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Leaf village Styles

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Silencematters

PostPosted: Sat Jul 17, 2010 9:38 am


This 8 gate system is wrong.With this its way to east to god mod so plz ignore this until furthernotice.

8 Inner Gates Style



The Way the Gates Work

8 inner gates usage, not including non gates techniques.
Can only be trained by taijutsu specialists.

You can learn to open 5 gates as a genin, then to 7 as a chunin, then as a jonin you can open the 8th gate.

Description: Each gate lasts for three posts, and multiplies the speed and strength of the user by two for each release.((This does not mean TWO RANKS. This means it will be increased by 2 within your rank.For exmaple,you will have to release 5 gates in order to have a rank increase on both strength and speed.)) Keep in mind that after a gate resolves and another is not opened, then the user WILL be tired and slower than usual until the ninja sleeps for a night or opens another gate. The first gate requires ten posts of training to use. Gates two through six require twenty posts to learn. Gates seven and eight cannot be trained, but opened by instinct.

Additional Training requirements: The player must post ten posts of speed training and ten of strength training for every gate, and if this requirement is not met, the player will have to stay in the hospital for three days per gate REAL TIME, as well as death upon opening the 7th gate.

Toll Booth (The Price)
[Damage is not inflicted to jonin and above for gates six and under.]

When you open the eight gates, you push your body far past it's limits. After opening the first gate, ninja that are jonin and under will have half of the normal speed and strength they normally do, unless they open the second gate. This rejuvenates the user and allows them to perform the other series of gates and techniques. Once the other gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent. For every gate opened from the third gate up, a dice roll must be done once the user is done using the gates or the gate effects wear off.
So, after the user has finished opening gates or allows more than 3 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gates 1-2: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gates 3-4: if 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate 5-6: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate 7: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens:
A. If chunin or lower, roll again and if anything above a three is rolled, then the user dies like they would from opening the 8th gate.
B. If it is three or lower, then you get the 4-5 roll damage.
C. If jonin, roll and do the same but you only die if you roll a 6.
Gate 8: Death

Healing: moderate tearing and lower heals overnight. Heavy damage requires a week REAL TIME in the hospital, or 2 days real time and 20 posts of rehab.




Without Gates Opened

Name: Leaf Hurricane
Rank: D
Description: Notoriously used by Rock Lee from Konoha, the user uses their body so that they always have a way to dodge or strike. A limb may on the ground so that the ninja may pivot to serve their needs. These attacks are powerful and hard to dodge once the user gets up close.

Name: Severe Leaf Hurricane
Rank: C
Description: Same as the regular, except it allow you to do midair acrobatics and attacks with a lot of power.

Inverse Roundhouse
Rank: E
Description: Used if the user roundhouse kicks or kicks straight at the opponent’s head and the opponent dodges in the direction of the heel. He/she can bring the heel in a reverse kick on the back of the opponent’s head. This can stun the opponent or at least knock them off balance.

Doggie Kick
Rank: D
Description: The user is on all 4’s. Regardless if the ninja is moving, sliding, or staying still, he/she brings the legs into the chest, and then uses the arms and legs to propel a high powered kick at the opponent. Great setup for the inverse roundhouse.

Name: Crossblock
Rank: E-D
Description: When a kick is aimed at the torso, the user catches the ankle between the knee and elbow, crushing bone and muscle. If you miss, the elbow will not hurt you. The D rank move is the same, except that it must be the last move used in that post, but there is a greater chance of breaking the bone. If you miss, you will bruise your leg and cannot kick or run full speed for 1 post. Needs the amount of training of a D rank technique to get the timing right. Will not work against ninja that can move faster than you.

Name: Konoha Sempuu
Rank: D
Description: A leaping 720 that is followed by a high powered kick. Very powerful, but easy to dodge. Great for a midair fight.

Name: Konoha Shoufuu
Rank: D
Description: A short range straight up jumping kick that is used to kick the jaw or disarm an opponent.

Name: Great Kai Punch
Rank: C
Description: A powerful attack that pierces water, wind, and fire moves rank A and lower. Breaches earth barriers B rank and lower. Chakra is charged to protect the arm and provide the thrust necessary to breach the barrier.


