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Posted: Wed Jul 07, 2010 6:19 pm
Shahal Rainrix It only destroys your monster if you play it wrong. Dimensionhole and giant trunade are good cards to stop that. You can also get 5 turn use out of swords of revealing light with trunade, this way they all work in a combo. No one runs Megnen because they all forgot the old school. A simple combo they don't use with Marauding Captain or Solar Flare Dragon. All thats needed is Ring Of Magnetism and you should run 2 in a deck. As long as you get 2 monsters out one with the built in effect, and the other to equipt the with the ring. Your opponent can't attack. Thats right, ring of magnetisms not useless after all mrgreen . Every one used 2 Marauding Captain when they came out and never knew enough to realise the combo already existed. Hows that for close minded, LoL? I have Celfon, But I'm sure you ment summoning problem, right? I need more. Well... First, the reason nobody used ring is because it weakened monsters. Marauding's normal summon special summons another Marauding, giving you 2 monster field advantage and lockdown of your opponents monsters. Magnen DOES NOT special summon another Magnen, and thus does not amount to Marauding. Not to mention that plenty of the meta can easily get around Marauding Lock, Valkyrie Lock, etc. EDIT: Rulings say that If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked Not a sub for Marauding. Now that that's out of the way, Boarden, while in defense, stops all Morphs from being destroyed and is essential in the Morphtronic OTK- allowing you to attack directly while he is in ATK mode. Having him in defense saves your monsters no matter what. Of course, this can be taken care of in the same way as Magnen: Book of Moon, PWWB, Vortex, Compulsory, etc. Note: Boomboxen (another essential in Morph OTK) has the ability to negate an attack, so unless mass removal is used on your monsters, at least you can survive another turn if they take away your Boarden. And you're seriously going to wait for Trunade to use Engine? How many Engines are you running, one? If so, then that's perfect, 'cause it's the only chance you get. Even if you don't run any other Engines, you'll have to take its effect damage later. C&D may only add 1000 ATK, but the highest ATK Morphtronic has 1200 points. So you'll get an extra 200 pts with engine. If you play either OTK-Morph or Synchro- you won't have to worry about ATk.
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Posted: Wed Jul 07, 2010 7:27 pm
Aka_Saiyaku Shahal Rainrix It only destroys your monster if you play it wrong. Dimensionhole and giant trunade are good cards to stop that. You can also get 5 turn use out of swords of revealing light with trunade, this way they all work in a combo. No one runs Megnen because they all forgot the old school. A simple combo they don't use with Marauding Captain or Solar Flare Dragon. All thats needed is Ring Of Magnetism and you should run 2 in a deck. As long as you get 2 monsters out one with the built in effect, and the other to equipt the with the ring. Your opponent can't attack. Thats right, ring of magnetisms not useless after all mrgreen . Every one used 2 Marauding Captain when they came out and never knew enough to realise the combo already existed. Hows that for close minded, LoL? I have Celfon, But I'm sure you ment summoning problem, right? I need more. Well... First, the reason nobody used ring is because it weakened monsters. Marauding's normal summon special summons another Marauding, giving you 2 monster field advantage and lockdown of your opponents monsters. Magnen DOES NOT special summon another Magnen, and thus does not amount to Marauding. Not to mention that plenty of the meta can easily get around Marauding Lock, Valkyrie Lock, etc. EDIT: Rulings say that If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attackedNow that that's out of the way, Boarden, while in defense, stops all Morphs from being destroyed and is essential in the Morphtronic OTK- allowing you to attack directly while he is in ATK mode. Having him in defense saves your monsters no matter what. Of course, this can be taken care of in the same way as Magnen: Book of Moon, PWWB, Vortex, Compulsory, etc. Note: Boomboxen (another essential in Morph OTK) has the ability to negate an attack, so unless mass removal is used on your monsters, at least you can survive another turn if they take away your Boarden. And you're seriously going to wait for Trunade to use Engine? How many Engines are you running, one? If so, then that's perfect, 'cause it's the only chance you get. Even if you don't run any other Engines, you'll have to take its effect damage later. C&D may only add 1000 ATK, but the highest ATK Morphtronic has 1200 points. So you'll get an extra 200 pts with engine. If you play either OTK-Morph or Synchro- you won't have to worry about ATk. Is that all the ruling said? If so it shouldn't apply if I use Magnen and Ring of Megnetism. My reasoning is that there arn't 2 rings out that way. Kind of an unfair ruling when you think about it. Sence you could use 2 monsters with the same effect and it makes a loop hole. I wouldn't use any synchro and I'd balance the deck between burn and OTK don't worry about how it'd work. I'll mess with it untill I have what I want. I also wouldn't put my all in Boarden or any 1 card for that matter. 1 chain disappearance and no more Boarden or other useful morphtronics. I also wouldn't waste Trunade on just the engine. I'd use swords of revealling light with it or at the very least steelcage. And now that I think about it. C&D is also as bad as engine. You can only equip C&D to 4 monsters. The only one 2 being worth while out of the 3 morphtroncis is Videon and Boomboxen. EDIT: thank you all. I will get morphtronics and balance it in OTK and burn.
