SpeciesGuardians
Is it a Ninja Summoning? For Some
How Many summons?
Is there a Boss Summon?Yes
_________
__If So__
Name of Boss Summon: Yojimbo and The Magus Sisters
Description of Boss Summon:Described at the bottom
Is there Sage justu? Yes
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Basic information.
Okay so this is how guardian summoning works so listen carefully !!
First there are diffrent types of Guardians. Each one is either elemental based,or spirit based. (Meaning Personality Based.) You can only,summon,one guardian per battle.You can only have two guardians.
Levels to learn summoning:
*)Must be at least Chuunin to get your first Summon
*)Must be at least Jounin+ to get your second Summon.
*)The Sage of Guardian's gains the ability to summon all guardians. (Only in during a fight of course.)
*Description: Valefor is the fastest of the Guardians but also the weakest in strength. The large winged Guardian is best used for transport but can attack if need be. It has large sharp talons on both feet. It's wings can also make a large gust pick up,and send weaker enemies flying.(2 ranks or below the summoner will be sent airbourne.) Like all the other Guardians,Valefor as an ultimate attack that it can use only if the fight has gone on for 10 posts from each player within the fight. It can reach it's ultimate attack faster if it is in the battle for 5 posts but remeber it is weak towards physical attacks.
Strengths:Aerial Attacks,speed,evausiveness,it's talons. It is also the only Guardian with two ultimate attacks.
Weaknesses:Strong Physical attacks. Must be Chuunin or higher. Valefor can only take 3 direct hits before it's summon is canelled.
Powers:
*High evausiveness
*Energy Ray- Three posts of powering up,Valefor will release a destructive ray of condensed energy which can level an entire area easily. If direct contact is made from this move,it could be critical to the opponent. Also,one must realize that by using the ultimate attack the Guardian cannot attack. It can merely dodge although it's speed will be havled because of it's focus is more on building up energy.
*Energy Blast-Valefor,after three posts of powering up,will release two large balls of energy into the sky. After one post after the balls of energy hover above the sky,energy will rain down upon the fighting field. This will be like thousands of flaming kunai being shot down for one full post. The opponent will have to use the random number generator to see if they dodged the attack.(They will do the Random Number Generator from 1 to 60. If they hit 3,7,14,21,27,36,42,or 49 they've taken a direct hit.) But,upon using this release the summon will be dismissed and cannot be re-summoned until another battle.(Meaning another day in RL time.)
Description: To even obtain Ifrit your first or primary element MUST but Katon. Ifrit is a purely offensive based Guardian. Like a beast,the guardian will attack relentlessly towards the opponent. This maybe dangerous,since a ravaging flamed beast will great strength is barreling towards you,but Ifrit's strength is replaced by him being rather slow. Ifrit at best,is only as fast as a Chuunin,but his strength is of a Jounin if you want to look at him in a statistical way. Touching Ifrit would cause burns unless your element is primarily Katon.Ifrit can also use Katon Ninjutsu's that are one rank lower than the summoner.
Strength: Ifrit has extreme strength. It is arguebly the strongest of the Guardians. His skin burns anyone that isn't primarily Katon as their element.Can also use Katon Ninjutsu's that are one rank underneath the summoner It is also immune to Katon Jutsu's.
Weakness:Though Ifrit is extremely strong his speed is low. He is only of a regular Chuunin in speed. Another weakness is if the opponent is primarily Katon,they won't be hurt by his magma skin,but that doesn't mean his physical strikes aren't affective.Also,Ifrit is naturally weak against Suiton attacks. 3 Direct hits of Suiton will bring the Guardian to automatically dismiss itself.
Powers:
*Meteor Strike:This is an A-rank power level technique. Though it isn't nessessarily a jutsu,that is the rank in which the move is classified. Taking a big hunk of the ground,Ifrit's 'magma skin' will inflame the uprooted earth and mold it into a large burning boulder.( 1 whole post.) The attack(the next post) will be Ifrit launching the burning boulder at the opponent.
*Hellfire: This is Ifrit's ultimate attack. Like the other's,it takes 3 seperate posts it power up. In which Ifrit cannot attack. It can only dodge. On the final post,Ifrit it launch into the air and fire two large balls of fire towards the target to incase them in a large tome of flames. While the opponent suffers the flames of Ifrit's technique,Ifrit will uproot the earth again and slam mother earth's boulder with tremendous force upon the opponent.
Description: To even summon Ixion,you must be primarily Raiton element. As one can tell,Ixion is the Raiton elemented Guardian. Ixion attack with electricity from his attacks. He'll usually use his horn or hoves to attack the opponent. Another unique property that Ixion has is he's neither extremely fast nor extremely strong,like the first two Aeons. From a statistical stand point,Ixion is of B-rank in both areas of fighting. Touching Ixion without being of Raiton element will cause tremendous electrical damage.
Strength: Ixion is one more of the balanced side of fighting. He is both fast and strong but not overly so. Mostly because Ixion does more electrical attacks. It fires out powerful bolts of lighting from it's horn,although it can only do this every other turn.
