Quote:
XHX Enter Name Here XHX
PostPosted: Thu Aug 05, 2010 11:33 am
This Is my Main deck intill my ''Worm`s'' are done and redy to be used. This is A deck based off of ''Doom Dozer'' and incest sworm Beatdown . Note my most win with deck icon_razz.gif
Monsters:
Doom Dozer x3
AntEaterEatinAnt x2
Metal armored bug x1
Grasschopper x1
Neo Bug x3
Insect knight x2
Howling insect x3
Pinch hopper x2
Needle Worm x3
Medusa Worm x2
Summoner monk x1
Arsenal bug x2
Cat of Ill Omen x2
Spells:
Gaia power x2
Banner of courage x2
Domino effect x2
Cold wave x1
Shrink x2
Traps:
Reckless greed x3
Lair Wire x3
Mirror forcex1
Return from the Different Dimension x1
needle bug nest x3
Dude No offense but what the hell were you thinking with this build....let me give you a few pointers,
Monsters
Anteatergiant- this HAS TO GO, I absolutely hate this card think about it. It costs you 2 spells/traps destroys one on opponents field, cant attack and if you hit a bottomless while summoning you just got rid of what could have potentially saved you just to summon him, if you want an easy beater go for Cy Dra.
Doom Doozer- I don't usually run him in 3's because if you have no insects on your grave he is a very dead draw, but you could run him x3 if you wanted to.
Metal Armored Bug- This thing has to go, it may have high attack, but have you noticed it's level? it's a level 8 so that means either losing 2 monsters or waste a pinch hopper for something that's probably gonna either hit a bottomless or get blasted attacking by something like a Kalut,D Prison, Saku, Mirror Force etc.
Grasschopper- This is good, decent stats and decent effect once you gemini summon him if you run it right you could use 2.
Neo-Bug- Take it down to 2 and add another Insect Knight.
Insect Knight- Should always be run in 3's since he is after all a 1900 beater.
Howling Insect- This only serves a purpose here if it's to summon Pinch Hopper, otherwise it just sucks.
Pinch Hopper- Should always be run in 3's and you must already know why.
Needle Worm- Ok this just depends, in a beat-down body I would normally 2 to get rid of some of the most annoying cards in an opponent deck but 3 is good if don't have any beater to put in his place.
Medusa Worm- This has to go, your deck has now means of stalling so you wouldn't be able to use effect to it's maximum extent, so his spot could be easily invested on a better more effective monster.
Summoner Monk- This is a good choice.
Arsenal Bug- Personally I would side this, it's a potential 2000 level 3 beater but only if you have monsters and most decks these days focus on monster Removal/Destruction so it wouldn't hurt having something with a set attack here, potentially he does go around Gravity Bind and Level Limit Area B, so this one is up to you....
Cat of Ill Omen- I would say 1, but this one is also up to you.
Spells:
Gaia Power- This is good, 3 wouldn't be bad either.
Banner of Courage- Get rid of these, you only get 200 atk which is nothing, Burden of the Mighty is far more effective replace the banners for Burdens.
Domino Effect- Run at 1, 2 would take up space, since you wanna swarm I wouldn't advise getting rid of 1 monster to get rid of another unless absolutely necessary.
Cold Wave- You could run 2 of these.
Shrink- 2 is more than ok.
Traps:
Reckless Greed- 3 is just too much, I'd say run 1 maybe 2 if you really need draw power that much.
Lair Wire- This is good, fast and easy to use.
Mirror Force- Yeah, no comment.
Return- Ok, you don't really remove that much so unless you reach a point of mass removal I'd say side it just in case.
Needle Bug Nest- I'd say run 1, 3 is just too much, Self Mill is for LS this deck doesn't need it.
Now considering the earth attribute you seem to favor I suggest the following cards...
Monsters:
Aztekipede, the Worm Warrior- Nice monster, easy to summon and decent stats and effect, how many you run is entirely up to you.
Bombardment Beetle- This may not be earth but I like it's effect, it comes in quite handy once again if and how many you run are up to you.
Chainsaw Insect- Why you weren't running this in your deck is completely unknown to me, he is potentially the best 4 star beat-stick out there and he's an earth attribute which means you can power him up with Gaia Power for a nice 2900 atk(not bad for a level 4)
Earthbound Immortal Uru- Well he isn't an earth type, and he needs your field spell to be active, but he summon damn easy cause of Pinch, he has 3000atk and attacks directly while not being able to be selected as an attack target, oh and did I mention that he attacks directly?
Koa'ki Meiru Beetle- Yet another earth attribute level 4 1900 beater.
Millennium Scorpion- This my favorite insect card, 2000 attack level 5 and gains 500 atk points for each monster he semds to the graveyard, oh and he's an earth attribute
Spells:
Gaia Power at 3
Cold Wave at 2
United We Stand?
Burden of the Mighty x2
Book of Moon x2
MST
Traps:
Bottomless Trap Hole x2
Dimensional Prison x2
I think this should be ok, like before you can play around with everything to make it fit your play style, if it helps I'm glad it did...