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Posted: Thu Apr 22, 2010 4:57 am
Bakudou
1.Bakudou #1 - Sai ("Obstruction" ) This spell is used to paralyze the target. It works like a tazer, as the entire body tenses up. The spell releases after two posts, or when the user wishes so.
2.Bakudou #2 - Tsume no Neko("Claw of the Cat" ) A sealing skill that binds a users feet to any surface. Like a wall, or ceiling. Incantation: Tread where I am not. Feel what I have not. This is the goal of the greatest, and I shall be their pawn in this goal.
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5.Bakudou #5 - Shinobiashi ("Soft Steps" ) Morphs the ground, making it softer, and malleable. Allowing for two skills. The first allowing the user to shift the ground, making the enemy loose their footing. And making them fall. The mud then grows over them, and binds them in place. The other skill, allows the ground to be used to make a wall for defense. Incantation: The earth bends to the will of those with the strength. The demonstration, of this is at hand. Welcome Armageddon.
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7.Bakudou #7 - Aegu ("Breathe Hard" ) Forms a sealing of air around the user, allowing them to breathe in areas of dangerous air, or underwater. Incantation: Go where not, be what you aren't. The gods bestow you this gift.
8.Bakudo #8 Seki (³â, Repulse) - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. Incantation: unknown/none.
9.Bakudou #9 - Geki ("Conquer" ) Surrounds the target in a red light that restricts movement to the single area. Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat.
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11.Bakudou #11 - Shuuri ("Mending" ) A green grid like lacing goes over any large, gaping wound. The grid then turns into new skin, and muscle. But the flesh is still soft, and not as resilient as normal skin. And muscle must gain strength over time. Incantation: The flesh, a shield, the muscle it's bracing. Has dwindled in strength, powers of the wind, darkest depths do I request, mend the flesh, as I relinquish this burden.
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13.Bakudou #13 - Jajipe-pa ("The Judge of Paper" ) Extends a paper scroll towards the target. Wrapping them from the neck down in the binding paper. The user is then able to drag the target about by the paper. The binding is easily broken by any user of kido. Incantation: Hinder the body, with a just cause. Anguish the mind through the statement.
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15.Bakudou #15 - Kinbaku ("Bind Tightly" ) The enemies’ arms loose usage. The binding lasts three posts. Incantation: Your souls sword loses use. And weeps at it's spawner's pettiness.
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17.Bakudou #17 - Mabukani ("Over the Eyes" ) The user forms a black cloud over the enemies’ sight. The veil lasts the entire battle, or until the user ends the kido. But the veil is slow. Moving only at speeds equal of the user. So if the target is faster they are able to avoid the veil. Also another kido of equal strength is able to stop the veil by striking it. Incantation: Let the river of tears flow. As you are helpless to sever the wings of Rodanii the devil of sense.
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19.Bakudou #19 - Ori ("Cell" ) A sphere of reiatsu extends from the users fingertip, shooting towards the enemy. The small sphere will grow large and trap the enemy inside. The material is then determined by the kido stat of the enemy and user. The stronger the Kido user is, the thicker the sphere. Incantation: Trap the mind, dominate the body. Gauge our strengths o' great gods. And without favor, distribute divine judgment on our petty existence.
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21.Bakudou #21 - Karimaisou ("Temporary Burail" ) Long chains of linked bone shoot from the ground, towards the neck of the enemy. The bones wrap around their neck, and are retracted to the ground, dragging the enemy under the ground, up to their neck. Incantation: Whole; the body is. Drowned in the soil, release the soul through the severing of their bond.
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23.Bakadou #23 - Kasairyuu ("Pyroclastic Volcanic Eruption" ) Four walls of magma spew from the earth, then turn to black obsidian. Rising up skywards, sealing the victim inside. The walls are very hard, but breakable. Incantation: The western seas, bubble with heat. Heat of Ifrit, show your true form!
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25.Bakudou #25 - Ji (Emperor's Seal" ) The user places a seal on their body, that when they are stricken in that area it immediately heals. The seal is good for only one use. Incantation: Gaurd. The high reaper, set down your scythe for a single gamble of the game.
26. Bakudo #26. Kyakko (Çú¹â, Curving Light) - Hides the target from sight, presumably by bending light. Incantation: unknown/none.
27.Bakudou #27 - Kaifuu ("Breaking The Seal" ) A seal is put onto an area of importance. The seal ranging in appearance, depending on the user. When this seal is broken, the seal spews forth a spider like thread, which binds the enemies wrists up, along with the elbows, making them lock. Also a single sharp piercing needle will shoot from the broken seal, to pierce the enemy straight through their body. Incantation: Punish the curious cat. Regret their actions and bind their claws.
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29.Bakudou #29 - Sabaku Sousu ("Sand Burial" ) Pours large mounds of sand, seemingly from nowhere on top of the enemy. Incantation: The greatest king. Bearer of the blade of Gilgamesh. The sword of legend. Sheath the blade, and bury it in the darkest depths.
30.Bakudo #30. Shitotsu Sansen (×ìÍ»ÈýéW, Beak-Stab Triple Beam) - Shoots three beams of light that pin the target to one place on a surface, slamming into his/her body in three places in a shape of a perfect triangle. Incantation: unknown/none.
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32.Bakudou #32 - Yukashita ("Under the Floor" ) The user makes wind behind the enemy that forms a large swirling, transparent square. In the shape of a floor-board, the board then tumbles down upon the enemy, pressing them into the ground, binding them to the floor. Incantation: Dogs of the Mother Earth, extend your reach from the heavens and crush thy foe with your beauty.
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34.Bakudou # 34 - Hainawa ("Crawling Rope" )An energy rope entangles a target's arms. The color is determined by the users own unique reiatsu. Incantation: Restrain the wisping winds, and stop the shaking mountain. Bring the world to the knees of the Obelisk.
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37.Bakudou #37 - Mushimegane ("Magnifying glass" )Forms a contact lens like area over the users eyes. This allows for them to see several times better then with their natural eyes. Able to see into great distances. Incantation: Hawks iris, blind to the light. Dive into the abyss.
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39.Bakudou #39 - Yuketsu ("Blood Transfusion" )The user drains all blood from the enemies body from the enemies mouth. The blood immediately disperses in the air. First the target must be subdued. Then by placing an elaborate pattern of tattoo like signs on the target's body and performing the skill. Only usable on unconscious individuals. Incantation: Yield scarlet plasma. The greater beckons an exchange. Drain the Nile, and let the salt ascend above the heavens. Their the 9,000 souls, converge. Meeting the 8,000 stars, they form the 100 minds, and the matter progresses.
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41.Bakudou #41 - Senjiru Motte Jinkou Ukiyo ("Infused with Artificial Souls" )This puts a large amount of your own reiatsu into a foreign body. intent on making the opponent explodes their own blood vessels from having so much content in their veins. To perform the Kido, the user must release a pint of their own blood, and have the opponent drink it. Incantation: 10,000 spirals, 4,000 stars, 1,000 pebbles, 500 grains of sand. Three eyes, two noses, four lips, six arms. Shivas hands grasp Ifrit's flame, and uses the seed of creation to tear the realms asunder. Existence, question it. Quezicotl hides his honest intentions. And dominates the true waters, and the four winds. Splitting them into eight.
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Bakudou #43 - Okkakeru ("Chasing Someone" )Forms an imprint of the persons exact depiction, and observed abilities into their mind. This skill is normally used on 'puppets' of greater shinigami. Allowing these 'puppets' to seek out the intended target. Incantation: Two foot-prints, and ten prints of the hand. Trace the offenders every foot-step. Hear their very heart beat, and observe their every breath.
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45.Bakudou #45 - Waritsukeru ("Layout and display" )A large floating, bright turquoise hologram illuminates behind or under the targets body. And fires ropes of light to bind them down to the elaborate hologram. Then the seal turns horizontal, and the person is held outwards like on a bed. This skill is meant mostly for medical purposes and is such only usable on unconscious, willing, or weaker subjects. Incantation: Aid your own mind. Sleep with many fallen memories, and rise to the greater gods. Letting them observe your deeds. The deeds of 100 men, and that of 1000 eyes slice through into the truth of the cosmos.
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47.Bakudou #47 - Eimin ("Eternal Sleep" )Forces the enemy in a sort of hibernation, freezing every bodily function, and sealing their bodies off from possible infection. The skill is only usable on people with highly critical wounds. Incantation: 1 billion dots, and a penny is formed. The atom erupts, and is split. The energy is my shield. Masking the lost flesh. A folly, the cherub is compelled to forgive. Six wings, three hundred heads, thirty-nine arms, and a single leg. Let this holy figure bestow its guardian light, and forgive. Scorch my sins, in exchange for the soul. Toss the mind into oblivion. Take a peer at the true light, and delve in eternal darkness to breathe just a moment longer...
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49.Bakudou #49 - Idenchizu ("Genetic Mapping" )A neon-red grid like area covers the missing body part, healing it, beginning with the bones, and finishing with the flesh. After the grid is finished, Hadou #46 is used to place the mapped out areas over with a temporary flesh. Incantation: Time bears pain. And still heals these wounds. Let the erased marks remark their paths. So that the honesty may not be defiled. The beginning is near, and the tale shall not be divulged yet. The twenty-eight orbs rotate the heavens. Of platinum halos, and golden anklets. Athena opposes Zeus.
