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Posted: Sun Jun 06, 2010 6:21 pm
Verloren Schwert-Stil des Westens (Lost Sword-Style of the West)  Longsword-Shield Combo Description: Long ago a mysterious man from the Unknown West came to the land and brought a sword style that was completely forgien to the natives. It invloved a blade known as a longsword and a companion known as a shield. However, as mysteriously as the man had appeared, he vanished. His sword-style slowly faded into the relm of legend. However, recently another man from the West has reappiared traveling around the land, reteaching the style once more. The key to the sword-style is in the defensive capacity of the shield and the reach of the sword, as well as the speed and fincess of the welder himself. One protects himself or even strikes with the shield, while the sword comes around and strikes. Wielders also have intense reflexes, known to be some of the fastest swordsmen around. Wielders first learn how to weld the sword and then the sword and shield in company. Afterwords, they master the basic style and then proceed to follow a mastery style that follows either the path of the old swordsman of the West or the new swordsman of the West.
Stage One: Waltenden des Schwertes (Wielder of the Sword) Acadamy Student In this style the wielder learns the basics of the sword, from drawing the sword to learning the motions of the style. The wielder mostly practices by drawing the sword and swinging the sword at targets. To move up to the next rank the wielder must learn all of the basic motions and practice for atleast 5 post while not learning a motion.
Kunst des Quick-ziehen (Art of the Quick-Draw): The wielder does nothing but practice drawing his sword from the sheath until it becomes secound nature to them. The sword and sheath are designed to maximize the speed of the draw, but in the end it comes down to the mastery of the wielder to determine the speed of the draw.
Strikeing Schwerthieb (Strikeing Sword Blow) The wielder jumps and thrust his sword towards his foe followed by a roll and then another thrust at the chest, all of this occurs within an instant of each other.
Trommelfeuer (Constant Barrage) The wielder delievers blow after blow without end on the foe in an attempt to wear him down. This involves a great amount of endurance as the wielder strikes with full force and speed each blow. Stage Two: Träger der Schild (Wielder of the Shield) Genin
In this style the wielder begins to practice with shield and sword, first starting with a basic wooden shield, followed by a steel shield. The wielder learns to make the shield and sword work together as a whole instead of separate parts. Training in this Stage normally involves shield thrusting and basic sword-shield play To advance to the next rank, one must learn the motions and train by himself for atleast 10 post and spar using the sword style for 10 post.
Schildhieb (Shield Bash) The first movement that the wielder learns in this style, the wielder puts as much force as he possibly can behind his shield and thrust it at his foe. Unless the foe dodges the blow, even a physically stronger foe will be knocked off balance for at lest a few moments, weaker foes could be floored giving the warrior time to plan his next course of action.
Doppel-Streik (Double Strike) A thrust of the shield to waver the foe, followed by a barrage of blade strikes. The warrior can continue this pattern in order to keep his foe off guard.
Schlag aus dem Himmel (Blow from the heavens) The warrior will leap into the air, most of the time the warrior will try to have the sun to his back aswell. With the leap he will descend on his foe shield first and when he reachs his foe, swipe at him with his shield to knock him off balance, follow by a thrust to the chest, this is a more advanced form of the Strikeing Schwerthieb.
Stage Three: Meister der Schwert und Schild ( Master of the Sword and Shield) Chunnin
At this stage, the warrior masters all of the basics of the style before moving on to pick his profiencey. This stage involves intense devlopment of speed and endurance, as well as the introduction of charka into the style. To advance to the next rank, one more training for 15 post and spar for another 10 with a person at or above one’s skill level as a swordsman, though they do not have to be a practitioner of the Lost Sword Style.
Heulen Geschwindigkeit zurück Schrägstrich (Howling Speed Back Slash) The warrior uses his increased speeds and reflexs to faint with his shield and then quickly moves to the backside of the foe and strikes. This happens in an instant and only ninja who are as speedy or speeder then the warrior can catch the motion, that or a doujutus of chunnin level or higher must be active to catch the warrior.
Erde weint Schlag ( Crying Earth Blow) With this technique the warrior faints with the sword and slams his shield into the ground. He puts such force into the blow that ripples are send through the ground that can easily floor anyone within a sword strike of the warrior, however anything outside of this, the foe will mearly be off-footing for moment.
Scheibe Speichelfluss(Slice of Salivation) 5 Chakra Points
A move the warrior uses when surrounded or in a pinch, the warrior focuses on his sword blade and pumps charka into it, then using his combined speed and strength spins in a circle, the charka from the blade pushes outward as it spins, effectively pushing anyone within the blades path back a good couple of feets, it can also be used to cancel out any equal level jutus attack heading the warriors way, but it leaves the warrior winded and off balance if used to stop a jutus.
The branching point: At this point the warrior must chooses to follow one of two paths, either the path of the Old Swordsman, The Hyrule Style. Or, he could follow the path of the New Swordsman, The Termina Style. Each style has it’s own unique advantages and skills to use.
 Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Basics- Jounin The Hyrule Style of the Old Swordsman focuses on the speed and dexterity of the Warrior, while strength is important, the Warrior at this point primarly favors speed and cunning over brute strength. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post.
Aktueller des Sturms ( Current of the Storm) The Warrior uses his incredable speed and dexterity to flow like a raging river. The Warrior uses multiple faints before driving home his true attack in the blink of an eye. Only speed ninja and doujustus users can hope to fight against the current.
Farore der Wind ( Farore’s Wind) By receiveing the blessing of Farore, the user is able to flash step. He can flash step and then attack, or flash step out of an attack. He can never flash step two times in a row at this point and must wait atlest 3 post before he can flash step again.
Augenblick Töten Schwert zu ziehen ( Instant Kill Sword Draw) A more advanced version of the Art of the Quick Draw, the warrior unsheaths and attacks with his sword so quickly, it is said to be faster then lightning. Only a jounin ranked speed ninja or doujutus user with equal speed reading ability will be able to see the fatal draw.
Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Advanced- Sannin/Kage
At this stage the Warrior is a master of his style, he has become some quick, that death would have a hard time keeping up with him. Only speed ninja on the same level of the warrior or advanced doujutus ninjas can hope to keep up with him. At this rank the users invokes the power of the the Goddesses even futher in order to increase his skill level and potency.
Schatten des Todes ( Shadow of Death) 20 Charka Points This power allows the warrior to being his shadow to life and fight along side him. The Shadow causes actual physical harm and can kill. It does have one limitation though, the Shadow can only follow the exact movements or mirror the movements of the Warrior. The Shadow can not think for it self and follows the will of he Warrior. The Shadow can only be summoned one per fight and last up to 15 post. What would be a fatal blow to a human is also a fatal blow the Shadow and will cause it to vanish.
Farore der Segen (Farore’s Blessing) At this rank, the warrior recives the full blessing of Farore. It allows him to flash step once per post, or up to three times in one post, followed by a 3 post recovery period.
Nayru Liebe ( Nayru’s Love) The Ultimate Defense, simply by invoking Nayru’s name, a barrier of mystical energy will surrond the warrior. The barrier can be used to stop any ranked jutus. If the attack is strong enough, the warrior will be floored from the backlash, but will take no actual physical damage. This can only be used one time in a battle.

Termina Style: Wut der Giganten (Rage of the Giants)-Basic-Jounin
While the Hyrule style focuses on speed and dexterty, the Termina Style of the New Swordsman focuses on strength and over-whelming your foe. The warrior focuses on building strength and endurance over speed and finesse. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post
dem Sturm Zorn( The Storm’s Wrath) While the Current of the Storm focuses on speed, The Storm’s Wrath focuses on over-whelming the foe. The warrior unleashes a torrent of sword strikes and shield bashes in rapid succesion, if one get’s caught in the chain it is almost impossible to escape, as the warrior will hammer away at you until you are on your knees. Only ninja with proper endurance training can wither the Storm.
Giganten Schlag vom Himmel (Giant’s Blow from Heaven) An advanced form of the Blow from the Heavens, the warrior jumps much higher in the air and decends with much more speed and force, the impact is enough to shatter bones. The only viable option is to dodge, but even if the foe manages to dodge the strike, the shockwave will be enough to floor the foes if he is less then 10 feet away from the impact point.
Giganten Zorn ( Giant’s Anger) 9 Chakra Points The Warrior becomes blood thirsty and is able to turn off his pain recivers in his brain for up to 10 post, also his nerve endings grow, making his reflexs on par with a speed ninja of his rank and doubles his strength for up to 10 post as well. This can only be used once per battle and after the effects ware off the warrior is exhausted and will fight at half speed until he is given time to rest.
Termina Style: Wut der Giganten (Rage of the Giants)-Advanced- Sannin/Kage
At the rank the warrior is unmatched in strength, he has nothing more to learn, however the Giant’s grant the warrior with two gifts that strike fear into the hearts of normal men.
große Märchen Schwert ( Great Fairy Sword) A Claymore of immense power, the warrior is strong enough to wield it as if it were a normal long sword. It has a speical ability, Great Fairy Slash, that can me used once per battle and cost 20 Chakra Points. It will over-power any jutus sent it’s way, and then if the jutus was below S-rank, the slash will continue until it hits something, wither that something be a wall or a human body is up to the warrior’s foe. If the jutus is S-rank, then the two moves negate each other.
zornvollen Gottheit ( Fierce Deity) 20 Chakra Points  Once per fight, for 4 post the Warrior transforms into a Deity of immense power. He can negate any jutus up to A-rank with a mere swipe of his sword, the magical blast he sends out of his sword are considered S-rank jutus power-wise. Even if the Warrior is damaged while in this form, it will not faze him as he can not feel pain. His strength is far beyond that of a normal human while in this form and little to nothing can stand up to him strength wise while in this form. When he comes out of the form, the Warrior will be extremely winded and fatigued and he will only be able to carry on the fight for 5 post, his body will then collapse from exhaustion. He will be at half speed and strength for those 5 post as well. Any injuries he sustained while in the Deity form will transfer and he will instantly begin to feel the pain.
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Posted: Tue Aug 31, 2010 2:40 am
Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Stage 1: Academy Student
Description: You mostly know the basic moves. Even though you only know the basic you're still a force of nature. You don't have much to work with, but you can still make up combos along the way.
Techniques: Hadouken [Surge Fist] Rank: D Type: Ninjutsu(NinTaijutsu techniques require chakra equal to 1 rank below the | Offensive Description: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.
Shoryuken [Rising Dragon Fist] Rank: D Type:Taijutsu | Offensive Description: A spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, while rising the user is immune to taijutsu techniques of C-rank or lower, but if the attack does not make contact, the user is guaranteed to be struck" [Can be combo into shoryureppa if it hits.]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick] Rank:E Type: Taijutsu | Offensive Description: The user jumps and, while in the air, rotates his or her legs, The user can decide to do up to 4 kicks while using this technique. (Can be used in the air) The user jumps and, while in the air, rotates his or her legs, performing several kicks based on the users rank. One kick can be performed for every rank of the user, up to a maximum of 4.
