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Andy2Xtreme

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PostPosted: Fri Jun 11, 2010 9:02 pm


lately in wifi battles, im getting kinda sick of Stealth Rock! All though i love my PoisonRock combo (Toxic Spikes + Stealth Rock)
the move gets really cheep no matter what type you are
PostPosted: Sat Jun 12, 2010 2:25 pm


I'd have to say Double team. It's more common than minimize and is the fastest move to annoy me. Accuracy moves don't bother me as much as evasion ones. I just nab a few pokes with moves that will never miss (Like Shock Wave and Aura Sphere, the best one) and I'm good. Indeed, as I was reading the posts, I knew that Protect makes a great stall move. If there is a pokemon that can learn both Protect and Detect along with Toxic or Will-o-wisp, then you have the perfect staller. Of course, all it would take to break it is one well timed Taunt, but it would still have possibilities.

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PostPosted: Sat Jun 12, 2010 8:27 pm


DarkShadowItachi7
If there is a pokemon that can learn both Protect and Detect along with Toxic or Will-o-wisp, then you have the perfect staller.


Detect and Protect pretty much do the same thing and both suffer from each other's dropped accuracy, so it's a bit of a waste to use both (if such a thing is even possible). Now... Leftovers + Substitute + Leech Seed is fun.
PostPosted: Wed Jun 30, 2010 12:20 pm


when ever dynamic punch misses more then once or when Hydro pump misses on the most incnvient of times. espaccialy when I'm so close to beating a pokemon.

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PostPosted: Wed Jun 30, 2010 12:46 pm


Kyrenx
DarkShadowItachi7
If there is a pokemon that can learn both Protect and Detect along with Toxic or Will-o-wisp, then you have the perfect staller.


Detect and Protect pretty much do the same thing and both suffer from each other's dropped accuracy, so it's a bit of a waste to use both (if such a thing is even possible). Now... Leftovers + Substitute + Leech Seed is fun.

And, thus, the SubSeeder was born. Celebi makes it worse with reliable healing through Recover.

Even more fun with a Poison type like Venusaur. Replace Lefties with Black Sludge. If an opponent tries to use Trick they get hurt every turn instead of healed. Though the Choice item tricked onto Venusaur still cripples it.
PostPosted: Thu Jul 01, 2010 9:52 am


Other than the obvious Double Team, Minimize, and Sand Attack, I'd say Ice Beam and Thunderbolt are the most annoying. They're not a problem in WiFi battles, but every time I do a playthrough, the gym leader or my rival gets freeze/para hax at the most inconvenient times.

PhoenixBlade983


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PostPosted: Thu Jul 01, 2010 12:06 pm


Gamefreak41495
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DarkShadowItachi7
If there is a pokemon that can learn both Protect and Detect along with Toxic or Will-o-wisp, then you have the perfect staller.


Detect and Protect pretty much do the same thing and both suffer from each other's dropped accuracy, so it's a bit of a waste to use both (if such a thing is even possible). Now... Leftovers + Substitute + Leech Seed is fun.

And, thus, the SubSeeder was born. Celebi makes it worse with reliable healing through Recover.

Even more fun with a Poison type like Venusaur. Replace Lefties with Black Sludge. If an opponent tries to use Trick they get hurt every turn instead of healed. Though the Choice item tricked onto Venusaur still cripples it.


I was considering the possibility that although they do the same thing, since they are two different moves the game would recognize it as such and you could go back and forth between the two, since when each is first used with at least a one turn space between use it has 100% accuracy, using Protect>Detect>Protect and so on so forth would make a pokemon immune to standard attacks. Probably the reason no pokemon can learn both (that I know of. After all, I don;t think Detect is a TM) of them. Even if they could, all you would need is someone with Taunt to break it, and then you could wreak havoc, proving that no pokemon is unbeatable. Aside from that, that Venasaur tactic sounds like an excellent stall. and it wouldn't be as crippled if you used Leaf Storm or Sludge Bomb before getting Tricked, that way you can still attack. I'd be willing to run it.
PostPosted: Thu Jul 01, 2010 12:39 pm


DarkShadowItachi7
Gamefreak41495
Kyrenx
DarkShadowItachi7
If there is a pokemon that can learn both Protect and Detect along with Toxic or Will-o-wisp, then you have the perfect staller.


Detect and Protect pretty much do the same thing and both suffer from each other's dropped accuracy, so it's a bit of a waste to use both (if such a thing is even possible). Now... Leftovers + Substitute + Leech Seed is fun.