Weakness: Ixion is weak against the Doton Element. If the Doton element covers over Raiton his abilites are completely disapated. Also,Ixion can only take four direct attacks from a C-S ranked Doton attack before automatically dismissing it's summon.
Powers:Aero-barrier: This technique is more defensive. It puts up a barrier around the Summoner that is made of pure Raiton. This will protect the Summoner completely from Taijutsu attacks as well as increase their ability in doing Taijutsu attacks. Because each hit will add an electrical element to the strike.
*Thors Hammer: This is Ixion's ultimate attack. Ixion will not be able to attack during the charging of this attack,only able to dodge. (3 Posts ) Upon releasing his attack,Ixion will fire a powerful electrical current that will surround the opponent and life them slowly into the sky. During which the opponent is continuously getting electricuted. (1 Post) One the second post,if the opponent doesn't have a logical way of getting out,Ixion will release another blast of electricity into the ball and turn the insides of the sphere like a light bulb.
Description: In order to even get Shiva,you must be either a primary Suiton or Fuuton. But,those that have the Hyoton Bloodline gain more strength from Shiva. Shiva,is one of the only summons that can use ninjutsu.She is also that only summon that has some what of a human form. She stands at only 10 feet even as opposed to the other summons that average out to the size of large huts. Shiva,has very,very low Taijutsu status and can hit like a well trained Genin at best,but her Ninjutsu puts her at a dangerous level. To further point out things,Shiva is only as strong as her summoner.
For Example: Shiva will only be able to use techniques that are at the users rank and below. Meaning if a Chuunin summoned Shiva,Shiva will only be able to use Hyton techniques from Chuunin Level and be low.
Another thing about Shiva that makes he rather interesting is her ability to excel in collaborative jutsu. One of the reasons Hyoton users are so capatible to her. Meaning,if a Chuunin (that is a Hyoton user) and Shiva both attack,the attack will be that of a Jounin's level. But,if any other summoner that is not of that frosty bloodline their attack will be of a Special Chuunin. Now,as does this power give her summon amazing abilities;great power comes with limits. Shiva can do 10 Hyoton ninjutsu's total during a fight before auto dismissing. But,if the user has the Ice Guardian do collaborative jutsu,she can only do a meager 3 Ninjutsu's before auto-dismissing.
Strength: Shiva excels in Hyoton Ninjutsu's. As this is her only technique that she knows,Hyoton is a dangerous element if given into the right hands. She is of fair speed,but low on the Taijutsu realm of things. Though her body isn't as fragile as the first summon,physical techniques aren't the best thing for her to get hit by. She can also heal herself by using a Hyoton technique on herself.
Weakness: As one should know,Shiva's weaknesses are Katon. She can only get hit by 3 Katon techniques that are of the users rank. But it takes 5 techniques of lower rank to make her auto-dismiss. For those of higher rank,it will be a mere two jutsu's to have her auto-dismiss.As said earlier,she isn't well with Taijutsu either. 4 direct hits of Taijutsu of the Summoners rank will have Shiva auto-dismiss.
Powers:Heavenly Strike: This technique isn't to truly damage the opponent. It is to slow them down significantly to the point that they feel frozen. This a personal Hyoton Technique of the Guardian that makes a frosty mist surround the opponent. During which,the opponents body temperature is rapidly dropping. It will continue to drop until the body has hit the point that the muscles have locked up for the blood has constricted too much. It will take 3 posts to prepare,and will after initation of the technique freeze up the opponent in 5 posts. The opponent does have a chance to dodge. By using the 'Post Action' choice and doing the 'Random Number Selection'. The opponent will make the generator go from 1-10,in which the opponent will get a direct hit if they get the numbers 4 or 6 but it will be a complete miss if they get any other number.
Dimond Dust: Is Shiva's ultimate strike. It takes another 3 posts to prepare in which the Guardian can only dodge but not strike. During this true power of Hyoton,ice will build around the summoner for protection as the strike is wide-ranged. For,during Shiva's preparing time,the battle fields sky will start to have a swirling winter acculmulation from above. It will get thicker and and thicker until it looks like a blizzard.(2nd post.) One the last post,Shiva will strike but turn the snow into one large boulder of ice,in which,with Shiva's final command will make the large mountain of ice fire out near to endless needles of ice to beam down from the mass. This will last for 2 posts before Shiva auto-dismisses.
Description: Bahamut,is one of the largest summons of the guardians. Also he is the most dangerous of the guardians because of his intense power. Bahamut,unlike everyone else,can be obtained by anyone but his contract is shorter because of that. He is rather the only summon that will actually bite the hands that feeds it. Meaning,until the summoner is a Sanin,Bahamut will attack both you and your opponent;and since he's uncontrolled the beast will last longer until you've proven you deserve his power. (( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,he will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Bahamut,because of his great size can attack very slowly. Meaning if you want him to do a physical attack,it takes two posts. In which on the second post he will attack but since his speed is so bad because of his size,it is easy to dodge. For Bahamut is not truly a physical or defensive Guardian. He is the only Guardian,that can use their Ultimate Attack 3 times during a fight. This is because that is because since he isn't moving all the time,he is constantly gathering power.