Stage 2: Genin (Kicks)
Description: This level mainly focuses on the kicking of this taijutsu style. The training most users go through is usually kicking a tree until you've completely mastered a move. Sounds basic but thats how the original user learned.
Techniques:
Shippu Jinraikyaku [Gale Thunderclap Kick] Rank: C Type: Taijutsu | Offensive Description: It involves him hitting the opponent with a barrage of kicks. The kicks are a low roundhouse kick, two high ones, another low one, and a knee while moving forward. The knee hit can launch the opponent upward. (Can be in a combo with Shoryuken.)
Ryubi Kyaku Rank:D Type: Taijutsu | Offensive Description: This attack is a jumping wheel kick. The user leaps forward into the air in a sideways position, spinning as he does. He then brings his legs crashing down on his opponent. This move is good for mix up and to catch the opponent off guard.
Ryusokyaku Rank: C Type: Taijutsu | Offensive Description: The attack sees the user lifting his leg high up and then bring it crashing down in an arcing motion. The move ends with a stomp after the arc.
Joudan Sokotou Geri [Sliding High Kick] Rank: D Type: Taijutsu | Offensive Description: The user moves forward while doing a high kick. It's powerful enough to send the opponent nine feet away. (can be in a combo with hadoken/hadoken moves)
Stage 3: Chuunin (Punch)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on punches and speed. They are mostly flashy than anything else.
Techniques: Shoryu Reppa [Rising Dragon Rending Destruction] Rank: C Type: Taijutsu | Offensive Description: A series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit.
Shin Shoryuken Rank: C Type: Taijutsu | Offensive Description: The attack itself is the manifestation of its namesake, the "True" technique of the Shoryuken. It involves the user delivering a devastating punch to the opponents mid-section, during the time he/she would be reacting to the pain of the attack, the user then follows up with a jaw shattering uppercut to the chin. Which the user would then branch into a powerful Shoryuken that takes the opponent very high in the air.
Senkugōshōha Rank: C Type: Taijutsu | Supplementary Description: A technique in which the user "glides" toward the opponent and attacks with a powerful palm strike.
Stage 4: Special Jounin (Chakra)
Description: This level of the taijutsu mostly revolves around your chakra. It's just powerful versions of the hadoken that could either stun or knockout you opponent.
Shinkuu Hadouken [Vacuum Surge Fist] Rank: B Type: Ninjutsu | Offensive Description: A Super charge of the Hadoken; when executed, the Shinku Hadoken has the power of 3 hadokens and destroy other projectiles launched by the opponent (Kunais and hadokens of a lower rank).
Denjin Hadouken Rank: B Type: NinTjutsu | Offensive Description: A hadouken that focuses on strength. The user infuses it with their elemental chakra to get full effect (only works with fire, lightning, and wind). Lightning chakra electrocutes the opponent. Wind chakra cuts the opponent multiple times. Fire chakra severely burns the opponent. But if the user doesn't add any element the attack stuns the opponent. (Stun lasts for one post or until the opponent is knocked out of the stun. It however cannot stun an opponent 2 ranks higher)
Stage 5: Jonin (Power)
Description: You only fight to seek strong opponents. Weaker fighters should be left alone. Most of the moves revolve around power. At this level you truly follow the code of the warrior.
Rakan Dantojin Rank: A Type: Taijutsu | Offensive Description: The user slide forward along the ground in a manner vaguely similar to the Senkugōshōha, then swipe his palm horizontally in a slashing motion before he comes to a stop.
Stage 6: Sannin/Kage
Description: This is the final level of this taijutsu style. You've understood the way of this style. You mostly spend your time now either meditating or practicing your moves. But sadly you're strong enough to kill your opponent.
Shun Goku Satsu [Instant Hell Kill] Rank: S Type: NinTaijutsu | Offensive Description: A powerful move that inflicts heavy damage and uses all of the user's chakra. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Once grabbed the opponent is beaten viciously and impaled by the user's chakra infused fist. But if the technique fails, the user loses all of his chakra Also if the user's chakra is below 50% it cannot instantly kill an opponent unless they are already severely weakened. [Puts a heavy strain on the user's body can only be used once per battle.]
Kongou Kokuretsu Zan Rank: S Type: NinTaijutsu | Offensive Description: (Description of the jutsu/technique) the user puts his hand up and charges it with all of their chakra, then he slams his fist on the ground which results in a wave/explosion of energy/chakra which can send the opponent upward in the air. But if the user punches the opponent directly, it may kill the opponent. The wave/explosion can reach up to 6 ft away from the user. [Uses 50% of the users chakra it gets weaker and weaker the more it's used.]
How the combos work Moves that can be used in combos together can be used in the same post as long as the user is a combo-user shinobi. But if you're not a combo user you can only use on move at a time. if the move connects in the post you have a choice to follow up with another move.
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Friendly Conversationalist
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Posted: Sun Oct 24, 2010 4:16 pm
Shunkō {Flash Cry} 
History: This technique was created within the walls of Iwagakure, by the Tsuchikage Jade Uchiha herself. An advanced technique that combines hand-to-hand combat and chakra energy to explosively increase a Shinobi's offensive capabilities. A high-pressured chakra surges throughout the user's body, enhancing their arms and legs for battle. The chakra itself can also be controlled and fired at opponents from the body at later stages. This technique has been mainly used by Medical Ninjas, as it requires a large amount of chakra control.
Stage I: Genin The user has just begun using Shunkō, and is therefore generally weak in it, no matter the chakra control.
Techniques:
E-Rank Techniques •Minor Shunkō The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.
•Fall Break The user can emit chakra from the body, and soften a landing by the use of chakra.
•Wall Climb Now more comfortable with Shunkō, the user can effectively use the chakra in the foot to propel themselves up a vertical object.
Stage II: Genin The user is much more comfortable with Shunkō, making them a bit of a threat when it comes to close combat, as well as a good maneuverer.
Techniques:
D-Rank Techniques •Hand Shunkō The user can now engulf a single hand in full chakra, making their punches extra strong.
•Foot Shunkō The user can now engulf a single foot in chakra, making their kicks much harder.
•Shunkō Slide The user can alternate chakra in the feet, allowing them to slide on the ground for a much easier transgression from offense to defense, allowing them to slip away from attacks.
Stage III: Chuunin The past techniques now come to the user so easily, and they now have a higher perception of Shunkō
C-Rank Techniques •Double Hand Shunkō The user can now engulf both hands in chakra, obviously packing a much harder punch
•Double Foot Shunkō The user can now engulf both feet in chakra, obviously packing a much harder kick
•Double Jump The user can now use chakra to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the apex of their arc, they can jump once more, allowing for a much easier escape of an attack, or preparation of another one.
Stage IV: The user has been using Shunkō techniques for quite some time, and thus they have learned other ways to utilize it.
Techniques: Jounin
C-Rank technique •Shunkō Arms The user can engulf their arms in chakra, which allows them to pick up large and bulky objects, such as boulders and hurl them a good distance
B-Rank Technique •Shunkō Legs The user can enguld their legs in chakra, which speeds them up 3 fold.
A-Rank Technique •Flash Step The user can now use flash steps, which allow them to transport themselves a short distance in a very quick maneuver, known as Flash Steps.
Stage V: Sannin/Kage The user has now become a master of Shunkō, and now can control much more devastating moves
Techniques:
B-Rank Technique •Shunkō Blasts The user, after engulfing a certain part in chakra, can emit short blasts on impact, which can be catastrophic to a human body.
A-Rank Technique •Flash Steps II The user has mastered the use of Shunkō in their legs, and can now use that to flash step. The flash steps are so advanced, they leave after images behind them.
Stage VI: Sannin/Kage The user has mastered everything, and has one ace left.
Techniques:
S-Rank technique •Shunkō Cannon The user will charge chakra into a specific area into their body, such as the hands. After a charge of 2 posts, the user can shoot a large blast of chakra. The chakra can be extremely catastrophic, as it is raw and burns to the touch. After this technique is used, the user cannot utilize it for 8 posts, assuming they use no more Shunkō techniques. If they do, they can be knocked unconscious, leaving them extremely vulnerable.