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51.Bakudou #51 - Masshoushinkei Soutei ("Peripheral Nerve Joining" )This skill is used for two purposes. One, it establishes a minor connection with surrounding materiel for the user, allowing for a low level of telekinesis. It's main purpose however is as the final step in restoring a lost limb. This skill rejoins the nerves through a painful three day process. And allows movement of the restored nerve. Incantation: The argument is now war. Nine-million deaths, and more to follow. Sever the winds penatatable thoughts. Bringing them together again, the reunion is painful. Yet needed if the flow is to be achieved and all things just and right are made to follow its wayward suit yet again. Athena embraces the thunder, Zeus falls to the beauty.
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53.Bakudou #53 - Byakufuku("White Crawl" )This skill makes a volatile oval of energy into an area, like a wall. The field then explodes. Incantation: The yoke feeds. But the life is short. Unstable, the four legs tumble and the foundation is no more. Alls' end is nigh.
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55.Bakudou #55 - Kyomon ("Mirror Door" )This skill forms a glass barrier around the user, or an area. For example: It would seal off a room by shielding all of the doors, windows, and other ways in. The stronger the user of this kido, and the larger the shield is able to be, as well as harder to break. The shield is easily broken from the outside, but from the inside someone of great strength would be needed to break it. Incantation: Mutilate the heart. To protect the mocking bird's beat. Yet leave the cage open, and trust it's intent.
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57.Bakudou #57 - Anpu Maki ("Amplify Volume" )This forms a bubble like area inside of the users mouth. And when they speak it seals the sound, and then amplifies the voice multiple times, being able to blow out the enemies eardrums, while leaving the users hearing intact. Incantation: Let the winds chime with the echoes of the dead. Then tower over these, through the heaviest din.
58. Bakudou # 58 - Kakushitsuijaku ("Summoning of the Tracking Sparrows" )Tracks and locates any spiritual force the user focuses on. Incantation: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.
59.Bakudou #59 - Kei Rasshu ("Whip Lash" )Forms two whip like red extensions from the users hands, and fires them at the enemy for two strikes. After the 2nd strike the skill dispels. Incantation: Whips of Hades, punish thy enemy in front of you for their betrayal.
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61.Bakudou # 61 - Rikujokoro ("Six Rods Prison of Light" )Summons six wide beams of light that slam into a target's midsection, holding them in place. The spell negates after 4 posts. Incantation: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six.
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64.Bakudou #64 - Sousei ("Dense Growth" )Makes a large tree grow behind the enemy. The trees branches will reach around and try to bind the target to it. The skill wears off after 2 posts. Incantation: Water the parched lands. 300 mouths clamor for the drops, and feed the single oval. The silver mandible, golden teeth, copper eye, and platinum ears. Relinquish your value.
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75.Bakudou #75. Gochūtekkan (quintet of 1 kan Iron Pillars) Forms a cage made of five incredibly high and thick pillars around a target. Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.
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77.Bakudou #77. Tenteikūra (Heavenly Rickshaws in Silken Air) Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens
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81.Bakudou #81. Danku (splitting void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. However, it is also said to be forbidden by Tessai the former kido captain. Incantation: unknown/none.
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94.Bakudou #94, Piercing Paralysis Barrier (I don't know japanese translation for this one) It traps the target(s) in a barrier which temporaily paralyzes them from the neck down. If the final part of the incantation is said, the barrier is pireced with over a thousand thin white spikes. The downfall of this Kido is if the user is caught in the kido, they suffer the same effects. Incantation: Let the light of eternal damnation ensnare it's hopeless prey, shackle their abilities and remove their energy. Let the lances of heaven pirece and purify the dark souls which threaten to destroy the world.
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99.Part 1; Kin (Restrict) - Binds the arms of a target with spiritual fabric and iron shafts. "The judge on high laughs at our petty attempts to hold our heads in his presence. Restrict onto the silken earth and show that everyone must bow to someone! First of the earth and last of the heavens, throw down your hammer upon this ground." Part 2; Bankin (Great Seal) - This spell's effects are divided into three "songs": * First Song: Halting Fabric - Shokyoku: Shiryū - covers a target from head to toe with spiritual fabric. *Second Song: Hundred Linked Bolts - Nikyoku: hyakurensan - stabs the target with numerous metal blades. *Final Song: Great Seal of 10,000 Forbiddings - Shūkyoku: Bankin Taihō - smashes the target with an immense metal cube. "Great watchers on high look down and laugh at our feeble attempts to reach for the sky. Knock down this ones ambition to fall against the terra crashing down as the Tower of Babel. The unless run from such misery shadowed by the destruction of their own creation!"
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Posted: Thu Apr 22, 2010 4:59 am
Hadou
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3. Hadou #3 - Kagemusha ("Warriors Shadow" ) Any nearby shadow around the user will morph into a large shadow shark spewing with mouth open wide to eat. The target is then aimed at. The teeth will bite into the target then disappear, breaking like water. Incantation: The world rumbles with light. From this light the power matures. The intruder is taken away for execution!
4.Hadou #4 - Byakurai ("White Lightning" ) Fires a bolt of lightning from the caster's finger. A single bolt, that will burn but does little in the ways of seriously harming the individual. Incantation: Blast gods. Decimate the foes body, and steal their mind.
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6.Hadou #6 - Tachioyogi - ("Treading upon water" ) Makes it so that ice forms on all of the water the user steps on. Allowing for movement along water. Incantation: My eyes do not see. So let my feet tread, so that a better view may be gained. Sever thy soles, and lend them to the lesser.
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8.Hadou #8 - Suu Kyomu ("To breathe in Nothingness" ) Forms a pocket of space around the enemy. Able to suffocate them in moments, with little chance of dodging. Incantation: A dwindling of space of time. Erupts, and destroys your very vein to life. With pain, realize the helplessness.
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12.Hadou #12 - Howaitodai ("White day" ) Fires a white palm blast towards the enemy. The beam is easily dodged, or deflected. Incantation: A pillar of the heavens. Use the flesh as a portal, and amend your errors of this world.
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14.Hadou #14 - Saizensan ("Spearhead" ) The user puts their hand in the air, and their fist tightens. A thin light then extends from their palm outwards. forming, and expanding into the shape of a javelin. The lightning javelin, is made of pure light, and the user throws it at the enemy with haste. Incantation: Zodiark, the god of exclusion, extend your wraith towards the foe of both plains!
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16.Hadou #16 - Katon Shoumon ("Flaming Palm Print" ) The user makes contact with the enemy and their palm explodes in flames, then goes out, making a terrible burn on the enemy, but does not harm the user. Incantation: Burn. Mark the offender.
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18.Hadou #18 - Koukuugeki ("Air Strike" ) Out of nowhere a lightning strikes the area that the user designates. Incantation: Part the waves of the skies. The trident displays the pebbles, of the earth, sending them awry.
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20.Hadou #20 - Attou ("Overwhelm" ) Bones blast from the ground of the user’s feet, aimed at the enemy. Incantation: The dead. Those that should not. Travel by the powerful winds. The realms and time bend to my will. Rise Anubis!
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22.Hadou #22 - Hantaibouekifu ("Antitrade winds" ) The user points with their palm towards the enemy. And a few feet in front of the user, winds stir, quickly making a tornado, whose size, and destructive power is determined by the user’s strength. The tornado is meant to capture, and harm the opponent through the whipping winds, and projectiles in the tornado. Incantation: The winds stir with displeasure. The ghost of evil prevalent. The gods send their cherub to rectify this. Judgment is near. Wither!
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24.Hadou #24 - Enfun ("Burial ground" ) Two large slabs of earth rise from the ground, and smack together like large hands. even if the target avoids, the breaking rocks, still pose a great threat of hitting the enemy. Incantation: Exodus, Judge of the plains, and of these lessers. What is your ruling?
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26.Hadou #26 - Kottogurusu bota ("cutting Glass drip" ) A storm cloud appears above the enemy. The storm drops shards of glass like rain, then disperses. Incantation: Minds eye, blind the foe with boundless pain. Let their body shrivel and be reduced to sand.
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28.Hadou #28 - Hyohihou ("Snow Ice Gun" ) Attacks the target with a stream of water from the tip of their finger. The stream turns to a sharpened icy edge at the end to strike the enemy. Incantation: Great ruler, veiling of blood, originator of thought. Ye who bears the name of man. Dispel this fiery soul!
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30.Hadou #30 - Dohatsukenwotsuku ("Boil with Rage" ) Fires a stream of steaming water at the enemy. When within striking range, a small dragons head of water forms, and bears its water fangs. The dragons head then grows larger, intent on burning the enemy with the steaming water. Incantation: Shiva. Bearer of manifestation, and eradication. Blue as the sea, and of life itself, wield the bow of retribution. Slowly at first, and expand the destruction.
31.Hadou #31 - Shakkahou ("Red Flame Gun" ) Attacks the target with a red blast of fire. This spell is larger, and is able to blast half of the entire body of a large shinigami or hollow. Incantation: Oh rulers, he who is crowned with the name is a mask of blood and flesh, 10,000 images and the fluttering of the wings! The inferno and violent turbulence! Severing the seas, reversing the tide so that is heads to the south
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33.Hadou #33 - Soukatsui ("Blue Fireball" )Fires blue fire blasts at the target. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin!