Strength:Bahamut has tremendous strength. A direct hit from him in partically fatal. Most summoners,would use him to attack a village as his power is mostly geared for an open attack instead of one on one fighting. But,Bahamut can attack in other manners other than brute strength. Because of his size,Bahamut can conjure up a fierce wind from one flap of his wings. If there are continuous flaps of his wings he could send the opponent flying;but you must remeber,Bahamut doesn't much care for the summoner. He will throw his wings to try can kill the summoner as well since he doesn't respect them until they get stronger.
Weakness:Bahamut is rather a tank. Physical attacks do little or nothing to him. Even if they are of the summoners rank. But moves that are above the summer's rank do prove to put some damage on this fabled Guardian. 5 Direct hits will take him down. But,if another summon is made,then 3 direct hits will bring the summon down. Likewise,one most remeber that because Bahamut is a tank,he moves like one.
Powers: Impulse: Bahamut will take 3 posts to prepare in building immense energy into his body. Like the first summons Energy Ray,Bahamut will take to the skies and fire a blast to the opponent or the desired target. But,unlike the energy ray,the blast is much more destructive.As the blast,when on contact,spreads in width to devour all that's lightly within the vicinity. This does count as his ultimate attack.
Mega Flare(Only Reserved for Sannin or being a Sage): During this,Bahamut has given his true strength to the Sanin that controls him. Now that he isn't trying to kill the summoner,Bahmaut will take flight and begin to power up for a deadly attack. For 10 posts,Bahamut will be circling the area in which he is to vaporize. Picking up the summoner,Bahamut will launch himself and the Summoner into the air, in which they will collaborate the Ninja's chakra with the summon's energy and perform Mega Flare. The blast itself,has a blast radius of half a forest area. But,the area that the blast initally is aimed at takes the most serious damage. This will rended the user completely drained of chakra for 5 posts,in which their abilities on the 5th post will be halved if the fight continues. Bahamut,will take a 15 post cool down before he will be of use again.
Desciption:Like Bahamut,Anima is a large summon.She an be signed by anyone but the contract for her is very small unlike the others. Also is one of the most feared of Summons as her body is so contorted and disturbing it automatically brings fear onto the battle field. Anima,like Bahamut,also doesn't like it's summoner unless they have proved his/her worth. (Being a Sannin or Sage) Which means,unless you have the required things above,Anima will try to attack you sad ( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,she will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Anima,is a very unique summon as unlike the other two summons,Anima cannot move. She is bound to the spot that she is summoned from. But because of that,she takes more hits than the other summons as well as do far more damage than Bahamut. As,Bahamut is used for mass destruction;but Anima is used for mass descruction on a single person.
Strength:Anima neither can attack,because she is bound to chains,but,she also cannot move. Her strength is that she can take more punishment than all of the guardians. She can take 8 direct hits of attacks that are above the summoners rank. Any attacks below it will be nulified to an extent. Meaning eventually,attacks of the summoners rank will start to attack. (10 Direct POWERFUL strikes)
Weaknesses:Anima,is rooted to the spot that she has been summoned from. Meaning,if the opponent runs away,that means you can follow but you summon if left behind. BUT,that doesn't mean you can dismiss her and summon her again. Once you dismiss her,she is gone for the rest of the battle. Mostly,because it takes enough chakra as it is to perform a summoning and secondly is because Anima doesn't like her summoner just like Bahamut. It isn't good to push your luck too much.
Another weakness of Anima is,as you'd guess,the chakra it takes. To hold a Anima down to obey,takes chakra to keep her in check. It will constantly weaken you both chakra wise,physically wise and even mentally wise to some extent. Meaning,if your a Jounin and you summon Anima,your halving your speed to a quick Chuunin,strength of a powerful Chuunin,and chakra energy of a Chuunin. So basically,your ranks drop down to a well trained rank that is one step lower than your own.
Powers: Pain: This is the first of Anima's attacks. She is sort of like a Sharingan user. If the opponent looks,or observes the head or most especially the eyes of the large guardian,they will be locked in a tremendous Genjutsu. It will send the person into a void composed of things that are of their nightmares. If the person has no true darken thoughts locked away,it will instead be a void in which they are constantly totured.This will last for 5 posts. In which the horrors get stronger and stronger after each post. If,by the 5th post,they haven't broken out of it,the damage to their brains will make them incapable of fighting. By the 4th post,they will have phobia like reactions to Anima and the summoner. Making them resistent in wanting to attack them,which will then take a bite off of the opponents attacks as well as make them slower to react to attacks. But,if the opponent breaks out of the Genjutsu by the 1st or 2nd,they may just be shaken up but not too badly effected.
Note: As said before,the opponent does have a chance to break out of it. Unforunately though,if the opponent is to ranks underneath them,they are rather incapable of breaking out of his Genjutsu. Now,to get to the Kai'ing of this Genjutsu the opponent must us the 'Post Action' selection and do the 'Random Number Generator.' (1-10) If they get a 3 or 7,they will Kai out of the technique. Any other number the Genjutsu will continue.
