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Ace Brigade

Original Phantom

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PostPosted: Thu Jun 10, 2010 7:57 pm


Well I been looking at the kido list we had for some time and at first I was fine with it but then once I started to look at it closely some of the kido descriptions didn't make sense, some kido spells wasn't in the right place, or some of the explanations was confusing so I took the time to make some twinks and changes to the kido list so here is the new and improved kido list.

Kido List


Shinigami use their reiatsu to form attacks with out the use of their zanpakuto known as Kido Spells. There are four kinds of Kido Spells Hado, Bakudo, Jokou, and Chiyudo. Depends on the rank of the Shinigami depends on what kido spells are open to them, how many spells they can have, and how many times they can use the same spells. There are some kido spells that has incantations so in order to use those kido spells the incantation must be said.

Hado: Hado means way of destruction and these destructive kido spells causes damage to the foe(s), the stronger the kido spell is the more damage it does but that means the reiatsu is used.

Bakudo: Bakudo means way of binding and these binding kido spells can ether do bind, defensive, communication, tracking, and sealing you from foe(s) attacks, the stronger the kido spell the more reiatsu is used.

Jokou: Jokou means way of supporting and these supporting kido spells to help the caster of the spells in many ways.

Chiyudo: Chiyudo means healing and these healing kido spells allows the caster to only heal there comrades. The Chiyudo spells can be explained like this the user uses their own reiatsu to replenish the others reiatsu, in order to speed up the healing proceess. The only people that can have healing spells without training is the members of squad 4 but everyone else most get trained by the Captain of squad 4 and pass what ever the Captain squad four gives them before getting the healing spells.

Soldiers: Soldiers can only possess up to 6 Kido spells but the only kido spells soldiers are open to is only low kido spells. Soldier can only use the same low kido spell up to three times a battle.

Officers: Officers can only possess up to 12 kido spells but the kido spells that are open to officers are all low kido spells and some of medium kido spells. Officers can only use the same low kido spells five times but medium kido spells three times a battle.

Lieutenants: Lieutenants can only possess up to 18 kido spells but the kido spells that are open to lieutenants are all low and medium kido spells but some maximum kido spells. Lieutenants can only use the same low kido spells seven times, medium kido spells five times, but maximum kido spells one time a battle.

Captains: Captains can only possess up to 24 kido spells and Captains are open to all the kido spells. Captains can only use the same low kido spells nine times, medium kido spells seven times, but maximum kido spells two times a battle.

Kido Spells open to Soldiers
~Hado~
1. Shō (衝, Thrust) = low
2. Beniikazuchi (Crimson Thunder) = low
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
31. Shakkahō (赤火砲, Shot of Red Fire) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low


~Bakudo~
1. Sai (塞, Restrain) = low
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
9. Geki (撃, Strike) = low
10. Hōrin (Disintegrating Circle) = low
16. Ryuusa (Quicksand) = low
21. Sekienton (赤煙遁, Red Smoke Escape) = low
25. Betobetokenwonuku (Sticky Draw) = low
26. Kyokko (曲光, Curved Light) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low


~Jokou~
3. Blue Mist = low
11. Burn = low
13. Kushihi (Spitfire) = low
22. Bikan (Beautiful Sight) = low


~Chiyudo~: Open to people that are in Squad 4 or Pass the training with Captain of Squad 4~
2: Amatsubu (Rain Drop) = low
5: Antidote = low
20. Borotva (Razor) = low


Kido Spells open to Officers
~Hado~
1. Shō (衝, Thrust) = low
2. Beniikazuchi (Crimson Thunder) = low
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
31. Shakkahō (赤火砲, Shot of Red Fire) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low
35. Breaking Palm = medium
36. Kongōbaku (金剛爆, Adamantine Blast) = medium
37. Thousand Burst = medium
38. Altar = medium
41. Roku Teikoku Touken (Six Imperial Swords) = medium
45. Chain Reaction = medium


~Bakudo~
1. Sai (塞, Restrain) = low
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
9. Geki (撃, Strike) = low
10. Hōrin (Disintegrating Circle) = low
16. Ryuusa (Quicksand) = low
21. Sekienton (赤煙遁, Red Smoke Escape) = low
25. Betobetokenwonuku (Sticky Draw) = low
26. Kyokko (曲光, Curved Light) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low
35. Fushibi (伏火, Ambush Flare) = medium
37. Tsuriboshi (吊星, Suspending Star) = medium
39. Enkosen (円閘扇, Arc Shield) = medium
50. Sokubaku (Shackles) = medium


