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Posted: Sun May 09, 2010 4:59 pm
Muwahhahaa. I clearly have a good guy in mind. And I have a gray area gal. Now I need me a baddie! -I am open and eager for potential Plottings for this character. Feel free to PM me concerning it.- Cert info:Username: Yousei Akki Name: Nathan Montibello Alias: Valadic Sex: Male Aspect: N- Blood Pairing: (I wish!) Beacon: Gold Ornate Skeleton Key with a large ruby gem in the head. Strengths: Calculating, Charming, Fencing, Painting Weaknesses: Distrustful, Canines, Perfection, Greedy, Aesthetics
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Posted: Sun May 09, 2010 5:05 pm
Physical: Hair: Anime purple hair, long and sweeping Eyes: Narrow Seme eyes, steel gray color Age: 17 years Skin color: pale white Other distinguishing features: Pretty boy features. Slender and willowy, a graceful looking boy with a beauty mark on one cheek.
Starting Stage: School: Vally High - He would wear the typical school uniform, but with a black tailored coat as well. Additional items: Pierced ears, both of them. A rose pin on the lapel of his jacket, clearly wears black eyeliner to make his eyes appear more narrow and pointed. His beacon is worn around his right wrist on a gold bracelet. Like a charm bracelet.
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Posted: Sun May 09, 2010 5:18 pm
Magical stage 1:
As Valadic, Nathan's cloths transform into a black and blood red gothic style suit. A pair of small fangs form in his mouth and his ears become pointed. His nails grow a bit longer, are tapered to a point, and are blood red in color. His nails are definitely sharp and are capable of gouging cuts through unprotected flesh. His beacon, the golden skeleton key, transforms into a golden sword with a ruby in the hilt. -Everything here is pretty undefined so the artist can have creative control of the outfit-
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Posted: Sun May 09, 2010 5:19 pm
Parentage: In Progress
History: In Progress
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Posted: Sun May 09, 2010 5:22 pm
Power: Blood Runes - By using his own blood, Valadic can draw or trace magical runes to create specific effects. Using his own blood, Valadic weakens himself. Valadic's powers work on a Blood Point Basis. A typical person has a total of 12 Blood Points. However, Valadic can only access 6 of these blood points for his magic. If he attempts to use 7 blood points, he will fall unconscious. If Valadic drinks the blood of another person, he can restore his physical strength, but will be incapable of creating anymore runes himself until he has rested at least 12 hours.
If Valadic uses the blood of another person, they are the ones who suffer the draining effect. Again, Valadic can only use a total of 6 blood points before the person is too weak. If he creates a rune using this person that goes beyond six blood points, they will be rendered unconscious. Creating a rune that uses up to nine of the persons blood points life threatening and can kill the person. Using all 12 of their blood points kills them unquestioningly
If the person whom Valadic is creating the runes from is willingly allowing Valadic to use their blood, he can create special runes that are more powerful. As a side effect though, he can create fewer runes from the willing person before they are in danger of death.
In order to use the blood, Valadic must pierce or gouge flesh in order to wet his finger and nail with the blood. He then traces the rune either on a surface or into the air. Runes traced onto a surface can be activated at a later time. Runes traced in the air are activated immediately. Once the rune is traced, whomever the blood has come from suffers a immediate draining effect as the blood in their own veins is diminished in accordance to the blood price that the rune demands.
- Some Blood Runes can be used without Nathan being transformed.
-Nathan can only create 1 Prepared Rune of each type, and only 1 daily. Prepared Runes are those that Nathan traces onto a object or paper in blood. Once completed, the rune remains dormant until Nathan activates it. He must touch the rune physically in order to activate a dormant rune. Nathan can only use dormant runes when transformed into Valadic.
((Still in Progress))
Stage One Runes
Name: Wings of the Fallen Type: Support Magic Target: Self Only Duration: Until end of Transformation. BP Cost: 1 Untransformed Use: Yes Instant Use only
** Wings of the Fallen create a pair of small black and red bat like wings to sprout from Valadic's shoulders. They allow Valadic (Or Nathan) to fly short distances. As the muscles on his back are unused to being used in such a way, Valadic can only stay aloft for about fifteen minutes before he must land and rest his wings. He can not carry anything more then his own weight for these flights.
Name: Eerie Mist Type: Support Magic Target: 20 foot radius Duration: (At Night) Until sunrise unless countered. (In Full Daylight) 5 Minutes. (Cloudy Skies or under cover) 20 Minutes. BP Cost: 2 Untransformed Use: Yes Instant Use only
** Eerie Mist summons a very thick concealing fog to roll over a designated area. It is usually best for adding a bit of atmosphere, concealing a escape, or setting up a ambush.
Name: Death on Wind Type: Support Magic Target: Self Only Duration: 10 Minutes BP Cost: 1 Untransformed Use: No Instant or Prepared Use
** This spell causes mini bat wings to sprout upon Valadic's ankles. His foot speed is increased for a short period of time. Death on Wind can be used only twice during a transformation.
Name: Sacrificial Shield Type: Defensive Magic Target: Self Only Duration: 8 Blocked Blows or until Dismissed BP Cost: 1BP Untransformed Use: No Instant or Prepared Use
** The Sacrificial Shield is a translucent crimson shield of light that forms upon Valadic's left forearm. For each blow that is blocked, the subject whose blood was used to create the rune suffers a -1 BP draining. The shield will remain in existence for a total of 8 blows, or until the subject from whom the shield is drawing it's power essence from falls unconscious.
