affinity means that you have a strong connection to that element and can use it without using magic power, so you can essential use the element unlimitedly but the drawback is that it wears your body out making you more tired faster (like using chakra, which is a mix of physical energy and magic in which like magic you have a gauge but like an you can go beyond the gauge use, if you go past your body’s limit (which can be called similar to gauge of chakra) of which it can handle the repeated strain on your body that the affinity causes, you will die). unlike using magic which drains your magic gauge which you can only use so much magic at a time before it empties then after allowing your body to recharge (meaning not using magic which you are unable to anyway) you can use magic again this process does nothing to your body, powers, or etc. okay so an affinity can be stronger then magic but it can be vice versa as well, meaning it all depends on the user.

elements have opposites and are weaker against the opposite(s) weather its magic or an affinity.

~Elemental Info~

Magnet- is meant to draw something somewhere. it can draw its opposite if strong enough

Reflect- is meant to deflect attacks and etc. it can reflect the magnetic force away if strong enough.

Electricity- a electrical attack

Earth- a ground attack.

Darkness- a strong element with multipule uses

Light- a strong element with multipule uses

Ice- a water based freezing element

Fire- a element that uses fire

Water-a element that uses water

Wind- a air element, weightless, fire absorbs wind feeding the flame

Time- an element that controls time

Gravity- an element that controls weight & etc.

Poison- element that controls poisons and toxic

Sound- element that controls poisons and toxic


Basis of Attack.

Unviversal means all elements

Fire
Augments Most= Light
Combats= Ice, Waster, Electricity, Wind, And Earth
Weakest Against= Water, Wind, Earth, and Ice

Ice
Augments Most= Electricity
Combats= Water
Weakest Against= Fire and Electricity

Water
Augments Most= Electricity
Combats= Fire
Weakest Against= Electricity and Fire

Electricity
Augments Most= Ice
Combats= Water
Weakest Against= Earth and Fire

Wind
Augments Most= Water
Combats= Gravity
Weakest Against= Earth and Fire

Earth
Augments Most= Fire
Combats= Electricity and Wind
Weakest Against= Fire and Reflect

Gravity
Augments Most= Universal
Combats= Earth
Weakest Against= Time and Wind

Darkness
Augments Most= Universal
Combats= Universal
Weakest Against= Light

Light
Augments Most= Universal
Combats= Universal
Weakest Against= Darkness

Magnet
Augments Most= Universal
Combats= Universal
Weakest Against= Refect and Earth

Refect
Augments Most= Universal
Combats= Universal
Weakest Against= Magnet and Light

Time
Augments Most= Universal
Combats= Universal
Weakest Against= Light and Darkness

Poison
Augments Most= Fire, Water, Ice and Wind
Combats= Universal
Weakest Against= Universal

Sound
Augments Most= Light, Time, Darkness, Electricity and Wind
Combats= Universal
Weakest Against= Universal