~Jokou~
3. Blue Mist = low
11. Burn = low
13. Kushihi (Spitfire) = low
22. Bikan (Beautiful Sight) = low


~Chiyudo~: Open to people that are in Squad 4 or Pass the training with Captain of Squad 4~
2: Amatsubu (Rain Drop) = low
5: Antidote = low
20. Borotva (Razor) = low


Kido Spells open to Lieutenants
~Hado~
1. Shō (衝, Thrust) = low
2. Beniikazuchi (Crimson Thunder) = low
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
31. Shakkahō (赤火砲, Shot of Red Fire) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low
35. Breaking Palm = medium
36. Kongōbaku (金剛爆, Adamantine Blast) = medium
37. Thousand Burst = medium
38. Altar = medium
41. Roku Teikoku Touken (Six Imperial Swords) = medium
45. Chain Reaction = medium
52. Bakuhatsu no Chakudan (Detonating Impact) = medium
53. Big Hammer = medium
54. Haien (廃炎, Abolishing Flames) = medium
58. Tenran (闐嵐, Orchid Sky) = medium
63. Raikōhō (雷吼炮, Thunder Roar Cannon) = maximum
64. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) = maximum
72. Burst Geyser = maximum
73. Burning Spirit = maximum


~Bakudo~
1. Sai (塞, Restrain) = low
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
9. Geki (撃, Strike) = low
10. Hōrin (Disintegrating Circle) = low
16. Ryuusa (Quicksand) = low
21. Sekienton (赤煙遁, Red Smoke Escape) = low
25. Betobetokenwonuku (Sticky Draw) = low
26. Kyokko (曲光, Curved Light) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low
35. Fushibi (伏火, Ambush Flare) = medium
37. Tsuriboshi (吊星, Suspending Star) = medium
39. Enkosen (円閘扇, Arc Shield) = medium
50. Sokubaku (Shackles) = medium
58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) = medium
61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) = medium
62. Hyapporankan (百歩欄干, Hundred Steps Fence) = medium
63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) = maximum
68. Hitoshirenu Nankan = maximum
73. Tozanshō (倒山晶, Inverse Mountain Crystal) = maximum
74. Shisō Kekkai (四葬結界, Quad Burial Barrier) = maximum
75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) = maximum


~Jokou~
3. Blue Mist = low
11. Burn = low
13. Kushihi (Spitfire) = low
22. Bikan (Beautiful Sight) = low
65. Kakuremino = maximum
75. Collapse = maximum


~Chiyudo~: Open to people that are in Squad 4 or Pass the training with Captain of Squad 4~
2: Amatsubu (Rain Drop) = low
5: Antidote = low
20. Borotva (Razor) = low
56. Kousei (Regen) = medium


Kido Spells open to Captains
~Hado~
1. Shō (衝, Thrust) = low
2. Beniikazuchi (Crimson Thunder) = low
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
31. Shakkahō (赤火砲, Shot of Red Fire) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low
35. Breaking Palm = medium
36. Kongōbaku (金剛爆, Adamantine Blast) = medium
37. Thousand Burst = medium
38. Altar = medium
41. Roku Teikoku Touken (Six Imperial Swords) = medium
45. Chain Reaction = medium
52. Bakuhatsu no Chakudan (Detonating Impact) = medium
53. Big Hammer = medium
54. Haien (廃炎, Abolishing Flames) = medium
58. Tenran (闐嵐, Orchid Sky) = medium
63. Raikōhō (雷吼炮, Thunder Roar Cannon) = maximum
64. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) = maximum
72. Burst Geyser = maximum
73. Burning Spirit = maximum
88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) = maximum
90. Kurohitsugi (黒棺, Black Coffin) = maximum
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) = maximum
92. Gaki Rekkō (牙気裂光, Raging Light Fang) = maximum
93. Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) = maximum