Name: Tooth of the Dead God Type: Offensive Magic Target: Valadics Sword Duration: Until end of Transformation BP Cost: 3 BP Untransformed Use: No Instant Use only
** When this rune is used, the gem in the hilt of Valadic's sword begins to glow. Whenever the blade strikes and draws blood, the sword 'drinks' the blood of it's victim and drains him or her of 1 BP. The gem can store a total of 3 BP, which Valadic can use freely to use only on any Defensive rune. Valadic's sword can only store a total of 3 BP per day. meaning if he drains and stores 3 Bp in a early morning battle, then uses those BP later, he can not drain and store more BP in a second battle later that day. Even if Valadic has already stored his maximum amount of BP for the day, he can still use Tooth of the Dead God to inflict wounds that bleed a bit more heavily then most cuts.
Name: Cloak of Darkness Type: Defensive Magic Target: Self Only Duration: 5 Minutes BP Cost: 2 BP Untransformed Use: No Instant or Prepared Use
** When this rune is activated, it makes Valadic harder to see in the darkness and shadows. He is not invisible, just easier to miss. It is more effective the more darkness there is around. Standing in the shade of a tree during daytime just makes it more likely for a person to look past him, but still sort of know he is there. Standing in a light-less ally on a cloudy night renders him nearly impossible to see. It all depends on the other person's perception skills and the amount of light in the area. This rune only lasts for five minutes, but it can be used in succession in order to extend the Cloak's effect.
Name: Rose Blood Thorn Type: Offensive Target: Opponent Duration: Until end of Transformation BP Cost: 6 BP Untransformed Use: No Instant Use Only
** This rune bestows Valadic with a single use attack. By pointing in a direction and snapping his fingers, a line of iron spikes thrusts up into the sky in a line towards his target. These spikes are three inches in diameter and reach 5 feet tall. The attack shoots across the ground to a distance up to 50 feet from where Valadic stands.
Stage Two Runes
Name: Blood on Moonlight Type: Offensive Target: Moonlight Duration: 5 Minutes BP Cost: 6BP Untransformed Use: No Instant Use Only
** Blood on Moonlight can only be used with BP taken from a Willing subject. When this rune is used, it causes the moon to turn blood red in color and for it's moonlight to become hued in crimson. During this time, all BP costs for offensive rune casting is cut in half, as if the very Moon itself were supplying the other half of the blood required.
Name: Longing Kiss Type: Offensive Magic Target: Any Human Duration: -Special- Addiction BP Cost: 4 BP Untransformed Use: No Instant Use Only
** This rune must be traced upon the intended victim as Valadic drinks from them. Once completed, the victim begins to experience a pleasurable feeling stemming from the bite that Valadic is drinking from. Longing Kiss creates a addictive desire in the victim to be bitten and drained by Valadic. The severity of this addiction is dependent solely on the victim. One with a strong will can overcome the addiction easily or quickly. However, the more times Valadic bites and uses this rune, the more addictive his 'Kiss' becomes.
Valadic must use his own BP in order to create this rune. In casting it, his victim suffers a -2 BP loss as well.
Name: Blood Worm Type: Offensive Magic Target: Drop of Blood Duration: 3 Hr Maximum BP Cost: 4 - 6 BP Untransformed Use: No Instant use only
**Using a drop of his own blood, Valadic can create a parasitic like worm that resembles a red and black centipede. This nasty creature responds to Valadic's thoughts and attacks either the nearest target or one specified by Valadic. Using 4 BP, Valadic can create 1 Blood Worm. If he uses 5 BP he may create 2, and if he uses 6 BP he may create 3 Blood Worms. Valadic can only create and control a maximum of 3 Blood Worms at any one time. Valadic must use his own BP in order to create Blood Worms. He can not use BP from others, willing or not.
When a Blood Worm attacks, it attempts to leap or scurry against it's target and aim's for the victims neck. The Blood Worm attempts to bite the person by the back of the neck, and in doing so injects a pair of long thin thread like extensions from it's fangs. These threads drive up the spine and attach themselves to the lower brain stem, allowing the Blood Worm to take control of the victim. In essence, the Blood Worm subjugates it's victim, turning them into zombie like slaves that serve Valadic's whims. As a Blood Worm remains latched onto it's victim, it steadily drinks the victims blood. This is to sustain itself as it controls the victim. The victim loses a total of 1 BP every 30 minutes. Meaning they gradually weaken. Once the victim has lost a total of 6 BP the Blood Worm must detach and free it's victim. The Victim will not remember what has happened in those three hours, though it is possible to recall some snatches of what they have done. Like trying to remember a dream.
Blood Worms are roughly 4 inches long and have a durable outer shell to protect themselves. When they have latched onto a victim they flatten themselves to the victims neck for their own protection. Blood Worms can be stomped on, but suffer nearly no damage. They must be pierced or cut in order to be killed. Or flattened by something as heavy or strong as a steam roller. >.<' Upon death, Blood worms pop and spurt fetid blood like little balloons.
Valadic must feed a Blood Worm at least 1 BP a day in order to keep it alive. If he does not feed it, it withers up into a dried husk.
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