Users of this Style: -Jade Uchiha {Jaded Propaganda} - - -
Property of Jaded_Propaganda
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Posted: Sat Jan 01, 2011 3:36 pm
Name of Taijutsu Style: Malice Fist Pic if you want one: http://i202.photobucket.com/albums/aa172/Mask_of_Truth/Flags/FlagoftheDarkFist.pngDescription: This style is based off of using one’s chakra to create a unique but limited type of chakra, known as Kuro Kotogara. Unlike other forms of chakra, used for elemental attacks or disruptive illusions, Kuro Kotogara is used for enhancing physical attacks to supplement for strength that the user may or may not have. It works by enhancing the force behind attacks. It can only usually be used with limbs, but the style has a couple of exceptions to this rule, mainly with blunt smashing weapons, like quarterstaffs or maces, and individual user may discover ways to user other weapons in this manner with Kuro Kotogara. It cannot be used in combination with a slashing weapon like a sword or dagger. Kuro Kotogara is formed with a combination of chakra, and the user’s malicious intent and negative emotions mixed in. Kai Funkazan is the discoverer of this style, and its original user and teacher. Stage One Academy student This is the first stage of Malice fist, and by far the quickest to learn. It focuses on gathering negative emotion and harnessing it. In this style, the main building block of the style is learned, Kuro-ken, which is basic usage of Kuro Kotogara. Maneuvers Kuro-Ken E rank: The user gathers Kuro Kotogara around their hands, making them glow bright purple. This puts extra force behind their blows, and can cause normal hits from Academy students to be able to smash wood panels. This is the first stage of Kuro-Ken, and is the weakest form, but needed for several of the style’s techniques. This must be learned before any or variations of Kuro-ken can. Three hit combo: One of the most basic fighting techniques, meant to be used in conjunction with Kuro-ken. The user performs three quick jabs to the upper body of the foe. While weak normally, the optional use of Kuro-ken can make this attack hurt a little. This attack can be comboed with pretty much anything. Two hit Combo: Another basic fighting technique intended to be used together with Kuro-ken, where in the user takes a step towards the foe, and performs a powerful punch with one hand at their gut, not lunging, just a punch with the elbow bended and point downwards. Once the foe is stunned, an uppercut with the other hand is initiated. This can do substantial damage with Kuro-ken active, and can be used as a rather effective combo starter. Stage Two Genin Stage two is where the user begins to focus less on relying on Kuro-ken, and starts to improve physically. The user must train for at least 5 posts straining themselves to their physical limits without rest. This causes them to feel angry, but with nobody to take it out on but themselves, causing more negative emotion and malicious energy, causing for more powerful Kuro Kotogara, and the cost of a less bubbly personality. This is the stage where endurance, strength, and speed start to become important, as the Kuro Kotogara techniques that follow will actually hurt the user if they cannot handle the strain. Basic Techniques Chin smash: The user gets in close, and hits their foe with a palm strike uppercut. At this current stage, it can only create a wildly sore jaw, but at higher ranks, can easily break the jawbone of an unfortunate opponent. Rock Smash: This is a basic Karate chop, and with Kuro Ken, can break rocks. Otherwise, it causes much pain. Stage Three Chuunin This is the stage where the style becomes a very deadly asset, and the user trains their body and mind to something almost demonic, creating a very dull outlook on life when using the style, signs of the Kuro Kotogara being embraced. Kuro ken has become much more advanced, and the user can perform much more brutal techniques. This style also looks into ways the user can manipulate Kuro-Ken. Basic Techniques Improved Kuro-Ken: This is the most useful stage of Kuro-Ken, also sometimes known as Pure Kuro-Ken. The user gathers indigo aura all around their forearms and lower legs, creating gauntlet looking shapes. This attack can enhance strength to the level of smashing rock, and can extend the aura up to a foot, giving an extra punch. Every post after 5 posts, the user takes an extra C rank chakra. It takes 3 posts to recharge after ending. Drop the bottle: A technique in which the user picks up the foe, holds them high over their head, and throws them into the ground. With Kuro-ken, this attack can become quite devastating and a potential finisher, causing the foe to leave a crater in the ground after they have been thrown. Super Speedy: This technique uses chakra, and the user pours Kuro Kotogara into their legs, making them 1 rank higher in speed for 2 posts. Kuro Climb: A chakra using technique where the user extends Kuro Kotogara from their arms up to 3 feet, and it pulls them up a wall. Stage Four Jounin This is the first stage where the user completely forgets the other parts of the style, and just focuses on enhancing their Kuro-Ken to a point where it can become all that a fighter needs to rely on. At this stage, techniques are not completely forgotten, however, and a few attacks at this stage in the style are still present. The user does not bother much with strength or speed training, only the occasional endurance training. Hyper Kuro-Ken: At this point, the Kuro Kotogara looks just like Improved Kuro-Ken, but with much more Chakra added to it, for more effect. This attack allows for users to punch holes in steel after about 5 blows, and the can extend the attack to up to 3 feet. Last for three posts, and costs one A rank chakra every post after. Recharge is 6 posts. After this is done, the user experiences heavy muscle pain. Using it twice in a battle is a very stupid idea. Flaming Stranglehold: To use this, the user must be used Improved Kuro Ken or higher. The user slides towards their foe, and then grabs the neck or face, holding them in place. They then pour large amount of Kuro Kotogara through their hands, causing much pain to the foe, and a horrible burning sensation, until they let go. The user cannot hold this for more than one post, however. After it is done, the user has horrible burns on his hands. Twin Arm smash: This simple attack causes the user to lean forward, punching the foe with both hands, and with Kuro Ken, can send a foe flying, and even without, this jutsu can break bones and elemental barriers of D rank and Lower. Stage Five Sannin At this stage, everything else is thrown out the window. The user wants to focus the pure power of Kuro-ken, even losing their personality in the pursuit of power. There are no techniques at this stage, besides the final form of Kuro-Ken. Super Intense Kuro-Ken: The final Kuro-Ken, in which the user pours Kuro Kotogara all over their arms and legs in an ornate matter, so it looks sort of like the Nibi’s flame in design. The user can punch through steel in one blow, and can move extremely fast, 2 ranks higher. They cannot user cannot multiply their speed with ninja types or any other way in this state. They can extend the energy up to 5 feet. After 5 posts of this super intense onslaught, the user goes into a coma for 15 posts.
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Posted: Fri Feb 04, 2011 1:42 pm
Name of Taijutsu StyleThe Great Pulse Sword ((Was originally the Immovable sword and sheath.)) Pic if you want one: If it's a weapon style what is the intended weapon: Swords of any size and shape. Description: This style of fighting was born from pure tenacity and constant, unstoppable training by Cain Shizi. He was trained in both the flawlessly perfect and Infinite one sword styles, making him deadly in every thinkable way. Once he had gotten up to the chuunin level of each one, he began creating this, his own sword fighting. At each stage, the user will learn that being fast and strong is nothing without proper self-control. This lesson is also why the user must have a decent amount of chakra control to learn this style.
NOTE: All techniques, when using chakra, will cost the same as it's rank. EX: Genin would cost D ranked chakra etc.
Stage 1: AS The training involves wearing weights around the arms and legs during the duration of the training. These will be 45 pounds each, and the student must move around while wearing them. After this training the user should have gained strength and speed that would be unbearable to other untrained ninja of the same level, but they still aren't very strong.
No Techniques are learned yet.
Stage 2 Genin The weights are now fifty pounds, but the initial training isn't used anymore. The user is now given a sword and taught the basics of attacking and defending. They will also be taught how to throw a katana with a small veil of chakra that would make penetration much easier, and helps to guide it. Having a seal with multiple swords would be a good idea for the practitioner. To attain this stage the user most do three posts of strength and three posts of speed training with 50lb weights on them. They also must do three posts of accuracy training.
Bullseye: A practitioner learning this technique will not only be able to throw katana, but shuriken, kunai, and senbon with equal accuracy. The technique is passive, allowing you to constantly be better at aiming your projectiles. Note that weven with this throwing a katana is no easy task.
Sho: A simple thrust that sends a short burst of chakra forth from the blade. This burst would even knock a chuunin off his feet if they defend the attack. Genin will be tossed back five feet. The thrust could only move about two feet from the user, as it is a defensive move. Simply push towards your foe with the blade extended to push them chakra out.
Stage three: Chuunin The user will now be given the sheath of his sword in addition to it and taught the core differences between evasion, attack, and defense. Cains words to go with these lessons are: "When you defend something, don't let your enemy touch it. When you evade, don't let them touch you. When you attack, let them be cut!" This in mind, these strikes are often quick and deadly in order to switch cleanly between attack and defense. The weights are bumped up to fifty five pounds. They also train for better aim. Note that the training for strength and speed, aim, and techniques most be done separately. The only required training for this though is the strength and speed part, as this is what will fuel the evasion defense and offense. Four posts of each will do.
Veil: This technique requires you use the sheath with both hands, meaning you would have to sheath the blade in order to properly use it. With chakra, the user creates a shield in front of them by pushing out with the sheath. This attack is effective against D rank techniques and lower, and will fade away after being hit by one. It renders projectiles of kunai and shuriken size and most taijutsu in effective. (Stage three and above could break through it.) Paper bombs are effective no matter what.
Wave-to-dash: After performing Veil, the user quickly unsheaths the blade which sends the chakra from the shield out in a wave that soars outward towards the enemy, knocking them off their feet and opening them for a second attack. It is a useful counter attack, but it has a range of only ten meters before it is less than a refreshing breeze to the opponent.
High Roller: This is a difficult technique to master because of the focus and timing. The user will dash back to dodge an attack and then push forward before the user has time to recover from it and slices upwards in an attempt to not only deal a deadly blow, but get the enemy off his feet.
Stage four: Jounin No the practitioner should be easily one of the most deadly of his village. Instead of a sheath, the practitioner can fight with both swords as well as throwing them with the accuracy of a kunai. It is necessary to own a scroll with a multitude of blades for this level though. For most, this is as far as you will go. five posts of speed and strength, and four posts of accuracy training.
Saw: Chakra is infused in the blade. The blade will spin like a shuriken once thrown, and the effects are obvious. Possible decapitation, disembowelment, loss of limbs. It is, however, easy to doge.
Double down: This is one of the most deadly techniques Cain came up with. From up above the target, the practitioner will use the two blades to come down over the opponent with both blades infused with a dense chakra that can saw through nearly anything organic, and most bladed weapons. The downsides are it's in accuracy, and that the blades are destroyed on impact with the ground.
Dancing Death: The practitioner will summon numerous blades and then begin to spin on his heels, tossing three blades at his enemy. If they are lucky enough to dodge the blades, they will have to block the spinning top of a man, who is holding a blade in each hand. The user can stop and reverse the spin's rotation on a dime, making it hard to predict. If the enemy tries to run the practitioner could easily throw the blade at them. This could go on for quite a while, seeing as how the user could just pick up his blades and then keep on going with this dance. Afterwards, the user will feel extremely dizzy, and slightly nauseated. Effective for three posts afterwards. ((Technique lasts five posts))
Sannin/S level/Kage Kay will have trained his body through doing push ups with 80 pound weights on, and other things of the sort. Even with the weights, he will be as fast and strong as a man using the third gate, and will have strength and stamina to go on in battle for years. His accuracy is to where he could hit a fly from two hundred meters away.
Outrageous: This technique is just what the name says. The practitioner will summon 20 of his blades and throw them one at a time at his opponent while spinning in the air ((Similar to rising twin dragons.)) The difference is that three blades spin like saws outrageously hard to defend. Every blade uses a single chakra point, up to a max of twenty swords.
Not over: After using the previous technique, the victim will notice each blade, no matter if they hit or not, will be surrounding them in a vertical stance. The user will spin in a fashion similar to the Dancing Death technique on each blade, and the combo will go on like normally, only now the combo will be even more deadly as the user is attacked from all sides by the twirling opponent. ((Lasts five posts, dizziness will continue for five posts))
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Posted: Sun Feb 13, 2011 9:09 pm
Bloody Road
This style was created by Jade Uchiha. She wanted something that incorporated the movement of the body, so that she may use it with her taijutsu style as well. This weapon style uses chains covered in a special coated cover. The cover keeps the chains from rusting or being damaged from the elements. On the end of the chains is a sharp hook or blade, capable of tearing and catching upon the skin. Alot of movement is done, such as thrusting with the chains, pulling, spinning, kicking and the likes. As the user grows in the stage, they will be able to successfully control more and more chains in different parts of the body. Alot of circular motions are used with this style, in order to whip the chains about. Complete control over the chains mastered via chakra. The earlier stages do not possess a great control over the chains. Through chakra usage, they are able to apply elemental affects, but only with their primary element. The length of the chains can reach up to 5 feet.
Requirements: • The only requirement is to be a Speed Ninja
Stage One:
The user has just begun and is quite awkward with their movements. For now, they can only use two chains, each attached to their wrists. Their moves are mostly inaccurate, so in order to train in this stage, they work on accuracy. Chakra control is not even used at this stage.
Requirements The user must be at the Rank of Genin to begin learning this style.
