~NPC~
~Character Data~
~Character Data~
Name: Mashida Tenchi
Village: unknown
Clan/Bloodline: none
Element Affinity: Lightning
Age: 12
Gender: Male
Rank: Academy student
~Appearance~
Headband: none yet
Height: 1.43cm
Weight: 52kg
Hair:his hair is blonde (See picture for further details)
Eyes: He has blue eyes (See picture for further details)
Physical Description:

Clothing:
His jacket and pants are light-blue and his shoes and gloves are dark-grey (See picture for further details)
Background:
His family runs a farm in a small village near otogakure. Unfortunately the village is in the grip of an evil land-lord who rips them off by raising the taxes all the time and if the farmers don't pay they get beaten up.
One time the collectors (that’s how they called them) came once again to collect the taxes from the farmers; but unfortunately his parents didn’t have enough money at that time, so the collectors took out a big wooden stick and hit his dad with it, Mashida got angry and ran to the collector who was beating his dad and kicked him in the nuts, the other collectors pushed Mashida aside and slapped him in the face.
At that time Mashida felt really helpless because he couldn’t do anything to help not only his parents but the whole village out. So since then he was determined to become a strong ninja and to eventually come back to his village to relieve the evil land-lord of his throne.
And now he has reached the age that he could go to an academy to become a skilled ninja.
Personality:
He is a nice type of person that always wants to help, especially the helpless people. He always walks around with a smile and doens't get angry easily.
Other:
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 5
Experience: 14/300
Hp: 50
Cp: 40
MHp: 65
Strength: 8+5=13 |0 mod = 1
Dexterity: 8+5=13 |1 mod = 1
Constitution: 8+3=11 |2 mod = 0
Intelligence: 8+3=11 |6+1 mod = 0
Wisdom: 8+8=16 |4 mod = 3
Charisma: 8+8=16 |6 mod = 3
Chakra: 8+4=12 |1 mod = 1
Dodge Bonus: = 8
Base Attack Bonus: 5
Attack Melee: 6 (36 with butterfly sword)
Attack Ranged: 6
Base Save Bonus: 2
Fort: 2
Rex: 3
Will: 5
Damage:
Taijutsu: 2-7
Butterfly sword:17-21
~Skills~
Swim: 1
Balance: 1
Escape Artist: 1+5
Hide: 1+1
Move Silently: 1
Sleight of Hand: 1+5
Tumble: 1+3
Use Rope: 1
Concentration: 0
Chakra Control: 0+7
Craft: 0
Disable Device: 0
Forgery: 0
Knowledge: 0
Repair: 0
Research: 0
Search: 0
Alchemy: 3
Listen: 3
Read Lips: 3
Sense Motive: 3+5
Spot: 3 +1
Survival: 3
Treat Injury: 3+5
Bluff: 3
Diplomacy: 3+10
Disguise: 3
Gather Information: 3
Handle Animal: 3
Intimidate: 3
Innuendo: 3
Perform: 3+5
Seduction: 3
Ninjutsu: 1
Genjutsu: 0
Taijutsu: 1
Fuuin Jutsu: 0
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:15
Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
1xButterfly sword: The butterfly sword is a short sword with a broad weapon that is mostly used in set of 2. "One in each hand" The sword main ability or combat style is based on the old saying "2 swords serve your lord better than one". On combat one sword would be use to parry enemy attacks while the other sword launch an attack to the enemy open spots. This can also be combined with taijutsu.
Damage: 1 - 4 + str. "Per weapon"
Range: Melee.
Special: When fighting with 2 sword you can make an extra attack per turn with - 2 penalty. You can also chose not to you the second attack and win a + 2 in your dodge bonus for the next turn.
Valuables:
