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Posted: Sat May 22, 2010 5:09 pm
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Posted: Sat May 22, 2010 5:21 pm
[ S w o r d s m a n ]"Slice and dice baby!" ●●●●●Description: Swordsman classed characters are generally the most common type of warriors around, as such they can generally be the most feared. Swordsman classed RPC are a melee class, dependent on close range battles. They are generally the first person to take damage and deliver damage in a battle, fighting on the frontlines of a battle. As the name suggests, Swordsman classed RPCs are most skilled with blade weaons such as swords and because they are closed ranged fighters, their skills in long ranged weapons such as bows is a very weak area, they have some magical capability but aside from the Barbarian class, they have the lowest magical capabilities.
●●●●●Pros: ● Swordsmanship; this skill is essentially the fact that Swordsman RPCs weild bladed weaons such as Long swords, short swords etc the greatest in all the land, no other class can match them in the art of the sword, not even the barbarians. (Please note, Polearms also fall under this catergory just not Axes.) ● Defense; this pro to being a Swordsman, is because generally speaking if the Swordsman is weilding a single hand weild sword then they can utlize the use of a Shield, hence increasing their defensive capabilities. ● Agility; that's right as a Swordsman, agility is a must, fighting close combat and dodging attacks is almost a first priority, aside from taking down the target, and so Swordsman have been trained to be agile. Your race will play a large factor into your agility level. e.g. a Goron isn't going to be doing flips any time soon.
●●●●●Cons: ● Marksmanship; because your a swordsman, you chose close combat over long ranged combat, as such your skills in Archery fail miserably, an example of your skills with trying to use them are like a 10 year olds drawing capabilities, and no not a genious child, a normal run of the mill child. ● Durability; yes although you are a Swordsman, taking hits isn't really your forté, no that's more the Barbarian's speciality, as such you are not extremely frail like the Mage or the Ranger, but still taking a hit isn't a good thing for you. ● Magic; yes a Swordsman has a magical capability, but not a very high one, regardless of what race they are, they can only learn one element, and if their race enables two or more elements they must only pick one.
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Posted: Sat May 22, 2010 5:23 pm
[ R a n g e r ]"Boom, head shot!" ●●●●●Description: Rangers are usually associated with the wisdom of nature. Rangers tend to be wise, cunning, and perceptive in addition to being skilled woodsmen. Many are skilled in stealth, wilderness survival, and tracking. Archery is common to rangers, though there are many instances where rangers use a variety of weapons, skills, and sometimes magic or have a resistance to magic.
●●●●●Pros: ● Marksmanship; this skill speaks for it's self, these guys are the best Marksmen in all of Hyrule and Termina. They can hit targets from a distance as so they avoid damage such as melee damage, in a sense if they get the right kind of weapon they can act like a modern day sniper. ● Speed; due to this class not really wearing heavy armour as it is not called for, this class is generally very speedy, and as such can be very hard to keep up with. ● Magic; yep, believe it or not Mages are very well trained in magic, and so if their race only allows them the use of one element, this allows them of a second, if their race allows them two elements, then othing changes, and same if their race allows three.
●●●●●Cons: ● Swordsmanship; this skill is basic in it's self, Rangers are as bad as using Bladed weapons, as Swordsmans are as bad at using Bows. To put it bluntly, attempting to use a sword or bladed weapon will get you killed easily. ● Physical prowess; yes although they have the ability to pull back a bow string, to which is harder than it seems, Rangers are generally not uber strong, weilding anything other than a bow or a Short Sword will essentially hinder their agility rather badly, and so it is strongly advised that they stick to their strength of fighting from afar with a bow. ● Defense; yep you guessed it, these types of characters are in capable of wearing heavy weighted armour, and as such are only truly able to wear the Ranger attire, any other form of armour aside that will seriously hinder them. Things such as the Tunics and Leather Armour are completely fine for them to wear though.
