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GRASS TYPE ATTACK


211. ABSORB = Con. type Smart = Sp attack formula + 1/2dmg equals users Hp recovery.

An attack that absorbs half the damaged inflicted

212.AROMATHERAPY =Con. type Smart = heals all status problems

Heals all status problems with a soothing scent.

213. BULLET SEED = Con. type Cool = Sp attack formula/5 = dmg for 2 to 5 turns including defense & attacking turns

Shoots 2 to 5 seeds in a row to strike the foe. Bullet Seed can only be stopped on the Attacking turn of the user by the opponent dodging the attack, and if they fail to do this they will take the damage for both the attack/defensive turn. The user can't use any counter-attacks once Bullet Seed is in use.

214. COTTON SPORE = Con. type Beauty = - 2 Speed

Spores cling to the foe, sharply reducing speed.

215. FRENZY PLANT = Con. type Cool = Sp attack formula x 2

An powerful attack that leaves the user immobile for the next turn, and unable to attack the next turn after this attack is used.

216. GIGA DRAIN = Con. type Smart = Sp attack formula + 2dmg with 1/2 dmg for Hp recovery of the user.

An attack that steals half the damage inflicted.

217. GRASSWHISTLE = Con. type Tough = Sleep

Lulls the foe into sleep with a pleasant melody

218. INGRAIN = Con. type Smart = 1x lvl recover Hp

INGRAIN when used makes it impossible to run away from a battle even by recalling one's pokemon. This attack takes one attack phase to set up, and then takes place after each opponent post. For each opponent post, the pokemon that uses this move will gain 1 x it's own level back as HP.

219. LEAF BLADE = Con. type Cool = Regular attack formula if a 20 is rolled instead of + 1 acc. the dmg x2 happens that turn only.

Slashes with a sharp leaf, and has an high critical hit ratio

220. LEECH SEED = Con. type Smart = Steals Hp from foe equal to lvl

Plants a seed on the foe to steal HP on every turn.

221. MAGICAL LEAF = Con. type Smart = Sp attack - Sp defense

Attacks with a strange leaf that cannot be evaded

222. MEGA DRAIN = Con. type Smart = Sp attack formula + 1/2 dmg equals user's Hp recovery

An attack that absorbs half the damage inflicted.

223. NEEDLE ARM = Con. type Smart = regular attack formula+ flinch

Attacks with thorny arms, and may causing flinching.

224. PETAL DANCE = Con. type Beauty = regular attack formula + user confusion.

The user attacks for 2-3 turns, and can only be avoided on the attack turn. This attack also hits during attack & defensive fazes, and the user can not use another move nor counter attack during the turn that this attack is used.

225. SLEEP POWDER = Con. type Smart = causes sleep

Scatters a powder that may cause the foe to sleep

226. SOLARBEAM = Con. type Cool = Sp attack formula with dmg x 2

Absorbs light in one turn, and then attacks the next turn. Soloar beam for one turn does nothing as it charges up, and release on the second turn, with the requirements that the user is able to roll higher than the opponent for 2 turns.

227. SPORE = Con. type Beauty = causes sleep

Scatters a cloud of spores that always induce sleep

228. STUN SPORE = Con. type Smart = Cause Paralyze

Scatters a powder that may paralyze the foe.

229. SYNTHESIS = Con. type Smart = Restore Hp equal to lvl

Restore Hp. The amount varies with the weather, so on sunny days Synthesis doubles in recover, and at night & raining days the recover is cut by 1/2

230. VINE WHIP =Con. type Cool = regular attack formula

Strikes the foe with slender, whiplike vines.

231. RAZOR LEAF = Con. type Cool = regular attack formula, if the user rolls 20 instead of gaining +1 accuaracy that turn ..the opponent's dmg will be doubled.

Cuts the enemy with leaves, and has an high critical-hit ratio. This attack can hit more than one opponent at the same time.


232. ENERGY BALL = Con. type Beauty = Sp attack + 5 equals -1 Sp def.

A powerful energy ball that is formed by using light as the pokemon shoots the energy forward at it's opponent.

233. GRASS KNOT = Con. type Smart = regular attack formula + 1dmg for each lvl above user

A powerful attack that gets more powerful depending on the strength of the opponent.

234. LEAF STORM =Con. type Cool = Sp attack + 5 dmg, lowers - 2 Sp attack each turn used.

A flurry of leaves that slashes at an opponent from all different directions, but grows weaker as each set of leaves strikes.

235. POWER WHIP = Con. type Beauty = regular attack + 2 dmg

A powerful whip that is an step up from Vine Whip ..as the opponent founds themselves getting the whipping of thier life.

236. SEED BOMB = Con. type Smart = regular Sp attack

A explosive seed attack that can easily take an opponent by surprise as the attack drops what seems to be an innocent seed at his feet.

237. SEED FLARE = Con. type Cool = regular Sp Attack + 2dmg & if +5 lowers Sp defs of opponent by one

Another seed attack, but instead of exploding this one releases a flare instead.

238. WOOD HAMMER = Con. type Tough = regular attack + 2dmg & 1/5 recoil dmg for user

A powerful attack that can rock the opponent as it hits with a very solid attack. Though the problem with this attack is that it's all out, and it cause recoil damage to the user.

239. COTTON GUARD =+3 to defensive stats

The user protects themselves by wrapping it's body in soft cotton, and drastically raising it's defensive stats.

240. Grass Pledge = Sp. attack formula x2 dmg when combined with it's water equivalent.

A column of grass hits it's opponent, and when combined with it's water equivalent it creates a vast swamp.

241. Horn Leech = attack formula =dmg/2 =restored hp to user

The user drains the opponent's hp with it's horns. It restores half of the damage taken by the opponent to the user.

242. Leaf Tornado = Sp. attack formula [+ 5 = -1 accuracy]

The user attacks it's opponent by encircling it in sharp leaves. This attack might also lower an opponent's accuracy