Training Methods The user must train by working on their accuracy. This is done by hitting targets. They must grow used to the chains until they become extensions of their arms. Once they've become good at hitting while not moving, they'll start training on their accuracy while moving.
• 5 Posts of Training Accuracy
Techniques:
E-Rank
Chain Launch: This is the simplest technique any Thorn could learn. They merely launch out one of their chains by either thrusting or swinging their limb. Hopefully the hook on the end will be able to latch onto the opponent. If it successfully lands, the user will yank back, causing the hooks to be ripped from their opponents body.
Dual Chain Launch: This is merely the next step from Chain Launch. Now, the user will launch out two chains at once, hoping to catch their hooks or blades onto the opponent, and yank them out.
D-Rank
Bloody Flurry: This technique can act as a defensive move. The length of the chains can be altered so the that chains can be closer to the user. The user will spin, causing the blades to whip around them rapidly. It's hard to actually see where the opponent is when doing this, but it is a good way to get them to back off. If they do not back off, then the hooks or blades will rip into them until they do. The user must remain still for this.
Stage Two: Now that the user has perfected their accuracy, they can use 4 chains, the originals attached to their wrists, and two more attached to their ankles. they begin to work on the speed of their attacks. The chakra control is now being used to control the chains once they are thrown out. Very little chakra is used, as the moves are not very complex just yet.
Requirements Genin may learn the D Rank techniques. In order to learn the C Rank, one must be Chuunin.
Training Methods The user must grow accustomed to now having more chains to control before anything. So they begin training their accuracy once more. After they've grown used to the addition of chains, the user will work on their speed. The aim is to be constantly in motion, always flinging out attacks as to not give the opponent a chance to rest.
• 5 Posts of Speed Training • 5 Posts of Accuracy
Techniques:
D-Rank
Bloody Rope: The user will launch out the two wrist chains, yanking at just the right time to have them wrap around the victim. The hooks or blades will dig into their opponents, firmly latching on. If the user happens to miss the target by anything within 6 inches, they can send a burst if chakra {3 CP} to move the chain in a single direction.
Rope Drag: The user will either have their chains wrap around the enemy or dig into their skin. They will then give a great tug, pulling them close. The aim is to bring the victim to the floor, making them vulnerable to assault.
C-Rank
Onslaught: This technique is generally performed after Bloody Rope has successfully latched onto the victim. With the ankle chains, the user will rapidly launch out continuous attacks with the chains, aiming to maim their opponent. The key is to not give the opponent a chance to retaliate.
Blind Onslaught: In the event that the user is ever unable to see, and somehow manages to latch onto the opponent, they are able to use that as a reference to launch out the rest of their attacks. They will try and keep one chain on them at all times, and rapidly attack in a continuous onslaught.
Stage Three:
The user has come far enough to fight very well when it comes down to a matter of both speed and accuracy. They are adept enough to now fight with 6 chains, two on the wrists, two on the ankles, and two on the hips. Now that they have the chains on the hips, the full body is incorporated in their movements, meaning to master this stage, the user has to train in their graceful movements, mastering a part of the body that isn't generally used to control a weapon.
Requirements A Chuunin will be able to learn the C Rank techniques, but the user must be Jounin to use the B Rank techniques.
Training Methods The user must now become used to moving chains which are on the hips. As the other stages, they must work on their accuracy, and then their speed. After they have gotten used to the hip chains, they will try and incorporate speed and accuracy, attacking as fast as they can while hitting their target. As well, they want to practice more in moving around alot while doing so.
• 6 Posts of Speed • 4 Posts of Accuracy • 2 Posts of Chakra Control
C-Rank
Spinning Flurry The user will jump forth, and begin to spin their body, launching out their chains, hooks, and or blades. Their aim is to totally shred their opponent. Unlike the Bloody Flurry, the user can now move about as they spin, launching themselves forward or in different directions.
Chain Extension There are times when the chain is not long enough, missing the target by a small margin. For this time, the technique comes in handy. By sending chakra into the chain, they can extend it exactly by 1 foot. This affects all chains at the same time.
B-Rank
Split Rip This technique starts to utilize all the movements, including the hips. The user will try to attach as many upper body chains onto the opponent, and as many lower body chains as well. They will then pull them in opposite directions. This simulates ripping an opponent in half, but does not have that much strength.
Spiked Chain For 4 CP per chain, the user can cover their chains with 3 inch spikes. This lasts 3 posts.
Stage Four:
Now the user is polished enough to bring all the stages into one, and display the true strength of the Bloody Road. Now with 12 chains, doubling up on each placement, they can unleash an onslaught of powerful attacks. On top of that, they are able to utilize their elemental abilities.
Requirements The user must be of Jounin Rank, and have mastered everything prior to this stage.
Training Methods Now that the elemental aspect and the chakra control aspect of the style have fully emerged, the user must learn how to apply them to their attacks. This means training by controlling chains with chakra, and adding their elemental affinities.
• 7 Posts of Speed Training • 4 Posts of Accuracy Training • 4 Posts of Chakra Control • 2 Posts of Adding Elemental Affinity
B-Rank
Elemental Chakra Cloak At the cost of 12 chakra points, the user can cover 6 chains, one from each attachment, with their primary element.
A-Rank
Raging Bloody Chains At the cost of 5 chakra points per chain, the user is able to control the chain for 2 posts. This means that they will be able to move it however they want. The max amount of chains that are able to be controlled at once is 6.
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Posted: Mon Feb 14, 2011 12:53 pm
Sonia Road - The Regalia of Thorns A few years ago, this taijutsu style was developed by Kiyoko Kaguya, while she was still a Sannin. Created because of the knowledge that some opponents wouldn't be defeated by just pure strength, and that swift movements could easily defeat many when combined with the abilities of her bloodline. As many shinobi had built their bodies, to be strong and endure normal taijutsu attacks, such as fists, punches and other attacks that wouldn't pierce or cut through the skin and muscles, the young Kaguya decided to make a better use of her bloodline, chakra affinity and the natural talent for taijutsu she had in order to create a taijutsu style that would bring fear to the enemies by just mentioning its name. The main focuses of this taijutsu style are the speed of the user when attacking and avoiding attacks, and the possibility of attacking enemies from mid and long range. The user creates a kind of whip, covered by thorns, attached the side of each ankle (Right side of right ankle, left side of left ankle, just so there is no confusion about it). At first, it was developed to be used with the Shikotsumyaku only, but as Kiyoko was never sure of how tomorrow would be, she decided to adapt part of the style to the elemental chakra she has, Doton and Fuuton. In order to learn this style, the user must have Doton and Fuuton. (If the user is a Kaguya then just Fuuton with the bloodline) Also, only women can learn and practice this taijutsu style.Training Info:Stage 1 - 5 Posts + 2 Posts of Fighting Style Training + Extra Training Stage 2 - 7 Posts + 2 Posts of Fighting Style Training Stage 3 - 9 Posts + 3 Posts of Fighting Style Training + Extra Training Stage 4 - 12 Posts + 4 Posts of Fighting Style Training Stage 5 - 15 Posts + 5 Posts of Fighting Style Training Stage 6 - 15 Posts + 5 Posts of Fighting Style Training* + Extra Training Note: The order to train is: Training Method 1st > Extra Training > Fighting Style Training. *: At the Stage 6, the user doesn't need to practice the technique of the stage as part of the Fighting Style Training as it could be dangerous for the training partner. Fighting Style and Stance: The users of this style, use mainly kick movements, with the whips as extention of their kicks. Fists, punches and other movements using the hands and arms of the user are mostly discarded when fighting with this style, even though the users may often use their hands as support for their kicks. The stance doesn't have a determined form, as the users decide the fighting stance they will use as it seems to fit their bodies, but the style doesn't change. Flexible, quick, strong and accurate movements. At each stage the user must post practicing everything learned at that stage and on the previous one, in a fight. (It can't be against a bunshin) Stage 1 - GeninBeing the first stage of the style, the user still isn't used to it. Because of the purpose of the style, the user will just learn the basic technique of the style at this stage, and will learn how to use it without getting hurt, but can't use it very well. D Rank Techniques:• Thorns (Shikotsumyaku): The user focuses chakra within each ankle, and uses it to create more bones, connect and give them the form of an extendable whip, similar to the spinal cord whip bone. The whip is covered with small thorns, 2 cm long thorns, that are sharp and pointy, like the point of a kunai. The whip itself is kept at a reduced size of 2 feet but as the user attacks, it can be extended to the maximum of 8 feet at first stage and is as resistant as the bones of the Kaguya that created it. The length is increased by 5 feet per stage. The chakra cost to create it is increased by 1 on stages 3 and 5. • Thorns (Doton): The user has to focus the elemental chakra beside each ankle and below each foot. The chakra, will soften the ground and gather enough earth and rocks, to form a whip of earth. Part of the earth and the rocks, will be molded, to take the form of the thorns, similar to bone version. Unlike the whip made with the bones, one this whip reaches its full length, it cannot be retracted without using chakra to recreate it. ("Retracting" this whip, would mean partially destroying it and restore is 1 CP, if it is on other stages, the cost increases by 1 per stage) The length of this version is the same of the original, 8 feet at first stage, increasing by 5 per stage. The chakra cost to create it is increased by 1 per stage like the original. Training Method: The user has to just learned what the focus of the style is and will begin training his/her body. The focus will be speed, running and moving with weights, strength will come as a consequence. Extra Training: As the style isn't very known by the user, fighting with the whip isn't a good point of the user. 1 Post training how to use the Thorn technique. Stage 2 - ChuuninAfter learning the main technique of the stage, the user notices that he/she lacks ability to use it properly. No techniques are learned at this stage, all that there is to do is train. Training Method: At this stage the user will focus on increasing the speed and the dexterity of each movement while using the whip. The use of weights is still needed in order to keep a continuous increase on the speed of the user. Stage 3 - Special JouninNow that the user has become more used to fighting with the whip, the time to learn a new technique has come. A technique to support the user and increase the effectiveness of the Thorns. B Ranked Technique:• Air Skates: The user focuses wind elemental chakra beneath each foot, creating two small wheels of wind, that keeps the user distant from the ground, acting like skates. The wheels are almost invisible, all that can be seen are a few green lines, that form the wheels. The technique gives a great increase at the movement speed of the user and increases how high the user can jump with it active. 1 Rank faster when running, walking and jumping, increases the jump height by 10 feet. Lasts at least two posts without extra chakra cost. After two posts, two chakra points per post are required to keep the technique active. Training Method: With a new technique being revealed, the user will need a better control of chakra before being able to learn it. ( 3 posts training chakra control, 3 posts training how to use the Air Skates freely and 3 posts training how to fight with the Air Skates. It can be against a clone). Extra Training: The user trains how to fight using the Air Skates and the whips active. 1 Post training how to attack using the Air Skates and the whips + 1 post training how to dodge with the Air Skates and counterattack with the whips Stage 4 - JouninWhat before was just for extra training, has now become a habit. The focus of this stage is to counterattack with the whip after dodging. Not just counterattacks, but surprise attacks and attacks from zero distance too. Using the Air Skates to catch an enemy off guard is the training focus of those who reach this stage. Training Method: In order to be able to catch the enemies off guard, the user will need a trained body and experience. The training will be sparring while using weights. It can be against clones or other shinobi, but not imaginary enemies. As it is a fight, 4 of the 12 training posts, can be counted from the opponent's posts. Stage 5 - Sannin/KageNot many people are able to reach this stage. It is where the real training begins, where the truth behind the Sonia Road will be taught to the user. The Sonia Road makes use of the flexibility of the women's body when moving, using the hip as the base of each movement, instead of the knees. Each movement requires now more flexibility and speed than before in order to reach its full power. S Ranked Technique:• Speed/Air Turn (Passive): The user learns how to make full use of the difference the woman's skeleton has at the area of the hip, allowing her to turn around and change the direction while running, without a greater loss of speed, quickly recovering the pace. This movement also has effect while in the air. With the axis of her moves being so close to her gravitational center, the user is able to freely turn in the air, allowing the performance of attacks and defenses at any direction, unlike most people. Training Method: With the possibility of attacking and defending while in the air, the user now has to train until she is used to this ability. 5 posts training how to attack. with the whip, while turning around in the air, 5 posts training how to defend. with the whip, while turning around in the air, 5 posts practicing the same movements as before but with weights. Stage 6 - Sannin/KageThe last stage of this style, the end of this road. Everything that was learned until now, is reviewed and put to practice once more. Once everything was learned, the mastery of the Sonia Road, comes with the possibility to learn the strongest technique of the style. Training Method: At this stage, as there isn't anything new to the user other than the strongest technique of the style. She reviews everything that was learned until now. Practicing what was learned and improving her physical condition. 6 posts of physical training, 3 post training each technique learned. (If the user learned the two different whips then she will have to train for those too with 3 additional posts. Speed/Air turn counts as one technique) Extra Training: After the user learned the technique of this stage. She will have to practice using the Infinity Atmosphere 3 times, and at least once it must last until the next post. S Ranked Technique:• Thorn Road's Infinity Atmosphere, Infinite Chain: Turquoise Sonia - Before using the technique, the user retracts the Thorns and begins to charge them with chakra for some time. After the Thorns were charged with the right amount of chakra, the user will begin to rotate, releasing multiple thorned whips from each ankle, instead of only one per ankle. As she rotates, the whips are swung forming a sphere with 30 feet radius. Within the sphere, the whips would shred almost anything because of the sharp thorns, the speed and the strength of the user. Lasts up to 3 posts. Costs 20 chakra points at the first post + 5 per post. This technique requires a considerable amount of stamina, if used after a long fight, it may fatigue the user.
