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Posted: Fri Jul 23, 2010 5:14 pm
Koa'Ki Meiru Gravirose x3 Debris Dragon x3 Ryko, Lightsworn Hunter x3 Dark Verger x3 Copy Plant x3 Lonefire Blossom x2 Dandylion x2 Tytannial, Princess of Camellias x1 Card Trooper x1 Plaugespeader x1 Spore x1
Mark of The Rose x3 Pot of Avarice x2 Heavy Storm x1 Foolish Burial x1 One For One x1 Charge of the Light Brigade x1 Magical Stone Excavation x1
Pollinosis x3 Solemn Judgment x1 Call of The Haunted x1 Torrential Tribute x1 Mirror Force x1
Side Deck: Mystical Space Typhoon x1 System Down x1 Prohibition x2 Starlight Road x1 Mask of Restrict x2 Dust Tornado x2 Divine Wrath x3 Crevice Into The Different Dimension x3
Extra Deck: Armory Arm x1 AOJ Catastor x2 Brionic Dragon Of The Ice Barrier x1 Iron Chain Dragon x2 Goyo Guardian x1 Black Rose Dragon x1 Stardust Dragon x3 Red Dragon Archfiend x2 Mist Wurm x1 Trident Dragion x1
Angry, and aggressive changes made.
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Posted: Fri Jul 23, 2010 7:30 pm
O.o double post? xD Here and in YDOG. Lol.
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Posted: Fri Jul 23, 2010 9:59 pm
The Anti-Twilight Riot O.o double post? xD Here and in YDOG. Lol. To get both fun advice and good advice.
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Posted: Fri Jul 23, 2010 11:13 pm
The best plant supported decks are Gigavise and Quickdraw Dandywarrior. I highly suggest going with the latter. Riot can link you to an appropriate list.
As for something more aryan Plant... Well, I can help a little when I get back to Fort Drum, but right now, not so much.
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Delta Four Sicilian Captain
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Posted: Sun Jul 25, 2010 11:07 am
Grumpy Paradox The best plant supported decks are Gigavise and Quickdraw Dandywarrior. I highly suggest going with the latter. Riot can link you to an appropriate list. As for something more aryan Plant... Well, I can help a little when I get back to Fort Drum, but right now, not so much. Oh I know, I was actually playing Dandywarrior before, I just got a bit tired of it. Honestly the only reason I went for this build was because I ended up with five Gravirose's and wanted to try the Dark Verger synchro engine.
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Posted: Wed Aug 04, 2010 6:48 pm
Changes made, original build proved resilient, but a tad slow. Added Ryko, Charge, and Trooper to fill grave, and add speed.
Dropped Brain, and Mind as Triple Mark does the job.
Traps are slimmed to mostly counters and base staples.
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Posted: Thu Aug 05, 2010 7:48 am
Mark of the Rose > Brain Control and Mind Control
Uhh... no? Brain Control and Mind Control can be played on your first turn, something that you can't easily do with Mark of the Rose. If you're going to run multiple tuners that you can readily summon, you should be running Brain and Mind.
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Posted: Thu Aug 05, 2010 10:07 am
D-Reaper Program Mark of the Rose > Brain Control and Mind Control Uhh... no? Brain Control and Mind Control can be played on your first turn, something that you can't easily do with Mark of the Rose. If you're going to run multiple tuners that you can readily summon, you should be running Brain and Mind. In testing I've yet to have any problems. I do have to admit you're right though. Any suggestions as to space?
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