1st Gate Techniques

Name: Forward Lotus
Rank: C
Description: The user may unravel something to bind the opponent, and then launches them into the air. They use dancing leaf shadow to teleport behind the opponent, and wrap them up or grapple to keep them immobile. The ninja then rotates at super high velocities and drives the opponent into the ground, leaping away at the last second. Using any jutsu that come before the first lotus now use 2X the chakra because of injuries sustained from using the lotus.

Name: Lotus Kickback
Rank: D
Description: The user is being attacked by the forward lotus. After the dancing leaf shadow technique, the user teleports on top of the opponent. This and the next move in this post cannot be dodged.

Name: Full Body Sling
Rank: D
Description: The user uses an intense burst of speed to get right next to the opponent. He/she grabs the target’s ankle with both hands, and then jumps straight up into the air. He then uses all his strength to spin forward 3 times, confusing the opponent, and then throws them at maximum velocity to the ground or a wall. Does massive damage, and cannot be stopped after the ankle is grabbed.

2nd Gate

Name: Body Rejuvenation
Rank: N/A
Description: The user’s body becomes fresh, like they have just started fighting. Speed and strength also receive big boosts.

3rd Gate

Name: Catastrophic Kai Punch
Rank: B
Description: Will dispel and destroy any barrier S rank or lower without damaging the user with this punch and his body is sent into mach speed to hit the barrier full force. The thrust will also hit the target ninja if it is directly behind the barrier, dealing massive damage. This is a set up for the next gate or a finishing blow to the opponent. Can only be used once per day, as will all of the following jutsu.

4th Gate

Name: Ultimate Release
Rank: C
Description: The user’s chakra release is so great from releasing this gate that they can release any genjutsu except mangekyo sharing an, as well as cure any curable poison. This technique does not have to be learned, it comes with the opening of the gate.

5th Gate

Reverse Lotus
Rank: B
Description: the user moves too fast for the unaided eye to see. The user launches the target into the air with a kick, and then bounces the opponent back and forth and propelling himself behind the opponent as to keep doing it. These attacks do a ton a damage, and the user finishes it by hitting the opponent, bringing them back up with something wrapped around the opponent, and then delivers a final blow that launches the opponent into the ground with great force.


6th Gate Techniques

Name: Morning Peacock
Rank: A
Description: The user launches the target into the air, and then jumps to the same level while moving even faster then the reverse lotus. The user’s attacks are coated in its primary element, and the user continues to launch the target into the air, completely stunning the opponent throughout the technique with the power and speed of the blows.. The user then punches the target dozens of times until it becomes a bag of pulp, and then delivers a final blow that launches the opponent into the ground.

7th Gate

Name: Energy Blast Domination
Rank: S
Description: The user’s body is coated in chakra that renders any jutsu below SS useless. The blows of the userare above C4 demolition charge destructive power, and dodging is almost impossible. Nobody but taijutsu users of the same skill and stats or higher with gates open can block these blows with taijutsu. This technique does not have to be learned, it comes with opening the gate. It is the last step before the 8th gate is opened.

8th Gate

Name: Beautiful Lotus Ragnarok
Rank: Infinite [anyone who opens the 8th gate can use it]
Description: This technique can target multiple enemies. The user can move as fast as teleportation techniques, and has the strength of a god. The use’s chakra flow is so powerful that it eats away at the body at an astonishing rate. His taijutsu breaks any barrier, no matter what. He can only be stopped by being obliterated or possessed. Poison stops affecting the user while this move is active.  
PostPosted: Tue Jul 27, 2010 9:56 pm


NunChaku~Chains of Fury(Nunchucks)


User Image

~Short History~
The nunchaku (Nunchucks) is a traditional weapon of the Kobudo weapons set and consists of two sticks connected at their ends with a short chain or rope. A sansetsukon is a similar weapon with three sticks attached on chains instead of two. The movements are quick, and strong. They are meant for close combat.

~Story Line~
Nunchunks are not part of the ninja way of fighting. They are only meant for close combats and short range attacks. But a fierce fighter, somebody with a bowl like black hair cut decided that he needed a fast weapon. "Sometimes lee My boy, Those fists aren't fast enough, or as strong as I need them to be." This ninja decided to create a weapon himself, something as strong as a staff but quicker and able to be carried along without the dedication of it.
He got two sections of wood then connected by chain. The length of each piece should be from the user's forearm; the bone between elbow and wrist. This ninja began to try out different ways of using the numchunks.