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Posted: Thu Jun 02, 2011 11:46 pm
Black Leg Style A Taijutsu Style based on the use of the legs as main weapon. It was developed in order to keep the hands of the user from being harmed and used only when necessary. Because of that, the fighting stances are usually more relaxed at the upper-body area, allowing the one using it to fight with crossed arms or even with both hands inside his pockets. Using the hands to fight is not forbidden, but doing so will lead to the less powerful attacks at the first 2 stages (Except when the hands are used as support for the kicks, with handstands and such). Though the basis of the style is the use of kicks, it will also require acrobatic skills from the user, giving the style a lot of versality. Some of the techniques are part of a combo, leaving the opponent's guard open for the next attack of the combo in case of a direct hit. Learning Method: In order to learn this style, it will be required acrobatic skills and strength. The legs will require training in order to be able to perform powerful kicks and the arms will give support to the legs when needed. Stage 1 - DAt this stage, the user will start practicing the basic movements of the style. The strength of the kicks is not the main goal of this stage, but the accuracy of the kicks and knowledge of where to strike with each accurate kick. Random attacks are not forgiven. Training Posts: 2 posts learning where to strike with each kick. (Following the instructions given by a teacher or scroll) + 5 posts practicing kicks aimed at the areas mentioned at the first 2 posts Black Legs' Basic Stance: The basic stance of this style is quite simple, with both hands inside the user's pockets (or with both arms crossed in front of the user's chest) he/she fights using legs only. The use of arms is not allowed unless using a technique of the style. Techniques:• Collier: A kick aimed for the neck of the opponent while the user is on the ground. The strength of the kick is enough to make the opponent fall down. When the user reaches the 3rd stage of the style, this technique will have enough strength to make an enemy (of same rank or weaker) unable to move for 1 post. (Only in case of a direct hit to the neck of the opponent) • Épaule: A downward kick targeting the opponent's shoulder. The user lifts his leg and brings his heel down at the shoulder of the opponent, in an attempt to knock the opponent off balance or drive him/her to the ground. (It can still be used if the enemy has already fallen on the ground) • Cótolette: Dropping down to a one-handed handstand position, the user spins, sending a kick towards the ribs of the opponent. • Sélle: Using the same method of Cótolette, with a handstand position, the user spins sending a fast kick at the lower back or lumbar region of the enemy. • Poitrine: A heavy and strong kick directly aimed at the chest of an enemy with a stabbing motion. If the enemy is on the ground, the user brings his heel downwards, still aiming at the chest area. • Gigot: The user delivers a sweep kick at the enemy's kneecaps that would usually push opponents backwards of make them fall on the ground. Depending on the position of the enemy, he/she could also be sent flying or be slammed to the ground instead of just falling.. Stage 2 - CAs the user reaches the second stage, the acrobatic skills become the focus of training. The fighting style becomes more flexible and techniques that are performed in the mid air can be learned now. Training Posts: 4 posts practicing acrobatic skills + 5 posts performing kicks while practicing the acrobatic skills Black Legs' Intermediary Stance: This fighting stance is exactly the same of the previous stage when it comes to looks, but the user is now more capable and also allowed to perform attacks in the air, with the same accuracy as on the ground. The use of hands is still restricted to the use of techniques. Techniques:• Collier Shoot: Like Collier, this technique aims for the neck of the enemy. The difference between this and the other one, is that this one is used while in the air. The user jumps high in the air in order to land a powerful kick directed at the enemy's neck. • Épaule Shoot: Like Épaule, this technique also aims for the shoulder of the enemy. While in the air the user brings down his heel on the opponent's shoulder. • Poitrine Shoot: Unlike Poitrine, this technique can't be used when the enemy is fallen on the floor. It is an upwards kick aimed at the enemy's chest, mostly used to send him/her upwards. Stage 3 - BThe third stage is reached when the user acquired enough experience to perform a combo with the techniques from the previous stages. That is, IF the first technique of the combo hits. The following attacks are made before the enemy has time to fully recover. This stage is also when the user learns a special technique, that enhances the strength and speed of the user's body. Training Posts: 6 training the physical strength of the user + 6 posts training the speed and stamina of the user + 3 posts training the timing of the movements performed at the Full Course Black Legs' Advanced Stance: The use of both hands is now allowed. After training handstand the user can walk that way as if walking on feet. The user can freely use handstands for simple kicks and such, even if it isn't part of a technique. Techniques:• Mutton Shot: One of the strongest single kicks of the style, often used as a finishing move of possible combos. The user starts by jumping forward or flipping in the air, while focusing a great amount of strength into one leg to deliver a kick to the enemy's torso or head, sending the opponent flying 15 ~ 20 meters away. • Full Course: An all out assault, using the techniques learned at the first technique, finishing with Mutton Shot. It will fail if the enemy avoids the first attack. The order is: Collier, Épaule, Cótolette, Sélle, Poitrine, Gigot and then Mutton Shot. • Party Table Kick Course: An attack to fight against a group of enemies. Using a two-hand handstand, the user spins around rapidly while kicking the enemies nearby, aiming at their faces. It can also be used by jumping on the head of one enemy, and using that opponent as a support, kicking the other enemies around them. Once the user finishes kicking the other opponents, he/she dismounts attacking with both or one knee aimed at the face of that opponent. Special Technique:• Diable Jambe: The user increases the flow of chakra within the body and focuses some chakra within both legs. As the chakra is being focused within the legs, the user then spins rapidly, increasing the temperature of both legs and infusing that heat with the chakra. The chakra infused with the increased heat, causes both legs to turn into red, as if it was on fire. The user receives an increase of strength and speed until the technique is over. (Lasts for 7 posts / The user's speed and physical strength are increased by 1 rank / If the user doesn't have Katon as element, he/she will have a 5 posts cooldown when using Diable Jambe. The sudden increase of the temperature may harm the users that aren't used to performing Katon techniques.) Chakra Cost: 7 (Increases to 9 when the 5th stage of the style is reached) Stage 4 - AThe fourth stage is reached after the user has trained his/her body enough to perform several attacks in a row, with an incredible speed for an extended amount of time. Speed and strength are trained pushing the limits of what the user can handle. Training Posts: 10 posts training the physical strenght of the user + 10 training the speed of the user. Techniques:• Parage Shot: The user delivers a barrage of kicks to several sections of the enemy's face, at most 10 kicks if the enemy doesn't react. The sections mostly aimed at are the cheeks, nose, chin and mouth. • Santen Découpage: The user throws three powerful roundhouse kicks in a row, with one leg. Aiming at the opponent's throat, chest and stomach. • Deuxième Haché: The use runs towards the opponent and jumps, performing a jump kick with both legs, aiming at the opponent's stomach. • Extra Haché: Similar to Parage Shot, but instead of aiming at the face, the user aims at the whole torso of the enemy. Kicking at several areas with an incredible speed and strength. Stage 5 - SAfter mastering all the techniques learned at the other stages of the style, the user will receive a different kind of training. At the 5th stage, the user trains while Diable Jamble is active. Once it ends, it will have to be activated again or else the user will not be able to train (The techniques of this stage can be learned and used even if Diable Jambe isn't active.) Training Posts: 15 posts training the physical training of the user + 15 posts training the speed and stamina of the user + 5 posts practicing chakra control in order to perform Diable Jambe with less effort (The 35 training posts must be done while Diable Jambe is active, as stated previously). Techniques:• Premier Haché: The user runs and jumps towards the enemy. With both legs, he/she will begin to deliver several kicks at the stomach of the enemy. If Diable Jambe is active, this technique will look different, similar to a peacock fan of flames. Being also stronger because of it's effect. • Flambage Shot: One of the strongest single kicks of the style. In the air, the user kicks the opponent's head, sending him/her flying. It is usually used to kick the enemy downwards or flying to crash into something. If Diable Jambe is active, the kick will be stronger and cause first degree burns.
