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Magic Type and Battle Details

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Mother Psyche
Captain

PostPosted: Tue Jul 13, 2010 7:02 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

Cub (Level 1)

-- Max physical damage: 50
-- Max magic damage of spells learned at this stage: 100
-- All spells learned at this stage have a mana cost of: 5
-- Mana points (MP): 100
-- Health points (HP): 2000
-- Cast time: spell is in effect/has hit/is calculated in the target's 6th post after its cast post

Teen (Level 2)

-- Max physical damage: 100
-- Max magic damage of spells learned at this stage: 200
-- All spells learned at this stage have a mana cost of: 100
-- Mana points (MP): 3000
-- Health points (HP): 4000
-- Cast time: spell is in effect/has hit/is calculated in the target's 5th post after its cast post

Adult (Level 3)

-- Max physical damage: 200
-- Max magic damage of spells learned at this stage: 400
-- All spells learned at this stage have a mana cost of: 300
-- Mana points (MP): 6000
-- Health points (HP): 8000
-- Cast time: spell is in effect/has hit/is calculated in the target's 4th post after its cast post

Elder (Level 4)

-- Max physical damage: 500
-- Max magic damage of spells learned at this stage: 1000
-- All spells learned at this stage have a mana cost of: 400
-- Mana points (MP): 20000
-- Health points (HP): 10000
-- Cast time: spell is in effect/has hit/is calculated in the target's 3rd post after its cast post

**************************************************
PostPosted: Tue Jul 13, 2010 7:03 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

Wind type:

-- Learned at cub stage: Aero
-- Learned at teen stage: Aerora
-- Learned at adult stage: Aeroga

Ki type:

-- Learned at cub stage: Ki
-- Learned at teen stage: Kiara
-- Learned at adult stage: Kiaga

Fire type:

-- Learned at cub stage: Fire
-- Learned at teen stage: Fira
-- Learned at adult stage: Firaga

Water type:

-- Learned at cub stage: Water
-- Learned at teen stage: Watera
-- Learned at adult stage: Wateraga

Thunder type:

-- Learned at cub stage: Thunder
-- Learned at teen stage: Thundara
-- Learned at adult stage: Thundaga

Ice type:

-- Learned at cub stage: Blizzard
-- Learned at teen stage: Blizzara
-- Learned at adult stage: Blizzaga

Earth type:

-- Learned at cub stage: Earth
-- Learned at teen stage: Earthara
-- Learned at adult stage: Earthaga

Heal type:

-- Learned at cub stage: Cure
-- Learned at teen stage: Cura
-- Learned at adult stage: Curaga
-- Learned at elder stage: Curaja

Time type:

-- Learned at teen stage: Haste (target subtracts 1 post from cast time), Slow (target adds 1 post to cast time), and Stop (target is right from the start immobilized during the post turn the spell hits thus also canceling any pending spells)
-- Learned at adult stage: choice between Hastega (subtracts 2) or Slowga (adds 2)
-- Learned at elder stage: whichever of the two spell choices that hadn't been learned at adult stage

**************************************************

Mother Psyche
Captain


Mother Psyche
Captain

PostPosted: Tue Jul 13, 2010 7:04 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

Time, ?, ?, and heal Coeurls don't have 1st and 2nd degree clashing sets. Magic types in different groups don't clash.

-- spells/skills of 1st degree clashing sets pairs affect Coeurls of the other type (natural born) with two (2) times the regular damage. This means the percentage rolled for damage-dealing is applied to two (2) times the max damage indicated to match the Coeurl's stage. The 1st degree pairs are as follows:

In Group 1:
// fire & water
// ice & thunder
// earth & ki

In Group 2:
// wind & ?
// ? & ?

-- spells/skills of 2nd degree clashing sets pairs affect Coeurls of the other type (natural born) according to this (flow):

('<' means 'can receive a max of twice the spell/ki damage value indicated from a Coeurl using the following type spell/skill.'

In Group 1:
fire < thunder < earth < water < ice < ki < fire

In Group 2:
wind < ? < ? < ? < wind)

-- The following is a simplified presentation of each element's clashing sets:

// element : 1st degree (its rival), 2nd degree (its weakness)

In Group 1:
// fire : water, thunder
// water : fire, ice
// ice : thunder, ki
// earth : ki, water
// thunder : ice, earth
// ki : earth, fire
// time : none
// heal : none

In Group 2:
// wind : ?, ?
// ? : ?, ?
// ? : ?, ?
// ? : ?, ?
// ? : none
// ? : none

Ex. A Coeurl that is a natural born fire type can use its fire spell to affect a natural born water type Coeurl with two (2) times the damage they roll, but a water spell affects the natural born fire Coeurl in the same way. Thunder spells affect a natural born fire Coeurl in the same way (2 times the damage rolled). However, fire spells have a regular effect to natural born thunder Coeurl (no multiplying by 2).

**************************************************
PostPosted: Tue Jul 13, 2010 7:06 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

-- Except for time Coeurls, colorists can choose to roll a 100-sided die to decide on a Coeurl's trait to specify in its obtaining event. If they don't roll, then the Coeurl's trait is automatically 'one of the majority.'

-- Rolling numbers in the ranges 2-5 and 96-99 means 'gifted.' Rolling 1 or 100 means 'one of the few of the gifted.' Rolling any other numbers means 'one of the majority.'

-- These traits signify a Coeurl's spell/skill casting control in terms of how many 100-sided dice they need to roll before rolling the damage dealing dice.

-- Below are the amount of dice a coeurl needs to roll to determine whether their attack hits or misses.

// 'one of the majority' : 3
// 'gifted' : 2
// 'one of the few of the gifted' : 1
// time : 4 (for time spell), 3/2/1 (for normal attack/non-time spell/non-time skill depending on whether one of the majority/gifted/one of the few of the gifted)

-- Depending on the stage of the Coeurl, rolling certain numbers or values ending in certain numbers on the above mentioned dice will result in a failed action.

// cub : 1, 3, 6, 9
// teen : 1, 3, 6
// adult : 1, 3
// elder : 1

**************************************************

Mother Psyche
Captain


Mother Psyche
Captain

PostPosted: Tue Jul 13, 2010 7:06 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

-- Depending if you are using a physical attack or spell/skill. The value of the right-most 100-sided die rolled is the percentage of the max damage # indicated in the stats matching the Coeurl's stage that hits.

-- The post before a spell hits is when the spell is fired after casting ('loading') is finished. Thus, a physical attack can't be initiated in the post before a spell hits. You random-number generate the damage of a spell in the post it is cast not fired.

**************************************************
PostPosted: Tue Jul 13, 2010 7:07 pm


.. Stages' stats .. Magic and skill sets ..
.. About 1st and 2nd degree clashing sets .. About the Coeurl traits 'one of the majority,' 'gifted,' and 'one of the few of the gifted' ..
.. Determining damage dealt .. About dodging, blocking ..


**************************************************

Depending on the stage of a Coeurl, they can dodge/block once per a certain amount of RP posts they make. If they want to block during an RP post where they're taking damage from two attacks, they can only select one of the two attacks to null the damage of.

// cub : 1 per 5
// teen : 1 per 4
// adult : 1 per 3
// elder : 1 per 2

**************************************************

Mother Psyche
Captain

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