack, and defense. Cains words to go with these lessons are: "When you defend something, don't let your enemy touch it. When you evade, don't let them touch you. When you attack, let them be cut!" This in mind, these strikes are often quick and deadly in order to cleanly move between attack and defense. The wiehgts are bumped up to fity five pounds. The strength is now much higher than it should be, the user easily able to create a fissure in a tree with a single punch or quick, and slice through it just as easy. They also train for better aim. Note that the training for strength and speed, aim, and techniques most be done seperately. The only required training for this though is the strength and speed part, as this is what will fuel the evasion defense and offense.

Veil: This technique requires you use the sheath with both hands, meaning you would have to sheath the blade in order to properly use it. With chakra, the user creates a sheild inf ront of them by pushing out with the sheath. This attackis effective against D rank techniques and lower, and will fade away after being hit by one. It renders projectiles and most taijutsu in effecitive. (Stage three and above could break through it.)

Wave-to-dash: After performing Veil, the user quickly unsheaths the blade which sends the chakra from the sheild out in a wave that dashes outward towards the enemy, knocking them off their feet and opening them for a second attack. It is a useful counter attack, but it has a range of only ten meters before it is less than a refreshing breeze to the opponent.

High Roller: This is a diffucult technique to master because of the focus and timing. The user will dash back to dodged an attack and then push forward before the user has time to recover from it and slices upwards in an attempt to not only deal a deadly blow, but get the enemy off his feet.

Stage four:
Jounin/Special jounin
No the practitioner should be easily one of the most deadly of his village. Instead of a sheath, the practitioner can fight with both swords as well as throwing them with the accuracy of a kunai. The wieghts are now 60 ounds, and the practioner should have the strength after wards to knock down a tree with ease, and slice it in four peices within three seconds. It is nessacery to own a scroll with a multitude of blades for this level though. For most, this is as far as you will go though...

Saw: Chakra is infused in the blade when it is through much like viel. Instead, the blade will spin like a shuriken once thrown, and the effects are obvious. Possible decapitation, disembowlment, loss of limbs. It his, however, easy to dodge.

Double down: This is one of the most deadly techniques Cain came up with. From up above the target, the practitioner will use the two blades to come down over the oponent with bothe blades infused with a dense chakra that can saw through nearly anything organic, and most bladed weapons. The downsides are it's in accuracy, and that the blades are destroyed on impact with the ground.

Dancing Death: The practitioner will summon numerous blades and then begin to spin on his heels, tossing three blades at his enemy. If they are lucky enough to dodge the blades, they will have to block the spinning top of a man, who is holding a blade in each hand. The user can stop and reverse the spin's rotation on a dime, making it hard to predict. If the enemy tries to run the practitioner could easily throw the blade at them. This could go on for quite a while, seeing as how the user could just pick up his blades and then keep on going with this dance. Afterwards, the user will feel extremely dizzy, and slightly nauseated. (Then they can use drunken fist smile ) Efefective for two posts afterwards. ((Technique lasts five posts))

Hidden Stage (Must be taught by someone who knows it and as of now, no one does. Inevitably, the first will be Kay Aburame.)
Sannin/S level/Kage
Kay will have trained his body through doing push ups with 80 pound weights on, and other things of the sort. Even with the weights, he will be as fast and strong as a man using the third gate, and will have strength and stamina to go on in battle for years. His accuracy is to where he could hit a flyfrom two hundred meters away while dizzy without killing it.

Outrageous: This technique is just what the name says. The practitioner will summon all of his blades and throw them one at a time at his opponent while spinning in the air ((Simialar to rising twin dragons.)) The diference is that each of theses blades spin like saws or have the veil on them, making them outrageously hard to dodge or defend.

Not over: After using the previous technique, the victim will notice each blade, no matter if they hit or not, will be surrounding them in a vertical stance. The user will spin in a fashion similar to the Danceing Death technique on each blade, and the combo will gon on like normally, only now the combo will be even more deadly. ((Lasts five posts, dizzyness will continue for five posts))











Name of weapon: Nevan
Who owns the weapon: Kay Aburame
Where it was found/Who made it: Found in the caves of Kumo while Kay was running from some tracker nins. It had a scroll on how to use it as well. This scroll also revealed that it, yamato, and rebellion once belonged to the sand ninja three. ((Insider for akura if he sees this)) How theyw ere seperated and why this one was found so far away is unknown, but the three sand nin are long gone now...
Weakness:Slash is fairly slow and easy to dodge, but since it will pass through everything like a ghost, most will underestimate it's abilities and write it off. Also, the blade's ability will not work on ninja utilizing any of the eight gates, some form of chakra sheild or defensive jutsu. It also has no effect on demon chakra. It also has a way of imposing a second personality on whoever activates it, making them crave battles and affecting their judgement while it is beign used or charged. ((Which discourages me from using it often.)) ANother weakness is Juuken, and hyuuga techniques in general. They can stop the stealing effect, but only for themselves unless the mvoes is like heavenly spin. Also, after continued usage ((Five uses)), continuouse feeding, ((five posts in a row refeeding the weapon before it is empty)), or five reactivations, it begins to wear away at your strength, meaning every use after one of these requirements takes away ten strength and speed for ten posts after the battle, as well as during it.
The Range of the weapon:nodachi length melee, 15 meter wave effect.
Description:This weapon at first appears to be nothing but a mighty blade, a sign that the opponent already under-estimated you. This blade has a feral chakra sealed into it, from the creator of course, that is highly unstable and hard to control. When activated it takes three points of chakra from the user. The effect however is well worth the risk. The weapon fires a single wave of energy that has the ability to siphon out the chakra of whoever it hits. It steals two chakra points form the person it hits. But after three uses this blade must be charged yet again, and that post the blade won't be useable by the user. It has a chain attached to the hilt that wraps tightly around the users arm when activated. When the chakra is used it can optionally be refueled right off, but as seen in the weaknesses, this will wear away the users mental health. When the blade is deactivated permanently, the user will go back to normal. It has one last ability that will drive the user to temporary insanity ((three posts of mindless rampagin with no mental control whatsoever)). Once per battle the weapon can be "overcharged" feeding it ten whole chakra points in order to fully bring out the blades potential. The blade will have a black aura and so will the user. It will boost his speed and strength by ten points for three posts, and equally take away ten for three posts afterwards, making the frenzy even more dangerous for the user... especially since the weapon is useless fore the rest of the battle...

