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[CM] TF2 Mafia

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otawara

PostPosted: Wed Mar 17, 2010 1:55 pm


(lulz deleted everything from before)

TOWN ROLES

Engineers- They are essentially Townies and are best friends with the Pyro. Therefore, they will always know the Pyro's identity.(Thank you Hash.)

Pyro- Best Friend to the Engineer and Alignment Revealer. Once a night, the Pyro will be able to set anyone aflame, therefore revealing their alignment to the Pyro.

Medic-Medic, derp. They are by far the most popular class on the time. During the day phase, he will charge his Ubercharge, to unleash it on a selected player. If the Medic Ubercharges an enemy Spy, their alignment will be reveal to the Medic. If the Medic Ubercharges someone, he will be invincible for the night and can only be kicked via method of voting; but only if he Ubercharges someone.

Sniper
- Polite, efficient, and a Role Reveal. Once a night, the Sniper comes down to vote and restock his ammo. He can either choose to equip his Razorback and become immune to a single Mafia attack a night, or he can toss a Jarate at a certain player and reveal their role and alignment. The Sniper is still vulnerable to Lynching and a Neutral Kill.

Demoman- The Demoman lays out a mean carpet of sticky bombs at the feet of a select player a night. This blocks the player from doing anything in fear of setting off the bombs. He can also aim them at his feet to keep everyone away from him and becoming invincible from a Mafia whack or lynch, but not GLADos.


NEUTRAL
GLaDOs
- GLaDOS takes control of any one of the Engineer's building; each having a different effect. Why is she doing this? This is what she does when she's busy being dead.
Sentry- Malfunctions and kills a select player.
Dispenser- Keeps a select player alive if targeted by Mafia or Lynch.
Teleporter- Stops a select player's action by teleporting them away. They come back the next morning.

GLaDOS cannot be Ubercharged, and if a Medic attempts to do so, they will believe they have been roleblocked. GLADos can also be brought back to life by an Engineer, but the player who revived her cannot vote.

MAFIA ROLES
Spy- Gentlemen. The Spies are all in the enemy base. Their goal is to stab everyone and leave with the intel safely in their hands.

Camera-Beard Spy
- They are the same as Spies. but their interestingly unique beard sets them aside from other Spies. If they are killed, the 'kill cam' on their beards can be used to reveal the identity of a select player who is NOT mafia.

Dead Ringer Spy- The Lucky-Duck of the spies, he is able to survive one attempt on his life once in the game, since his Dead Ringer's recharge time is a pain.

ALTERNATIVE NEUTRAL ROLE
Saxton Hale- The Mannliest of Manns, Saxton Hale is known to beat up deadly animals for fun on an empty stomach. He also invented Crafting and runs Mann Co, selling products and getting in fights. Since he is very bored at the moment, he might take a chance at facing off against enemies with fire arms, with his fists. His big, beefy. Mann fists.
PostPosted: Wed Mar 17, 2010 2:07 pm


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2 detective/protective roles might be a little overpowered on the town side. I'd either make the sniper a straight out detective and Medic a straight out medic, or throw in a serial that can hit through protection and a mafia member that shows up town.

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Cabron the Swan


Cabron the Swan

PostPosted: Wed Mar 17, 2010 2:36 pm


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Hmm, interesting idea for a serial, but brought back to life? Why would they do that? Would they do it by mistake? o,o

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PostPosted: Wed Mar 17, 2010 2:50 pm


Lady Psycho Sexy
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Hmm, interesting idea for a serial, but brought back to life? Why would they do that? Would they do it by mistake? o,o

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No, they could strike a deal with it. ;3

They can force it to do their bidding. This can go either of two ways; betrayal or slave labor.

otawara


Hashire Kazemeijin
Crew

Distinct Enabler

PostPosted: Wed Mar 17, 2010 7:15 pm


When hon mentioned a TF2 Mafia to me, I came up with something different in order to use all of the classes. This is what I got:

(Note: All roles can be on either team unless specifically assigned to a team (RED, BLU, Neutral), and an unlabeled role(s) can exist on both sides.)