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Posted: Sat Jun 11, 2011 1:01 pm
The Tetsu no Ryu

Meaning "Iron Dragon," Tetsu no Ryu is an ancient form of swordsmanship closely tied with Feudal warplay. Born from the Land of Iron are the feared samurai who live there; training countless days and nights to develop a form of swordplay that mirrored their own ferocity. This style has it roots deepened in tradition, discipline, and hard work. It is geared for war, not stealth, and its vast amount of straightforward attacks are self-evident of this. Many of its techniques shine during duels, though they can be applicable most anywhere. Those who practice Tetsu no Ryu are bound to follow the code of Bushido. The virtues of a Bushi are: Rectitude (義, gi) ○ Courage (勇, yuu) ○ Benevolence (仁, jin) ○ Respect (礼, rei) ○ Honesty (誠, makoto) ○ Honor (誉, yo) ○ Loyalty (忠, chuu)
Style Basis: The main use for this style is a Katana learning and following the path of a Swordsman. Some have been able to use this style with a Tanto or Short Blades as well using them in a Combination together creating more powerful force behind it.
Style Characteristics:
• Training under this style can not be considered how powerful your "Will" is but your instincts of a Swordsman. The last known existing Sensei under this Style was an Uchiha named Seiko. When you are taught this Style the Student is only shown each Technique once that is all it should take. If you cannot understand it the first time seen then you are not worthy to learn or train under this Style.
• The movement of this Style is namely Versatility being able to easily transfer themselves from the Offensive to the Defensive at any moment. Now due to instincts of battle some Swordsman are seen in their guard stance before they begin their battles. There is some who stray their Style off of emotion so those who have a "Kind Heart" only strike when they must making them more accustom to Defense. Those who are eager for battle having a "Ruthless Ambition" strike first just for the thrill of the fight
Stage One: Academy [E-Rank] This Stage is simply breaking the ice to those who come to learn this style of course they will be shown one of the first Techniques of the Style and if they can learn they become an official student. As of now they cannot be considered a Swordsman since they only know the Basics and a few Beginners Techniques.
Techniques/Skills: • Basic Chop An overhead vertical strike meant as an offensive technique. Very basic, but it is a very powerful strike.
• Forward Step A single step or series of steps forward, meant to add a great deal of power to offensive attacks. While it is quick, it is still one of the slower movements in the Style.
• Backward Step A single step or series of steps backward, meant as an escape or evasion technique. While it is quick, it is still one of the slower movements of the style, and it is mostly used as a positioning technique.
• Basic Stab The basic stab used in most blade styles. It is a plain forward thrust with the blade, meant to pierce skin and cause damage to the main body.
• Basic Block The set of basic upper- and lower-blocks used with swords and other bladed weapons. It works best on the basic offensive chops and slices.
• Iaidō With a single unhindered and swift motion, a true samurai can unsheathe his weapon and strike at the exact same time. This can provide an elegant, yet effective way to catch your opponent off guard, or as a means to interrupt handsigns. Note that this ability only shows true effectiveness upon the drawing of a weapon from its sheathe. Losing some of its element of surprise after being used once and then resheathed. ( This attack's rank mimics whatever stage of Tetsu no Ryu you are in. For example, if you are in Stage 5, this technique is considered rank A. )
• Ryūtsuisen [ Dragon Hammer Strike ] The "Dragon Hammer" is a sword-drop technique delivered from above, targeting the crown of the head or the shoulder of the adversary. The key to the technique lays in the momentum gained from the user’s jump and the free-fall, which is applied to the sword to multiply the force of the sword-stroke.
Stage Two: Gennin [D-Rank] This Stage is mainly getting you use to the Training Sessions while you still practice on old Techniques you are learning new ones to add to your arsenal. The pace will begin to move faster as you are expected to do more since you have chosen this Style. Still as of yet they are not considered a Swordsman because they have not created their own path.
Techniques/Skills: • Pivot Block The user pivots on the forward leg and deflects an incoming attack with their blade, setting them up for a highly effective counterattack. In addition, this movement sets the user up for a highly effective disarming technique, or even a throwing movement. This maneuver can block bukijutsu maneuvers and taijutsu maneuvers equal to the stage below the users highest mastered stage of this style.
• Forward Grind After blocking an incoming attack or after the opponent’s block, with the blade of choice, the user grinds his or her blade toward the opponent on the blocked weapon. This movement closes the distance between the user and the opponent while forcing the target’s weapon to remain still. This maneuver works better if the user is stronger than the target. On the reverse it is harder to use on targets stronger than the user.
• Deflection One In the early stages of an opponent’s Taijutsu or Kenjutsu attack, the user raises his or her blade and slightly alters the course of the incoming attack so that it misses, allowing for a quick counterattack by the user.
• Twin Dragon Strike Utilizing Iaido, the student of Tetsu no Ryu then follows up with a strike from his scabbard, utilizing the whole of his weapon, instead of just a single piece. This technique is generally utilized to catch an opponent unaware if they dodge the first stroke of the bladed weapon.
• Twin Dragon Strike: Lightning This technique does not rely on the utilization of Iaido, as it first strikes with the scabbard of the weapon, using the surprise effect of being attacked with an improvised weapon, or the opening that follows an opponent’s dodge to follow the initial strike up with the actual bladed weapon.
Stage Three: Chuunin [C-Rank] This Stage is where you are considered a honorable study and a known practitioner of the Tetsu No Ryo Style. Your Sensei now has faith that you will not shame the Style and knows that you will grow into a fine Swordsman. Even though he will continue to push you so that you won't get lazy and keep working hard.
Techniques/Skills:
• Ryūtsuisen: Zan [ Dragon Hammer Strike: Tragedy ] A brutal variation of the origin, The user utilizes a sword impalement or plant, rather than a cross body strike. While this vastly increases the lethality of the move on a general basis it does allow for non-lethal take-downs without using the blunt end of the weapon, as a skilled practitioner can target a specific limb or location to assault.
• Calligraphy A series of fine-point stabs and slices resembling calligraphy strokes. The wounds they inflict are shallow, but very painful and debilitating.
• Swordslinger The rapid changing and using of blades during a battle has become recently known as “swordslinging” within the martial world due to its resemblance to certain methods of using long-range weaponry. Within the Tetsu No Ryo style, however, this is a technique taken very seriously, and as such it is only given to those who have mastered the style up to this Stage and have experience using at least five weapons. The technique involves rapidly unsheathing, attacking, and sheathing weapons without pause, constantly changing mode and form of attack. This is EXTREMELY taxing on the user and can only be used ONCE per engagement.
• Shajiku No Ame [ Axle Strike ] Offensive, Using great speed the user will feint front right to left which his basically moving swiftly from left to right at an angle towards your opponent. Then after your break the feint formation you will sprint towards your target and finish with a powerful forward thrust.
• Yarazu No Ame [ Last Minute Strike] This is a Technique used more when you have been either counted out or have an opening for a surprise assault. The user will simply drop their Katana but before it it's the ground the user will kick the base of the hilt sending it flying straight for their enemy in a stabbing motion.
Stage Four: Special Jounin [B-Rank] During this stage the user begins to focus on the perceptional and passive ability's that come with being a swordsman. Learning to react to things calmer and with more precision than normal.
Techniques/Skills:
• Thread Walking One Utilizing their new balance, the user can now walk on threads and wires without much difficulty and without chakra.
• Solid Footing When on the ground the user extends their forward leg and lowers their center of balance. This makes it much harder to push them back or from said stance. However if the user is not careful it will leave their extended leg open to attack.
• Sensory Information A defensive technique that allows the user to judge the vector (speed and direction) of an incoming projectile. The user will first vent chakra from their entire body causing a small field to bloom around the user similar to radar. The size of the field is based off of the amount of chakra put into it, up to a maximum of the users rank. Diameters: Academy Student: 1 Foot. Gennin: 3 Feet. Chuunin: 5 Feet. Special Jounin: 7 Feet. Jounin :9 Feet. Sannin: 12 Feet. Kage: 15 Feet.
• Gofuu Juu [ May Wind, October Blow ] This a very useful and greatly used Technique. During battle the user will notice the flow in their fight as well as in his target until he is able to synchronize with the enemies breathing and motions making it easier for him to evade their attacks. Lasts Two [2] Posts.
Cannot Make an Offensive action while this jutsu is active. If an offensive action is taken while this jutsu is active the user will not be able to activate it again until the end of the engagement.
Stage Five: Jounin [A-Rank] At this stage your are no longer considered a practitioner of the style since you are reaching the end point of the Techniques and the years of training you have been through with your Sensei. You are now considered an Expert on the the style nearly reaching the level of Master just like your Sensei.
Techniques/Skills:
• Brush Stroke A series of quick cuts that eclipse the Calligraphy technique in both speed and depth, but are much more difficult to work with. The cuts now pierce all the way through muscles, and can cut in to bone. This technique is harder to dodge the lower in rank the target is to the user, this also works inversely and is easier to dodge if the target is a higher rank than the user.
• Deflection Two In the early stages of an opponent’s Taijutsu or Kenjutsu attack, the user raises his or her blade and alters the course of the incoming attack so that it is rendered useless, allowing for a quick counterattack by the user.
Stage Six: Sannin/Kage [S-Rank] Your Sensei no longer sees you as his student but as a fellow Swordsman who has Mastered the Tetsu No Ryo Style. The only that is left for you to do is to simply keep training so that you may never forget the hard work you went through just to gain this power. You can now take on a student of you own and begin teaching them the same way you were taught with the original Masters consent of course.
Techniques/Skills:
• Thread Walking Two The user is now able to both run and fight while balancing on threads and wires, though doing these things at the same time is widely regarded as totally infeasible.
• Crescent Block A circular block meant to serve as an all purpose defensive technique. By catching the incoming attack and carrying it in a circular path on the blade edge, the user gains a great amount of control over the opposing weapon, enough to be able to drive it in to the ground or to easily disarm the opponent without the need for extra techniques or movements. In addition, this technique has great cutting power against soft weapons such as arms, legs, and anything made out of wood or bamboo. (think a circular parry in foil fencing)
• Instant of Steel A change to the physical state that increases the speed and reaction time of the user by one rank by cramming chakra into the feet of the user. This state lasts for ten posts and consumes a C-Rank (unmodifiable ) amount of chakra for every post it is active. DOES NOT STACK with other speed modifiers that require activation. Does stack with passive bonus' from type and class but only one of them. (the highest ) • All techniques prior to this Stage learned.
