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Posted: Thu Aug 26, 2010 8:18 am
I have been not around mostly because of two things. One my brother is headed off to college and needed to spend time bonding with him and dropping him off and getting him ready and all that jazz. Second is the above game. Its an MMORPG in which you play matches in teams of 3 or 5 against another team. The object is simple destroy the other team's turrets and then blow up their Nexus to win. But the character interactions make things interesting since each team can only have one of each character.
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Posted: Thu Aug 26, 2010 1:47 pm
Link to an explanation, screenshots, etc? I've never heard of this but it sounds like a SC2 mod.
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Delta Four Sicilian Captain
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Posted: Thu Aug 26, 2010 3:12 pm
Wikipedia articleApparently it's based on a custom map from Warcraft III, so your SC2 guess wasn't too far off.
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Posted: Fri Aug 27, 2010 7:16 am
This is a link to everything you would ever want to know about LoL. And some you wouldnt. lol This is a link to the forums. And let me see if I can explain it better. Each player chooses one of around 70 characters to use. Each character has different strengths and weaknesses obviously and 5 abilities one being passive. Each side, the time depends on the map, has minions that spawn every so often. But they wont be able to destroy the turrets without help. So the characters working together have to kill the other minions, the other players and destroy the turrets and then the Nexus to win. Its a very fun game.
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Delta Four Sicilian Captain
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Posted: Fri Aug 27, 2010 8:50 am
Once will confirmed my suspicions I knew what it was.
My issue is, is it like DotA and the main concern for making a hero good is the items?
That type of gameplay is something I detest.
That's why I always preferred Tides of Blood.
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Posted: Fri Aug 27, 2010 9:52 am
Pretty much everything you just said went over my head. I dont know the references. redface However that being said about the items. Items while very important dont dictate which character is a good character and which is not. That is determined by the character's natural stats and their abilities. But for the most part its pretty damn balanced. Only a few of the characters are ridiculously useless or over powered. And for the most part knowing what your doing and what they can do will let you play against them on fairly equal terms.
I would liken it to a deck almost. The character's natural abilities and stats are the engine and the items are like the rest of the stuff you put in a deck to make the most of the engine. If know what your doing and what items to buy you can use any character equally well. At that point it becomes much more important not what items you have but rather what characters the whole team is using and how they interact and how good the team as a whole is.
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Delta Four Sicilian Captain
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Posted: Fri Aug 27, 2010 12:11 pm
Yes yes, there's balance between heros, I understand that.
However, what I'm talking about is...
Say you have one idiot on your team who is on a lane with a decent player on their team. Because of said idiot feeding said decent a bunch of kills (meaning lots of monies), decent gets one of the fantabulous items that usually take twice as long to get.
Because of said item, decent can basically not be killed without a team of three, maybe even four, coordinating a massive attack directly on him.
Decent abuses this by running around and hero killing, pushing all the lanes basically by himself.
Even if he's taken down, the gold given to the other team is minuscule in comparison to what he's gaining constantly from hero kills.
That enables him to get another item of ungodly power and rampage further.
This completely shatters the balance to one side and that team wins because of items.
In Tides of Blood there were items, but they didn't shove you into paragon status. They made you better, stronger, faster, more resilient, but only enough where a double team could still obliterate you if you were stupid about it.
That's my issue with Defense of the Ancients, what this game you're talking about is based off of. Ungodly, unbalanced items that are enabled because of one idiot.
Tides of Blood's smaller, weaker, but still GOOD items allowed the other decent players on idiot's team to succeed. They were at a disadvantage, yes, but through skill they could coordinate large attacks and stomp the enemy team.
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Posted: Fri Aug 27, 2010 12:17 pm
Ah. I see what your saying. Hmm. I dunno. I have not played any truly serious games, and the ones I have played that were serious I took a a major backseat in. I guess you would have to play to determine if thats how it is. But and I dunno if this makes any damn difference, most of the better items require you to buy other items first, typically they require other items themselves, to get them. So take Trinity Force, a pretty well used item, to get that you need to buy Zeal, Sheen and Phage. Well Zeal, Sheen and Phage all require other items you have to buy and then you have to purchase them as well. Then when you have all three you have to purchase the Trinity Force itself.
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