~Bakudo~
1. Sai (塞, Restrain) = low
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
9. Geki (撃, Strike) = low
10. Hōrin (Disintegrating Circle) = low
16. Ryuusa (Quicksand) = low
21. Sekienton (赤煙遁, Red Smoke Escape) = low
25. Betobetokenwonuku (Sticky Draw) = low
26. Kyokko (曲光, Curved Light) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low
35. Fushibi (伏火, Ambush Flare) = medium
37. Tsuriboshi (吊星, Suspending Star) = medium
39. Enkosen (円閘扇, Arc Shield) = medium
50. Sokubaku (Shackles) = medium
58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) = medium
61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) = medium
62. Hyapporankan (百歩欄干, Hundred Steps Fence) = medium
63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) = maximum
68. Hitoshirenu Nankan = maximum
73. Tozanshō (倒山晶, Inverse Mountain Crystal) = maximum
74. Shisō Kekkai (四葬結界, Quad Burial Barrier) = maximum
75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) = maximum
77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) = maximum
78. 1000 Knives Torture = maximum
80. Naisei = maximum
81. Danku (斷空, Splitting Void) = maximum
98. Hitoshirenu Rokkaku Nankan = maximum
99. Part 1 Kin (禁, Seal) = maximum
99. Part 2 Bankin (卍禁, Great Seal) = maximum


~Jokou~
3. Blue Mist = low
11. Burn = low
13. Kushihi (Spitfire) = low
22. Bikan (Beautiful Sight) = low
65. Kakuremino = maximum
75. Collapse = maximum
80. Area of Silence = maximum


~Chiyudo~: Open to people that are in Squad 4 or Pass the training with Captain of Squad 4~
2: Amatsubu (Rain Drop) = low
5: Antidote = low
20. Borotva (Razor) = low
56. Kousei (Regen) = medium


~Kido Spells and their Power Level~


~Hado~
1. Shō (衝, Thrust) = low
2. Beniikazuchi (Crimson Thunder) = low
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
31. Shakkahō (赤火砲, Shot of Red Fire) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low
35. Breaking Palm = medium
36. Kongōbaku (金剛爆, Adamantine Blast) = medium
37. Thousand Burst = medium
38. Altar = medium
41. Roku Teikoku Touken (Six Imperial Swords) = medium
45. Chain Reaction = medium
52. Bakuhatsu no Chakudan (Detonating Impact) = medium
53. Big Hammer = medium
54. Haien (廃炎, Abolishing Flames) = medium
58. Tenran (闐嵐, Orchid Sky) = medium
63. Raikōhō (雷吼炮, Thunder Roar Cannon) = maximum
64. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) = maximum
72. Burst Geyser = maximum
73. Burning Spirit = maximum
88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) = maximum
90. Kurohitsugi (黒棺, Black Coffin) = maximum
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) = maximum
92. Gaki Rekkō (牙気裂光, Raging Light Fang) = maximum
93. Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) = maximum


~Bakudo~
1. Sai (塞, Restrain) = low
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
9. Geki (撃, Strike) = low
10. Hōrin (Disintegrating Circle) = low
16. Ryuusa (Quicksand) = low
21. Sekienton (赤煙遁, Red Smoke Escape) = low
25. Betobetokenwonuku (Sticky Draw) = low
26. Kyokko (曲光, Curved Light) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low
35. Fushibi (伏火, Ambush Flare) = medium
37. Tsuriboshi (吊星, Suspending Star) = medium
39. Enkosen (円閘扇, Arc Shield) = medium
50. Sokubaku (Shackles) = medium
58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) = medium
61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) = medium
62. Hyapporankan (百歩欄干, Hundred Steps Fence) = medium
63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) = maximum
68. Hitoshirenu Nankan = maximum
73. Tozanshō (倒山晶, Inverse Mountain Crystal) = maximum
74. Shisō Kekkai (四葬結界, Quad Burial Barrier) = maximum
75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) = maximum
77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) = maximum
78. 1000 Knives Torture = maximum
80. Naisei = maximum
81. Danku (斷空, Splitting Void) = maximum
98. Hitoshirenu Rokkaku Nankan = maximum
99. Part 1 Kin (禁, Seal) = maximum
99. Part 2 Bankin (卍禁, Great Seal) = maximum


~Jokou~
3. Blue Mist = low
11. Burn = low
13. Kushihi (Spitfire) = low
22. Bikan (Beautiful Sight) = low
65. Kakuremino = maximum
75. Collapse = maximum
80. Area of Silence = maximum


~Chiyudo~
2: Amatsubu (Rain Drop) = low
5: Antidote = low
20. Borotva (Razor) = low
56. Kousei (Regen) = medium


Swapping Kido Spells


Now swapping kido spells works like this if your kido list is full but you see a kido spell that may work better for you or it may work better against someone, before getting in to a battle you can switch out one of your kido spells on your RPC for the kido spell you wanted. When swapping kido spells the kido spell you are seeking don't have to in the same category as the kido spell you are willing to switch. For example, you can switch a hado spell for a bakudo spell but the catch is that when swapping kido spells the kido spell you are wanting most be the same level of power of the kido spell you are willing to give up (for example: if you are giving up a kido spell that has a power level of max. the kido spell you pick power level most be max.).

