
Description: They are almost the same as bandits except feared more and work solo. The assassins never hurt the innocent, they only go after the ones that abuse their powers or if they are provoked by another threat. They use more stealth than anybody to get the job done. This goes from hiding in the shadows to blending in with the crowd. The assassins are trained to overcome any obstacle, such as humans or terrain. The assassins are also trained how in hand-to-hand and weapons combat, making their jobs almost easier. But their main weapons is a regular sword, a short blade, throwing knives, and two hidden blade. They can only receive the hidden blade once they pass their initiation test or if they are found. This test usually involves climbing the highest tower in the area, take the flag and jump down safely without injuring yourself. (there would be something at the bottom to break the assassins fall and keep them safe.) Once they are allowed into the order they must do a series of missions/ assassination that are given to them.Also after the initiation is complete, they are given a sword and hidden blade (either one or two). But in the present time they are just born into the order. After each assassination they are given a new weapon upgrade. (such as better swords and short blade) If they complete three "S" ranked assassinations and report back to the head of the assassins they are given the title of Assassin master. The assassins skills also vary on element they choose, even though most Assassins don't use magic. Also the assassins can do anything to get the information about their target, this goes from pickpocketing to interrogation of a person that knows them. (Which results in the interrogated person getting killed in the end.) Also the assassins help the innocent if they can which would result in the innocent helping you out in the end.
Skills:
[Free Running]
This helps the assassin get around area's faster, from going to rooftop to rooftop, to helping them climb faster.
[Counter]
The assassins wait for his enemy to attacks only to dodge and strike back quickly. This is followed up by a disarm if the enemy has a weapon. If the target is 10 points lower in Dexterity, they will be disarmed. If 30 points, the assassin may take the weapon away. And 50 points, the assassin may use the weapon against them.
[Pickpocket]
The assassins takes what ever they can from a target without the target knowing, this is from money to documents, and if the target is a bandit they can steal knives or money from them. If the assassin has 10-20 Dexterity they can pickpocket money. 30-50 to pickpocket documents and any other type of information. And 60-90 to pickpocket rare items. (Rare jewels, etc.)
[Good to Perfect Precision]
The assassins have the most precise projectile skill with throwing knives, and bows in the kingdom. They would always hit the target no matter what, if not killing them but weakening them a little bit.
["Vision"]
This helps the assassin tell the difference between friend, foe, civilians, and targets (Blue for friend, Red for foe, White, for civilian, and Yellow for target). Also gives them the ability to see hidden messages that nobody else can see.
General Statistics:
Rogue
Strength: 20/100
Defense: 18/100
Agility: 25/100
Dexterity: 30/100
Endurance: 22/100
Magic: 0/100
Skilled:
Strength: 30/100
Defense: 27/100
Agility: 50/100
Dexterity: 60/100
Endurance: 40/100
Magic: 0/100
Elite:
Strength: 45/100
Defense: 50/100
Agility: 100/100
Dexterity: 100/100
Endurance: 90/100
Magic: 0/100