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Posted: Sat May 22, 2010 5:39 pm
[ M a g e ]"Mother Nature just loves me!" ●●●●●Description: The Mage class specialize in the art of Magic. Their intelligence is amazingly higher than all other classes. They are generally restricted to lighter equipment, such as rods, staves and robes, giving them weak attack power and physical defence, however their armour often provides high magical defence, and their equipment often provides bonuses to magic-related stats.
●●●●●Pros: ● Extra Elements; that's right, the mage class get an extra element, an example is if your race was a Hyrulian then instead of one element, you would get two elements, but if you are say a Deku then you may only have the three elements you would originally have since they cannot learn Fire Magic at all. So basically you gain one more element unless you are restricted. ● Magical Resistance; as a Mage your magical resistance is much more higher than all other classes, but only to the elements you have mastered. ● Intelligence; as a mage your intelligence is much higher than all other classes, as such you are considered a strategists and can figure things out much quicker than others.
●●●●●Cons: ● Melee Defence; as you will have thought a mage does not have a particularly high melee defence, in fact because they essentially were no form of armour, any melee attack is potentially fatal to them. ● Melee Skills; generally speaking the Mage class holds little to no melee skills what so ever, even lesser than that of the Ranger class. ● Physical Prowess; by now you are probably getting the hint, the mage class is not designed for weaponry combat in any shape of form, to do so would be classed as suicide on the Mage's behalf.
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Posted: Sat May 22, 2010 5:45 pm
[ B a r b a r i a n ]"Grrrr...RAWR!!!" ●●●●●Description: Barbarian's are basically the power houses of the world, they can take damage, and give it back ten fold in a sense, not much can stop them especially in terms of melee damage, hell melee damage to most tanks is considered like a bee sting, but just because they didn't feel it, doesn't mean you didn't remove their hand or ear, it's still gone, just their pain threshold is incredible.
●●●●●Pros: ● Brute Force; as a Tank you have extreme power, you swing an axe like it was a knife, shields don't weigh you down at all, and well just in general a hit from you can be devastating. Weapons that would normally require two hands, you may weild with one hand. ● Ultimate Defence; okay so it isn't G-Mode ultimate defence but it's incredible, normal bladed weapons barely make a scratch and by normal bladed weapons, I mean none special attributed weapons. ● High Pain Threshold; that's right as a tank you barely feel anything that hits you, a sword removes your hand, it feels like a scratch so you keep going on the assualt, as simple as that.
●●●●●Cons: ● Intelligence; as a power house you have very little intelligence, well essentially you have basic intelligence nothing of a high degree, you generally notice the obvious, and have little to no insight into things. ● Magic; as a tank you have no magical capabilities, regardless of what your race says, you cannot learn or use magic, though this does not mean you cannot use magical weapons. ● High Pain Threshold; correct this is also a weakness, simply because you may not feel that fatal stroke to your back, or your hand being removed.
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Posted: Sat May 22, 2010 5:55 pm
[ R o g u e ]"Limitations? What Limitations?!" ●●●●●Description: Unlike the rest of the classes that are restricted to their respected skills, as a Rogue you have the chance to mix two of the four other classes together. Just know that you won't be as skilled as the two classes you pick solely in their departments, which is why this class is to be used wisely, also understand certain classes contradict each other and as such there is a list of contradictions and which one wins over the two.
●●●●●The Class Contradictions: ● Mage // Barbarian; Okay if you try to mix these classes. You can only have one element regardless of your race. Your pain threshold is higher than a mage, but is way lower than a Barbarian, possibly on par with the swordsman. Your weapon skills is equal to the rogue, but only in melee.
● Swordsman // Ranger; Okay if you try to mix these classes. You can only have one element regardless of your race. Your skills with a Sword a much better than that of a Ranger but not better than the swordsman or Barbarian, and your archery skills are better than the Swordsman but no way near as good as an Archer.
●●●●●Pros: ● Versatility; basically this class is all about versatility, and getting the combo correct, nothing else to it.
●●●●●Cons: ● Master of None; yep because you decided to specialize in two classes your skills are no way near that of the two separate classes, say you chose to be a Ranger and a Mage, you magic would be weaker than a Mage, and your skills with a Bow would be worse than a Ranger.
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