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35.Hadou #35 - Shuumoku ("Public Attention" )This skill makes a huge booming sound at any area within the users visual memory, or eye-sight. The skill is meant to be used to distract potential followers. Incantation: Resonate the very spirits of nature. Gaia's drums boom, and rupture from the drifting leaves. As the time erodes away to reveal the diamond. Valed by the dark jagged earth.
36.Hadou # 36 - Gekitsuu ("Sharp Pain" )Makes any target area grow sharp thorns. Incantation: Spike! Waves shudder at the breaking reefs as they draw near.
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38.Hadou #38 - Joseki ("Expelling Out" )The user expels their reiatsu outwards. But the level of reiatsu is multiplied by three times, and when doing this Kido allows for the user to break free from many sealing Demon arts. Also this reiatsu is hostile, instead of simply surprising weaker enemies, it also blows them away within respect to their own reiatsu levels. Incantation: Tremble in futility, Anubis seeks golden scepter and the pure council. So engrave the rewards on the platinum tablet of Ra.
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40.Hadou #40 - Kakuhan ("Whipping" )A small hole of dark energy forms under the targets feet, and a single long tentacle shoots outwards to lash and strike the enemy multiple times. Incantation: Silence the spoils rampant whines.
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42.Hadou #42 - Furi-Zudari ("Freeze Dry" )Instantly turns a target into dry ice. First the users hand lets off a frosty mist for a very short period of time, roughly three seconds. If the enemy is struck during that time in a limb, that limb is instantly frozen. If they are struck in the mid-body or head their entire body is frozen. This wares off in one post. Incantation: Rip the bodies flesh. Receive the liquid essence. Burn the body, and take the ashes. Returned to Morpheus, the ravens claw cups the chastise and pays the reward.
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44.Hadou #44 - Konsui ("Dead Sleep" )Places the target in an unwilling sleep. The forced sleep ends after two posts. Incantation: Sheep, a millennia of waking snores. Bests the raging bear. As the winters grasp encloses around the throat of the weary. Rip out your own throat!
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46.Hadou #46 - Masukingu no Gizensha ("Masking of the Lamb's Skin" )A skill that uses reiatsu and condenses it to a form of false skin. This skin acts as a substitute for those who have lost parts of their own flesh, or adds the flesh onto a different surface. Incantation: 1 billion dots, and a penny is formed. The atom erupts, and is split. The energy is my shield. Masking the lost flesh. A folly, the cherub are compelled to forgive. Six wings, three hundred heads, thirty-nine arms, and a single leg. Let this holy figure bestow its guardian light, and forgive. Scorch my sins, in exchange for the soul. And let the debts be paid in death. A silver halo hangs above the uncertain mind, as the dusts bind to form the new blades of tomorrow.
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48.Hadou #48 - Chuumitsu No Aonisai Nikutai Ken Hone ( "Thickening of the Neophite Flesh and Bone" )After using Hadou #46. And the false skin settles, this art thickens the tissue and bone. Making them like a new limb. Incantation: The blade boils. Smashed with Hephestesus' hammer, it hardens. Time aches, and the blade gains resilience. A new tale to tell. Drafted onto the bindings of an elder. The tale persists. Let the words be whispered. The myth known only to the single, and let none that do not deserve comprehend the tell. The life has been regained. Allow the loss to be forgotten, and the rains to evaporate and the cycle to continue.
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50.Hadou #50 - Hagitoru no Ukiyo ("Stripping of Life" )An offensive, and medical skill. After performing the incantation the users entire body lets off a dark sheen of reiatsu, like that of fine obsidian. During these few moments, if the enemy is touched, the area touched will have it's flesh slowly peel away over a few minutes. This skill is also usable to open up areas for operation. Incantation: Hades jealousy sends Pluto to blue flame. Tearing the flesh.
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52.Hadou #52 - Ikan ("Magnificent Sight" )This skill makes a hologram of themselves, or others. The hologram is not visible in bright light, but grows more and more realistic the darker the area is. Incantation: Let the sights that escaped the mortals eyes become slightly nearer through the toads exposed eyes. See it through the many obstructions.
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54.Hadou # 54 - Haien ("Waste Flame" )Incinerates a target completely; by a stove like flame that erupts at the point of origin. However, the flame is only aimable at specific limbs. The air also increases in temperature around the area considerably. Incantation: Sulfur fumes break through the split earth. The volatile god of earth. The bear roars, and expresses the discontent of the northern mountains through coursing flames, and heat.
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60.Hadou #60 - Intaken ("Flash Point" )Forms a bright flash of light in front of the user to stun, and disorientate the enemy. The light is bright enough to make an enemy stop for several seconds. Incantation: Silent the spoils rampant whines. Yet do so softly. Ease them into the skies cradle. The inevitable piercing of the adamants resolve is reversed.
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63.Hadou #63 - Soren sokatsui ("Twin Lotus Blue Fire, Crash Down" )Essentially a doubled version of Hadou #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. However the first blast moves slower, while the second much quicker. Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.
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65.Hadou # 65 - Raikoho ("Thunder Roar Cannon" )Fires a massive horizontal wave of yellow energy at a target. Like water, the skill breaks past inanimate structures like buildings and rocks, going only for living beings, except shields, as a shield is easily able to stop the strike no matter the strength. The wave will simply move past it. Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle
66.Hadou #66 - Sessei ("Self-Restraint" )Forms a large cloud over the enemy. From this cloud three large nails fall from it at high speeds, intent on piercing the target. These large claw like nails then sap the users reiatsu, over a course of six (6) posts. It only takes one connection to drain. The enemy can still move freely. Incantation: Thirty six-teeth, five hundred drops of wisdom and three claws. Descend and drink your fill.
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88. Bakudo #88. Hiryugekizokushintenraiho (ïw¸o“ÄÙÕðÌìÀ׳h, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) ¡ª Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.
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90.Hadou #90. Kurohitsugi (Black Coffin) Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
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Posted: Thu Apr 22, 2010 5:13 am
Hadou & Custom Hadou
Hadou - The Path of Destruction
Shou- Hadou #1
Description: Pushes the target away from the caster.
Incantation: "The god's hands divide heaven from earth, Hadou #1, Shou."
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Yakekoge - Hadou #1, 10 Kidou
Description: Ignites the index and middle fingers in an extremely hot flame, though it does not scold the user. It lasts until the user cancels it or it is doused with water.
Incantation: “Ignite and thrive. Hadou #1, Yakekoge.”
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Beniikazuchi (Crimson Thunder) - Hadou #2
Description: A beam of deep red lightning is blasted from the user's pointing finger towards the enemy. It's particularity is to make so much noise that breaks the enemy orientation. Its strike is not very strong but the impact can make superficial bruises and cause the skin to blister.
Incantation: Under the celestial ruby, shall my voice roar like thunder. Hadou #2, Beniikazuchi.
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Byakurai - Hadou #4
Description: A blasting spell, intended to pierce an opponent like a bullet.
Incantation: Converge light into spaces of darkness. Hadou #4, Byakurai.
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Demon Fist - Hadou #5
Description: The user of this spell quickly wraps energy into their fist then releases it. As the power is released, the beastly image of a demon is formed around the fist. Upon impact, the energy explodes violently against the target.
Incantation: From the tower's summit, hurl the roaring beast. Hadou #5, Demon Fist.
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Static Blast - Hadou #6
Description: The user points their fingers at their opponent, releasing a series of wild electric blasts. The attack isn’t all too powerful, however it will temporary stun one’s opponent. The attack also has some magnetic properties, allowing one to temporary halt attacks from metal objects.
Incantation: “My body’s circuit springs from me. Hadou #6, Static Blast.”
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Kireha (cutting edge) - Hadou #7
Description: A thin layer of kidou energy forms around the user’s palm. The energy is shaped like a spearhead, and needs the user to have their fist flat with their fingers together to work. The edges and the tip of the energy blade are sharp, allowing the person to slice with the power like they would with a blade.
Incantation: Threads of Iron encase my hand. My strikes become as deadly as the warrior’s blade. Hadou #7, Kireha.
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Rakurai - Hadou #7
Description: Lightning based damage on opponent
User gathers spiritual energy into the palm, until it’s about as big as a tennis ball. The ball is then releases at high speed, though it has a limited range of about 20 - 30 yards. The ball stays solid as long as the user clasps their hand as if holding a ball, if their hand is quickly outstretched the ball will explode, hitting anything within a 5 ft. radius.
Incantation: “The earth trembles. The children of the sky scream in retribution. Hadou #7, Rakurai!”
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Talon - Hadou #8
Description: Conjures Kidou energy around the user’s fingers, which extends into 20cm long, thin talons. They are glowing white and razor sharp, able to tear through flesh easily and vicious for stabbing. The talons last as long as the user wishes them to, or until they are broken. The talons themselves are strong enough to parry an unreleased Zanpakutou several times before breaking.
Incantation: “Birds of prey, a predator’s strike. Rip through flesh and tear off the bone. With a hawks precision and the greed of a vulture, Hadou #10, Talon!”
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Kamaitachi (Sickle Wind) - Hadou #9
Description: Directs an air current to slash with the force of a normal sword's swing. The cuts will be very light, but dozens of them may be released with a single casting.
Distance: 0-15 feet (most effective at close-range)
Incantation: Slice open the gaps to Heaven's gateway! Draw the hidden blade. Hadou #9, Kamaitachi!