He soon found out that his fighting style was fast, short burst of energy that could be moved from side to side, up and down, and vertical. It seemed that only the trained eyes and trained hands could control this. But This ninja Maito Gai decided to give his numchucks something else that others did not have. Soon gai noticed that the more he used the nunchakus the faster and stronger him and it got together. Soon gai was able to allow for elements enter into the nunchucks allowing for them to shoot out wheels of fire. His body got use to the degree of speed him and his hands had to move to do this. He soon began to teach this move to his students and they taught it their students. Now passed down as the fighting style is used today.

~NunChaku Levels~

~Note, Only begin off with one Nunchaku~

Level One. The New student.

At stage one, the student is getting use to the new weapon in their hands. They are learning to gain speed with it, able to move it up and around them with a little trouble. They are getting use to how fast it moves, hits around the body will happen. They do not have any special power to them yet. They are still learning what they can do with the nunchakus.
Powers~ Nothing yet, they are getting use to what the nunchakus can really do. They are allowed to put in charka, only a little though. Both the nunchakus and them are getting use to each other. They will have some later

Level Two. The NunChakur
At this stage the ninja is able to move the nunchaku faster around him, fast enough now to block up to one or four kunai coming his way. The nunchaku now through experience and charka put into it over time has began stronger and willing to work more with the user. They can now move faster, moving from their hands around their bodies. Though they are faster, they are still new to the style. They nunchukas are beginning to feel much faster as kanji symbols begin to form on the woods.
Powers~. At this level since the kanji symbols are beginning to form around the nunchakus. They are moving faster now in swings and in movements. They are beginning to cause fraction in the air, the charka is moving into them too giving them an added spark. The nunchakus are moving fast that they turn on fire. Giving them the ability to burn a person if connected.

Level Three. The NunChaku Apprentice.
At stage three the movements of the ninja are a lot faster, giving them a lot more movements towards how strong and how fast they can hit their targets. Their nunchakus are a lot stronger once again from their experience and the use of charka in them. They are a lot stronger and will be able withstand a lot more damage without breaking. The Apprentice is now more skilled and able to move their nunchakus faster so that no more punishment will harm them from their it can hurt the user. They are now able to block up to about ten to 15 kunai coming at them. or any other projectile
Power~ The friction is now a lot more from the speed of the user, giving the flames around the nunchaku a stronger flame. Enough to burn the grass by just them being inches away. When Hit with this flame, a person is burned but the burn is a lot severe. Leading a 3rd degree burn. The flames are aloud to now be sent off the nunchaku to about three feet. It can burn a slash into the side of the tree.

Stage Four. Leveled Master
At stage four the ninja is now more in tuned with his nunchakus. Him and them are able to understand each other, and kanji symbols grown more on the wood giving it a faster edge and swing but allow for it to take a lot more damage. The movements of the user are smoother and hitting of oneself doesn't happen anymore. Since the movements are quicker and stronger, up to about 20 kunai or projectiles are blocked. Showing how fast the hands and nunchaku
Power~Since the kanji symbols are a formed more onto the wood of the nunchakus. The charka mixed with the experince and frication once again from them it creates a larger flame. This time the flame is able to be sent off as a slash. Only one slash per movement with them, sadly since the numchakus are not the best they require charka to be placed into them for the slash of flames.

Stage Five. The Grand Masters
At this stage you have reached the peak of skill with your nunchakus, they have enough power and experience that your allowed to have two. Your one Nunchaku upgrades into two of them. Giving the user the look of a grand master of the style. The power of them is now doubled because of having two of them. They can now both block up to 40 projectile forces.
Power~ Now that their is two nunchakus, the speed is now increased for them. Frication is now maxed out and allowed to have multiplies for flame slashes burst from it. Charka is no longer needed to do those moves. But there is a limit on how much the nunchakus can take. They are only allowed a certain amount of of releases until it burns up into ash. (in a battle is is 20 slashes of flames)


Master of masters:
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Students:
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Panthers7
Captain

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