ok this is a simple system that anyone can use. and it works like this.

Agility (dodge)
Strengh (physical attack)
Speed (movement)
Defence (duh)
Spirit (reitsu/shikai skill strengh)
Bond (ability too comunicate subconciously with sword spirit in seperation)

15 points too spend at soldier rank
16 at officer
17 at liutenant
18 at captain or above


Agility.
This affects the sword spirits ability to dodge attacks, the higher it is the better the sword spirits ability too dodge is.

Strengh.
This affects the power of the sword spirit, allowing for stronger attacks and greater physical destructive power.

Speed.
This affects the sword spirits movement speed, allowing for faster movement, both in running/shunpo and attack speed.

Defence.
this determind how much of a beating the sword spirit can take, how well there skin can defend againsed attacks.

Spirit.
This determins the power of any skills used by the sword spirit, be them shikai/bankai. max in this means the power of there skills is equal too the power of the skill when used by the swords master.

Bond.
This determins the subconsious connection between master and sword spirit. the higher this is the better the sword spirits ability to react in realtime with the master allowing for better timed teamwork. low in this means master and sword spirit are almost seperate and unable to read eachothers thoughts.


Each skill can have a MAX of 5 points in it.


Here is a mock-up table for a physical fighter who relies mostly on sword skills and face-to-face combat at soldier level, o = point, - = nothing/blank

Agility: oo---
Strengh: ooooo
Speed:: o----
Defence: ooooo
Spirit: -----
Bond: oo---


as you can see here, the set-up of this sword spirit is focused on...

1 - physical strengh, too boost hand too hand combat attack damage.
2 - Defence, too boost how much punishment the sword spirit can take.

it also allows for 2 in both Agility, too boost the sword spirits ability too dodge a attack. and 2 in bond, allowing them some form of comunication subconciously so that they can time there attacks too be somewhat syncd with eachother. and 1 point in speed, just too give a little bit faster rate of attack.

now as you can see there are no points in spirit, meaning any shikai or bankai skills used by the sword spirit will be very weak and mostly useless, but this is ok because the sword spirits compensate for this with mele atack and defence.

now the person who could benefit from this is anyone, a ranged attacker could benefit from the sword spirits ability too fight up close keeping the enemy at a distance, a melee fighter could have aid in close quarters combat.

Rememebr one thing though, the sword spirits have the same weapons you have in whatever form you are in, if you change too shikai or bankai, your sword spirits weapons change accordingly. so its no use making a close quarters sword spirit, if your weapon is a bow or a gun or any other type of weapon that is ment for long distance. same gopes for close quarters fighters, its sueless too make a ranged attacking sword spirit if you use close quarters weaponry.

when added onto a profile, the only parts that need too be shown is the rankings of stats assigned. if a master has multiple spirits within there sword, they have the option of creating individual stats for each spirit. this means multiple charts on the profile depending on how many sword spirits are within there swords.



if you have anything too add onto this, please tell me, if you hve any questions, or thoughts on this little system too determin sword spirits power please comment.