Name of weapon: Rebellion
Who owns the weapon: Kay ((Last name to be determined XP))
Where it was found/Who made it:Kay found it in the ruins of the hidden star village.
The Range of the weapon: 5 feet to about fifteen meters.
Weakness: Katon jutsu, if it hits something more stable than a tree it will stop. Does not cut things. Can be stopped by most defensive jutsu. Doesn't cause any real harm. It is also heavy to swing, but very easily thrown, and if it is the blade often goes farther than anticipated.
Description: Yamato and Rebellion were very reveered weapons back during it's time. The blade [rebellion] is long and has a skull at the bottom, and has holes all down it's sides. It has a very distinctive ability that is not hard to counter act. It Needs to be combined with fuuton chakra to be effective, and shall never work with anything else. It's effect is the mirror of Yamato's, though completely opposite. The when charge with fuuton chakra, for four chara points, it can send a wave of powerful wind. This wind is not used for cutting, rather instead behind able to push. It can deflect kunai and shurikne, even some d rank doton and suiton jutsu, but it can't cut, unlike it's sister weapon. The wind will push anything out of it's way slightly, meaning if it blows past a ninja they will be thrown back a few feet, and if they were backed against a wall they will feel an enourmous pressure on their heads... When it hit's a tree or poorly built house, may be even small boulders, it is capable of knocking them over. Usually used in conjunction with Yamato.
Rp Sample:
"This kid is seriously some kind of one man army!" enemy ninja squealed as they watched comrades be decimated by insects and summons. Kay watched an enemy ninja come at him from the front with a pair of nunchuks. He grabbed rebellion and swung it, that devilish whistle echoing out to the ears of everything besides the kikaichu, as the wave of wind pushed the chuunin back about a meter.Others around the two ninja were dumfounded as this wind blew over a couple of trees, but the man still recovered from it. He looked around and smiled as he found himself not disembowled. Even so, as quickly as it came, it ceased, and Kay smiled as the war continued around him.

He swung the blade at the nuchaku wielder. "You have horrible aim!" he said dodging and smacking Kay's arm with the nunchuks. It was true, rebellion was very heavy.. and Kay was more used to handling yamato anyway. The effect didn't happen though, but Kay was quick to back up and dash back in again, stabbing with the long blade. A couple of other ninja joined in, each one launching a volley of fire jutsu at Kay. He got out of the way fast, rebellion ineffective if the air around it got too hot, or easily disrupted by extreme heat in general. They came silently from above, but he was fast enough to dodge out of the way and swing the blade at one of their heads. the wind folloed the trail the blade made, blasting the head and body, as well as the other ninja off of their footing.

As they fell Kay heavily swung rebellion, letting it fly in a massive circle towards his enemies, going right past the dodging ninja, and flying much farther than Kay had intended...

Name of weapon: Yamato
Who owns the weapon: Kay
Where it was found/Who made it:See above
The Range of the weapon: katana length to about 35 meters if the attack just flies straight over an open space with no resistance. It'll only go through abuot three things before it's attack disperses.
Weakness: Because it was made to be fast, it is very weak, and easily broken. Luckily, the blade can be repaired by Kay outside of battle if the proper tools are present. Also, it isn't really a good sword fighting weapon.
Description: Yamato was found along with Rebellion in the ruins of waterfall village, and is now wielded by Kay aburame. This weapon however, has a tottaly different function. The blade is extremely lightweight, as it is used to deliver quick attacks. It's actual use is for fuuton users. The blade is embued with fuuton chakra (only wind) and can move extremely fast, much faster than your average weapon swing, and for four chakra points it can send a wave of razor sharp wind that will slice through trees, small buildings, but could only slash at a human, and will easily be stopped by any weapon.
Rp Sample:
The battle dragged on with Kay getting bored of watching enemies fall without ever even seeing him, and walked towards the temple statue. He was sending a message throught the entire land of fire... he is alive and hungry for vengenace. As his kikaichu protected him from behind, he gathered chakra in his blad and slashed lightning fast. Though his arm move ment was very fast, the wind traveled at the speed of your average everyday kunai if sped up by projectile control skill. He turned around, facing the mmonks and sheathing his blade. When it clicked, st statue of the leaf symbol fell down behind him.

The enraged monks flew towards him seemingly, as he swung the Rebellion blade, the whistle blasting them right back down as he jumped down, slashing through the air as wind blades were blocked, or not blocked by those less fortunate... unfortunately, a monk got too close and slashed at kay with a sword, to which Kay blocked with his already drawn sword. The blade stopped the katana, but cracked, and Kay jumped backwards through the open air. His shoulders raised a little in anticipation as the cracks turned to fissures in the blade, and then broke... Kay's face turned red...

___youwillknownihilism

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[Customs] Weapons, Jutsus, Summonings

 
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