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Lady Sosay

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PostPosted: Mon Aug 23, 2010 4:41 pm


Sabaku-kenfu (Desert Fist Style)
Official Sand Village Taijutsu style
TAIJUTSU STYLE

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This style is for utilizing the power of sand for something other than Ninjutsu. One of the rare Taijutsu of the Sand Village, this uses sand to increase the hits of the user, and at one point, allows the user the ability to create a double-hit combo with every strike. Normal users of this style have weights filled with sand, and the sand is attached to their chakra signature, following them everywhere when not in the weights. Many practitioners of this style are said to be as fearsome as the Shukaku himself with their sand-powered movements.

Style Basis: Elemental Taijutsu

Training Methods
To train for the Sabaku-kenfu, the user must first wear the sand, whether in the weights or with Suna no Yoroi. Once getting used to the weight, the user must then learn the basics of the style in the weights. Once the level of knowledge is gained, the sand is able to be used, which is trained to attempt control of the sand. Only then is the level really learned.

Rules:
-Sand shinobi only.
-The discipline is provided as the sand can be either carried two ways: onto their body like the Suna no Yoroi (in that case the technique is needed) or in special weights on the legs and/or arms (requires Sagan Omori). Those using Suna no Yoroi must carry a large gourd to have access to levels 3 and above.

Notes:
-The sand is incapable of any action without initiation of the Taijutsu.
-This sand cannot be used for anything other than this Taijutsu style.
-The sand cannot be used as a projectile of any kind. (In other words, there is no Gaara in this style)

=====

Stage One
Academy


[Amount of Sand: 1.5 Gallons] [Weight: 30 pounds each set (60 with both arm and leg weights)]
The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.

The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.

---

Stage Two
Genin


[Amount of Sand: 3 Gallons] [Weight: 60 pounds each set (120 with both arm and leg weights)]
The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.

The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.

---

Stage Three
Chuunin


[Amount of Sand: 4 Gallons][Weight: 80 pounds (160 pounds total for both arms and legs)]
The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.

The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.

---

Stage Four
Chuunin


[Amount of Sand: 5 Gallons][Weight: 100 pounds (200 pounds total for both arms and legs)]
The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights.

The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations.

---

Stage Five
Jounin


[Amount of Sand: 7 Gallons][Weight: 140 pounds (280 pounds total for both arms and legs)]
The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.

The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.

---

Stage Six
Jounin


[Amount of Sand: 8.5 Gallons][Weight: 160 (320 pounds total for both arms and legs)]
The sand is now at the stage where the power has increased to Strength equal to 1/2 the user's strength. Also, with the amount of sand available to the user, this is when it has some use. The sand creates two layers: One ahead the punch, one covering the fist of the user. This creates quite a strange level for those who wish to become serious with their opponent. It is nearly impossible for the user to not cause damage with this level of growth.

The air is the practitioner's best friend. The user can now create manuevers in the air as if the air was their friend. Some perform dance moves in the air as if they could fly. Many of the practitioners gain money from dancing on the streets with the sand, creating dynamic moves and motions.

---

Stage Seven
Kage


[Amount of Sand: 10 Gallons][Weight: 200 pounds (400 pounds total for both arms and legs)]
At this near-forbidden level, the sand has become something immensely wrong. The sand not only increases the space from the fist from 3 inches to 6 inches, but in the middle of that gap another layer of sand is created, so there's two layers of sand 3 inches apart. On top of that, one layer spins one way, and the other spins the other way, with the fist to do damage on top of that.
PostPosted: Mon Aug 23, 2010 4:43 pm


Pi Qua Quan
Official Sand Village Taijutsu style
TAIJUTSU STYLE

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Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.

Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.

In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.

However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.

As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.


Stage One
Academy


Power: At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes: No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.


Stage Two
Genin


Power: A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes: The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.


Stage Three
Genin


Power: At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements: Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility: Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes: Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.


Stage Four
Chuunin


Power: With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements: The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility: At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes: The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.


Stage Five
Chuunin


Power: At this stage a single solid strike from the user can break bones.
Movements: The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility: Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes: The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.


Stage Six
Jounin


Power: At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements: The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility: Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes: No significant improvement is seen at this stage in terms of the users reflexes.

