Dullahan

An animated suit of armor, meant to strike fear into the hearts of children. They often have no head, but sometimes either carries a decapitated head or they have a shield with a face depicted on it. The Dullahan has no true soul, and lives to torment others. If anyone ever puts on the suit of armor after defeating the Dullahan, that person is said to become the new vessel for the Dullahan, giving its soul back in the form of another body, but it forever traps the winner’s soul within the suit, just as the last Dullahan was trapped. Pitch black smoke constantly rises through the hole where the head should be, and is believed to be their soul. The Dullahan can meld this smoke into weapons or armor and the like.
Skills:
Soul Trap: A skill given as soon as they become a dullahan, that allows them to take over the body of anyone who foolishly puts the suit of armor on, which will allow them to live their life again with their own soul, while the one who put the armor on gets trapped.
Shadow Meld: The Dullahan melds the soul shadow how they like into weaponry and armor. The weaponry is usually extremely light because its made of smoke. Weapons created by the smoke do not truly cut the opponent's body. Rather, they cut through the body as if it were not there, slicing the soul instead. Fatal as that sounds, the damage is temporary. Slicing through a limb will cut off the ability to use that limb for five posts.
General Statistics:
Rogue - 100
Strength: 20/100
Defense: 20/100
Agility: 10/100
Dexterity: 20/100
Endurance: 20/100
Magic: 10/100
Skilled: - 180
Strength: 40/100
Defense: 40/100
Agility: 20/100
Dexterity: 50/100
Endurance: 20/100
Magic: 10/100
Elite: - 240
Strength: 100/100
Defense: 40/100
Agility: 20/100
Dexterity: 50/100
Endurance: 20/100
Magic: 10/100

An animated suit of armor, meant to strike fear into the hearts of children. They often have no head, but sometimes either carries a decapitated head or they have a shield with a face depicted on it. The Dullahan has no true soul, and lives to torment others. If anyone ever puts on the suit of armor after defeating the Dullahan, that person is said to become the new vessel for the Dullahan, giving its soul back in the form of another body, but it forever traps the winner’s soul within the suit, just as the last Dullahan was trapped. Pitch black smoke constantly rises through the hole where the head should be, and is believed to be their soul. The Dullahan can meld this smoke into weapons or armor and the like.
Skills:
Soul Trap: A skill given as soon as they become a dullahan, that allows them to take over the body of anyone who foolishly puts the suit of armor on, which will allow them to live their life again with their own soul, while the one who put the armor on gets trapped.
Shadow Meld: The Dullahan melds the soul shadow how they like into weaponry and armor. The weaponry is usually extremely light because its made of smoke. Weapons created by the smoke do not truly cut the opponent's body. Rather, they cut through the body as if it were not there, slicing the soul instead. Fatal as that sounds, the damage is temporary. Slicing through a limb will cut off the ability to use that limb for five posts.
General Statistics:
Rogue - 100
Strength: 20/100
Defense: 20/100
Agility: 10/100
Dexterity: 20/100
Endurance: 20/100
Magic: 10/100
Skilled: - 180
Strength: 40/100
Defense: 40/100
Agility: 20/100
Dexterity: 50/100
Endurance: 20/100
Magic: 10/100
Elite: - 240
Strength: 100/100
Defense: 40/100
Agility: 20/100
Dexterity: 50/100
Endurance: 20/100
Magic: 10/100