Kido List and Description


~Hado: Way of Destruction~

1. Shō (衝, Thrust) - Pushes the target away from the caster.

2. Beniikazuchi (Crimson Thunder) - A beam of deep red lightning is blasted from the user's pointing finger towards the enemy. It's intention is to make so much noise, that it breaks the enemy's orientation. Its strike is not very strong but the impact can make superficial bruises. It's a good hado for iniciants.

4. Byakurai (白雷, Pale Lightning) - The user fires a concentrated, powerful lightning bolt from their finger.

11. Tsuzuri Raiden (製本電, Bound Lightning) - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

29. Chuujou / Assatsu - The user of the spell puts their middle and index finger together and forces them to the ground. The earth in front of the target then shoots out at a 45-degree angle, a thick block of hard rock slamming into them.

31. Shakkahō (赤火砲, Shot of Red Fire) - Fires a ball of red energy at a target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

32. Ōkasen (黄火閃, Yellow Fire Flash) - Fires a wide arc of yellow energy at a target.

33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) - Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

35. Breaking Palm - A direct kido attack, this move must be done at point blank range. The user of this attack focuses kido energy into one of their hands, the entire hand soon becoming covered in the energy. This technique gives the hand a great destructive force, allowing it to punch holes in walls and greatly increase that person's striking power to the point of being able to fracture or break bone. If the shinigami is captain rank this technique can even allow them to destroy large structures without a zanpakutou. This kido spell last only five minutes.

36. Kongōbaku (金剛爆, Adamantine Blast) - A blast of spherical, red energy similar in strength to a Sōkatsui blast.

37. Thousand Burst - A ball of energy is focused in the palm of the hand. When released the ball travels a very small distance before exploding into a thousand small spheres of spirit energy, spreading out as they travel. In a modern context it is most similar to the blast from a shotgun loaded with 100 buckshot, and can easily overwhelm a target through by spreading out the contact area of between the spheres and the target. Maximum effective range is no greater then 30 metres before the spheres become too diluted to do much damage.

38. Altar - The user presses their hands to the ground as they chant this spell. Stone javelins shoot forth from the ground, surrounding the opponent. They all come down on the person, shredding them. It starts out with four javelins. However two more extra javelins shots out the higher rank you are after officer. Each javelin appears ten feet from the target, they are all about one yard in length and four inches in thickness.

41. Roku Teikoku Touken (Six Imperial Swords) - Six swords made of light energy appear in the sky and crash down on the foe.
Incantation: Crown of the King, shatter the bones of the beast, let six hand place judgment on the wicked, as they bow in your honor.

45. Chain Reaction - The user of this spell injects their kido energy into the ground. They then direct it to the target(s) of their choice. Once the kido is under them, it creates a marking around whatever limb it touches. The energy then shoots up from the ground, and if it marked someone it will even follow after them. The kido can even be manipulated to be used in traps, or even to destroy the earth beneath your opponent and cause them to fall.

52. Bakuhatsu no Chakudan (Detonating Impact) - Similar to the first blasting spell, Sudden Impact, this releases a blast of air from the hands of the caster, but instead of the 'normal' one, this one is huge in comparison and is supercharged with spirit energy, detonating on impact, thus the name.

53. Big Hammer - A large hammer appears in the air as a manifestation of the user's spiritual pressure and smashes the opponent to the ground.

54. Haien (廃炎, Abolishing Flames) - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

58. Tenran (闐嵐, Orchid Sky) - A widening tornado-like blast is fired towards the target.

63. Raikōhō (雷吼炮, Thunder Roar Cannon) - Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

64. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

72. Burst Geyser - Four flaming geysers of lava and magma begin to shoot forth from the ground. The geysers start to twist and turn, creating four powerful whirlpools. The flaming whirlpools then start to converge, moving in on the target and trapping them in a single, gigantic whirlpool of fire.

73. Burning Spirit - The user creates a massive tornado of whirling fire that consumes and destroys everything inside.

88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) - Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.

90. Kurohitsugi (黒棺, Black Coffin) - Forms a box of black energy around a target, which is then pierced by dozens of energy "spears," lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick.

91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) - Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"

92. Gaki Rekkō (牙気裂光, Raging Light Fang) - A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation.

93. Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) - A spell that fires a massive wave of ice capable of freezing its targets and surrounding area as well as destroying a group of Menos Grande through sheer power. It is also strong enough to go through Danku, which can block any Destructive spell numbered 89 or less.