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Posted: Mon Apr 16, 2012 8:11 am
Name of Taijutsu Style Naibuhi {Dance of Inner Fire}  History: This style was created entirely within Konohagakure, by those trained in the art of fuuinjutsu during the founding of the Hidden Villages. A special combination technique that integrates fluid hand-to-hand combat with the intricate designs of sealing jutsu and chakra augment a practitioner's offensive power. Chakra is stored within the user-created seals all over the user's body, augmenting their limbs for combat. This technique is specific to sealing masters and requires large amounts of chakra for augmentation. Practitioners of this style are required to train in the art of dance for five posts per stage that he/she advances, as the style itself is derived from the geisha style of dance. Requirements: •MUST be of Sealing Master shinobi profession •Requires Chakra Control shinobi type •Seals must be user-created as the practitioner advances through training •The seals on the body have to be activated in order for the any of the style's techniques to be used. Activation is only required once per fight. • Training Info: •Practitioners must train in the art of dance with weights attached to their extremities for 5 posts +5 additional posts for each stage learned beyond Stage One. •Practitioners must also meditate in a peaceful location for 3 posts per stage +3 additional posts per stage learned beyond Stage One. •Because of the amount of raw chakra being released in order to use the style, the practitioners experience rapid muscle degeneration and chakra burn if they use techniques beyond their rank. Fuuinjutsu Specifications: •All seals on the user's body must be located at the superficial activation points of the seven chakras. •The user must create and apply the seals to his or her own body. •Link Seals are required to connect all seven of the primary seals. [Described below] Fuuinjutsu: •Rikaifuin [Seal of Understanding] Rank to Learn: E Activation Cost: 3 Description: The seal of understanding is located atop the crown of the practitioner's head. It is this particular seal that grants the user the ability to augment their body parts for the taijutsu style. This seal must be activated in order for the practitioner to perform the style. Up to five chakra points may be stored in this seal •Sozofuin [Seal of Imagination] Rank to Learn: D [Conjoined activation: B-rank; see below] Activation Cost: 5 Description: The superficial activation site is at the eyebrow region, in the position of the 'third eye'. This seal must be linked with the Seal of Understanding in order to channel stored chakra from the head to the user's body parts. Up to five chakra points may also be stored in this seal. This seal is also used as a means of protection. Like the Caged Bird seal of the Hyuugas, this seal, if activated in conjunction with the Seal of Understanding, will eliminate all other seals on the user's body, rendering them incapable of using the taijutsu style and sealing their chakra. [This effect requires double the activation cost.] Requires Link Seal and Rikaifuin for activation •Chikarafuin [Seal of Power] Rank to Learn: D Activation Cost: 5 Description: Chikarafuin is positioned at the neck region near the spine, with its superficial activation point in the pit of the throat. This seal allows augmentation of the upper extremities. Up to eight points of chakra may be stored in this seal; Requires Link Seals, Rikaifuin, and Sozofuin for activation. •Aifuin [Seal of Love] Rank to Learn: D Activation Cost: 5 Description: Aifuin is positioned in the central channel behind the spine at the heart region, with its superficial activation site actually in the heart region in the middle of the sternum. Unlike the other seals, this one is meant to be used as a link between the upper and lower body, not as a chakra storage. It allows augmentation of the central core; Requires Link Seals, Rikaifuin, Sozofuin, and Chikarafuin for activation.  •Chiefuin [Seal of Wisdom] Rank to Learn: C Activation Cost: 7 Description: The superficial activation point of this seal is located directly on solar plexus. This seal grants the ability to augment the muscles in the user's core, as well as allowing the practitioners to emit chakra as a pulse through his/her skin. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, and Aifuin for activation. •Tsugifuin [Seal of Order] Rank to Learn: C Activation Cost: 7 Description: Located two finger-widths above Chiefuin, the Seal of Order's superficial activation point is in the back of the body in the center of the Seal of Wisdom. It is represented by the Kanji for "order." It allows augmentation of the lower extremities. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, Aifuin, and Chiefuin for activation. •Jinseifuin [Seal of Life] Rank to Learn: C Activation Cost: 7 Description: This seal's superficial activation point is on the center is located at the base of the spine in the coccygeal region. Its corresponding point in the back of the body is at the base of the spine. It grants the body the power to withstand the Dance of Hellfire's degenerative side effects, allowing the body to recover from the destruction done. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, Aifuin, and Chiefuin for activation. Stage I: Genin The user has just begun using the technique, and is therefore generally weak in it. Practitioners will be introduced to creating the seals, and a strict physical workout to prepare their bodies. Techniques: E-Rank Taijutsu: •Kyoka: Hikui [Augmentation: Lesser] The user is able to focus chakra to the seals on the backs of their hands and the bottoms of their feet, increasing the damage output of their punches and kicks by half of a rank. This technique is considered minor and only slightly augments the performance of the user's extremities. •Nekoaki [Catfall] The user can emit chakra from the seals on the bottoms of his or her feet, and soften a landing by the pulse of energy. This can also be used to double the land speed of a shinobi outside of combat. •Yashi Danso Mai [Dance of Thrusting Palms] The user can channel chakra from seals stored in their hands and create a thrusting force to repel opponents. The amount of force behind the technique depends on how much chakra the user puts into it, so E-rank is 5 ft, D is 10 ft, C is 15 ft, etc. Stage II: Genin The user is progressing through the stages of learning the taijutsu, making them more of a threat during battle, especially at hand-to-hand combat. Techniques: D-Rank Techniques •Ude Kyoka [Augmentation: Arms] The users seals now extend the length of their forearm, augmenting every muscle touched by the seals to deliver one rank higher damage for every offensive maneuver made by the user's hand and upper extremities. •Ashi Kyoka [Augmentation: Feet] The users seals now extend the length of their calf, augmenting every muscle touched by the seals to deliver one rank higher damage for every offensive maneuver made by the user's lower leg. Tendons and muscles are also affected by this technique to prevent serious damage done by self-inflicted strain. Stage III: Chuunin The practitioner's perception of augmentation is higher, and learning the techniques, as well as applying them to the seals, is much easier. C-Rank Techniques •Ido Bai [Double Jump] The user can now use chakra stored in seals to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the peak of their arc, they can use their previous inertia to propel themselves higher. B-Rank Techniques •Futago Ude Kyoka [Two-Handed Augmentation] The users seals now extend the length of their entire arm, augmenting every muscle touched by the seals to deliver two ranks higher damage for every offensive maneuver made by the user's upper extremities. •Tsuin Ashi Kyoka [Twin Leg Augmentation] The users seals now extend the length of their entire legs, augmenting every muscle touched by the seals to deliver two ranks higher damage for every offensive maneuver made by the user's lower leg. Tendons and muscles are strengthened to prevent self-inflicted damage done by chakra burn. Stage IV: Being so practiced in the ways of augmentation, the user begins to learn more difficult techniques. Techniques: Jounin B-Rank Technique •Fujin no Mai (Dance of Blades) Strength Rank: A Prerequisites: Slashing weapon The practitioner is able to project their chakra through their weapon to create crescent-shaped blades of chakra, emitted in a pulse through the air to cause damage to the opponent. Chiefuin [Seal of Wisdom] is required for the practitioner to be able to use the dance of blades. If the practitioner is using the style as a hand-to-hand combat style (no weapon used) then the effect is about the same, but done as a melee touch attack rather than an attack wielding a weapon. A-Rank Technique •Gen'ei Tejun Mai [Dance of Phantom Steps] The user can now phantom step. This technique allows them to sacrifice double the chakra stored in their seals to move a short distance in a quick maneuver accompanied by a brilliant momentary illumination. Stage V: Sannin/Kage The user's ability to manipulate chakra for augmentation has advanced far enough for them to be able to emit pulses of chakra through the skin, causing internal damage to the enemy. Techniques: B-Rank Technique •Kyoka Sofu: Kai [Augmented Blasts: Release] The user can use Kyoka to augment a part of their body, causing it to emit small blasts of chakra to cause internal damage to enemies. Stage VI: Sannin/Kage The practitioner has mastered the use of Kyoka and advances on to learn the last technique. Techniques: S-Rank technique •Kyoka Jigoku Mai [Dance of Hellfire] The user will charge chakra into a specified body part. After charging the aforementioned bodypart for two posts, the user can emit a pulse of chakra. The user will faint if any other Kyoka techniques are used after this point. Users of this Style: -Kaiten Onodera [iShay-chan] - - -
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Wealthy Conversationalist
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Posted: Wed Apr 18, 2012 3:06 pm
Bakemono Tsurugi no KataPhantom Blade Style  Style Description: A style created in the mountains of the Demon Country. A young boy created this style in his ambition to surpass his own limits when it came to speed. This style creates an afterimage made a chakra to attack and speed to confuse the enemy, while attacking from multiple angles. Weapons are used because a clean hit from a weapon can usual take down most foes. It is known as the Phantom Blade Style because the user appears and disappears so fast you would swear you were being attack by ghosts. Style Basis: Any light to medium bladed weapon may be used, preference a katana sword. Training Methods: Weight training is used to help build up speed and flexibility, as well as chakra control to produce afterimages, finally sword training to improve attack. Each Stage takes 10 posts to learn, with 10 stages that is 100 posts to master this style. There is no training benefit or penalty when learning this, it takes 100 posts total no more no less. Movement: Attacking from multiple angles which are accomplished by speed and flexibility. Stage 1: Stage of BeginningsAcademyDescription: The first stage is muscle training; the user starts out with training with heavy weights tied to their arms, legs, and chest and weighing at least half their weight. This is because a high level of speed is needed though out the entire style so the muscles must be developed early. This also helps with sword swings, another crucial part. Training: While wearing the weights the user with practice shadow boxing by punching and dodging an imaginary opponent for at least 10 posts. StanceOne-Handed Grip Type: Passive Description: Wielding their blade in one hand, this stance is favored by Weapon Masters as it frees up their other hand to perform seals. Positioning themselves so that very little of their chest is facing the enemy, the user positions their blade between themselves and their opponent. (Provides no significant combat modifiers aside from freeing up one hand.) Techniques:
Blade's Shadow Rank: E Type: Kenjutsu | Offensive Description: Gripping the sheath of their blade in one hand and the hilt of their blade in the other, the user quickly draws their blade to strike at the opponent, but this first strike is merely a diversion as the user quickly swings their sheath toward the opponent following in the shadow of the blade itself.
Stage 2: Stage of Focus Genin Description: After the muscles begin to develop the user practices one of the key moves of the style, the Afterimage Clone. An afterimage clone is when the user releases a burst of chakra while moving and the clone will continue the movement of the user. This allows the user to continue with the attack for double damage, or allows them to attack from a different angle while the clone attacks from a different angle.
Training: With the weights still on the user continues attacking and dodging but while doing so they release bursts of chakras to create afterimage clones, they don’t practice combos with them yet just creating the clones, also helps with muscle training. Train for 10 posts.
Techniques:
Afterimage Clone Rank: D Type: Ninjutsu | Supplementary Description:An Afterimage Clone is a solid clone that cannot perform any jutsu and cannot be controlled. It is formed by releasing chakra from the users pours and holds what the user is holding; though because of the crude matter it is formed it lasts no more than a few seconds (1 post). When formed it keeps the stance the user was in when created and travels in the direction the user was going.