Oblivion sad Must be Sannin to Activate)The ultimate attack of Anima. Though,it takes just as long also. 10 posts are required to charge in order for the attack to initate. Since Anima is a sitting duck,it will be the Summoners job to either block,or let anima take the punishment until the attack is send off. Before I get into the powers of the attack,one must know that they can block it. As you probably guess,the opponent will do the 'Post Action-Number Generator' Sequence.(3-7) Let's the opponent escape Oblivion's grasp. Any other player will be promptly put in a near to fatal attack.
Now,Obilivion,will show why Anima cannot move beyond it's spot,as well as why there is a diminsion portal swirling around her. Upon getting caught in Anima's grasp,the opponent will get pulled underground,into the diminsion that is underneath Anima. Within this diminsion,they will be trapped in a void in which they'll meet Anima's bottom half. A large,white haired ravaging creature that attacks once it sees the opponent had fallen into it's depths. Though,all it does is throw punches,unlike Bahamut who is big and slow,the creature is big and fast. It throws many blurring punches,with it's large size,before making an explosion within the dimension. And,well,since the diminsion is Anima's,it doesn't hurt itself but it does in fact hurt the opponent tremendously. It is a near to fatal attack. Plain and simple.
*Note:If you already have two of the lesser Guardians,you cannot learn the boss Summoning. This is because you've meat the quota of how many summons of the Guardian contract you can have.
Another thing you must be aware of,is you cannot learn the boss summoning until your either Jounin,or,you've have a circumstance in which you can learn it.(Jinchuuriki)
Description: This is the Male Boss Summoning. Though you have to fight him like any other summoning,you can take the alternative route and pay for his contract.(You will give the money to the guild.) Yojimbo is like Shiva. A human-like summoning in size.(10 feet tall) But,like Shiva,the power this swordsmen has shows why he's on the guadian list. For one,he's like a double summoning in one contract. When you summon Yojimbo,you also summon the his dog Daigoro.
Strength's: He fights,at the nimble speed of the first summoning,and has the strength of Bahamut. He also rather makes a fighting part to the summoner. For example,when summoned,it would make the opponent have to face Yojimbo,the character,and Daigoro. Who,for visual sake,is a five foot tall Aztec looking dog. He also,takes the amount of hits like Anima. So Yojimbo is like a mixture of all of the lower summonings and taking the good aspects of each of them.
Weaknesses: He is the only guardian,out of them all,that can't use an ultimate attack.Or more so doesn't have one at all.
Powers: *Kozuka: Yojimbo throws several kozuka (a special throwing knife made to fit inside a wakizashi's scabbard) at a the opponent.
*Wakashi sad Short Sword) The normal sword of choice that Yojimbo uses to fight.
*Zanmatou:This is the secret blade of Yojimbo. For you to unlock it,you would have to pay the Sage of the Guardians(Money will go to the guild for prizes,more buildings,etc). When unlocked,Yojimbo will attack with a blade that better resembles a Masamune except it's thicker. The blade is 6 feet in length,but Yojimbo swings the blade like a short sword. This means greator power,greator strength,and greator speed.
Description: Is the female Boss Summoning. Not meaning that it's gender oriented,but this is just the female summoning. Also like all the other summons they could be fought,or paid to gain their summoning contract. The sisters,are a trio that fight along side of your character but do not follow orders in the least. They may listen to you encouraging them to do something,but they don't listen to the hand that feeds them. They,like Shiva,are ninjsu users.
Note: The sister's share chakra. Which means,if one does a jutsu,that chakra is being depleted. They start off with 10 Ninjutsu before being auto-dismissed.
Sandy:Is the tallest Magus sister. She utilizes the Ninpo attacks. (Universal Ninja Ninjutsu techniques) She can only use up to the level of the summoner.
Cindy: Is the more obese sister. She utilizes Fuuton Techniques up to the summoners rank.
Mindy:Is the smallest and youngest sister. She utilizes medical jutsu to the summoner and the party only. She cannot use it on her sisters. Also,she is the only one that can use Taijutsu,at the level of the summoner. The only draw back is,that her physical strength make the attacks a rank lower. So she can use Taijutsu(Not the celestial gates or anything of that nature) but the strength power of the attack will be lowered by one rank.
Weakness: When one of the sisters are defeated,the power of the attacks drop. Meaning,if the opponent brings down one of the sisters,the other sister's attack drop a rank. If then,the other sister drops,the attacks drop ANOTHER rank.Meaning the last sister will be of two powers lower than the summoner. Each sister can take 3 direct hits before going down.
Powers: Delta Attack: This is the sisters combo ultimate technique. They will all exert all their chakra into making the technique work as Miny(The youngest) will strike to knock the opponent into the air. The Fuuton user sister(Cindy) will attack the opponent while they are in the air to knock them back down. Finally,the opponent will face Sandy,who will strike the opponent with the strongest attack that she has,before auto-dismissing.
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Is it a Ninja Summoning? For Some
How Many summons?
