Now we can't start a war without an enemy, as such i've set up a few Commanding titles that only a short few of you may operate. This way we will have a fair fight.

Blade unit one (Max of 4)- The basic commander of the machine armies. These machine units boast large chest plates and many opening cavities in their bodies, which they use to hide blades and such in. However most of them, except for the occasional one out of ten, are rather clumsy. However those that are not clumsy, are promoted immediately to commander of a small troop. They are armed with machine guns and blades in their arms and legs. WAR
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Transporter Mech Unit (Max of 2)- These are the bulky capture units. They blow everything away to try and kill any humans who they see. Their arms are large enough to pick up half of a building, but still versatile enough to move at a full 192 degrees to near the back of their body. They are large, and are mounted with a standard pulse rifle on the right side of their shoulders, a missile pod on top of the left shoulder, and a guidance array on the side of the left shoulder. Because of their bulk, they do have a hard time moving quick, and are usually struck down because of this weakness. However they are also equipped with a self-destruct feature which kicks in if one should fall on it's back or be forced on it's chest. IS
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Jump Unit MKII (Max of 2)- The complex design of this mech is rather odd. Though it is terrible in the air or sea, it's land capabilities are endless. These units boast a high jumping ability, being able to jump clear to the top of the empire state building when all of their energy is converted to the legs. They also have mini guns built into their wrists under opening plates. Their best weapon however is their speed and jump, being able to use it together is a valuable asset in the war. TOTAL
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War Commander Unit XIII (Max of 2)- These are pretty much it, the big dogs. These are the war commanders and they are always a force to be avoided. There mighty swords can charge bolts of lightning through them to be hurtled at enemies. The armor they carry hides a large pair of wings that can be used for flight combat and taking down ariel assaults. These guys don't need any guns, for they are so skilled with the art of their club blades, they can disarm a sniper from a hundred yards before they are even hit with a single round. The armies these guys control is infinite, at least a hundred soliders would bow at their power. HELL
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Now in order to actually gain control of one of these beasts in the role play, you must be prounced worthy, and here is how to do so: Once you've read all the descriptions, press ctrl+a, and find each word that is hidden near each description. Once you've found them, private message me all words exactly as they appear and you shall have possession of one Commanding machine.