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This Class is the ultimate Trickster. They're constantly using their abilities to evade enemy attacks and cast unique Magical Attacks that will devestate enemies. They can cast Illusions, create explosives out of Playing Cards, and make knives or cards appear out of thin air. Jokers are also masters of acrobatics and can easily evade most attacks. They are sneaky and cunning, using only the most critical moments to attack. They can take their targets out almost instantly or they can toy with them for a while and have fun with their kills.

Jokers are usually harmless pranksters that are ruthless in battle, but some take their games too far and harm people just for a laugh. Jokers always travel alone because they dislike relying on others. Of course, a powerful Joker is nearly impossible to take down.

Note About Cards - The Cards that Jokers use are practically blades. They are just as sharp or even sharper then a blade, but these projectiles cannot beat somebody's defense that easily unless the Joker uses his tricks.

Skills

*Sleight of Hand - A trick that Jokers can use at any time and it costs no magic. They merely wave their hands and cards or knives can appear at any time. But, like any good trick, the secrets are never revealed.

Cost: N/A but the max number of card that can be pulled is 16.
Type: Activation


Illusionary Clone - The Joker casts a Illusionary Spell that becomes reality, but at the same time it isn't real. The Joker creates a clone that can fight exactly like him, but can't use any Abilities except for Sleight of Hand. If the clone is hit with enough force to knock it down, it will disappear. Clones cannot leave the same area that the original is in. Up to 5 clones can be created with each Illusion.
=Skill Gained at D Rank=

Cost: -20 Magic
Type: Activation//Mode


*Card Bomb - A trap that is easy to use and has a cheap cost. The Joker infuses their Magical Energy into the create a simple explosive. The explosion is about 3m (10ft) and does a decent amount of damage. The can be thrown or they can be placed down.

Cost: -5 Magic for each explosives
Type: Attack//Bomb



Thick Mist - The Joker casts a simple Illusionary Spell that will cancel out vision from within 3ft of the enemy. Since it is an Illusion Spell that affects other enemies, the caster is unaffected. It lasts for 10 posts and everyone with 10m (About 35ft) is affected.
=Skill Gained at C Rank=

Cost: -30 Magic
Type: Activation//Mode



General Statistics

Rogue
Strength: 8/100
Defense: 7/100
Agility: 20/100
Dexterity: 20/100
Endurance: 15/100
Magic: 20/100

Skilled
Strength: 20/100
Defense: 20/100
Agility: 45/100
Dexterity: 30/100
Endurance: 20/100
Magic: 45/100

Elite
Strength: 30/100
Defense: 30/100
Agility: 60/100
Dexterity: 30/100
Endurance: 30/100
Magic: 60/100