Sidestep Rank: D Type: Ninjutsu | Defensive Description: The user dodges an attack by making the opponent think they hit you, but really they hit the afterimage clone making a counter easy.
Stage 3: Stage of Dedication Genin Description: While at this point the user’s muscles are well developed the legs need more work. The cornerstone of this style is speed so the user will spend this stage developing that with running and heavier weights.
Training: The user will dawn heavier weights as heavy as the user themselves. The user will then jog though the woods, dashing between trees and swinging their arms to build up the muscles in their arms, but more so the muscles in the legs will be highly developed. The user runs for 10 posts.
Stance:
Two-Hand Grip Type: Passive Description: Using both arms with every swing, the user's cutting power is essentially doubled, though it requires a two-handed blade. The user grips their weapon with their primary hand on the upper half of the hilt, the length of their thumb on top, and their other hand at the base of the hilt, palm barely resting on the pommel and the length of the thumb on top. Placing their feet shoulder length apart, the user slides his primary foot forward and rises on the balls of their feet. Every slash is meant to use the power of the users legs as well by stepping forward as you swing your blade. (Kenjutsu and Nin-Kenjutsu techniques receive a +1 rank to their power. Because every swing requires so much power behind it, the stamina cost of all Kenjutsu and Nin-Kenjutsu techniques is increased by two. A-rank techniques gain a half-rank, making them strong enough to negate other A-rank attacks and push through them. S-rank Technique are unaffected by this stance.)
Techniques
Double Slash Rank: D Type: Kenjutsu | Offensive Description: A quick double slash attack that will leave your opponent surprised on what happened. As soon as the opponent is within range, unsheathe and strike with the sword, slashing horizontally. As soon as that is done, reverse the grip on the katana and forcefully sheath it, cutting into the target a second time.
Twin Fangs Rank: D Type: Kenjutsu | Offensive Stance Requirement: Two-Hand Grip Description: Drawing their blade and slashing horizontally at the opponent in one fluid motion, the user will then bring their blade up and grip the hilt with both hands before slashing downward for the killing blow.
Stage 4: Stage of Wisdom Genin Description: This stage doesn’t add anything new to the style but more of a test. The user puts together everything they have learned up to this point. The user will shadow box with the weights on and while punching and dodging create Afterimage Clones to combo and counter. This stage just makes sure the user can actually use the style the way it was intended, also so that the user can add weapons to the style.
Training: The user will shadow box for 10 posts attacking and dodging, while creating Afterimage clones that will do the same. Weights are stilled used to build up muscles.
Techniques:
Afterimage Burst Rank: D Type: Ninjutsu | Supplementary Description:The user releases his clones with such force that the expulsion of chakra actually gives the user a boost in speed and leaves a clone in their wake that confuses the opponent.
Afterimage Circle Rank: C Type: Nin-Kenjutsu | Offensive Description:Applying the Afterimage Burst Technique the user will circle the opponent and letting out bursts of chakra to gain speed and leaves clones in the wake. They circle to confuse the opponent and while they are confused the clones will attack the opponent one by one, or in a group.
Stage 5: Stage of Understanding Chunin Description: After getting down the basics the user finally adds a weapon to the mix. The weapon of choice is a sword, but any will do. This allows for multiple deadly strikes that anyone can be fatal. The sword comes later in training because the user must exert extra chakra in order to replicate their weapon since it has no chakra points. It cannot duplicate the effect of custom weapons they would act just like a regular weapons.
Training: The user practices attacking with a sword for 5 posts. Then creating clones with them holding a weapon for 5 posts.
Techniques: Simultaneous Slash Rank: C Type: Nin-Kenjutsu | Offensive Description: The user swings their sword while releasing afterimages in the wake; this causes several swords to follow in the path of the first one. So when the first one hit, the rest follow making a single slash feel like many.
Multi-Slash Rank: C Type: Nin-Kenjutsu | Offensive Description: The user swings their sword but instead of releasing the afterimages behind the first, they have it above and below making it hit one person in several places at once, this is also great for multiple enemies.
Stage 6: Stage of Aggression Chunin Description: At this point the style is understood, now all there is to do is improve of the basics. The user pushes their bodies to the limit in physical, mental, and chakra. The fruits of this are the ability to produce multiple clones at once, to turn one person into a squad, to turn one person into a force.
Training: The user will stand still as they practice releasing chakra from every pour of their body, which will take 5 posts. The user will then practice releasing chakra from their body and molding into clones, this takes another 5 posts.
Techniques:
Block and Slash Rank: C Type: Nin-Kenjutsu | Offensive/Defensive Description: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, an afterimage clone will pop out of both sides of the user and attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks.
Attack from Everywhere Rank: B Type: Nin-Kenjutsu | Offensive/Defensive Description: A technique used for both defense and offense. When the user is attacked they will move back and forth quickly but then block the attack, two afterimage clone will pop out of both sides of the user and surround the opponent in a pentagon stance as the 4 clones will attack the opponent while all their momentum was placed into the attack. This can also be used when the user attack and the opponent blocks.
Stage 7: Stage of Power Chunin Description: A quote once told to the creator of this style, “Two in harmony, surpass one in perfection.” This has been taken to heart and incorporated into this style. The user now uses two blades instead of one, the user will train with these weapons until wielding them is as simple as moving a finger. While this style doesn’t add anymore moves, it increases the deadliness of everything else.
Training: The user will now wear weights twice their normal weight and simple practice attacking with one sword and following up with the other for 10 posts.
Stance:
Ambidextrous Type: Passive Description: When wielding two weapons, the user is able to effectively double the number of strikes against their opponent, making them an extremely deadly opponent. (Allows the user to use two Kenjutsu, Nin-Kenjutsu, or a combination of the two every post. The combos must be reasonable given that each attack is being performed with one of the two swords. Because attacking so quickly with both arms simultaneously is quite exhausting, the stamina cost of the second technique used is increased by 2 points. For those with the Combo specialty, they may use one extra Kenjutsu/nin-kenjutsu technique in each post)
Wall of Blades Rank: B Type: Kenjutsu | Offensive/Defensive Stance Requirement: Ambidextrous Description: Weaving their blades about their body at incredible speeds, the user creates a deadly barrier around their body, protecting themselves from Kenjutsu of equal or lower rank. This technique can also be used offensively, striking at the opponent half a dozen times in a matter of seconds while allowing little room for a counter-attack.
Stage 8: Stage of Perseverance Jonin Description: The body has reached its limit at this point, the user has reached the peak of speed, and any more muscular increase will just end up slowing the user down. Any attempts to increase speed past this will result in muscle damage and tearing. Though refusing to subcome to human limitations the creator of this style borrowed a move from the ration element. By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half. This allows the speed of the user to double and if forced to triple, but that is when damage occurs.
Training: The user removes all weights and will just stand still as they focus on intertwining their chakra into their muscles and focusing on making their body lighter, this takes 10 posts
Light as a Feather Rank: A Type: Ninjutsu | Supplementary Description: By using the principles of the Electric Overdose Jutsu, the users infuse their muscles and body with chakra, but instead of increasing their weight they decrease it by about half as well as increasing flexibility. This allows the speed of the user to double for a short duration. (Increases speed by +2 ranks for the duration of a single attack, making that attack significantly harder to avoid; does not require hand-seals; cool-down of 3 posts)
Real Afterimage Clones Rank: B Type: Kenjutsu | Supplementary Description: Because of the users new found speed, they move so fast that they create real afterimages in their wake. These are merely illusions though and cannot cause damage what so ever, they are mainly used to confuse the opponent into attacking them thinking they are real.
Stage 9: Stage of Control Jonin Description: Speed has been mastered at this point, but now it is about controlling it because power without control leads to destruction. The user now works on being able to go from standstill to high speed, once this is learned the user works on releasing clones from a standstill position to high speed. This is more of a tactical approach, watching the battle field as your clones attack. The user is also able to keep their clones out longer than previously.
Training: The user remains still and just focuses on pouring out chakra fast and precise for 5 posts. They then focus on creating clones that can last longer than a few seconds which takes 5 more posts.
Advance Afterimage Clone Rank: C Type: Ninjutsu | Supplementary Description: These clones are the same as afterimages clones though they last longer, up to 3 posts as opposed to the 1post of the original. These clones can block with their weapons but once the weapon is hit once it disappears and once the clones are hit they disappear.
Twin Sword Kill Rank: A Type: Kenjutsu | Offensive Stance Requirement: Ambidextrous Description: A personal favorite of the creator. The user will remain at standstill and take a stance with their two swords in order to keep the opponent watching them for movements. Suddenly they will go from standstill to high speed and appear right in front of the opponent with swords ready. They will stab forward with their sword right at the opponents heart at high speed, if the opponent happens to dodge they will then attack with the other sword aiming at the heart at full speed since the opponent will most likely not dodge far enough out of range.
Stage 10: Stage of Mastery S-Rank Description: The final stage of the style is by far the most deadly and powerful. This level of the style may only be taught by the creator and master of this style Kiyoshi Hyuga. The user afterimage clones have become so advance that each clone can make a clone, allowing for a deadly surprise though once a clone has made a clone both disappear in a matter of seconds, though that might be all the time that is needed.
Training: Like the previous stage the user releasing chakra to create clones, but then those clones need to release chakra as well to create clones of their own which takes 10 posts
Master Afterimage Clones Rank: B Type: Ninjutsu | Supplementary Description: The final level of the clones, they act as Advanced Afterimage Clones, but with one major difference. They can create their own clones. However when a clone makes a clone, both clones disappear in 1 post. These clones can block with their weapons but once the weapon is hit once it disappears and once the clones are hit they disappear.
Twenty Swords of Death Rank: S Type: Nin-Kenjutsu | Offensive Description: The ultimate technique of this style. The user will circle the opponent at high speeds releasing clones as they do and they are running to. The clones then make more clones that circle the opponent in a smaller circle in the opposite way. While the opponent remains alert and confused suddenly the user is surrounded by 5 of the user that form a pentagon around him, the clones are less than 2 feet from the opponent and they each take a sword and stab downwards aiming for the neck and shoulders, take their other sword and stab upward aiming for the legs, then from the gaps between the clones 2 blades on each gap shoot out totaling 10 more swords. Five of those swords aim for the chest right where the heart is, and the other five aim at the between the ribs where the major organs are. The speed of this is compared to the 7th gate, however after this move is used the user moves at -2 speed ranks, if done again the users muscles rip and they are unable to continue fighting. It takes one full week to recover without the aid of a medical ninja.
Creator: bb3000ae (Kiyoshi Hyuga)
Edited by: Lance Fulgurant
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