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KnightsRoyal

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PostPosted: Wed Aug 17, 2016 9:59 am


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      "Incorrect Elza, these beings are the original Knights of Absolute, powerful enough to level a region on their own, and while frustrating... they were the perfect team before the last Knight of Darkness died." Kumori told Elza as she soon mentioned as to why he didn't try anything for Sylphis. "She's rather strong and more willing than Percita here to work any form of a dirty job." Kumori informed Elza as Sylphis tugged on Percita's ears a bit.



      Energy 2000/2500
      Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1
      Equipment
      Passives


          • Horror
          Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.

          • I Am the Dragon
          For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)

          • Utilize Broken Strength
          This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

          • Shadow Form
          Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

          • Shadow Regeneration
          The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
          1 post: Small cuts & bruises are healed.
          2 Posts: Gashes are turned into small cuts.
          3 Posts: Broken limbs can recover within three constant posts inside of darkness.
          4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
          5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

          • Shadowy Trail
          A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

          • Shadow MQC
          You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

          • Vibration Sensory
          A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

          • No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.

          • One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.

          • Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.

          • Phantom Plane Origins
          The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

          • Demonic Prowess
          The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



      Technique




      _I_Am_The_Doctor_X_

PostPosted: Wed Aug 17, 2016 11:38 am


User Image
Percita Parmi
Kiranu Beastmaster/Berserker - Expert Citizen
Strength: 11 / Speed: 11
Energy: 1300/1300
Skills used:

"Hey, I take offense to that. I took on a few dirty jobs while you were still my commander. I'll take on dirty jobs for a person I actually respect." Percita speaks up, having heard that last part. "You sound like you're starting to suffer from memory loss, maybe you should retire from trying to take over the world?" She keeps letting Sylphis play with her ears.


User Image
Elza Bariura
Dreadnought Weapon Master-Grand Master - Adept Citizen
Strength: 11 / Speed: 5
Energy: 1200/1200
Skills used:

"I see. So Sylphis and Cinder are some of the originals. You mentioned that the Knight of Darkness died, what about the others? And are you taking on the role of Knight of Darkness for yourself?" Elza continues her questioning, trying to understand the situation.

KnightsRoyal

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KnightsRoyal

Desirable Hunter

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PostPosted: Wed Aug 24, 2016 1:49 pm


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      "Percita, your dirty jobs tended to involve questioning my motives of sending you there. Sylphis here did them without a single question and followed it down to the line. Kumori retorted to her as Sylphis began to tug a bit harder on Percita's ears a bit. "Like the time I murdered an entire church and it's children? That was fun~" She responded with a giggle as Cinder sighed. Kumori heard Elza's questioning and calmly responded, Indeed they are the first of the first, however none of the others are the 1st of the Knights, does not change the fact that they are of upmost important. I don't see any other being who specializes in the art of darkness so yes, I'll be taking it's place."



      Energy 2000/2500
      Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1
      Equipment
      Passives


          • Horror
          Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.

          • I Am the Dragon
          For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)

          • Utilize Broken Strength
          This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

          • Shadow Form
          Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

          • Shadow Regeneration
          The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
          1 post: Small cuts & bruises are healed.
          2 Posts: Gashes are turned into small cuts.
          3 Posts: Broken limbs can recover within three constant posts inside of darkness.
          4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
          5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

          • Shadowy Trail
          A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

          • Shadow MQC
          You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

          • Vibration Sensory
          A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

          • No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.

          • One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.

          • Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.

          • Phantom Plane Origins
          The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

          • Demonic Prowess
          The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



      Technique




      _I_Am_The_Doctor_X_

PostPosted: Wed Aug 24, 2016 4:16 pm


User Image
Percita Parmi
Kiranu Beastmaster/Berserker - Expert Citizen
Strength: 11 / Speed: 11
Energy: 1300/1300
Skills used:

"Mmm....no, that's recently. When I first met you, I just did them, no questions asked. Then you threw some sort of reward at me in return." She shrugs. "I only started questioning you when you abandoned your post."


User Image
Elza Bariura
Dreadnought Weapon Master-Grand Master - Adept Citizen
Strength: 11 / Speed: 5
Energy: 1200/1200
Skills used:

"That may simply be because Darkness is not one of the primary elements. As I understand it, people simply are not naturally attuned to it, like they are with fire or water. Perhaps it needs to be taught? If so...then perhaps the King need not fight, if he could teach."

KnightsRoyal

Your Boy Roy

Wealthy Poster

9,200 Points
  • Tycoon 200
  • Overstocked 200
  • Elocutionist 200
Reply
The Federation of Kranila [Kenai]

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