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Posted: Thu Jul 08, 2010 3:27 pm
Soo! Our captain needs help coming up with sub-elements. Please post your ideas here. Remember sub-elements are the combinations of two main elements... Example, fire+earth=Lava.
Please check the Elements & Sub-Elements list forum for a list of what is needed. If you have an idea for one already listed and its different Put it down!
Okay with that said here are a few of my ideas...
yin+yang= Shadow Earth+water= mud Body+plant= Regeneration Body+wind= flight body+mind= mind control body+soul= possession mind+thunder= paralysis wind+wind= tornado earth+earth= earthquake fire+plant= inferno
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Posted: Thu Jul 08, 2010 4:35 pm
Fire + Soul = Phoenix Details: When a user of fire draws power from their spirit, they can amplify their fiery magic by mixing it with the strength of their soul. The name derives from the mythic pairing of Phoenix, father and creator of fire, who is told to be the consort of Anima, first mother of all spirits. Notable Capabilities: Control over fire, power to rapidly recover, heal and/or survive otherwise fatal wounds, spirit fuels level of fire power. Takes lots of power to use.
Yin + Yang = Ultima Details: Among the rarest and most powerful--thus, most dangerous of sub-elements, Ultima combines the aspects of Light and Darkness, creating a power that rivals even Gravity. However, it is consequentially extremely hard to control, as light and darkness naturally counter one another. Only those of strongest will and bravest heart can properly utilize it. Notable Capabilities: Utilization over light and darkness--EXTREMELY exhausting to use just one spell.
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Posted: Thu Jul 08, 2010 4:45 pm
i still need to update but things like earth+earth would be diamond and wind+wind would be short term immortal. there the best forums of the element after all so they got to be better then all the rest lol but good job so far ill keep an eye on here
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Posted: Thu Jul 08, 2010 7:10 pm
Body+earth = shapeshifting
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Posted: Thu Jul 08, 2010 8:04 pm
((Still don't really know what's going on XD))
Mind + Body = Biokinesis Details: Manipulate your body and those of others as long as the character knows the other person's physical weaknesses and limitations fairly well (so they don't end up killing the person when trying to heal them). Abilities/Drawbacks: Power to heal and/or destroy body tissue and organs. The character must know the specimen well before working with it, and the character has to be able to touch them in order to manipulate it. Very taxing on the manipulator if they don't know physical limitations, etc.
Wind + Body = Flying 'Nough said.
Plant + Mind = Spread mentality within root systems Details: The user would be able to touch a plant and be able to see for as far as its roots expand. If that plant's roots are touching the roots of another plant, you can see as far as that network extends. Example: If using this ability within a crowded forest with trees whose roots touch, the user could see the entire forest and know what's going on in it. Abilities/Drawbacks: The user can see what is happening within the forest and hear sounds that travel to the plants, but only if they're touching a plant. When their mentality gets spread out far enough though, they have trouble focusing and seeing what's going on (because it's hard to process thousands of images at once). Also, they lose track of what's going on around themselves until they stop touching the plant.
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Posted: Thu Jul 08, 2010 11:34 pm
I have a few ideas, but I don't have time to post them now. Please pm me and tomorrow I will help. I am sorry for not being in the guild recently, to much is happening at home. so I ask that you don't remove me from here, i love this guild >.< i have just have it busy lately. I can give you an idea for some I already know...
Earth + Water = Tsunami Capable of summoning a wave over your enemy with tremendous impact. It can also drown them. Earth + Wind = Sandstorm Capable of summoning a sandstorm that can kill the enemy from sand entering the lungs. Water + Fire = Steam Capable of summoning a steam that can engulf your enemy in a blinding fog that is perfect for assassinations Water + Wind = Hail Capable of summoning a hail storm that can weaken if not kill your enemies from huge hails that can crack your skull open.
These are just dumb ones but I got no time to explain a few I have in mind. I will give out info soon...
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Posted: Fri Jul 09, 2010 3:48 pm
Well, I am back and I have a few ideas for sub-elements
Thunder + Thunder = Thunderstorm Summon a storm under your control, but drains a load of your energy. Thunder + Wind = Lighting bolts Basically using lightning like a "kamehameha" but can control the movement of it by using the wind. Fire + Fire = Eruption harnessing the earth to erupt before your enemy Fire + body = force field Using the heat to protect you from attacks, making materialistic attacks useless. WARNING: non-materialistic attacks are damaging in this state. Fire + Mind = Pyrokenyses (not sure how to spell) Starting fire in a location you please by thought alone Water + Thunder = Conduction Transferring electricity through water, making the effects of electricity 5 times as effective than on its own. Water + Plant = Plant-over-growth Making a protective area where almost all attacks are ineffective. Fire and most spawning attacks can pass this protection Water + Body = Flexibility Making your body flexible, allowing you to dodge attacks more effectively.
those are pretty much what I could come up with for now. I hope it helps. I will come back and help out even further but when i have the chance. Please send PM if you need to
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