T.A.C.T.I.C.S.




No, there isn't an acronym for tactics, but I really tried. Instead, I developed the five T's! Which, Tactic starts with a T, and has another t, so it should be fairly easily to remember. Also, as there are a lot of useful military words that start with a T pertaining to Tactics, which were I got lost and began to be unable to form an acronym. So instead I give you this! The Five T's of Tactics!

These are, in effect, things to keep in mind while creating tactics, not tactical advantages of their own, per say. While integral to tactics, they are not complete, not are they guides to tactics. They are merely things to keep in mind when considering tactics, what tactical maneuvers to use, and when developing strategies.

A very crucial thing to always remember, to always gain the tactical advantage, regardless of other aspects is this- "If Fighting is the key to victory then you must Fight."




Terrain- The major configurations of terrain are accessible, suspended, stalemated, constricted, precipitous, and expansive.






Accessible- If we can go forward and the enemy can also advance, it is deemed accessible terrain. First occupy the most defensive territories, whether it is the highest, the most obscure, or simply from the side or "Flank" of the usual or expected path; and make sure to gather all the defensive territories you are capable of. In prolonged warfare, it is crucial to improve the paths for both provisions and advancement for your side. In preforming such activities, you will have increased your specific advantage in the terrain.

Suspended- If we can go forth but it will be difficult to return, it is "Suspended" Terrain. In a suspend configuration, if the enemy is unprepared, go forth and conquer them. If the enemy is prepared and we sally forth without being victorious, it will be difficult to return, and it will be at an extreme disadvantage. Only attack from a suspended position if victory is close to certain or if there is no other option.

Stalemated- If it is not advantageous to go forward or not advantages to go forward for your enemy, it is termed "Stalemated". In a stalemated configuration, even if the enemy entices us with profit, we do not cross. In this terrain, withdraw and depart. If we attack when half the enemy has come forth, we will have the advantage, and vice versa.

Constricted- In order to make use of this terrain, we must fully disperse all of our units in order to gain the advantage. If the enemy occupies first and fully deploys their units, obviously, do not attack. If the enemy only partially deploys their units, you have the advantage to attack. Depending on the terrain, you may or may not wish to quickly retreat after an attack on constricted terrain (such as a fortification with soldiers or sentries on the outside).

Precipitous- In this territory, it is only possible to occupy the most defensive territory or the sides or flanks. In this state, if the enemy first has the territory, do not attack. If your the one with the territory, attack rapidly and attempt to avoid the enemy capturing it or displacing you; remain stationary for a good period of time.

Expansive- In this terrain, neither side has the advantage and usually a large distance between the two units exist. In this terrain, unless crucial, do not advance or attack. If you advance, you will exhaust strength and lose the advantage of a stationary position or base. If the enemy does not attack you, and you do not attack them for a prolonged period of time, it gives you time to make provisions, set up weapons and encampments, and explore the terrain. Thus, if you are in plain sight of the enemy and the enemy is in plain sight of you, but neither attacks, it will give you time to prepare and rest, which will advantageous to you, and as such you should spend your time accordingly.




Technology- Technology is a part of tactics which encompasses many aspects. Armor, weapons, communications, basic utility devices, and the rapid onset of organization are all things that can be included in the concept of technology.

Training-

Timing-

Troops-