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R.I.P. [The Passing update] Goto Page: [] [<] 1 2 3 ... 4 5

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Who dies?
  Bill
  Francis
  Louis
  Zoey
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Novasurge
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PostPosted: Sun Apr 25, 2010 10:51 am


Yeah, they're suppose to run from you.

Anyone see the Midnight Riders tour bus?

http://www.youtube.com/watch?v=Y_2HmTZPXWo

Makes me excited that they might play a bigger part soon enough, if you know what I mean.
PostPosted: Sun Apr 25, 2010 6:00 pm


Yeah, they're a pain in the a**, my tip for them, don't use a gun. If you do, make sure it's a shottie to the head, or preferably a melee weapon to the head or leg.

Plus, I saw the Midnight Riders bus first go, I tried to go back to chase it, but ended up getting whailed by a Charger. My face was like biggrin . I was like OMGAWD THEY ARE ALIVE. Hoping to see them as DLC chars. Along with seeing those three survivors again. I'm seriously thinking they might defib Bill. Don't ask why, but it's just my theory on it.

Retro Love Machine


Anatole_serial

PostPosted: Mon Apr 26, 2010 4:49 pm


Novasurge
There wasn't much substance. It was pretty much really short like Crash Course with a lot of detail. And the tiny parts the L4D1 survivors played was a huge let down.


I loved it *because* it is short like Crash Course, only the level design is far more interesting than Crash Course.

Of CC, I loved the first map, hated the second.

And in The Passing, I pretty much loved all three maps, which is just rare.

The interactions were *exactly* what I thought they'd be. Heck, they were more interesting than I thought: I never expected them to give out pills, medkits and guns. You have no idea how useful this was on Expert (The only Campaign Difficulty me and my buddies play).

The difficulty is not insane and rage-inducing. It's fairly even in all maps, with the second map's gauntlet being the only real hard event. And how! But it never got the point in which everyone raged.

Except in that one game, but half of the team was TK'ing assholes who did you when you grabbed the M60. That's what I get from PUG's, lol

CaptainBaconMan
Oh hey, did anyone have the new uncommon ******** run away from you?

Because I saw a zombie survivor and I shot the crap out of it, and then it turned and started sprinting away from me.


For the record... That's their gimmick. Besides the increased resistance all Uncommon Commons have, and all the candy that comes out when you kill them.

Yes, we made the Pinata analogy since day one. Get used to it.

You should see the ******** in Realism. They need a couple of well-placed shots close to/in the head to take them out, and after the first one lands they sprint the hell away from you.

Fun times.
PostPosted: Mon Apr 26, 2010 5:48 pm


Anatole_serial
Novasurge
There wasn't much substance. It was pretty much really short like Crash Course with a lot of detail. And the tiny parts the L4D1 survivors played was a huge let down.


I loved it *because* it is short like Crash Course, only the level design is far more interesting than Crash Course.

Of CC, I loved the first map, hated the second.

And in The Passing, I pretty much loved all three maps, which is just rare.

The interactions were *exactly* what I thought they'd be. Heck, they were more interesting than I thought: I never expected them to give out pills, medkits and guns. You have no idea how useful this was on Expert (The only Campaign Difficulty me and my buddies play).

The difficulty is not insane and rage-inducing. It's fairly even in all maps, with the second map's gauntlet being the only real hard event. And how! But it never got the point in which everyone raged.

Except in that one game, but half of the team was TK'ing assholes who did you when you grabbed the M60. That's what I get from PUG's, lol

CaptainBaconMan
Oh hey, did anyone have the new uncommon ******** run away from you?

Because I saw a zombie survivor and I shot the crap out of it, and then it turned and started sprinting away from me.


For the record... That's their gimmick. Besides the increased resistance all Uncommon Commons have, and all the candy that comes out when you kill them.

Yes, we made the Pinata analogy since day one. Get used to it.

You should see the ******** in Realism. They need a couple of well-placed shots close to/in the head to take them out, and after the first one lands they sprint the hell away from you.

Fun times.
Once again, just throwing this tip out here for the Fallen Survivor and in fact, all of the infected. A good ol SPAS, and a melee weapon will always do the trick when ya get them in the head.

Retro Love Machine


Novasurge
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PostPosted: Mon Apr 26, 2010 6:01 pm


Repeatedly shooting them/chasing them down always works for me.

I think Valve said that they wanted it to be like when you play you have to make a decision; chase them down to kill them for their stuff and possibly get attacked, or leave them alone and play it safe.

I think they succeeded, lol.
PostPosted: Tue Apr 27, 2010 11:29 am


Randomly Insane Teck
Once again, just throwing this tip out here for the Fallen Survivor and in fact, all of the infected. A good ol SPAS, and a melee weapon will always do the trick when ya get them in the head.


Except they DO take a lot more damage from firearms. The ******** are tough.

And in Versus Realism... HAHAHHAHAHAHAHAHA. Seriously.

Novasurge
Repeatedly shooting them/chasing them down always works for me.

I think Valve said that they wanted it to be like when you play you have to make a decision; chase them down to kill them for their stuff and possibly get attacked, or leave them alone and play it safe.

I think they succeeded, lol.


And how! biggrin

Anatole_serial


Buzzsaw23

PostPosted: Wed Jul 21, 2010 7:11 am


Bill Is Retarded So He Will Die.
PostPosted: Wed Jul 21, 2010 8:15 am


He's not retarded. Old, yes.

But he did die. That's old news. Haha.

Novasurge
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BadgersRule89

PostPosted: Wed Jul 21, 2010 11:35 am


i wish it was nick form the second one. he always steals my s**t!
PostPosted: Wed Jul 21, 2010 12:15 pm


Insulting Bill like that? How dare you. > sad

I was sad to see Bill's body there...

(Nick is my favorite L4D2 character)

H y p n o t i c Fox
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Left 4 Dead

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