Elves
Description: The Elves are a species of the Light Attribute. They are slow to anger, and non-violent. They live peacefully in their lands and try not to disturb others. Their ears are normally pointed and they are usually smaller than other races. Males generally reach up to 5 ft while females can reach up to 4'8. Although there are exceptions, Elves are usually petite and nonviolent. In battle, they make good use of magic and dexterity. They are exceptional with archery, being able to hit almost any target. It is unknown of their origins, for the elves are sworn to keep it a secret to other species. Most elves use swords or arrows in battles, while others use magic. They are very festive, celebrating many holidays. Most elf tribes are lead by an elder, being the strongest and largest elf in the tribe. Elves are intelligent and understanding. They usually have longer life spans than humans, but their birthrate is low.
Skills:
Animal-bonding - the ability to develop an empathic or telepathic connection with an animal. This can be used to find out information or navigate through troublesome areas. Skilled eleves can partially control animals ( small animals for 1-5 posts), while elite elves can control them altogether (larger animals for 5-10 posts).
Gliding - the ability to "fly" or self levitate. This is usually used for travel over long distances, however, this can quickly wear out a young elf. Elves can also use this in battle, gliding over opponents.
Rouge: +3 Agility
Skilled: +8 Agility
Elite: +12 Agility
Marksman - This is used by elves who are capable of wielding a bow and arrow. Their accuracy is dramatically increased, making them capable of hitting a moving target. (Can auto-hit, but not auto-kill, any person of any rank and any species.
Rouge: cannot use this ability.
Skilled: Can use once every 15 posts
Elite: Can use once every 10 posts
Hypnosis - Elves can stare into a person's eyes can cause temporary hypnosis. The elves can them proceed from there.
Rouge: Paralyzation for 1 post. Can use this skill once every 7 posts. Maximum of 3 uses.
Skilled: Paralyzation for 1 post.
Brainwashing (victim loses 10 stats)
Elite: Paralyzation for 1 posts. Brainwashing for 10 posts. Mind control for 3 posts. (Victim must do anything the elf has said, except kill themselves, for 3 posts. Maximum of 3 uses.
*Elves can only use hypnosis if they have at least 25 magic more than their opponents.
Magical Mind - Elves can use their magic to transfer thoughts, sights, sounds, and other things using their minds. This is used for getting information around quickly. Elves may also use this to search for other elves, determine one's magic level, and cause headaches.
General Statistics: There are 4 kinds of elves, each having different statistics and abilities.
Wood Elf: More of a dexterity user than a magic user. Marksmen can be used by rouge wood elves. Rouge wood elves can use this skill once every 15 posts, skilled wood elves can use this once every 12 posts, and elite wood elves can use this once every 8 posts. Element is Earth.
Rogue
Strength: 10/100
Defense: 10/100
Agility: 20/100
Dexterity: 30/100
Endurance: 15/100
Magic: 15/100
Skilled:
Strength: 15/100
Defense: 15/100
Agility: 40/100
Dexterity: 55/100
Endurance: 20/100
Magic: 35/100
Elite:
Strength: 17/100
Defense: 10/100
Agility: 63/100
Dexterity: 75/100
Endurance: 30/100
Magic: 45/100
High Elf: These elves excel in magic. They rely on magic more than other attributes. Magical Mind now has the ability to read your opponents thoughts. Animal Bonding Lasts for 2 extra turns. Magic is less of a strain to use. Element is Light.
Rogue
Strength: 10/100
Defense: 10/100
Agility: 20/100
Dexterity: 15/100
Endurance: 15/100
Magic: 30/100
Skilled:
Strength: 15/100
Defense: 15/100
Agility: 40/100
Dexterity: 25/100
Endurance: 25/100
Magic: 60/100
Elite:
Strength: 15/100
Defense: 15/100
Agility: 45/100
Dexterity: 30/100
Endurance: 35/100
Magic: 100/100
Dark Elf: These elves are practitioners of Dark Magic. They are usually not welcome in tribes. Dark Magic is easier to learn for this race. When using Hypnosis and Animal Bonding, less of a strain is used on the user. It also leaves the victim with a darker mind, revealing the demons hidden within and lowering their stats by 6. Element is Dark.
Rogue
Strength: 10/100
Defense: 5/100
Agility: 20/100
Dexterity: 15/100
Endurance: 20/100
Magic: 30/100
Skilled:
Strength: 15/100
Defense: 15/100
Agility: 40/100
Dexterity: 20/100
Endurance: 30/100
Magic: 60/100
Elite:
Strength: 20/100
Defense: 15/100
Agility: 50/100
Dexterity: 25/100
Endurance: 40/100
Magic: 90/100
Moon Elf: Once in a generation, an elf is born with a natural talent. They have silver eyes, and their abilities are unique among the elves. Moon elves can use two magic elements and spells take less of a strain on them. All special elf spells last for 1 more post.
Rogue
Strength: 7/100
Defense: 8/100
Agility: 25/100
Dexterity: 10/100
Endurance: 15/100
Magic: 35/100
Skilled:
Strength: 15/100
Defense: 10/100
Agility: 44/100
Dexterity: 20/100
Endurance: 30/100
Magic: 60/100
Elite:
Strength: 15/100
Defense: 15/100
Agility: 60/100
Dexterity: 30/100
Endurance: 35/100
Magic: 85/100