And, thus, the SubSeeder was born. Celebi makes it worse with reliable healing through Recover.

Even more fun with a Poison type like Venusaur. Replace Lefties with Black Sludge. If an opponent tries to use Trick they get hurt every turn instead of healed. Though the Choice item tricked onto Venusaur still cripples it.


I was considering the possibility that although they do the same thing, since they are two different moves the game would recognize it as such and you could go back and forth between the two, since when each is first used with at least a one turn space between use it has 100% accuracy, using Protect>Detect>Protect and so on so forth would make a pokemon immune to standard attacks. Probably the reason no pokemon can learn both (that I know of. After all, I don;t think Detect is a TM) of them. Even if they could, all you would need is someone with Taunt to break it, and then you could wreak havoc, proving that no pokemon is unbeatable. Aside from that, that Venasaur tactic sounds like an excellent stall. and it wouldn't be as crippled if you used Leaf Storm or Sludge Bomb before getting Tricked, that way you can still attack. I'd be willing to run it.


...Eevee can learn both but detect is learned through Egg moves (HG/SS only). Can't believe no one has seen this on serebii.net.

kp_anthony


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PostPosted: Thu Jul 01, 2010 12:52 pm


Guess someone's gonna have to try it out then. Perhaps that can be my next pokemon project "Testing Eevee's Protection-Detection Capabilities".
PostPosted: Thu Jul 01, 2010 1:43 pm


If you use protect and then detect, detect has a 50% chance of failing.

I have tested it before. My original Sceptile was Protect, Detect, Leech Seed, Toxic.

Hoboerik


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PostPosted: Fri Jul 02, 2010 11:10 am


daaku shukun9
SlashFighter1988
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Actually I think, in game, the most annoying move is either protect or detect! There is absolutely no use for that move unless you are using it for scouting or protecting against two move attacks (ei solar beam, fly, etc.)! Which the trainers in game have no use in using those, because they dont use any strategies! Its just like the programmers stick those in there just to make u use up PP and annoy you!

The only use I have for Protect is for Shedinja, which actually has notable weaknesses.

Well, yes, but dont you think it's kinda pointless to give him protect, even if you know that your opponent is going to use a move that is super effective, they will just use it again the second turn! The bye bye shedinja! Even if you get the second 50% chance of success the second time, itll in the end just be futile!
Unless your Shedinja has a lot of speed though.
PostPosted: Fri Jul 02, 2010 11:21 am


DarkShadowItachi7
I was considering the possibility that although they do the same thing, since they are two different moves the game would recognize it as such and you could go back and forth between the two, since when each is first used with at least a one turn space between use it has 100% accuracy, using Protect>Detect>Protect and so on so forth would make a pokemon immune to standard attacks.

However, the game doesn't recognize them as seperate moves and as I already said, they suffer from each other's dropped accuracy.

SlashFighter1988
daaku shukun9
SlashFighter1988
daaku shukun9
Actually I think, in game, the most annoying move is either protect or detect! There is absolutely no use for that move unless you are using it for scouting or protecting against two move attacks (ei solar beam, fly, etc.)! Which the trainers in game have no use in using those, because they dont use any strategies! Its just like the programmers stick those in there just to make u use up PP and annoy you!

The only use I have for Protect is for Shedinja, which actually has notable weaknesses.

Well, yes, but dont you think it's kinda pointless to give him protect, even if you know that your opponent is going to use a move that is super effective, they will just use it again the second turn! The bye bye shedinja! Even if you get the second 50% chance of success the second time, itll in the end just be futile!
Unless your Shedinja has a lot of speed though.

Shedinja's speed peaks out at 196 with a speed-increasing nature at level 100 (heck, clunky slow pokemon like Golem and Armaldo can outrun it.) Unless you switch into something that has either been encored or choice scarf/band/specs spamming a move you know isn't super-effective against Shedinja. Frankly, shedinja is a drain on any team; especially considering how common Stealth Rock is.

Kyrenx
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PostPosted: Mon Jul 05, 2010 2:24 pm


Kyrenx
DarkShadowItachi7
I was considering the possibility that although they do the same thing, since they are two different moves the game would recognize it as such and you could go back and forth between the two, since when each is first used with at least a one turn space between use it has 100% accuracy, using Protect>Detect>Protect and so on so forth would make a pokemon immune to standard attacks.

However, the game doesn't recognize them as seperate moves and as I already said, they suffer from each other's dropped accuracy.


Well, that sucks. Guess that's one possibility down the drain. Good news is, no one can use such a tactic to annoy people sweatdrop .
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