~Bakudo: Way of Binding~

1. Sai (塞, Restrain) - Locks a target's arms in place behind their back.

4. Hainawa (這縄, Crawling Rope) - An energy rope entangles the target's arms.

8. Seki (斥, Repulse) - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it that is not reiatsu base.

9. Geki (撃, Strike) - Engulfs the target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

10. Hōrin (Disintegrating Circle) - Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

16. Ryuusa (Quicksand) - This art effectively anchors the victims feet to the earth, denying any movement. It can be broken with enough strength, though.

21. Sekienton (赤煙遁, Red Smoke Escape) - Creates a blast upon activation and is used like a ninja's smoke bomb.

25. Betobetokenwonuku (Sticky Draw) - Freezes the sword in the sheath. If not already drawn out, the opponent won't be able to pull the zanpakutou out of the sheath for at least two minutes.

26. Kyokko (曲光, Curved Light) - Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

35. Fushibi (伏火, Ambush Flare) - A kido net that entangles the foe(s) that render them immobile, if a hado spell is use on the net it will result in a large explosion around the foe(s).

37. Tsuriboshi (吊星, Suspending Star) - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

39. Enkosen (円閘扇, Arc Shield) - Summons a shield of condensed reiatsu to block opponents' attacks.

50. Sokubaku (Shackles) - This demon art denies any and all movement of the targets arms and feets, binding them together at the back of the target's back.

58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."

61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light) - Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"

62. Hyapporankan (百歩欄干, Hundred Steps Fence) - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) - Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

68. Hitoshirenu Nankan - A barrier is placed somewhere on part of your body and it looks like a rectangular mark on that part of your body. This barrier is blocks the foe(s) attacks and this barrier is also strong enough hado spells from #54 and under then the barrier shatters. The barrier can be active at will or when a foe does a sneak attack, you need to wait five minutes after the barrier shatters in order to use this again.

73. Tozanshō (倒山晶, Inverse Mountain Crystal) - Creates an inverted pyramid-shaped barrier around the caster.

74. Shisō Kekkai (四葬結界, Quad Burial Barrier) - Four spears are used to trap the target by their hands and legs. The target rises up into sky and is then sealed in a black coffin-like box with chains wrapping around it. The four spears then pierce the box all at once.

75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) - Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."

77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) - Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

78. 1000 Knives Torture - Heavy cloths of kidou wrap around the target, forming into an iron sarcophagus. The user then clinches their fist and one thousand small knives of energy start to levitate around the sarcophagus. Since this was used as interrogation tactic in the old days, the user can control them when the knives are plunged into the coffin.

80. Naisei - A pair of handcuffs appears on the target's palms, blocking his/her reiatsu and then using it to explode.

81. Danku (斷空, Splitting Void) - Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

98. Hitoshirenu Rokkaku Nankan - It is a powerful barrier which can be placed upon a part of the body that leave a hexagonal mark on that body part. The caster can activate this anytime after the mark has been placed, when the attack hits the barrier, a hexagonal shape appears taking 100% of all damage. The caster need to wait ten minutes after when the barrier blocks an attack before you can use it again.

99. Part 1 Kin (禁, Seal) - Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.

99. Part 2 Bankin (卍禁, Great Seal) - This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
Incantation: First Song: Halting Fabric (初曲・止繃, Shokyoku: Shiryū). Second Song: Hundred Linked Bolts (弐曲・百連閂, Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings


~Jokou: Way of supporting~

3. Blue Mist - Covers a ten foot area with a thick blanket of blue mist, which centers on the target. Making it near impossible to see normally and it last three minutes.

11. Burn - Allows user to interlace energy into an item for the purpose of creating a flame. The flame is hottest about two millimeters from the object and this only last for five minutes

13. Kushihi (Spitfire) - Spits out a very tiny flame, not harmful..

22. Bikan (Beautiful Sight) - A flexible spell, designed to sharpen the vision of those it is cast upon, by enabling the recipient to "see" speed. Bikan increases the ability to see by up to 10% depending on spirit pressure. So for example, casting the spell while fighting a speedy opponent would mean that would the caster would "see" the opponent moving only at normal speed. This spell only last for ten minutes.

65. Kakuremino - This Kidō can create the invisible field and hide the user inside.

75. Collapse - When a barrier is formed from kido, the user of this spell can counter it. The spell shoots out a spear like projectile, the projectile then breaks through the barrier and negates it. This bow's energy then scatters around in a ten meter radius, and shoots out strange runic symbols into the air. The seals keep the same spell from being cast within fifteen minutes of this spells activation while the user is in the field. Also, the spell has to hit the barrier, or else it won't know what it's negating.