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Francine These Chocodiles
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Posted: Wed Jul 07, 2010 7:38 pm
Shahal Rainrix Kind of an unfair ruling when you think about it. Welcome to YGO.
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Posted: Wed Jul 07, 2010 7:51 pm
Shahal Rainrix Aka_Saiyaku Shahal Rainrix It only destroys your monster if you play it wrong. Dimensionhole and giant trunade are good cards to stop that. You can also get 5 turn use out of swords of revealing light with trunade, this way they all work in a combo. No one runs Megnen because they all forgot the old school. A simple combo they don't use with Marauding Captain or Solar Flare Dragon. All thats needed is Ring Of Magnetism and you should run 2 in a deck. As long as you get 2 monsters out one with the built in effect, and the other to equipt the with the ring. Your opponent can't attack. Thats right, ring of magnetisms not useless after all mrgreen . Every one used 2 Marauding Captain when they came out and never knew enough to realise the combo already existed. Hows that for close minded, LoL? I have Celfon, But I'm sure you ment summoning problem, right? I need more. Well... First, the reason nobody used ring is because it weakened monsters. Marauding's normal summon special summons another Marauding, giving you 2 monster field advantage and lockdown of your opponents monsters. Magnen DOES NOT special summon another Magnen, and thus does not amount to Marauding. Not to mention that plenty of the meta can easily get around Marauding Lock, Valkyrie Lock, etc. EDIT: Rulings say that If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attackedNow that that's out of the way, Boarden, while in defense, stops all Morphs from being destroyed and is essential in the Morphtronic OTK- allowing you to attack directly while he is in ATK mode. Having him in defense saves your monsters no matter what. Of course, this can be taken care of in the same way as Magnen: Book of Moon, PWWB, Vortex, Compulsory, etc. Note: Boomboxen (another essential in Morph OTK) has the ability to negate an attack, so unless mass removal is used on your monsters, at least you can survive another turn if they take away your Boarden. And you're seriously going to wait for Trunade to use Engine? How many Engines are you running, one? If so, then that's perfect, 'cause it's the only chance you get. Even if you don't run any other Engines, you'll have to take its effect damage later. C&D may only add 1000 ATK, but the highest ATK Morphtronic has 1200 points. So you'll get an extra 200 pts with engine. If you play either OTK-Morph or Synchro- you won't have to worry about ATk. Is that all the ruling said? If so it shouldn't apply if I use Magnen and Ring of Megnetism. My reasoning is that there arn't 2 rings out that way. Kind of an unfair ruling when you think about it. Sence you could use 2 monsters with the same effect and it makes a loop hole. I wouldn't use any synchro and I'd balance the deck between burn and OTK don't worry about how it'd work. I'll mess with it untill I have what I want. I also wouldn't put my all in Boarden or any 1 card for that matter. 1 chain disappearance and no more Boarden or other useful morphtronics. I also wouldn't waste Trunade on just the engine. I'd use swords of revealling light with it or at the very least steelcage. And now that I think about it. C&D is also as bad as engine. You can only equip C&D to 4 monsters. The only one 2 being worth while out of the 3 morphtroncis is Videon and Boomboxen. EDIT: thank you all. I will get morphtronics and balance it in OTK and burn. Ring of Magnetism overrides the effects of attack diversion monsters, say you have Marauding captain and ring on another monster, the other monster WILL be attacked. Burn is terrible and there is no balance between Burn and OTK. Double Tool offers more benefit's than engine and if used with Boarden on, say Boomboxen for instance, creates a lock. Magnen is OMG awful, why? Because it is summoned in attack position, that is why. Also you forgot Slingen, but then again you probably didn't know about that one either.
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Posted: Wed Jul 07, 2010 7:58 pm
Shahal Rainrix It only destroys your monster if you play it wrong. Dimensionhole and giant trunade are good cards to stop that. You can also get 5 turn use out of swords of revealing light with trunade, this way they all work in a combo. No one runs Megnen because they all forgot the old school. A simple combo they don't use with Marauding Captain or Solar Flare Dragon. All thats needed is Ring Of Magnetism and you should run 2 in a deck. As long as you get 2 monsters out one with the built in effect, and the other to equipt the with the ring. Your opponent can't attack. Thats right, ring of magnetisms not useless after all mrgreen . Every one used 2 Marauding Captain when they came out and never knew enough to realise the combo already existed. Hows that for close minded, LoL? I have Celfon, But I'm sure you ment summoning problem, right? I need more. No, I meant draw, because celfon, in a sense, "fixes" a draw. If you draw terribly, but have Celfon in hand, summon celfon, roll your dice, problem solved, in most cases. It can bite pretty hard sometimes.
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Posted: Wed Jul 07, 2010 11:12 pm
Shahal Rainrix Well I find myself with about half of the Morphtronic cards and they don't look to good. A Morphtronic only theme deck sounds fun...but I never seen them in use outside of the anime. So my question to you is 'are they Funtronic or as Moronic as Funtronic sounds'? So do the work or fail? Commit on there strong points and weak point. If you have one or use one tell me about it. Thank you. Morphtronics are in a way like six samurai. Not as quick as six samurai but they both rely on other monsters on the field so they're effects go great hand and hand like boarden and boomboxen as a example or zero gravity and morphtronic map.
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