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Flow Break - Hadou #10
Description: Surrounds the target ally (or self) with a thin layer of energy that will separate their being with that of another. Used in situations where someone is being forcefully held on to and needs to be released. It will cause an electricution like discomfort and pain in the attacker.
Incantation: "The free of mind desire release. Be discharged from these binds! Hadou #10 , Flow Break!"
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Hoteruchion (Hot Soil)- Hadou #11
Description: This turns the ground underneath the opponent fiery hot, burning the soles of their feet. The area covered is about five square feet. The heat is strong enough to penetrate through footwear. The effect lasts for two turns before the area begins to cool off again. Cast repetitively, it’s also great for cookouts.
Incantation: From within, the heart of the earth beats strongly and its blood runs hot. Hadou #11, Hoteruchion!
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Inflamari - Hadou #11
Description: Creates a wave of fire that speeds towards the enemy. Weakness lies with the fact that it’s connected to the ground.
Incantation: From the thousand grains of sand, to the very tops of the mountains. Let us hear you roar Earth Mother. Hadou #11, Inflamari
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Infurnus - Hadou #12
Description: By placing their palm to the ground, the user causes a pillar of fire to leap forth from the ground at any point within 10 feet of their hand.
Incantation: From the spirit of the earth, and by the wrath of heaven, be purified. Hadou #11, Infurnus.
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Kaishou (sweeping victory) - Hadou #12
Description: The user rolls their palm outward, a small wave of spiritual energy being released. The wave moves fast and low to ground, hovering only a few inches above it. While not very damaging, because of its speed and center of gravity, it is used by many shinigami to throw their opponent's off balance by attack their legs. Usually used as a surprise tactic or a way for a shinigami to stall for time.
Incantation: “Downward spiral, Wayward wind. While the wind be my will, your own folly shall be your downfall. Hadou #12, Kaishou.”
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Genshi (Atom) - Hadou #15
Description: The user of this kidou charges the energy into their body. Rings of reisatsu then glow at three points around their body and burst out, slashing out at everything in an atom like formation. The energy blasts are as strong as blades and can cut the skin.
Incantation: The south gate is broken. The north gate shatters. Hadou #15, Genshi.
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Dragon's Breath - Hadou #17
Description: After chanting the incantation, the user gathers kidou energy at their lungs. The energy is then forced out, changing into the form of fire once it leaves the body. The attack stretches out for about 2 yards, it’s range growing larger the farther out it goes. This attack can be used three times before the energy is exhausted, but it grows weaker with every use.
Incantation: Soaring red dog, drink the balm of flame. Into his eyes leaps the dragon's spark. Hadou #17, Dragon's Breath.
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Cosmos Summit - Hadou #19
Description: Summons three large pedestals made of stone from the ground to slam into the target.
Incantation: Cast yourself upon the sacrificial altar. Three sinners rise and pray to an indifferent universe. Hadou #19, Cosmos Summit.
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Reaper - Hadou #20
Description: A simple and easy to use kidou. The user sends out a thin, sonic blade of kidou energy. The blade is only about 2-3 inches thick, and about 2-3 meters tall. Upon impact, the blade cuts rather than explodes. .
Incantation: “Slice through the beast’s sin. Bleed the flesh and cleanse the soul. Hadou #20, Reaper.”
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Deadly Quill - Hadou #22
Description: The user throws a ball of their energy into the air. The ball bursts into a multitude of black feathers, seemingly hundreds in amount. The feathers then turn their quills onto the target and all violently shoot down and pierce that person.
Incantation: Black bird Hemaskas. Feed the trickster's black rain. Hadou #22, Deadly Quill.
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Raigen - Hadou #24,
Description: Lightning based damage on opponent.
User gathers spiritual energy into the palm, until the energy forms around his/her forearm. He/she then releases a searing electric wave that travels over fifty feet and last for about five seconds.
Incantation: “Thor’s pride springs forth from me. The power of the skies give me strength. Hadou #24, Raigen!”
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Breaking Palm - Hadou #25
Description: A direct Kidou attack, this move must be done at point blank range. The user of this attack focuses Kidou energy into one of their hands, the entire hand soon becoming covered in the energy. The energy is constant, and will stay as long as the person wills it to. This technique gives the hand a great destructive force, allowing it to punch holes in walls and greatly increase that person's striking power - to the point of being able to fracture or break bone. The power of the fist becomes stronger the longer the person keeps the energy concentrated, the energy becoming more taxing to keep it going. After two rounds, the user must pay 100 kidou per turn.
Incantation: Forbidden hand formed of the soul, strike with the might of a titan. Hadou #25, Breaking Palm.
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Harinezumi - Hadou #27
Description: A kidou that is used when on is trapped by their opponent in a physical attack. The user’s spiritual pressure converges, and then explodes out of the user in multiple directions, stabbing anyone within breathing range of the user with sharp energy spines. The spikes start out only a few inches long, but can be very annoying and painful. The spikes will also break off and dig into the victim.
The spikes for Harine start out at 1 inch, but gains an inch for every 100 kidou you gain afterwards. However, the maximum length of the spikes can only been increased to 2ft maximum.
Extension: By clasping their hands together and chanting the word “Yammarashi” the user of this spell can caused the spikes caught in their victim to explode.
Incantation: Quill of heaven, script this poem of needles. Hadou #27, Harinezumi
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Banshiissei - Hadou #28
Description: A Bakudou removal spell. The user chants the spell and concentrates. This focuses a greater amount of energy out of the user to push away and nullify a Bakudou spell. Since there are many different types of bakudou, there is no set rate.
It takes about 3-10 seconds depending on how much the spell has formed and how powerful it is (the more powerful bakudou taking at least 10 or more seconds to break). So, the effects are not instant and any damage that occurs from the spell itself stays.
When the bakudou is released however, a bright flash is released, allowing the user to escape. However, the flash only lasts for a few seconds itself.
Incantation: The captured begs for freedom, selling their souls for a chance to escape. The cornered man forcing his last hand. Hadou #28, Banshiissei.
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Aisu - Hadou #30
Description: The user gathers water spiritons in their hand, aiming then at the target. Once the energy is release, a thick powerful wave of water shoots out. The water freezes as soon as it flies out, forming a powerful Ice spear that can pierce through the enemy on contact. Aisu has a max reach of 50ft.
Incantation: The Frozen hand breaks, melting away the sun. The frosty breath blows, relentlessly assaulting the wind. The binding ice collapses, nurturing the earth’s plants. Hadou #30, Aisu
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Big Bang - Hadou #30
Description: Big Bang is used when the user of the kidou forms a small ball of energy no bigger than the size of a baby’s fist within their palm. When completely formed, the kidou looks like a miniature sun, but it has no heat to it and it doesn’t harm the user. Until it is used, it simply floats off an inch from the user’s palm. However, the indiscrete size and small chant belay the kidou’s true power.
When launched at a target [most people take the habit of launching the kidou with a flick of the thumb], the kidou will explode with the power of a half a pound of dynamite. Its overall power is not only able to punch holes in walls, if used by an expert it can be powerful enough to level small cabins and so fast that most of the time it won’t be seen coming.
Because of this, the kidou is not only useful for combat situation but for missions where an untraceable diversion is needed.
Incantation: Break the dragon’s jaw, little firestar. Hadou #30, Big Bang.
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Shakkahou (shot of red fire) - Hadou #31
Description: Fires a searing, explosive orb of red energy at an opponent.
Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south! Hadou #31, Shakkahou.
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Heki - Hadou #32
Description: The user forms a sharp burst of spiritual pressure into their palm. As the power is released, the energy burst out into a powerful spear. The energy is so compact and so precise that it allows the user to pierce the armor of people up to two times their own spiritual energy.
Incantation: My hand holds the power to destroy a god. Piercing through the very core of creation. Break! Hadou #32, Heki. . ------------------------------------------------------------------------
Akekataki - Hadou #33
Description: When the user is injured and bleeding, Akekataki will temporarily charge the blood to have an acidic burning property to anything that touches it aside from themselves.
The effect will cause damage by burning and irritation to skin, lasting for a maximum of three rounds.
Incantation: "The scorching breath of life, sixteen rivers flow from the burning citadel. Hadou #33, Akekataki."
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Soukatsui - Hadou #33
Description: Projects a flat projectile of Kidou that bears down on a target and violently explodes upon contact.
Incantation: "Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws! Hadou #33, Soukatsui!"
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Cinder - Hadou #35
Description: The user charges their kidou energy into their left or right arm. Their arm it then engulfed in flames. The flames don’t hurt the user or burn their clothing, but it will do just that to anything else in comes into contact with. The flames last for about two turns before they burn out, but that isn’t its primary use. The primary means of attack for this move is to force all those forces from the arm to the hand and release it in one giant burst, large enough to completely engulf the body of an average-sized person.
Incantation: Skin replaced by scale, nail swapped for claw, tooth succeeded in fang. The eye of the dead dragon opens. Hadou #35, Cinder
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Kancho - Hadou #36
Description: The spell's high cost comes from its lack of gesture required to cast. At the end of the chant, a spire of earth shoots diagonally up from behind the opponent. This spire is infused with the kidou energy, and has a maximum extending range of 10 feet before the spell's effects stop. The caster can manipulate the length however they wish.
Incantation: "Adults cry as the children reap what they deem theirs. Crimson blood to tired reflexes, I summon thy infantilism. Hadou #36, Kancho."