Is there a Boss Summon?Yes
_________
__If So__
Name of Boss Summon: Yojimbo and The Magus Sisters
Description of Boss Summon:Described at the bottom
Is there Sage justu? Yes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The ART OF THE GUARDIANS
Catalog
Basic information
List of guardians
Basic information
List of guardians
Basic information.
Okay so this is how guardian summoning works so listen carefully !!
First there are diffrent types of Guardians. Each one is either elemental based,or spirit based. (Meaning Personality Based.) You can only,summon,one guardian per battle.You can only have two guardians.
Levels to learn summoning:
*)Must be at least Chuunin to get your first Summon
*)Must be at least Jounin+ to get your second Summon.
*)The Sage of Guardian's gains the ability to summon all guardians. (Only in during a fight of course.)
The Guardians
*Description: Valefor is the fastest of the Guardians but also the weakest in strength. The large winged Guardian is best used for transport but can attack if need be. It has large sharp talons on both feet. It's wings can also make a large gust pick up,and send weaker enemies flying.(2 ranks or below the summoner will be sent airbourne.) Like all the other Guardians,Valefor as an ultimate attack that it can use only if the fight has gone on for 10 posts from each player within the fight. It can reach it's ultimate attack faster if it is in the battle for 5 posts but remeber it is weak towards physical attacks.
Strengths:Aerial Attacks,speed,evausiveness,it's talons. It is also the only Guardian with two ultimate attacks.
Weaknesses:Strong Physical attacks. Must be Chuunin or higher. Valefor can only take 3 direct hits before it's summon is canelled.
Powers:
*High evausiveness
*Energy Ray- Three posts of powering up,Valefor will release a destructive ray of condensed energy which can level an entire area easily. If direct contact is made from this move,it could be critical to the opponent. Also,one must realize that by using the ultimate attack the Guardian cannot attack. It can merely dodge although it's speed will be havled because of it's focus is more on building up energy.
*Energy Blast-Valefor,after three posts of powering up,will release two large balls of energy into the sky. After one post after the balls of energy hover above the sky,energy will rain down upon the fighting field. This will be like thousands of flaming kunai being shot down for one full post. The opponent will have to use the random number generator to see if they dodged the attack.(They will do the Random Number Generator from 1 to 60. If they hit 3,7,14,21,27,36,42,or 49 they've taken a direct hit.) But,upon using this release the summon will be dismissed and cannot be re-summoned until another battle.(Meaning another day in RL time.)
Description: To even obtain Ifrit your first or primary element MUST but Katon. Ifrit is a purely offensive based Guardian. Like a beast,the guardian will attack relentlessly towards the opponent. This maybe dangerous,since a ravaging flamed beast will great strength is barreling towards you,but Ifrit's strength is replaced by him being rather slow. Ifrit at best,is only as fast as a Chuunin,but his strength is of a Jounin if you want to look at him in a statistical way. Touching Ifrit would cause burns unless your element is primarily Katon.Ifrit can also use Katon Ninjutsu's that are one rank lower than the summoner.
Strength: Ifrit has extreme strength. It is arguebly the strongest of the Guardians. His skin burns anyone that isn't primarily Katon as their element.Can also use Katon Ninjutsu's that are one rank underneath the summoner It is also immune to Katon Jutsu's.
Weakness:Though Ifrit is extremely strong his speed is low. He is only of a regular Chuunin in speed. Another weakness is if the opponent is primarily Katon,they won't be hurt by his magma skin,but that doesn't mean his physical strikes aren't affective.Also,Ifrit is naturally weak against Suiton attacks. 3 Direct hits of Suiton will bring the Guardian to automatically dismiss itself.
Powers:
*Meteor Strike:This is an A-rank power level technique. Though it isn't nessessarily a jutsu,that is the rank in which the move is classified. Taking a big hunk of the ground,Ifrit's 'magma skin' will inflame the uprooted earth and mold it into a large burning boulder.( 1 whole post.) The attack(the next post) will be Ifrit launching the burning boulder at the opponent.
*Hellfire: This is Ifrit's ultimate attack. Like the other's,it takes 3 seperate posts it power up. In which Ifrit cannot attack. It can only dodge. On the final post,Ifrit it launch into the air and fire two large balls of fire towards the target to incase them in a large tome of flames. While the opponent suffers the flames of Ifrit's technique,Ifrit will uproot the earth again and slam mother earth's boulder with tremendous force upon the opponent.
Description: To even summon Ixion,you must be primarily Raiton element. As one can tell,Ixion is the Raiton elemented Guardian. Ixion attack with electricity from his attacks. He'll usually use his horn or hoves to attack the opponent. Another unique property that Ixion has is he's neither extremely fast nor extremely strong,like the first two Aeons. From a statistical stand point,Ixion is of B-rank in both areas of fighting. Touching Ixion without being of Raiton element will cause tremendous electrical damage.
Strength: Ixion is one more of the balanced side of fighting. He is both fast and strong but not overly so. Mostly because Ixion does more electrical attacks. It fires out powerful bolts of lighting from it's horn,although it can only do this every other turn.