Scout: Despite his namesake, the Scout is horrible at scouting. But that won't stop him from running head on into a storm of bullets to get a look. Each day he can use his Bonk! Energy Drink to become fast enough to dodge bullets long enough to run into the midst of things and observe player's roles and alignment. (Seer)

Soldier: What the Soldier lacks in brains, logic, and any trace of common sense, he makes up for it with sheer Rocket Propelled Explosions and a sturdy frame. If targeted by a killing role, he will Rocket Jump to safety; killing his attacker in the blast. But without his Gunboats, he'd be too weak to do it again. (Bomb + Extra Life)

RED Pyro: As Mizu would gladly testify, nothing gets opponents off of a Control Point or Payload Cart faster than a Pyro running headlong at them. Each day this Pyro can chase off and burn one player, preventing them from voting that day as they search for Water, Medkits, or Burn Cream. (Vote Blocker)

BLU Pyro: Everyone knows a Pyro is an Engineer's best friend. Keeping away Spies and deflecting explosives, they're convenient to have around. But as trigger happy as they are, even the best miss a Spy here and there. This Pyro starts the game knowing the identity of the BLU Engineer and one other, but that other will always be a Spy. (Best Friends)

Demoman: Nothing says ACCESS DENIED like a carpet of high powered remote detonated explosives. With his fancy Scottish Resistance {Because it's the THINKIN' Demoman's Sticky Bomb Launcher}, the Demoman can block the progress and actions of one player a day. (Roleblocker)

BLU Heavy: With his massive mass and very large gun, the Heavy is immune to being killed by the tiny baby men of the opposing Mafia team. He needs to either be attacked by multiple people {Lynch}, Sniped, Backstabbed, or Godkilled.(Invinciplayer)

RED Heavy: Same as his BLU counterpart, except he's immune to being Lynched and vulnerable to Mafia kill. But now why would they do that...? ninja (Invinciplayer)

RED Engineer: With a fascination of all things mechanical and a love to hit things with his Wrench, this Engineer can build one Building a night and get a random role effect. (Scientist)

BLU Engineer: He's a happy Texan with his two best friends looking out for him and protecting him as he builds more machines of destruction. Unfortunately, his flaming buddy isn't the smartest guy around and keeps taking the Metal to keep his Flamethrower running, thus preventing any construction. This Engineer starts the game knowing the identity of the BLU Pyro and one other, but that other will always be a Spy. (Best Friends)

Medic:The Medic is easily the most popular member of any team. His teammates always shouting his name and vying for his attention... usually due to grievous battle wounds and/or fire burns. Each day the Medic can protect one player with his Ubercharge. (Doctor)

Sniper: The rugged Crazed Gunman Assassin from Australia. Hanging in the back of the lines and armed with his tried-and-true Sniper Rifle, the Sniper can eliminate one player per game with deadly precision. (Vigilante)

Spy: The Handsome Rouge and Gentleman of the team. {As well as the greatest, most kickass, and best class overall}
With his Spytron 3000, he can easily disguise himself. He was never really on your side. He can reveal himself as a Spy to all players in exchange for pulling off a single instant kill Backstab on a target. There will always be a Spy in the trio of friends. (Spy + Best Friends)

The Administrator: The all controlling mastermind behind the constant fighting between RED and BLU. Each day she can Godkill one player, and wins the game if she's no longer plagued by incompetent employees. Her kill bypasses any immunities the players might have, and she cannot be killed. If the Town or Mafia players decide to work together, [Within their team, of course] she can be convinced, through sheer disgust of any hint of teamwork and friendship, to leave the game. [Vulnerable to Lynch and Mafia Kill for short. Immune to everything else.] (Serial Killer)(Neutral)
PostPosted: Wed Mar 17, 2010 9:01 pm


Hudda hudda huh.

Harusame Mizukishi
Crew

Dapper Lunatic


otawara

PostPosted: Thu Mar 18, 2010 4:46 pm


wut


After reading Hash's wall of text, it makes some sense, but it's pretty complicated.
PostPosted: Thu Mar 18, 2010 5:20 pm


otawara
wut


After reading Hash's wall of text, it makes some sense, but it's pretty complicated.


For the most part, I just used basic roles. I just like making intricate descriptions.

Hashire Kazemeijin
Crew

Distinct Enabler


Hashire Kazemeijin
Crew

Distinct Enabler

PostPosted: Thu Mar 18, 2010 6:22 pm


I think having a town role who knows who 80% of the good guys are might be a bit too strong.
PostPosted: Thu Mar 18, 2010 6:23 pm


Hashire Kazemeijin
I think having a town role who knows who 80% of the good guys are might be a bit too strong.

Maybe if they only knew one?

otawara


otawara

PostPosted: Sun Aug 08, 2010 8:30 am


Since we're all doing TF2 Mafias, I just thought I'd update the roles and post them to whore attention.
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