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Coiling Abyss - Hadou #38
Description: The user slams their fist into the ground; their hand sinking into a black pool below and their entire forearm is engulfed. The creeping darkness then sails out towards the target, deadly serpentine shadows shooting out at the target. The shadows lash out violently at the target, striking like whips.
Incantation: Like darkness salt the earth, let my anger burn away life. Rise, venomous coil, winding the day into night. Hadou #38, Coiling Abyss
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Dead Air - Hadou #39
Description: Large amounts of air are compressed to the size of a small ball in the palm of the user's hand. This heavily compressed air is thrown at the opponent. When the ball makes contact or when the user detonates the sphere, the released air acts like a vacuum blade.
Incantation: God of the wind, release your strength. Call forth the calm before the storm. Hadou #39, Dead Air.
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Altar - Hadou #41
Description: The user presses their hands to the ground as they chant this spell. Stone javelins shoot forth from the ground, surrounding the opponent. At the user's command, the javelins will simultaneously thrust towards the point at their center. Altar begins with 4 javelins; two additional javelins may be added for every 1000 in the kidou stat. However, every pair of javelins in excess of four costs an extra 200 kidou. The maximum number of spears is capped at 10.
Each javelin appears 5 ft from the target, they are all about one yard in length and 4 inches in thickness. The spears can surround an opponent for two rounds before they must be used, or else they will disintegrate.
Incantation: Screaming earth rushes from the ground striking down all those who stand in its way, Mother nature’s fury made real. The frightening power revealed. Hadou #41, Altar!
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Burst Stream - Hadou #43
Description: The user of this spell gathers energy into their hands. The energy then calls upon the elements of water, causing a spherical ball of liquid to form between the users palms. The Energy is then shot out with a great burst of strength. A screw-like whirlpool shoots from the orb blasting right at the target, up to a range of 20 feet.
Incantation: The power of the raging sea lies within me, the savage power twisting and turning as it pleads to be let free. The monstrous force aching to corrode everything before it. Hadou #43, Burst Stream.
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Jiraigen - Hadou #50
Description: The user sends their spiritual energy out in a series of 10 waves. The waves spread around the opponent and each of the waves becomes a small sphere. The spheres are about 1 foot in diameter and they surround the target randomly in a 10ft radius. The balls don’t do anything at first, however, if the target trips one of the orbs or if the user sets them off, they will all explode in a chain reaction.
Incantation: Untied from a crimson ribbon, the scent of rain, cry of children. In each of these hearts, place your hopes for the future. Hadou #50, Jiraigen.
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Haien (Abolishing Flames) - Hadou #54
Description: A powerful spell, Haien allows the user to incinerate a part of their opponent's body. To tap into this power, the user chants the spell beforehand. Then, by throwing the flame from their hand(or by grabbing their opponent) they can burn a part of the target's body inside out. However, the damage done counts differences in reiatsu and at what range the attack is done.
Incantation: “A civilization crumbles, birds scream the music of destruction. Bring forth the fires which purge the land of sin, Hadou #54, Haien.”
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Hyouheki (Ice Wall) - Hadou #55
Description: The user reels back on arm then shoots it forward. The gather energy lashes out, splitting the earth apart as it charges towards the target. Large chunks of ice (about five feet on average with a total distance of about 10m and a width of 4 feet) shoot out, freezing and shredding anything that gets in their way. If something is directly caught in the path of the attack it can even before trapped in the ice itself.
Incantation: The coldest memory of childhood emerges from a sparkling rift. Sting, rattle, shatter. Divide the land with a bitter mountain. Hadou #61, Hyouheki.
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Reaving Wind - Hadou #57
Description: A fierce wind fills the air, viciously circling around the user’s target. The fierce gate of wind traps the user inside the power attack and the winds start to turn red. The wind streaks then start to shoot out violently, striking out at the target like claws from a feral beast.
Incantation: Gods of wind grace your humble servant with your presence. Destroy the infidel which speaks lowly of you and restore you titles as the true kings. Hadou #57, Reaving Wind
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Shadow Puppet - Hadou #59
Description: The user of this kidou chants the incantation. At first nothing happens, however after being chanted, the spell allows the user to make up to 4 shadow copies of themselves. The spiritual pressure of both the user and the puppet are divided based on how many of summoned (1/2 for 1, 1/3 for 2, ¼ for 3, and 1/5 for 4 remember you are counted in the split so it’s +1 person for each division). The puppets are not permanent and will only last for about two minutes before a recast is needed.
Incantation: “Art of mimicky, doopleganger. Split my very core, clone my very essence. From me bring the perfect construction body and soul. Bougyogdo #46, Shadow Puppet.”
Extension: Shadow Scapegoat, 100 Kidou per use
Description: Extension to shadow puppet, when attacked the user can switch places with one of their puppets. The puppet is destroyed after being used as a decoy though, even if your opponent wouldn’t have killed them.
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Gouka - Hadou #62
Description: The user sets his palm on the ground and creates a circle of fire around his opponent. This circle of fire is 12 metres in diameter the area in between will then turn black instantly and shoot up flames as high as 20-25 meters.
Incantation: "Flames from the pits of hell arise and heed my call. Scorch the land, and clear it of all impurity. Burn! Hadou #62, Gouka!"
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Raikouhou - Hadou #63
Description: Fires a massive wave of electrical energy at a target.
Incantation: “Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle! Hadou #63, Raikouhou.”
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Souren Soukatsui - Hadou #63
Description: Fires twin projectiles of blue Kidou energy, which explode violently upon impact with a target.
Incantation: "Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens. Hadou #63, Souren Soukatsui."
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Kageyakedo - Hadou #64
Description: Upon casting this Kidou, all the shadows in the area immediately condense under the target area, creating a shadow pentagram on the ground. From the shadow pentagram, waves of dark energy flow up from the ground, lashing at anything under the area of influence. Taking a direct hit from this attack causes serious burns from the energies that flow within the attack. If the target is struck by the waves of dark energy, whatever part of their flesh which was struck is left jet black, the burn marks left from the acidic properties of the kidou. The more shadows within the area, the more powerful the attack becomes.
Incantation: “Corrupter of souls, demon of the night. Five points of darkness joined, the embers die. Hadou #64, Kageyakedo."
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Landslide – Hadou #66
Description: Stomping their foot against the ground, the user summons a large shift in the earth to flow upward. The flow of earth then slides down within the area of the target. The target is then buried within dirt, rocks, mud, and any other material within the soil. Also, if this attack is used on a slope, the attack is even faster because the first part does not have to activate and the earth will simply shift and engulf the target.
Incantation: Shave, Grand Mountain. Let your soul fly free, and your flesh roll down. Hadou #66, Landslide
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Writhing Spark - Hadou #72
Description: A large coiling stream of electric power is formed and shot out by the user, reaching fifteen feat in length. The coil then starts to bear down on the target with a powerful magnetic force. The force starts to tug at the target’s bodies, causing severe pain, then crashes into the target at full force; shocking them.
Incantation: “Destructive forces of the skies crash down and rend the land. Sear through all evil and smother it in your unforgiving light. Hadou #61, Writhing Spark!”
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Houkiboshi (comet) - Hadou #76
Description: The most powerful striking kidou known to date, Comet works by having the user gather an extremely large amount of kidou into their fist. The energy shoots out like a comet from the fist, but because it is limited to the arm, it can only travel with the appendage. That doesn’t mean that it won’t deal massive damage however, as the attack has enough force to break even some of the most formidable defenses.
Incantation: Crushing star, flesh of man. The eternal sky's journey begins with a spark. Hadou #76, Houkiboshi.
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Takitsuse (torrent) - Hadou #78
Description: The user of this spell gathers the spiritual energy into massive clumps that gather moisture from area around. The energy expands and expands this liquid then explodes. The water bursts out in one giant tornado, shredding anything in its way. This destructive force lasts through two rounds and takes pity on nothing that stands up to it.
Incantation: “Poseidon’s rage, Leviathan’s anger. Lay waste to all that stands before me and wash away all sin. Until nothingness is reflected in your clear waters. Hadou #78, Takitsuse.”
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Guardian’s Fist - Hadou #84
Description: Available materials such as earth, stone and metal are massed together, forming an enormous fist. The fist reels back, then slams down on the target.
Incantation: The Giant's belly rolls with thunder. Defender and destroyer, grind the secret stone. Hadou #66, Guardian’s Fist
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Hadouken - Hadou #85
Description: A legendary and forbidden Kidou, rumored to possess the destructive power to vaporize a city block in an instant. Upon charging up this powerful Kidou, the user uses both of their hands to form a large controlled sphere of Kidou energy at their side. After and only after the sphere is formed they start the incantation. Once it is complete, the user surges an excess amount of Kidou energy through their arms which violently opposes the sphere in their hands causing it to become unstable. Then by swinging their arms out in the targeted direction, the sphere launches forward in a wave of energy twice the size of the user. The user can break the wave of energy at any time by grasping their hands together, which will cause it to explode as if it had hit a target.
Incantation: “Great King, ruler of the worlds, a guardian asks for your assistance. Lend me the strength to destroy the evils that plague society. Let my power rival the strength of the Titans themselves. Let this soul touch the legendary powers of old. Hadou #85, Hadouken!”