Weakness: Ixion is weak against the Doton Element. If the Doton element covers over Raiton his abilites are completely disapated. Also,Ixion can only take four direct attacks from a C-S ranked Doton attack before automatically dismissing it's summon.
Powers:Aero-barrier: This technique is more defensive. It puts up a barrier around the Summoner that is made of pure Raiton. This will protect the Summoner completely from Taijutsu attacks as well as increase their ability in doing Taijutsu attacks. Because each hit will add an electrical element to the strike.
*Thors Hammer: This is Ixion's ultimate attack. Ixion will not be able to attack during the charging of this attack,only able to dodge. (3 Posts ) Upon releasing his attack,Ixion will fire a powerful electrical current that will surround the opponent and life them slowly into the sky. During which the opponent is continuously getting electricuted. (1 Post) One the second post,if the opponent doesn't have a logical way of getting out,Ixion will release another blast of electricity into the ball and turn the insides of the sphere like a light bulb.
Description: In order to even get Shiva,you must be either a primary Suiton or Fuuton. But,those that have the Hyoton Bloodline gain more strength from Shiva. Shiva,is one of the only summons that can use ninjutsu.She is also that only summon that has some what of a human form. She stands at only 10 feet even as opposed to the other summons that average out to the size of large huts. Shiva,has very,very low Taijutsu status and can hit like a well trained Genin at best,but her Ninjutsu puts her at a dangerous level. To further point out things,Shiva is only as strong as her summoner.
For Example: Shiva will only be able to use techniques that are at the users rank and below. Meaning if a Chuunin summoned Shiva,Shiva will only be able to use Hyton techniques from Chuunin Level and be low.
Another thing about Shiva that makes he rather interesting is her ability to excel in collaborative jutsu. One of the reasons Hyoton users are so capatible to her. Meaning,if a Chuunin (that is a Hyoton user) and Shiva both attack,the attack will be that of a Jounin's level. But,if any other summoner that is not of that frosty bloodline their attack will be of a Special Chuunin. Now,as does this power give her summon amazing abilities;great power comes with limits. Shiva can do 10 Hyoton ninjutsu's total during a fight before auto dismissing. But,if the user has the Ice Guardian do collaborative jutsu,she can only do a meager 3 Ninjutsu's before auto-dismissing.
Strength: Shiva excels in Hyoton Ninjutsu's. As this is her only technique that she knows,Hyoton is a dangerous element if given into the right hands. She is of fair speed,but low on the Taijutsu realm of things. Though her body isn't as fragile as the first summon,physical techniques aren't the best thing for her to get hit by. She can also heal herself by using a Hyoton technique on herself.
Weakness: As one should know,Shiva's weaknesses are Katon. She can only get hit by 3 Katon techniques that are of the users rank. But it takes 5 techniques of lower rank to make her auto-dismiss. For those of higher rank,it will be a mere two jutsu's to have her auto-dismiss.As said earlier,she isn't well with Taijutsu either. 4 direct hits of Taijutsu of the Summoners rank will have Shiva auto-dismiss.
Powers:Heavenly Strike: This technique isn't to truly damage the opponent. It is to slow them down significantly to the point that they feel frozen. This a personal Hyoton Technique of the Guardian that makes a frosty mist surround the opponent. During which,the opponents body temperature is rapidly dropping. It will continue to drop until the body has hit the point that the muscles have locked up for the blood has constricted too much. It will take 3 posts to prepare,and will after initation of the technique freeze up the opponent in 5 posts. The opponent does have a chance to dodge. By using the 'Post Action' choice and doing the 'Random Number Selection'. The opponent will make the generator go from 1-10,in which the opponent will get a direct hit if they get the numbers 4 or 6 but it will be a complete miss if they get any other number.
Dimond Dust: Is Shiva's ultimate strike. It takes another 3 posts to prepare in which the Guardian can only dodge but not strike. During this true power of Hyoton,ice will build around the summoner for protection as the strike is wide-ranged. For,during Shiva's preparing time,the battle fields sky will start to have a swirling winter acculmulation from above. It will get thicker and and thicker until it looks like a blizzard.(2nd post.) One the last post,Shiva will strike but turn the snow into one large boulder of ice,in which,with Shiva's final command will make the large mountain of ice fire out near to endless needles of ice to beam down from the mass. This will last for 2 posts before Shiva auto-dismisses.
Description: Bahamut,is one of the largest summons of the guardians. Also he is the most dangerous of the guardians because of his intense power. Bahamut,unlike everyone else,can be obtained by anyone but his contract is shorter because of that. He is rather the only summon that will actually bite the hands that feeds it. Meaning,until the summoner is a Sanin,Bahamut will attack both you and your opponent;and since he's uncontrolled the beast will last longer until you've proven you deserve his power. (( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,he will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Bahamut,because of his great size can attack very slowly. Meaning if you want him to do a physical attack,it takes two posts. In which on the second post he will attack but since his speed is so bad because of his size,it is easy to dodge. For Bahamut is not truly a physical or defensive Guardian. He is the only Guardian,that can use their Ultimate Attack 3 times during a fight. This is because that is because since he isn't moving all the time,he is constantly gathering power.