80. Area of Silence - Has a certain probability of temporarily inhibiting the use of magic by everyone within fifteen meters of the caster. Foe(s) in the sphere is forbidden from using kido spells or any hollow base spells that is a variation to shinigami kido spells like cero, bala, hierro, and ect. The barrier lasts for five minutes. Any kido spells or hollow base spells that is a variation to shinigami kido spells that are in active before this spell was use is nullified as while also.


~Chiyudo: Way of healing~

2: Amatsubu (Rain Drop) - This is the general healing spell. Depending on the rank of the person and the size of the wound depends on how many posts it takes to heal. Note this, once you start healing, if you don’t finish with the necessary posting, you have to start again.
Soldiers: Three posts for small wounds
Four posts for medium wounds
Seven posts for large wounds
Officers: Two posts for small wounds
Three posts for medium wounds
Six posts for large wounds.
Lieutenants: One post for small
Two posts for Medium
Five posts for large
Captains: One for Small and Medium
Three for Large

5: Antidote - This is the general healing spell for removing poison. Depending on the rank of the person and the size of the wound depends on how many posts it takes to heal the poison. If the poison was slowed down and not remove the poison will only be slowed down for five minutes then after five minutes the poison will be at normal speed again. Note this, once you start healing, if you don’t finish with the necessary posting, you have to start again.
Soldiers: Four posts for slowing down the poison
Seven posts for removing the poison
Officers: Three posts for slowing down the poison
Six posts for removing the poison
Lieutenants: Two posts for slowing down the poison
Five posts for removing the poison
Captains: One post for slowing down the poison
Three posts for removing the poison

20. Borotva (Razor) - Focuses kido to the index finger and can be use to cut just about anything. Used mainly for surgery and precision cutting but it has been known to be used to cut an enemy's throat open as a finishing move, if they were weak and slow enough already. It is formed by vibrating kido energy at a such frequency that it is able to pass through slower moving objects.

56. Kousei (Regen) - The caster put enough reiatsu in their comrade when regen is activated it stops larger wounds from bleeding and seals small cuts but also the caster do need to be with the person to heal them.
Incantation: Restore the ties that have binded the body.


Created Kido Spells


This here if anyone has a new and unique kido spells so the there can be more of an verity then the ones we already have and not everyone would mostly have the same kido spells, when more are made everyone will have mostly different kido spells and only have two or five that are the same. But there are only two squads that can make new kido spells, squad four is the only squad that can make new chiyudo kido spells while squad five is the only squad that can make new hado, bakudo, and jokou kido spells. If any of the squad members that is in squad four or squad five that are not captain rank comes up with a new kido spell(s) they must give the new kido spell(s) to there captain with only the name and what the kido spell does then if the captain approves of the kido spell(s) the captain give the kido spell(s) a power level like low, medium, or maximum after they give it the power level the captain must put it in the Universal Hall so that all captains can take a vote on the new kido spell(s), once the vote is pass the only person that can put the kido spell(s) on the Kido Spell List is the person that created the Kido Spell List.

~New Hado Spell~

~New Bakudo Spell~

~New Jokou Spell~

~New Chiyudo Spell~

~Created by Darkchaosnight Captain of Squad 8, reference used by Athena2324, Avon the Flamedemon, and Zalian~
PostPosted: Thu Jun 10, 2010 8:40 pm


Yosh! This will probably be my last voting for a while... I agree, when I first started I didn't really understand the kido system at all. There were words all over the place, crossed out paragraphs, and few descriptions for the confusing abilities. Personally I just copied another soldier... and although there was a similar system a while ago, it was taken down for some reason. I like the option to choose which spells you would like, to make it seem like it has more variety instead of everyone knowing the same moves.

I vote yes to this system.

[ Roronoa Zoro ]

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Reddeye Gojiro Kiryu


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PostPosted: Thu Jun 10, 2010 10:19 pm


I vote yes
PostPosted: Fri Jun 11, 2010 2:57 am


I vote yes!!! I used to use the other one that made no sense, this one does.

athena2324

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PostPosted: Fri Jun 11, 2010 11:12 am


I vote yes
PostPosted: Fri Jun 11, 2010 11:26 am


I vote yes.


Uradel

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athena2324

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PostPosted: Fri Jun 11, 2010 1:37 pm


it has 5 votes.

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