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Dancing Sparks - Hadou #87
Description: The user gathers energy on their fingertips but not their thumbs. When the energy is fully gathered all eight bolts home straight onto their target. When the bolts strike they explode extremely violently almost certainly knocking the target of their feet. The explosions produce vast numbers of sparks that begin to dance over the target making countless small cuts until he or she rids themselves of the sparks. Each cut made by a spark is cauterised instantly, therefore they pose little threat to the recipient, however they do cause intense pain given the sheer number of them that exist. This effect is halted if the user casts another kidou on the target or a period of two rounds has passed. It is also possible to blast them away with a sufficiently large reiatsu pulse.
Incantation: "Dance across the skin of my foe. Let him feel the pain of a million cuts that will not bleed. Waltz across my enemy, charges of destruction. Cause him to cry out for mercy. Hadou #87, Dancing Sparks."
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Grand Cross - Hadou #89 Description: The user thrusts their palms forward then separates them. A cross-shaped fissure 20 feet across is formed before them in the same motion that the user performs. A powerful searing light explodes from the gap and envelopes everything caught in its path.
Incantation: The great road intersects, life and death becoming one. Created only to be destroyed, the doomed world cries. Hadou #89, Grand Cross
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Kurohitsugi (Black Coffin) - Hadou #90
Description: An extremely powerful Kidou used on a single opponent. A box of black energy forms around the target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Incantation: The oracle's fever grows, the chained god releases his fury. Ten spears, one hundred wounds, one thousand tears shed in mourning. Hadou #90, Kurohitsugi.
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Avalanche - Hadou #92
Description: The user slams his/her hands into the ground, infusing it with kidou energy to a point where the ground ruptures and snow and ice erupts like lava erupts from a volcano. The large wave of snow and ice then rapidly flows towards the target, enveloping everything in snow with its icy grip. The wave is 30 feet thick and it has no definite width since the dense snow and ice will keep on flowing into every corner, destroying everything on its path.
As the snow rises upward, it will slowly begin to ice over, turning into a large sphere-like iceberg that traps all caught in it inside until it collapses violently, crushing everything caught within the attack.
Incantation: “Let the fury of Mother Nature arise. Freeze over the land as you would Hell and bring forth a new Ice Age. Hadou #92, Avalanche!”
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Meteor Rain - Hadou #98
Description: One of the most powerful and dreaded kidou there is. Only known by a few shinigami and only allowed use in sparse situations, this can be deemed one of the forbidden arts.
When activated a ominous black cloud forms above the user’s head, the cloud stretches out for about 100ft and cloaks everything in darkness. A great crimson rift is then seen in the clouds, giant flaming balls of rock about 1 yard in diameter each then starting to rain down. The specific number is unknown but it is said to be almost over 100. The meteors destroy everything within their reach, leaving only a soot-covered wasteland.
Incantation: "Children of the stars rage down onto the earth, and ravage the land. Converge and meld, ripping through the now doomed planet. Separate the heavens and the earth, crumbling everything into eternal nothingness. Hadou #98, Meteor Rain."
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Posted: Thu Apr 22, 2010 5:14 am
Bakudou & Custom Bakudou
Bakudou- The Way of Binding
Sai (restrain) - Bakudou #1
Description: Binds a target’s arms together, can easily be defeated by opponents of similar or greater spiritual pressure.
Incantation: “Hand of god, come down and bind the demon. Lock away that which offends and hold it in Your grasp. Bakudou #1, Sai.”
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Nisai (double restraint) - Bakudou #2
Description: Works by binding both the legs and arms of the target. Not much stronger than Sai, it can still be broken just as easily by people of similar or greater strength.
Incantation: “Hand of God, come down and bind the demon. Lock away they appendages, and seal their malevolent nature. Bakudou #2, Nisai.”
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Blue Mist - Bakudou #3
Description: Covers a 10-foot area with a thick blanket of blue mist, which centers on the target, making it virtually impossible to see normally. The mist lasts for 10 seconds initally, but gains an additional ten seconds for every 100 the user has in kidou.
The range of the move also triples when the user reaches 1000 in kidou.
Incantation: Remove me from sight, blind their eyes. Do not allow this foe to hit their mark. Bakudou #3, Blue Mist.
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Hainawa (Crawling Rope) – Bakudou #4
Description: A rope of kidou energy extends up to 10 feet from the user’s hand, wrapping around the opponent’s limbs or body.
Incantation: “Spinner of fate, unwind and cast yourself. Bakudou #4, Hainawa.”
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Lockdown - Bakudou #4
Description: The user swipes a hand down their weapon, gathering the power it holds, and consolidates it with a continuous pulse of Kidou. Thereafter for a period of ten seconds, any limb struck by the affected hand is numbed and bound by restricting anti-active energies, increasing its cumbersomeness and restricting ease of use. One additional use of this effect is allowed per 1,000 points of Kidou before the spell must be re-cast. Ineffective against creatures with Reiatsu greater than 1.25x of the caster.
Incantation: What I touch, I destroy; and what I love, I give unto the jaws of demise. Bakudou #4, Lockdown.
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Mummification - Bakudou #5
Description: A weaker and much more simplified form a “Kin”, Mummification is made specifically for novices. Weak but easily constructed bandages of kidou shoot forth from the ground and quickly wrap around the target’s entire body. The bandages only last for a few seconds and can be easily broken by someone of equal or similar strength, but are great for catching someone off guard.
Incantation: Spring forth from the earth, oh graven dressings. Let the Pharoh’s burial commence. Bakudou #5, Mummification
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Red Eye - Bakudou #5
Description: The user’s eyes start turn a bright red, distorting their vision. While in this mode, the eyes are tuned to track heat signatures, acting pretty much like night vision goggles. The spells disappears when the user cancels it.
Incantation: “Give heat life, make its intangibles tangible. Bakudou #5, Red Eye.”
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Blue Eye - Bakudou #5
Description: The user’s eyes start turn a bright blue, distorting their vision. While in this mode, the eyes are tuned to track Reiatsu signatures. The spells disappears when the user cancels it.
Incantation: “Give spirits life, make the silence visible. Bakudou #5, Blue Eye.”
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Green Eye - Bakudou #5
Description: The user’s eyes start turn a bright green, distorting their vision. While in this mode, the eyes are tuned to see in relative darkness, acting pretty much like night vision goggles. Ambient light is greatly magnified, allowing the user to see in great darkness. The spells disappears when the user cancels it.
Incantation: “Give darkness life, make its shadows visible. Bakudou #5, Green Eye.”
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Sealing Rings - Bakudou #8
Description: Three yellow rings form around the target’s body. One around the upper body, one around the lower body, and one around the legs. The rings close in on the target, temporary binding them, and placing a hard squeeze on them at the same time.
Incantation: “The first ring comes in the morn. The second ring seals in the afternoon. The final ring binds at the day’s dusk. Bakudou #8, Sealing Rings.”
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Geki - Bakudou #9
Description: The user draws with his/her hand a red light ideogram in the air that vanishes as the cast begins. the bakudou painfully binds the enemy with a red pressure, causing pain and muscle contraction.
Incantation: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat! Bakudou #9, Geki!"
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Break of Dusk - Bakudou #12
Description: Shrouds an area in low-visibility darkness within a 15 ft. radius, starting from the user.
The user locks his/her fingers together and, as the incantation finishes, spreads them widely around his/her area, bursting out several wavelengths of Kidou and Reiatsu that shade the air particles about the area pitch-black. Useful especially for those who favor the darkness and adapt well to low-visibility. Effective for one to two minutes.
When the user becomes skilled (reaches 2000 kidou) They then have the ability to double Break of Dusk's range.
Incantation: Blacken the night deeper, o watcher of life. Veil, hide, cast away your foolish pride. Bakudou #12, Break of Dusk.
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Earthen Maw - Bakudou #13
Description: Creates incredibly strong tendrils of dirt to spring from the ground and ensnare the arms and legs of the opponent.
Because the nature of the tendrils is somewhat tricky, the caster must be close to the target. 5 Meters is the maximum. Otherwise the strength won't be sufficient to hold the opponent.
Incantation: Ensnaring sands, fleeting winds, bind yourself to mine enemy. And cease his movements. Bakudou #13, Earthen Maw.
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Kansei - Bakudou #14
Description: Kansei (also known as Trap) is a kidou that allows the user to place a time release bakudou anywhere they wish(as long as the surface is solid. The user chants this kidou then presses their hands against the ground with the bakudou of their choice in mind. The earth lets out a small glow as the energy is infused in it but the light then fades. Afterwards, when the specified time is up...or when the target steps on the designated area, the bakudou is sprung. The limitations to Kansei however are that you can't use a bakudou on a surface that you usually wouldn't be able to use that bakudou(I.E. you can't use something like anchor, that you have to fire manually, on the ground). Another limitations is that the trap zone cannot exceed 3 meters, however it can be below three meters. One must also say the name of the Bakudou they are using after they release Kansei.
Incantation: Let those who blindly walk forward be punished for their arrogance with damnation. Bakudou #14, Kansei.
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Encumber - Bakudou #16
Description: Blocks of reiatsu instantly within the area of the targets, neck, wrists, and ankles. The blocks close down on those body parts quickly and the target is bound in place.