Strength:Bahamut has tremendous strength. A direct hit from him in partically fatal. Most summoners,would use him to attack a village as his power is mostly geared for an open attack instead of one on one fighting. But,Bahamut can attack in other manners other than brute strength. Because of his size,Bahamut can conjure up a fierce wind from one flap of his wings. If there are continuous flaps of his wings he could send the opponent flying;but you must remeber,Bahamut doesn't much care for the summoner. He will throw his wings to try can kill the summoner as well since he doesn't respect them until they get stronger.
Weakness:Bahamut is rather a tank. Physical attacks do little or nothing to him. Even if they are of the summoners rank. But moves that are above the summer's rank do prove to put some damage on this fabled Guardian. 5 Direct hits will take him down. But,if another summon is made,then 3 direct hits will bring the summon down. Likewise,one most remeber that because Bahamut is a tank,he moves like one.
Powers: Impulse: Bahamut will take 3 posts to prepare in building immense energy into his body. Like the first summons Energy Ray,Bahamut will take to the skies and fire a blast to the opponent or the desired target. But,unlike the energy ray,the blast is much more destructive.As the blast,when on contact,spreads in width to devour all that's lightly within the vicinity. This does count as his ultimate attack.
Mega Flare(Only Reserved for Sannin or being a Sage): During this,Bahamut has given his true strength to the Sanin that controls him. Now that he isn't trying to kill the summoner,Bahmaut will take flight and begin to power up for a deadly attack. For 10 posts,Bahamut will be circling the area in which he is to vaporize. Picking up the summoner,Bahamut will launch himself and the Summoner into the air, in which they will collaborate the Ninja's chakra with the summon's energy and perform Mega Flare. The blast itself,has a blast radius of half a forest area. But,the area that the blast initally is aimed at takes the most serious damage. This will rended the user completely drained of chakra for 5 posts,in which their abilities on the 5th post will be halved if the fight continues. Bahamut,will take a 15 post cool down before he will be of use again.
Desciption:Like Bahamut,Anima is a large summon.She an be signed by anyone but the contract for her is very small unlike the others. Also is one of the most feared of Summons as her body is so contorted and disturbing it automatically brings fear onto the battle field. Anima,like Bahamut,also doesn't like it's summoner unless they have proved his/her worth. (Being a Sannin or Sage) Which means,unless you have the required things above,Anima will try to attack you sad ( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,she will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Anima,is a very unique summon as unlike the other two summons,Anima cannot move. She is bound to the spot that she is summoned from. But because of that,she takes more hits than the other summons as well as do far more damage than Bahamut. As,Bahamut is used for mass destruction;but Anima is used for mass descruction on a single person.
Strength:Anima neither can attack,because she is bound to chains,but,she also cannot move. Her strength is that she can take more punishment than all of the guardians. She can take 8 direct hits of attacks that are above the summoners rank. Any attacks below it will be nulified to an extent. Meaning eventually,attacks of the summoners rank will start to attack. (10 Direct POWERFUL strikes)
Weaknesses:Anima,is rooted to the spot that she has been summoned from. Meaning,if the opponent runs away,that means you can follow but you summon if left behind. BUT,that doesn't mean you can dismiss her and summon her again. Once you dismiss her,she is gone for the rest of the battle. Mostly,because it takes enough chakra as it is to perform a summoning and secondly is because Anima doesn't like her summoner just like Bahamut. It isn't good to push your luck too much.
Another weakness of Anima is,as you'd guess,the chakra it takes. To hold a Anima down to obey,takes chakra to keep her in check. It will constantly weaken you both chakra wise,physically wise and even mentally wise to some extent. Meaning,if your a Jounin and you summon Anima,your halving your speed to a quick Chuunin,strength of a powerful Chuunin,and chakra energy of a Chuunin. So basically,your ranks drop down to a well trained rank that is one step lower than your own.
Powers: Pain: This is the first of Anima's attacks. She is sort of like a Sharingan user. If the opponent looks,or observes the head or most especially the eyes of the large guardian,they will be locked in a tremendous Genjutsu. It will send the person into a void composed of things that are of their nightmares. If the person has no true darken thoughts locked away,it will instead be a void in which they are constantly totured.This will last for 5 posts. In which the horrors get stronger and stronger after each post. If,by the 5th post,they haven't broken out of it,the damage to their brains will make them incapable of fighting. By the 4th post,they will have phobia like reactions to Anima and the summoner. Making them resistent in wanting to attack them,which will then take a bite off of the opponents attacks as well as make them slower to react to attacks. But,if the opponent breaks out of the Genjutsu by the 1st or 2nd,they may just be shaken up but not too badly effected.
Note: As said before,the opponent does have a chance to break out of it. Unforunately though,if the opponent is to ranks underneath them,they are rather incapable of breaking out of his Genjutsu. Now,to get to the Kai'ing of this Genjutsu the opponent must us the 'Post Action' selection and do the 'Random Number Generator.' (1-10) If they get a 3 or 7,they will Kai out of the technique. Any other number the Genjutsu will continue.
