-Commander J. Raynor
This is the Mar Sara Scenario. a mostly combat based RP with a actual fighting system so no godmodding is possible. However it can take away from the depth of your character in combat this is a test and will be tweaked for player friendly use.
and this is a Terran ONLY campaign sorry no Toss or Zerg
Now to explain the combat system i will use two examples of Ranged, and Melee combat.
((ranged combat.))
Marine I vs. Marine II
To eliminate the dice roller and having me control all the action i have revised the combat system to make it more compatible with the users.......
Marine I has a weapon that can deal 4 Damage when he fires at Marine II the 4 damage is subtracted from his Armor rating of 2 meaning he takes 2 wounds. in simple Damage-Armor= wounds lost (or HP if you perfer.)
Now throwing cover into the mix basic cover (i.e. Trash can, barrel single person cover) gives a Armor bonus of +1 moderate cover (A flipped table, or something that covers your whole body.) gives +2 and finally advanced cover (Personal Plasma Shield, Bunker Cover, and the like, bascialy all side protection.)
Gets added to your Armor while you remain behind cover and obviously you lose it if you break cover
((Melee combat))
Melee combat is fought in three stages "Attack phase, Defense Phase, and Reflex Phase." so lets use good'ol marine I and II again
in the attack phase both Marines deal damage at the same time to eachother.
in the defense Phase they subtract the damage from their armor
and the reflex stage is where the person with the higher reflex goes first
Your character has fallen in combat! this does not mean your character is dead when you go under your wounds x2 is when your character is Offically dead and cannot be revived. like if Marine I got hit for that 24 he would have gone out for good. but lets say you catch some lead and your character falls you can still fight but you get a -5 Damage deduction due to being injured and panicked or you can sit back and wait for a character to heal you with the medic ability. another example
Marine James gets hit for 15 wounds and has fallen to -1 wounds!
Medic Madeline can come in and heal/revive him.
Madeline uses heal talent. 13 bringing James up to 12 wounds!
And there you have it potential death avoided.
Now lets get to the interesting stuff. Your character!
Name:
Age:
Race:Terran (basicaly human.)
Class: (ill explain below)
Weapon:
Stats. (you have 12 points to spend.)
Damage:
Reflex: (also applies to things like flying, sneaking, and repairing)
Talent(s):
Cash: (for buying weapons and Armor you start with 100.)
Bio/Pic: *optional but pic is Recommended or a brief discription of the character.*
**NOTE YOU MUST START AT LEVEL ONE NO EXCEPTIONS I WILL ALTER YOUR CHARACTER**
Classes!
Marine. (your general all purpose fighter)
Pilot. (self explainatory you drive things land and air. special skill is they're like engineers)
Medic. (your job is to keep the Juggernaughts and Marines alive.)
Ghost. (a stealth unit that when strong enough can use psionic attacks)
Combat Medic.(a cross between a Marine and a Medic but not as good as either one in that specific class)
Juggernaught. (Takes the beating for the team cant dish out as much damage but sure as hell can take it)
Talents for the classes
Marine:Stimpack sacrifice 1/4 of your wounds to add a +10 damage for 1 round of combat
Pilot: Repair (Heal Mechanical objects), Lock picking.
Medic:Heal (for 15 wounds)
Ghost: Stealth (its your reflex versus the enemies. unless detectors are around i(.e. Overlords, Missle Turrets, and Photon Cannons)
Combat medic: Heal for 10, Overdrive take two rounds of action
Juggernaught: Into the fray (the juggernaught charges into battle drawing all attention to him or her)
Shield wall (up your armor class by 5 but takes no action)
Starting Gear!
STARTING GEAR
Marine:
Standard Issue Marine armor: 5 Armor -1 Reflex
Gauss Rifle 8 damage
Medic:
Medic suit 5 armor -1 relfex
Shotgun 10 at point blank -1 for ever 5 meters past that
Pilot:
Flight suit: 4 armor +1 reflex
Handgun 2 Damage
Ghost:
M-1430 Canister Rifle: 5 Damage
Stealth suit: 3 Armor 2 reflex
Combat medic:
((See Medic))
Juggernaught:
Iron gauntlets 2 Damage
Custom Heavy suit 6 Armor -2 reflex
~~~ARMORY~~~~
Adv. Gauss Rifle +12 Damage $200
Power fist (Juggernaught only) +16 Damage $1000
Combat shotgun +16 point blank -1 for every 3 meters $300
Sniper rifle +20 Damage (point blank +22 Damage, 1 fire then a reload round) $800
Flamethrower +8 damage double to unarmored targets and can hit multiple if grouped close (Ready to turn up the heat?) $600
Heavy Marine Suit 11 Armor $150
Armor Overlay +1 to current armor (stacks 4 times) $100
Arm Cannon (Repeating. fires twice 1 round) +10 Damage $600
Power Armor (Juggernaught only) 18 armor $2000
Piercing upgrade (Ignores 4 armor) +200 (one weapn only
Incineration Upgrade (deals double damage to unarmored targets) +200 (one weapon only)
**side note**
Only one upgrade per gun i dont want to see the Piercing incinerating Sniper rifle.
And more will be added throughout the campaign
PM characters!