Incantation: Ready the stocks. Shackle the immoral. Contain temptation and burden the heavy soul. Bakudou #16, Encumber
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Ice Prison - Bakudou #17
Description: This is a tricky kidou, because unlike others this one utilizes the foot instead of the hands. When the spell is cast, the user stomps the ground, the kidou then shoots through the ground. It travels under the opponent then shoots up like a mini geyser, trapping their legs in ice. It slowly moves upward until their entire body is covered. It takes about 15 seconds (2 turns) for up to the waist be covered, and 40 seconds(4-5 turns) for the entire body to be frozen.
The ice is about 4 inches thick and infused with kidou energy, making it very strong. People of considerably greater spiritual pressure can break out of it easily, however people of similar strength may find it difficult of people and a little time-consuming and people of considerably weaker strength, impossible. Ice prison’s strength is increased in places with lots of water and is decreased in places with little water, taking half the time in former places and almost double in the latter. It also works faster if the opponent is already covered in ice.
The stream can travel underground for about 30 feet. However, since the opponent cannot see it, the attack is hard to evade. Higher level shinigami can detect the attack though.
Incantation: The body runs cold, the sins clear in the liquids cold reflection. Judgment divine. Bakudou #17, Ice Prison!
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Sticky Draw - Bakudou #19
Description: Freezes a sword in whatever it's encased in. If not already pulled from its sheath, the opponent won't be able to draw their Zanpakutou out of its sheath. If the targeted person is 1.5 times stronger than the user of the spell they can unsheathe their weapon without trouble. This spell's effect lasts about a minute, and the sword can be drawn by destroying whatever is surrounding it.
Incantation: Hades! Unleash your charges! Zombies erupt from the underworld and manifest! Groan into my foe’s sheath and cling to the soul of their slayer. Let go on pain of death... Bakudou #25, Sticky Draw.
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Spectrum – Bakudou #19
Description: The user releases a bright flash from their hands, a flash that temporarily blinds their opponent. However, the blinding effect only works for 3 seconds. Afterwards, the victim(s) of the spell will find their eyes seeing their environs in a color of the user’s choice (black and white, however, will just make the targets vision really dark or really bright but still with 50% of their seeing ability).
While this may not seem all that powerful, the purpose of Spectrum is to prevent opponents from seeing an attack of a certain color that coloring being whatever the user picks. Because of the incantation, the attacks colored the same as the chosen spectrum will appear as invisible to the inflicted target. This spell lasts for 2 of the user’s turns before it is released.
Incantation: “Red, Orange, Yellow, Green, Blue, Indigo, Violet. Black to white, the world to the unknown. Bakudou #19, Spectrum.”
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Clay - Bakudou #21
Description: The ground below the target grows soft, turning to mud. The mud crawls up the targets legs, binding them in place as if it were very thick glue. The mud continues to flow until it completely covers the legs (which takes about 20 seconds total), it then keeps the target locked in place until they break free.
Incantation: Noble stone, unmovable force. Bend to my will and aid me. Take this stray lamb back under guidance and bestow upon them all truths. Bakudou #21, Clay
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Bansoukou - Bakudou #23
Description: A thick padding of spiritons gathers at the users hands and feet. While this spell is active, the user gains the ability to latch onto walks by pressing up against them with said appendages. The compression even allows the user to run on vertical structures with ease. The users jumping power is also doubled while in this spell is active.
Incantation: Make my flesh adhesive, and bind my soul to stone. Bestow upon to me the reptile’s birthright, Bakudo #23, Bansoukou.
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Atlas - Bakudou #26
Description: In Greek mythology the titan Atlas was punished by the god Zeus to forever bear the Heavens on his shoulders after the war of the titans against the Olympians. This spell will conjure a weight (prior to connecting it is visible as a box of rippling air) that falls from the air above the opponent, with an aim to land on the opponent’s shoulders, making their arms incredibly heavy. Thus their capability to strike quickly with their arms is hindered. If it hits, it will visually be invisible.
Incantation: “Weight of the World on your shoulders, suffer your punishment. Bear the Heavens or all shall fall. No rest for the weary, no sleep for the wretched. Bakudou #26, Atlas!”
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Keeji - Bakudou #27
Description: Immediately after the spell is cast, a square steel bar cage surrounds the opponent. The bars are 3 inches in diameter, and confine a person inside. An unarmed person cannot break through, and must use a zanpakutou (or equivalent weapon) to slice through.
Incantation: Halt! Confine to these bars, Bakudou #27, Keeji!
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Anchor - Bakudou #28
Description: The user of this kidou shoots their energy out in the form of a thick strap. The strap wraps around the target’s torso, and then an energy spike shoots from it. The spike is connected to the strap and will shoot out, dragging the trapped victim with it. The spike will either drag the victim back about 20ft or burrow into whatever hits it before then. When that spike hits something (or burrows into the ground), three more spikes will shoot out in all directions. The spikes will bind the victim in their spot. They will then dissipate after 20 seconds, and can only be broken by someone of moderately higher spiritual energy than the user.
The spell can also be used on the self or an ally to withstand against raging winds or torrents of water which threaten to blow them away.
Incantation: The titans curse the chosen, forcing them to carry their great burden. Bind and restraint, O’ demon’s chain. The sinister blight renewed once again. Bakudou #28, Anchor.
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Threshold - Bakudou #30
Description: Deadens the body and makes the user incapable of feeling pain for a limited amount of time. The user ignores cuts, bruises, and broken bones that they have. The side effect is that it is very possible to bleed to death, since while the kidou is in effect you feel like you're in perfect health. So it becomes near impossible to tell the extent of your injuries. Unfortunately, when the kidou wears off prepare yourself since with severe injuries you'll probably be overwhelmed with pain if not rendered unconscious. Lasts for a maximum of four rounds.
Incantation: “Kill the senses, deadened this body! Restrain any pain that could be inflicted! Bakudou #30, Threshold!”
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Tangent - Bakudou #32
Description: One of the fastest working barrier spells around, it is a speedy and relatively easy going counter. Chanting the short incantation, an instantaneous burst of energy flares in front of the user, lasting only for a split second. Only capable of blocking strikes at the user’s own strength or lower, it is still very useful. If any physical contact with the Tangent barrier is made, the opponent will be knocked off his/her feet, sent flying backwards roughly 20 feet, though not hurt. All the combined effects of this spell happens in less than a second from the completion of the incantation, making it light but hard to evade.
Incantation: “Aggressive and agile, Bakudou #32, Tangent!”
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Yusuru - Bakudou #37, 450 Kidou
Description: The user sends a concentrated wave of energy out across the ground in a 10ft radius. The wave itself is harmless, but it has a destabilizing effect. This wave of energy sends a nagging current through your opponent’s legs, temporary encasing them in an electromagnetic field. Once activate, whenever the spiritons in a person’s body starts to move at a rapid speed (say with shyunpo) the spell will cause the spiritons to regroup by forcing them together. The user is then stopped in their tracks. This spell lasts for twenty-five seconds once activated, and can stay dormant on the victim for up to 2 minutes.
Incantation: “Bind the soul and clasp the spirit. Stop all deviancy, and strip it of its freedom. Bakudou #37, Yusuru.”
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Hinome (sunlight) - Bakudou #40
Description: Hinome allows the user to manipulate the heat energy of the sun to form thick strips of their own reiatsu to physically bind an opponent. The strips must be concentrated around a certain area of the body (e.g., the arms, the legs) and once set in place, will cause 10% burns on the area binded. The binding itself is instantaneous, but the duration and strength of the spell is dependent on the difference in sp between the caster and opponent. At equal strength, the spell can last for one round.
While the spell can be cast anywhere, if used an area of high sunlight, the burn will increase to 15-20% (depending on sp difference).
To cast this, the user holds one palm up toward the source of sunlight while aiming the other toward their opponent. The bindings will come forth from the latter.
Incantation: "Called down from the heavens above, drawing strength from the spirit of a god, bind and burn my foe to protect me, a child of the sun... Bakudou #40, Hinome."
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Dark Claw - Bakudou #41
Description:
(Dark Claw) A pool of endless darkness appears under the target, shadowy claws jumping from the pool. The claws endlessly hunt down the person, following them for up to 15 seconds before they dissipate. Once caught, they drag the target into the pool, a sphere of pure darkness appearing from the pool and levitating in the air with the person for 30 seconds before disappearing.
(Demon’s Claw) Extension: The user of this spell reaches into the sphere. While it looks like they’re just reaching in to them, to the captured opponent it looks like a giant demon’s claw is inside the sphere. While in action, any action the user takes, the hand will do the same. If the person does a strangling motion with their hand, the giant hand will wrap itself around the target and squeeze tightly, and so on.
Incantation: Fiend’s hand of the dark spectre. Return from the bowels of the underworld and do my bidding. Bakudou #41, Dark Claw.
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Beast Fangs - Bakudou #45
Description: The user raises their hand, clenching the fingers like fangs. A large red jaw (about 5 feet large) then shoots from that fist, fangs formed from pure kidou energy. The fangs latch onto the target, trapping them in its grasp and biting down on them harder and harder until the spell dissipates about 20 seconds later.
Incantation: The moon glows red, the wolf baring its teeth. Eclipsing shadows of death enveloping its unlucky victims and carrying them on to the underworld. Bakudou #45, Beast Fangs.
