|
|
|
|
|
|
|
|
|
Posted: Thu Aug 05, 2010 8:53 pm
Necromancer Information
Although technically not a race, the Bokor is a Legacy (or sub path) of the mages of the Moros path that deals with the resurrection of undead servants.
Origin
The Bokor philosophy is fairly simple, but heretical to the rest of the mages who generally practise necromancy. Death is not peaceful, say the Bokor, and it is not dignified. It is messy, painful and demeaning. The Bokor take the Moros attitude of respect and sobriety with a grim smile and a spiteful laugh. But the Bokor are not tricksters or jesters. They want power, and they feel that the bodies of the dead provide a good path to that power. The arts of the Bokor are brutal, bloody and effective. They are primarily concerned with preparing living people to become zombies upon death, and with creating these zombies. The Bokor do not, as a rule, care whose bodies they animate. To the Bokor, a person ceases to be a person at the instant of death. The soul departs, and all that is left is matter. That matter can then be animated, given power and tasks. As the Bokor grow in power, they can gain the ability to kill with a glance, and a potent member of this Legacy may kill a man and turn him into a zombie before his body hits the ground. The Bokor's method of raising a body to service involves nothing more than a glance or a whispered invocation, at least outwardly. Inwardly, however, the Bokor thinks of himself as a king of the dead, able to stride the worlds of the living and the deceased.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 05, 2010 8:53 pm
Necromancer Abilities
*Summoning: Seemingly creating the summon out of nothing.
*Reanimation: Using a nearby dead-body to create the summon.
*Magic: A general spell.
[Reanimation: Thrall] - This ability allows the necromancer to summon a weak, human-like undead, similar to that of a zombie, but weaker, and slower. However, there is an advantage to this. Necromancers can summon several Thralls at once, and can even TURN Regular humans INTO Thralls.
Maximum number at once: 7 Necromancer, 10 Maleficar
[Reanimation: Zombie] - By using the necessary body of the dead human, they will reanimate them, into a Thrall-like being. However, the Zombie is much quicker, and can also wield weapons, such as Axes, knives, and short-swords.

Maximum zombies at once: 5 Necromancer, 8 Maleficar
[Reanimation: Skeleton Warrior] - With use of an old, dead corpse, the Necromancer will reanimate it, and control it, in order to kill the enemy. The Skeletons can use bows, axes, swords, knifes, shields, etc. However, they cannot use spells. They are generally at about human speed, but strike very fiercely, and in order to kill them, you must crack them in half, by breaking off their upper/lower body.

Maximum number of Skeletons: 5 Necromancer, 7 Maleficar
[Summoning: Nether Lich] - This will create a being out of seemingly nothing, that is very resilient, and able to cast spells. However, light magic will easily slay these, as well as Dark magic being UNABLE to slay these.

Maximum number of Nether Liches: 1 Necromancer, 2 Maleficar [Though, with two, all other summons, will die.]
[Summoning: Bone Dragon] - This ability, the ultimate ability of the Necromancer, summons a giant, fire, as well as poison breathing Bone Dragon, that the user can even ride on, seeing as how they have a saddle, and can fly up to two hundred feet, where they are able to shoot out giant fireballs. They are very quick, and powerful, but this summon has many down-sides.
*This will drain ALL 'blood' energy. The Necromancer cannot use any summons after this.
*This ability will kill all other summons.
*This will temporarily weaken the Necromancer, making him/her unable to use any regular spells.
*Furthermore, this ability can only be known by TWO Necromancers. The Maleficar, and his/her apprentice.

Maximum Bone Dragons: 1 Maleficar.
[Magic: Drain] - Finally, at a point where the enemy is near-death, the Necromancer can drain all of their remaining energy, fully replenishing themselves. However, all summons are cut in half, if they are still in battle. This WILL kill the enemy, but it can only be used when they are going to die, anyways.
Maximum number of Drains: 1 Necromancer, 2 Maleficar.
[Note: By maximum, it means per battle, not permanently.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 05, 2010 8:55 pm
Necromancer weaknesses/strengths
Strengths:
*Necromancers are able to manipulate the dead, and use powerful draining magics.
*They do not ever, unless in a very desperate situation, have to fight for themselves.
*They can possess, and control weak beings.
Weaknesses:
*Necromancers can run out of others life-energy, forcing them to leave the battle, or die. Or even use their own, permanently weakening themselves.
*Eventually, Necromancers will become consumed with evil, hatred, and greed, and will eventually bind themselves to it, making them unable to feel happiness, or any other feeling. This could commonly force them into suicide.
*Furthermore, after a point, their own life-force will slowly begin to drain, and they will die. However, at this point, they will become a Lich-Lord, and they will have 50 posts as that, which is nearly un-killable, before dropping dead.
[Note: This will not always happen, as long as they sustain others life energy. They can also replenish their 'humanity,' by killing others. However, at the Lich Lord Stage, there is no turning back. They will die.]
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|