The Magician‘s Guild


Note: This is a clan
All jutsu listed here can only be learned by those who belong to The Magician’s Guild.

Clan Info: The((insert)) clan are said to be some of the greatest Genjutsu users in the entire world. Thousands of years ago, before the ninja, they were simple sideshow acts, pick pockets and master of cheap parlor tricks. When chakra became common, they upgraded their techniques into mind bending techniques and deadly illusions. It‘s rumored that the use of their secret techniques turn even the most strong willed ninja insane.

Clan Modifier
:
Kaminari-
nin- +1
gen- +4
tai- -2


Academy

none


Genin

~Ninjutsu~


Name: Whacky Bow Tie
Chakra Points: 900cp
Requirements: Elemental Mastery Any
Description: The user spins a bow tie and whatever element they have mastered shoots out of it toward your opponent.
____________

Name: Summon Cards
Chakra Points: 300cp
Requirements:
Description: An incredibly simple technique, hardly even a summon. This just allows you to summon a deck of cards, in case you don't have one on you.
____________
~Genjutsu~


Name: Hat Disappearing Trick
Chakra Points: 500cp
Requirements: none
Description: The user appears to disappear as their hat falls down, consuming where they once were. In reality you just move out of the way. You may then reappear anywhere within a reasonable distance for the time they’re in the genjutsu.
____________

Name: Nothing Up My Sleeves…
Chakra Points: 800cp
Requirements: none
Description: A long length of tied together bandanas shoot out of the user’s sleeve and wraps around the opponent, grappling them and holding them in place.
____________

Name: The Rubber Pen
Chakra Points: 500cp
Requirements: none
Description: A very simple genjutsu where the opponent believes that your weapon is wiggling around and bending past their defenses where in reality, your weapon isn’t actually where they see it. Very clever.
____________

Name: Rabbit In The Hat Trick
Chakra Points: 800cp
Requirements: none
Description: You take off your top hat and two white bunny ears are sticking out, as you begin pulling the rabbit out it becomes giant and vicious, the rabbit then goes about attack your opponent, though it is only an illusion.
____________

Name: Card Disappearance
Chakra Points: 800cp
Requirements: none
Description: When an enemy hits you, instead of getting hit you turn into a gust of playing cards which fly to where you actually are, and you reform. Giving the appearance of teleportation.
____________
~Taijutsu~


Name: Hat Toss
Chakra Points: 400
Requirements: none
Description: The user throws their top hat with a deadly spin, effectively making it an oversized shuriken and being hit by this has the same effect as one.
____________

Name: Throwing Cards
Chakra Points: 500
Requirements: none
Description: This allows the user to use playing cards as if they were shuriken, objects and people will now react the same way as getting hit by a shuriken.
____________




Chuunin

~Ninjutsu~


Name: Whoa There
Chakra Points: 1500cp
Requirements: none
Description: This can only be done when the opponent uses an elemental attack. You can absorb it with your weapon and then shoot it back out at them. This can be done with all but the strongest of elemental attacks, and only if you can catch the jutsu with your weapon before it hits you.
____________

Name: No Seriously There’s A Rabbit In My Hat
Chakra Points: 1200cp
Requirements: Rabbit In The Hat Trick
Description: This is similar to the Rabbit In The Hat Trick, only you really do pull the rabbit out, and it is very, very real.
____________
~Genjutsu~


Name: 52 Pick-Up
Chakra Points: 900cp
Requirements: none
Description: The user pulls out a deck of cards and throws them on the ground. Forcing the opponent to spend one post picking up the cards.
____________

Name: The Dove
Chakra Points: 900cp
Requirements: none
Description: A single Dove flys out of your sleeve and into the distance, on your next post, a giant flock of dove come back and begin mauling your opponent.
____________

Name: Iron Maiden
Chakra Points: 1000cp
Requirements: none
Description: An Iron Maiden appears around your opponent and it closes around them, they feel as if they are impaled many times but not dead yet. They must break out of the jutsu or be forced to endure the torture of a slow death.
____________

Name: Pick A Card, Any Card
Chakra Points: 1500cp
Requirements: none
Description: You present cards to your opponent, if they pick one, you chose what it is, if not, then you present one and again, chose what it is. It is always an Ace, the suit defines the effect.
Spades- The world goes black and they find themselves chained to nothingness, then a physical representation of death appears, and you can pretty much do whatever.
Hearts- They fall madly in love with you and are unable to attack you for 3 posts.
Clubs-
Diamonds- Money begins falling from the sky, then lumps of gold, then giant diamonds, etc. Yeah, use your imagination.
____________

Name: The Cape Conundrum
Chakra Points: 1000cp
Requirements: none
Description: You simply cover yourself in your cape, and disappear for up to 5 posts.
____________
~Taijutsu~


Name: Charged Cards
Chakra Points: 1000cp
Requirements: Throw Cards
Description: This allows the user to charge the thrown card with chakra, making it tougher, sharper, and fly further/faster. Oh yeah, and also when they hit something they explode.
____________

Name: Card Shoot
Chakra Points: 700cp
Requirements: Throw Cards
Description: This allows the user squeeze an entire deck of cards, shooting all of them rapidly toward the opponent.
____________

Name: Charged Card Shoot
Chakra Points: 900cp
Requirements: Charged Cards, Card Shoot
Description: This allows the user squeeze an entire deck of cards, shooting all of them rapidly toward the opponent, however they can also use the effect of charged cards.
____________