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Control Doll - Bakudou #49
Description: A technique that includes two different variations that can be used at any time. The first ability is simple. Using their own energy, the wielder has the ability to form a doll that looks just like them. The doll can looks, talks, and even smells like the user of the spell. This makes it extremely hard to tell the difference between the user and the doll. The doll itself lasts for about 10 minutes and can be used for anything from a decoy to an espionage tool. However, the doll lacks zanpakutou and kidou abilities, so it cannot stand combat too long since it’s sp is only 10% that of the caster’s. One surprise the doll has is that it can have a binding spell imprinted on its body. The user can cast a binding spell on their control doll which will be absorbed by the doll so that when it is destroyed, the spell will automatically activate on .the attacker.
Incantation: Finesse of a God, Hand of a puppeteer. Give me power over all that lives and breathes. Grant me the will to make and break the dreams to which I see fit. Bakudou #42, Control Doll.
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Teiryuu (halt) - Bakudou #52
Description: A binding spell. When the user of this kidou is attacked at close range, the user sends out a short wave or energy. The energy shoots out for a maximum range of five feet.
When the spell is shot out, the binds contract around the part of the user’s body where they’ve concentrated the most power (usually the same part they’re attacking with). The binds then freeze that weapon and/or appendage (incase of hand to hand attack) in place for a maximum of 10 seconds.
The bakudou will completely freeze the limb/blade of a person of similar of lower spiritual pressure. It will greatly slow down the limb/blade of a person of 2x the strength, only allowing them to move that limb/blade at about an inch a second. And it will half the speed of anyone at 3x-5x the spiritual energy. Anyone higher than 5x is completely unaffected.
However, while the person has the spell in play, they cannot use the palm they cast the spell with. The rest of the body is fine, however.
Incantation: Freeze the warrior’s blood. The planets stand still in horror, and look upon their own futility. Bakudou #52, Teiryuu.
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Black Tide - Bakudou #55
Description: A defensive spell, Black Tide works by forcefully ejecting the target and all surrounding beings away from the user. When activated, a large burst of black wind will shoot from the user in all directions. The wave acts as a barrier and pushes away all things in the user's way like two same pole magnets would push away from each other. The distance ejected from varies between 3-10 yards depending on difference in power.
Also, if the target is directly in the user’s vicinity when the spell is active, the effected target(s) will go through a momentary bound of exhaustion because of the detrimental effects on the spell on the target(s).
Incantation: “Surround, Dark Wind! Protect the fragile soul and wash away all ill intent. Bakudou #55, Black Tide”
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Diamond Dust - Bakudou #55
Description: The user of the kidou freezing over the moisture surrounding their opponent, giving the air a slight twinkle. The move happens so fast, however that, that is the last thing the person is able to see before their body is surrounded in ice.
Incantation: Dance, playful sprite. Spin and twirl, clash and freeze. Let the mystic dance, entrance. Bakudou #55, Diamond Dust.
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Divining Bolt - Bakudou #57
Description: A magic circle appears under your opponent. The circle acts as a beacon for the attack, as after it appears a large bolt of lightning comes down. Not only does the bolt do severe damage to the opponent, but also it sends out a strong paralyzing force that binds the opponent for a short time. About 5-10 seconds, but in that time it is almost impossible for the person to move.
Incantation: Crash! Fry! Lightning from the heavens. Reveal your fearsome beauty and entrap us in your awe. Bakudou #57, Divining Bolt.
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Kakushitsuijaku (summoning of the tracking sparrows) – Bakudou #58
Description: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set gives a location in a fashion similar to longitude and latitude.
This spell only works when the target is within the same realm as the caster (You can’t cast it in Soul Society to find someone on earth, Hueco Mundo, etc). Additionally, the caster must have be familiar with the person/persons they are looking for, in order to seek out their presence. Reiatsu cloaking and dampening abilities will make the spell ineffective or confuse the results.
Requires special training from an expert.
Incantation: “Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain. Bakudou #58, Kakushitsuijaku!"
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Rikujoukourou (Six Rods Prison of Light) - Bakudou #61
Description: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. This also appears to immobilise the target's limbs.
Incantation: unknown
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Glass Veil - Bakudou #62
Description: An extremely difficult Bakudou to implement. Uses Kidou energy to bend light around the person. Also dampens the persons spirit pressure to hide their presence. Does not allow for quick movements, as the shimmers in the spell can be seen. Making this spell ideal for scouting, spying, hiding from pursuit, and laying an ambush.
Incantation: Blind them from what they think they see, hide me from they think they know. Make them ignorant of my presence. Bakudou #70, Glass Veil.
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Step of Shadows - Bakudou #67
Description: After chanting this kidou, the user steps into an area of shadows that is bigger than they are, and comes out of the shadows in a different area. The shadow must be of an object and not of a person, including their own shadow. If the person is unfamiliar with the area, they are limited to what they can see, either by their own sight or by the use of kidou. If they know the area well, they can travel up to 10x the distance of what they could normally shunpo.
Incantation: "Portals of the neutral world, lend your use to me! Allow me to step through your lands freely! Bakudou #67, Step of Shadows!"
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Máscara Roto (Broken Mask) - Bakudo # 69
Description: Based on research with hollow masks, this spell has been developed to weaken their properties creating a kidou flow opposite the charge of the spiritron make up of masks (note, this spell CANNOT destroy a mask on it’s own, simply weaken it).
It must be done at point blank range. The user concentrates kidou in his or her hand and presses the palm against the forehead of the mask and activates the spell. Depending on the opponent and strength gaps will affect the effectiveness of the attack.
Hollows/Arrancar (NPC Hollow/Arrancar Only): If the combined kidou and reiatsu of the caster is within ranging power of the reiatsu of the hollow they fight, the spell can weaken the mask up to 50% allowing for weaker spells and attacks to shatter it. If they surpass the reiatsu, the mask is weakened a little more.
Vizards(NPC Vizards Only): In order to weaken the mask by 50%, the user’s base kidou must be greater than or equal to the base reiatsu of the opponent. If the mask is shattered, the regeneration period is slowed by 50% Vizard skills relying on masks to function are slowed and weakened a little as well.
Incantation: “These opposite souls clash among the three worlds in eternal conflict. Let the darkess within be silenced by my will. Bakudo #69, Máscara Roto!”
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Death Rose - Bakudou #70
Description: The user forces their reisatsu in to the earth. Four large vines the size of tree trunks then shoot up around the general proximity of the target. The vines circle the target and begin to twist as they shoot up high into the sky, large thorns starting to protrude out of the sides of the vines and digging into the body of the captured.
As they twist, the space between the target and the vines is closed and the target is soon caught in the middle without any hope of escape, only left to be shredded by the thorns and crushed by the girth of the vines as they close in over it. When the vines are done twisting up to the sky, large crystalline spikes shoot out of the top, making it look much like a rose.
Incantation: Beauty from death, entwine about my enemy. Let your face rise toward the heavens as their blood feeds your roots. Shame all who look upon you with hubris in their hearts, for you outshine them all. Bakudou #70, Death Rose.
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Hakufuku (White Crawl) – Bakudou #73
Description: A white flood of kidou pours from the user, causing faintness and dizziness to anyone in its reach, and even knocking out significantly weaker targets for a short time. The crawl extends out 30 feet from the caster, but loses potency the farther away a target is.
Incantation: “White storm, drifting cloud. Overcome with a peaceful feeling, lay down your head and rest. Leave silence in my wake, Bakudou #73, Hakufuku.”
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Gravity Ring - Bakudou #74
Description: A high level kidou that sacrifices overall power for long lasting use, Gravity Ring works by putting one's opponent under a great deal of overbearing force centered around the body's center of gravity.
When activated, the spell shoots out like a bright flash of light. The spell has an overall range of 25ft and a wide of about 5. If the target is hit by the heavy light, their body will flash over once and then a large ring of solid kidou energy will shoot forth from their bodies. The kidou ring is inscribed heavy with magic symbols and other seals, and is used to lock down the target's body to the ground.
The user will not be paralyzed, but in the full six turns the spell is active the target's general movement speed, shyunpo, and jumping ability will be cut in half. This spell is effective against people up to 2.5x the user's own reiatsu.
Incantation: Lonely rock, fly down from the great Orion. Surf the stars and find the truth in your nothingness, accepting futility. Bakudou #74, Gravity Ring.
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Gochuutekkan (Quintet of 1 Kan Iron Pillars) – Bakudou #75,
Description: Summons five incredibly tall and thick pillars to pin a target to the ground.
Incantation: “Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end. Bakudou #75, Gochuutekkan.”
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Kyoumon (Mirror Door) – Bakudou #76
Description: Creates a glass-like barrier which is nearly impossible to break from the outside, but is vulnerable to attacks from within.
Incantation: The gods’ most steadfast protection, sealed from all injury. Wall of purity, impenetrable mirror, precious bastion. Bakudou #76, Kyoumon.
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Tenteikuura (Heavenly Rickshaws in Silken Air) - Bakudou #77
Description: Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. This spell requires special training in order to use it.
Incantation: “Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens. Bakudou #77, Tentei Kurra.”
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Kin (Seal) - Bakudou #99
Description: Binds the arms of a target with spiritual fabric and shafts of iron.
Incantation: The power to halt the strongest warrior, sing. Bakudou #99, Kin.
Extension: Bankin (Great Seal)
Description: This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song).
Incantation: First song: halting fabric, second song: hundred linked bolts, final song: great seal of 10,000 forbiddings. Bakudou #99, Bankin.
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