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Posted: Sat May 22, 2010 5:15 pm
Surgical ImplantsRepairing Bodies Obtaining a Surgical Implant: • After suffering an injury, go to the hospital, make a request, and prosper!
Basic Information
• You must request for a Surgical Implant before obtaining it • Only certain Surgical Implants count towards the Implants Restriction Count (which is the set limit of 2) • Only certain Surgical Implants require activation, others are simply used to make up for a lost limb or what have you
Extremely Important • Surgical Implants are attached and respond accordingly to you! You feel any pain it does! • Dont Forget! You have to wait before your application is accepted before you can use an Implant!
Universal Abomination Rule
• You cannot have a Bloodline, Curse Mark, and Implant. That Is Final!
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Posted: Sat May 22, 2010 5:16 pm
HekimeSimple Replacement  More commonly known as an operational glass eye... This implant is extremely simple in its complexity. Through an extreme optical surgery, the patient is given a fully functioning eyeball composed of glass
Traits: • Permits vision • Does not count towards Implant Restriction number • Only Eyeball Implant that does not need to be requested for
Rules: In order to obtain you must make a minimum of 3 posts in a hospital describing your surgery • Must be placed in eye socket • Offers no benefit other than sight •
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Posted: Sat May 22, 2010 5:19 pm
Kane NaruishiMechanical Replacement  This metallic eye was sought after by hundreds amongst thousands of medical shinobi around the world. Not only does it rejuvenate sight to the owner, but it increases their ability to see farther, track with more precision, and ultimately develops the owner's ability to calculate visual details. Equipped with numerous additional lenses, the Kane Naruishi is capable of granting a powerful multitude of benefits for both civilian and military uses
Traits: • Permits vision • Has multiple 'Lens filters' giving different attributes • Has additional effects if used by someone with 'Lightning' element
Rules: Must be placed in eye socket • Counts towards the Implants Restriction Count • Non-Lens Filter techniques can only be learned by those with 'Lightning' element • Non-Lens Filter techniques do not count towards the ninjutsu restriction count •
Jutsu:
Zoom-In Rank D The user places their index and middle fingers on their temple, squints their eye, and is now capable of viewing areas in a 'zooming' manner • Max range of 2 miles
Deactivate The user taps their temple, removing the effects of any lens filter • Acquired when first Lens Filter technique is learned
Night Vision Lens Rank C The user taps their temple, causing the lens filter on their implant to switch to a night vision setting. While active, this allows the user to see almost perfectly in the dark...however, a green tint is applied to everything, and the eye also seems to glow
Thermal Lens Rank C The user taps their temple, causing the lens filter on their implant to switch to a thermal vision setting. While active, this allows the user to see in colors of black to purple, and orange to red. Those in black and purple are the coldest heat sources, and those in orange and red are the hottest heat sources. It should be noted that a creative shinobi can rather easily fool this lens
Chakra Trace Lens Rank B The user taps their temple, causing the lens filter on their implant to switch to a chakra vision setting. While active, this allows the user to view the tenketsu, very similarly to the Byakugan. However, it should be noted that this effect is not nearly as potent as the Byakugan • Lasts for 4 posts • Can only be used twice per battle
Nullification Rank B The user places their index finger against their temple and generates a short range blast of chakra that is capable of utterly voiding an oncoming ninjutsu attack of rank B or under • Requires 'Lightning' element
Electric Gaze Rank B The user places their index finger against their temple and generates a short range needle-blast of electrical chakra that is capable of shocking and stunning an opponent. If successful contact is made, the target should be stunned for roughly 1 post • Requires 'Lightning' element
Owners: • • •
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Posted: Sat May 22, 2010 5:32 pm
Normal LimbsSimple Replacement  Through special Eiseijutsu, it is possible to reconnect a limb to limbless stump. Regular limbs are just arms or legs from another individual that are grafted onto the implant owner. It restores full function and working order, as well as repaired nerves.
Traits: • Permits movement if legs, jutsu if arms. • Does not count towards Implant Restriction number • They are real, flesh and blood limbs! • Only Limb Replacement that does not need to be requested for
Rules: In order to obtain you must make a minimum of 3 posts in a hospital describing your surgery • Must be placed on a limbless stump• Offers no other benefit •
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Posted: Sat May 22, 2010 5:45 pm
Puppet ArmAdvanced Modification  Similar to the way that Kugutsu Shigai works, this form of implant can be created using one of the host's arms as the location for this implant. First the forearm and hand are removed from the body. Then the radius and ulna are removed to make way for the for the chamber. The hand is hinged at the wrist, allowing for it to completely lay back against the forearm.
Where the wrist is attached, a large hole is hollowed out for the projectiles to fly through. The forearm is hardened by a special substance, turning the skin and musculature into something akin to wood. The hand is left "normal" to throw off enemy shinobi. The forearm is build with a hinge so that half of it may raise to load the senbon "cartridges". After all that is finished, the new arm is reattached to the host and the chakra network is restored allowing full motion.
The entirety of the structure is then inserted into a heavy steel shell. With the heavy weight and hardened steel design, each punch from the arm feels like a chakra punch. At the base of the shoulder is a special slot that requires the user's blood to activate. The arm is ejected from the base of the shoulder and is sent flying at whatever target the user decided upon. All in all, this is an amazing piece of technology and medical prowess.
Traits: • Grants the Senbon Launcher Kugutsu Shigai part, auto-chakra punch, and a rocket punch. • Senbon are "Loaded" into a special tag that holds thirty. Five tags are placed within a single cartridge. • If part of a class that create poisons, the senbon may be pre-coated in before loading them into tags. • A single individual may have a MAXIMUM of three cartridges on his or her person. • All feeling from the shoulder down is removed.
Rules: Only one arm may have this particular modification • This does count in the two implant limit. • Firing the senbon requires a D Ranked amount of chakra to summon the senbon from their tag. • Rocket Punch ability requires forty [40] chakra. • If the Rocket Punch does not make contact with the enemy shinobi, it becomes damaged. Repairing the damaged arm requires fifteen posts. • The limb is made of heavy-weight steel, meaning that it is harder to move with it. •
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Posted: Sat May 22, 2010 5:52 pm
Puppet LegAdvanced Modification  The leg modification is almost identical to the arm modification, with one exception. Instead of being able to fire senbon, the knee cap flips up and a powerful jet of fire shoots out. The kicks are like chakra charged kicks and the leg is able to fired off exactly like the arm version.
Traits: • Grants the Flamethrower Kugutsu Shigai part, auto-chakra punch, and a rocket kick. • Flamethrower charges are held within a special cylinder, which are then loaded into the thigh compartment. • A single individual may have a MAXIMUM of three cartridges on his or her person. • All feeling from the shoulder down is removed.
Rules: Only one arm may have this particular modification • This does count in the two implant limit. • Firing the flamethrower requires a C Ranked amount of chakra to summon the fire from its tag. • Rocket Kick ability requires forty [40] chakra. • If the Rocket Kick does not make contact with the enemy shinobi, it becomes damaged. Repairing the damaged arm requires fifteen posts. • The limb is made of heavy-weight steel, meaning that it is harder to move with it. •
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Posted: Sat May 22, 2010 5:59 pm
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