Basic Techniques

None


Stage Seven
Kage/Sannin


Power: One solid strike from the user at this stage can break a solid tree in half.
Movements: The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch.
Flexibility: By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease.
Reflexes: At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.
 

Lady Sosay

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Lady Sosay

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PostPosted: Mon Aug 23, 2010 4:44 pm


Shuntensatsu
Instant Heaven Kill
WEAPON STYLE
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History: This was a style that was created based off of Battojutsu; or known as techniques for engaging a sword. Shuntensatsu, or the Instant Heaven kill, is a technique that utilizes the combination of Battojutsu and Shukuchi. Shukuchi, which means reduced earth, utilizes such powerful speed that it appears that the distance between two fighters has shrunk, hence the name reduced earth. You must be a weapon specialist to learn this style.

Being a street urchin and practically living in the training grounds the boy had much time on his hands. So even before he applied as an Academy student he had started working with the sword the Hokage gave him. During this time, he made an unorthodox style until one day an old man watched him. He started to teach the boy the true and actual method of using the blade in the way of Battojutsu. One he noted the Zin was catching good enough he ended the training and told the boy to take what he learned and make up his own style. Through this, Zin made 'Shuntensatsu'. Zin made this move to utilize speed to the next level.

Training Methods: Before each level of Shukuchi can be achieved, the practitioner must spend time killing off their emotions. A huge part in making this style so powerful is to surprise their enemy by not letting them sense neither killing intent nor their fighting spirit. To do so takes much meditation (5 posts before each level). Also, each stage can not be achieved through regular means of training. To attain each stage, the practitioner must be in physical combat with another shinobi, whether it is in actual mortal combat or mere spars. Genin =5 posts between each rpc each. Chuunin =8 posts between each rpc each. Jounin =12 posts between rpc each. Saanin =15 posts between rpcs each.

[Requirements to obtain]
*You must have a sword of modest length. (Meaning the length of your arm and maybe a few inches longer. The move requires finesse not strength.)
*Must become a ninja dedicated mostly to swordsmanship (Weapon Specialist)

[Rules]
*Must be have a char. dedicated to swordsmanship.
*There will be the use of the PA(Post Action System) for the ultimate move.
*Must learn to reduce and suppress emotions.

---------------------------------------------------------------------------------------------------------------------------------------

[Stages of the style]
4 Stages

[Stage One]
Rank: Genin
[Techniques]

Name of Technique: Three steps below Shukuchi
Type of Technique: Battojutsu
Technique Descritpion: The user feints. The only thing seen is their feet running at them. The attack will usually only come from one or two directions: Right or left. The move is initiated by tapping their running foot on the ground; the foot will noticably speed up until the user wishes to initiate the technique. A shinobi with equal speed or a lesser doujutsu will be able to keep up with the attacker.
Range: From the user to the attacker.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Stage Two]
Rank: Chuunin
[Techniques]

Name of Technique: Two steps under Shukuchi
Type of Technique: Battojutsu
Technique Descritpion: This attack is similar to Three Steps except for three properties. The first is that after they have tapped their foot to the speed they will use,instead of using the tapped foot to initate the move the user will hop onto the other foot and initate the attack.The user once again 'feints' but instead of his feet showing,the direction he goes will have a split the ground moves upon. A shinobi of equal or greater rank, or a doujutsu will be able to keep up with this technique.
Range: Same as last



[Stage Three]
Rank: Jounin
[Techniques]

Name of Technique: One Step under Shukuchi
Type of Technique: Battojutsu
Technique Descritpion: The user will begin hopping on their main foot, then switch to the opposite, then go back to their original foot and take off. During this technique, the user is able to attack from an omni-directional angle, utilizing not only horizontal but veritical space. Only a shinobi of equal speed or greater may be able to counter this technique.

[Stage Four]
Rank: Sanin
[Techniques]

Name of Technique: 'True Shukuchi' or Shuntensatsu
Type of Technique: Battojutsu
Technique Descritpion:
During this technique there is no trace of where he is. The attack,the movement is completely unknown to the opponent until he is struck.The user's speed is so fluent and nimble at this level that there is no trace on the ground giving an indication of where they might be. This technique gives you speed greater than that of a saanin, giving you the speed of a S rank shinobi.
*Note:To be fair,you will have to engage in the PA system. Meaning you will pick a number 50-100 as well as your opponent. Whoever gets the highest number will decide the outcome.