Oblivion sad Must be Sannin to Activate)The ultimate attack of Anima. Though,it takes just as long also. 10 posts are required to charge in order for the attack to initate. Since Anima is a sitting duck,it will be the Summoners job to either block,or let anima take the punishment until the attack is send off. Before I get into the powers of the attack,one must know that they can block it. As you probably guess,the opponent will do the 'Post Action-Number Generator' Sequence.(3-7) Let's the opponent escape Oblivion's grasp. Any other player will be promptly put in a near to fatal attack.
Now,Obilivion,will show why Anima cannot move beyond it's spot,as well as why there is a diminsion portal swirling around her. Upon getting caught in Anima's grasp,the opponent will get pulled underground,into the diminsion that is underneath Anima. Within this diminsion,they will be trapped in a void in which they'll meet Anima's bottom half. A large,white haired ravaging creature that attacks once it sees the opponent had fallen into it's depths. Though,all it does is throw punches,unlike Bahamut who is big and slow,the creature is big and fast. It throws many blurring punches,with it's large size,before making an explosion within the dimension. And,well,since the diminsion is Anima's,it doesn't hurt itself but it does in fact hurt the opponent tremendously. It is a near to fatal attack. Plain and simple.
Boss Summonings
*Note:If you already have two of the lesser Guardians,you cannot learn the boss Summoning. This is because you've meat the quota of how many summons of the Guardian contract you can have.
Another thing you must be aware of,is you cannot learn the boss summoning until your either Jounin,or,you've have a circumstance in which you can learn it.(Jinchuuriki)
Description: This is the Male Boss Summoning. Though you have to fight him like any other summoning,you can take the alternative route and pay for his contract.(You will give the money to the guild.) Yojimbo is like Shiva. A human-like summoning in size.(10 feet tall) But,like Shiva,the power this swordsmen has shows why he's on the guadian list. For one,he's like a double summoning in one contract. When you summon Yojimbo,you also summon the his dog Daigoro.
Strength's: He fights,at the nimble speed of the first summoning,and has the strength of Bahamut. He also rather makes a fighting part to the summoner. For example,when summoned,it would make the opponent have to face Yojimbo,the character,and Daigoro. Who,for visual sake,is a five foot tall Aztec looking dog. He also,takes the amount of hits like Anima. So Yojimbo is like a mixture of all of the lower summonings and taking the good aspects of each of them.
Weaknesses: He is the only guardian,out of them all,that can't use an ultimate attack.Or more so doesn't have one at all.
Powers: *Kozuka: Yojimbo throws several kozuka (a special throwing knife made to fit inside a wakizashi's scabbard) at a the opponent.
*Wakashi sad Short Sword) The normal sword of choice that Yojimbo uses to fight.
*Zanmatou:This is the secret blade of Yojimbo. For you to unlock it,you would have to pay the Sage of the Guardians(Money will go to the guild for prizes,more buildings,etc). When unlocked,Yojimbo will attack with a blade that better resembles a Masamune except it's thicker. The blade is 6 feet in length,but Yojimbo swings the blade like a short sword. This means greator power,greator strength,and greator speed.
Description: Is the female Boss Summoning. Not meaning that it's gender oriented,but this is just the female summoning. Also like all the other summons they could be fought,or paid to gain their summoning contract. The sisters,are a trio that fight along side of your character but do not follow orders in the least. They may listen to you encouraging them to do something,but they don't listen to the hand that feeds them. They,like Shiva,are ninjsu users.
Note: The sister's share chakra. Which means,if one does a jutsu,that chakra is being depleted. They start off with 10 Ninjutsu before being auto-dismissed.
Sandy:Is the tallest Magus sister. She utilizes the Ninpo attacks. (Universal Ninja Ninjutsu techniques) She can only use up to the level of the summoner.
Cindy: Is the more obese sister. She utilizes Fuuton Techniques up to the summoners rank.
Mindy:Is the smallest and youngest sister. She utilizes medical jutsu to the summoner and the party only. She cannot use it on her sisters. Also,she is the only one that can use Taijutsu,at the level of the summoner. The only draw back is,that her physical strength make the attacks a rank lower. So she can use Taijutsu(Not the celestial gates or anything of that nature) but the strength power of the attack will be lowered by one rank.
Weakness: When one of the sisters are defeated,the power of the attacks drop. Meaning,if the opponent brings down one of the sisters,the other sister's attack drop a rank. If then,the other sister drops,the attacks drop ANOTHER rank.Meaning the last sister will be of two powers lower than the summoner. Each sister can take 3 direct hits before going down.
Powers: Delta Attack: This is the sisters combo ultimate technique. They will all exert all their chakra into making the technique work as Miny(The youngest) will strike to knock the opponent into the air. The Fuuton user sister(Cindy) will attack the opponent while they are in the air to knock them back down. Finally,the opponent will face Sandy,who will strike the opponent with the strongest attack that she has,before auto-dismissing.
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