*Additional Notes just in case:

-the rank of the Rpc plays a huge role in the Shukuchi.
- Only people with visional Kekkei Genaki's that can read chakra,and can see the moves to a certain extent. Meaning that the defender will have a chance to block,if they are the same level as him or higher,the fatal blow. But those higher can block it a LITTLE bit easier.
-But,the true Shukuchi cannot be blocked unless the person has mastered the strongest level of their Visual Kekkei Genaki and are of the same level as him they will have a chance to block it.
-A shinobi who has given their life to the sword will be able to fight on par with the Shukuchi

 
PostPosted: Sat Sep 25, 2010 9:19 am


Fist of the Puppets
WEAPON STYLE

http://naruto.wikia.com/wiki/File:Sandaime_Kazekage_Puppet.jpg


Intended weapon: Puppet Swords, Puppet Arm
Description:
A Taijutsu Style passed down through generations of the puppet masters, this style is unique to them only. This Taijutsu uses two weapons. The first is a sword that has been modified to where only puppets or people using puppet "hands" can hold. These swords have had their handles removed so where they would normally hold the sword a blade would be there allowing them to not worry if their opponent took the sword from them. In order to use this, practitioners without puppet limbs often wear gloves or hand armor that allow them to fight. The other weapon is a puppet arm which is required to hold the sword and is used as a weapon its self in this style. Many practitioners, usually puppet masters, have replaced one of their arms with a puppet arm, making mastering this style that much easier.

Learning this style requires great skill. The users train along side puppets and puppet masters, imitating the movements of the wooden creatures in order to make them fight more efficiently. Their limbs become limp in order to avoid any attacks, and float like a piece of paper. The body is toughened, causing the user's skin to feel like "wood". The movements are quick and unpredictable, making anyone who uses this style appear as a real life puppet. The user usually uses this style to fight opponents at close range while their puppets, in turn, wait to ambush them.

Requirements: Puppets Arm, Puppet Tachi/Sword, Puppet User
Training Requirements: 4 posts per stage per exercise, only training ground bonus works for lowering post amount. (exercises not techniques)
Rules: Must be ruthless and unafraid of getting up close and personal.

Speed is required in order to keep up with puppets, and allow faster attacks. Speed also counts as rapid analyzing from the users eyes.The user must use 2 of the speed posts for rapid reading to help faster analyzing.

Stage 1:
Rank: Genin
Training: Flexibility, Basic sword skills, Speed, and Strength. The user is taught how to fight and control their puppet simultaneously, though they are not experts at it.

Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 1 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Extended Fist-
Requires: Puppet Hand, Normal amount of posts to learn.
Description: The user separates their arm from their body at the last second but is still connected with chakra strings. This move causing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage.

-Spinning hand-
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy.

Stage 2:
Rank: Chunnin
Training: Re practice Basic sword skills, Speed, and Strength. The user now controls the puppets easier while still maintaining teh ability to fight with teh puppet hands.

Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 3 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Spinning hand-
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. Example: If the user used this quickly after stepping off a tree limb they would not go any higher or lower.

Stage 3:
Rank: Jounin
Training: Moderate sword skills, Speed, and Strength. The user is now able to fight alongside his puppet as one, making him/her a deadly opponent. Even though these practitioners are puppet masters, they are able to fight at close range with opponents.

Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 5 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Spinning Fist-
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Flying Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage.

Stage 4:
Rank: Kage/Sannin
Training: Advanced sword skills, Speed, and Strength. The user is now considered a master. Having to face the user and the users puppets, opponents of these ninjas rarely get out alive.

Techniques:
-Fighting Manipulation- Passive
Requires: A puppet (max 6 ), Normal amount of posts to learn.
Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword)

-Flying Extended Spinning Fist-
Requires: Puppet Hand and Sword, Normal amount of posts to learn.
Description: Advanced version of Flying Spinning Fist. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage. This technique is a combination of Flying Spinning Fist and Extended Fist. The user separates their arm from their body at the last second but is still connected with chakra strings. This move causing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage.
 

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