Here are the rule of this guild.
General:
1: Follow Gaia's TOS.
2: Follow the rules of the Moderators/Crew.
3: Due to this guild being a massive RPG, I hope you will stay fairly active and post regularly.
4: No auto-hitting, god mod-ing of any sort.
5: Romance is acceptable, but nothing over Gaia's PG-13 level.
Now for some RP rules:
1: I'm not going to force RPers to calculate their Pokemon's exact EXP level, but keep it reasonable, i.e. your Togepi hatches and evolves into a Togetic on the same page.
2: There will be a sub-forum for each of the different regions that have been feature in the main series of Pokemon, as well as the Sevii Islands.
3: Each region has its own set of Elite Four members (aside from Kanto and Johto as they are combined) and a Champion. Once an RPer collects at least eight badges (from any of the 4 regions or a combination there of), they may go to any League HQ and challenge that Elite Four. If they succeed in defeating them, they may then challenge the Champion of that region. If the challenger wins, they are presented in the Hall of Fame of that region and give a special rank of Victor. With the Victor rank, a RPer can freely challenger any member of any Elite Four or any Champion to a freestyle battle.
4: If any Champion wishes to step down from their Champion rank, they may choose one Victor to become a Champion in their stead and the ex-Champion will be given the rank of Victor. If they want to return to the Champion rank, they must challenge the trainer that they chose to replace them and win.
5: Trainers may start out with any of the appropriate starters to their region, as well as the following:
Kanto: Pichu, Pidgey, or Eevee
Johto: Mareep, Larvitar, or Togepi
Hoenn: Skitty, Bagon, or Ralts
Sinnoh: Starly, Shinx, or Gible
6: Both berries and apricorn trees can be found in each of the regions, as well as Ball Makers similar to Kurt in the Johto region.
7: Legendary Pokemon will appear to worthy trainers picked out by the Moderators.
8: Day care centers in each region mat be used for breeding purposes, as well as Trainer's homes or Professor's labs.
9: Travelling from region to region will be done mostly by ferries taken from the various region's ports. The ports are as follows:
Kanto: Vermillion City
Johto: Olivine City
Hoenn: Lillycove City and Slateport City
Sinnoh: Snowpoint City and Fight Area
The Sevii Islands are also reachable by taking a ferry from Vermillion or Olivine City. It is also possible to travel between Johto and Kanto by way of Routes 26 and 27 as well as Route 28 to Mt. Silver.
10: Several of the different field moves will be modified for this RP and noted as such:
Fly: Any logical Pokemon that is able to be riden on or carried by may be able to be used to transport you to a location in the region you have already been.
Surf: Any Pokemon capable of swimming can be used as a transport without having to know the move Surf
Cut: Any Pokemon capable of using a move such as Scratch or Slash is capable of cutting down obstacles without the move Cut.
Waterfall: The move Waterfall is required in order to over come these obstacles.
Strength: The move Strength is required in order to move boulders around.
Rock Smash: Any logical Pokemon that seems strong enough to destroy a rock may do so. Other Pokemon must be know the move Rock Smash in order to do so.
Whirlpool: The move Whirlpool is need to pass these obstacles.
Flash: The move Flash is need to light up bright areas. Pokemon that already have light emitting abilities do not need to know this move. Also Fire Pokemon can use their fire attacks for a similar effect.
Dive: Any Pokemon capable of swimming underwater is capable of diving. However the trainer cannot be under for an extended period of time and must return to the surface.
Defog: Any Pokemon capable of blowing away fog is able to due so without knowing this move.
Rock Climb: The move Rock Climb is required to be able to scale rock walls.
Dig: A Pokemon must know this move in order to have a Trainer to return to the last Pokemon Center they visited.
Teleport: A Pokemon must know this move in order to have a Trainer to return to the last Pokemon Center they visited.
Headbutt: Any Pokemon strong enough to shake a tree freely may have Pokemon for the trainer to fight. Other Pokemon may also use this move in order to do the same effect.
11: Wild non-Legendary Pokemon appearances is completely up to the RPer to how and when the Pokemon appear. However, an RPer can only have a Shiny (aka Alternate Color) Pokemon is by creating a random number between 1 and 8192 and getting a 1 out. (This is the actual ratio the games use.) Moderators may also have shiny Pokemon show up for other RPer's Trainers if they feel like it, but they must also follow the random number rule if they want one for themselves.
12: Trades between trainers are permitted. However the trainers must have met at sometime during their journey.
13: PCs have several different functions available to Trainers, varying from Pokemon storage, item storage, Pokedex rating system, Mail System, and storage for Ball Capsules if a trainer choses to use them. Mail can be sent electronically from a trainer to another whom they have met.
14: Trainers will not start with any items aside from a potion, five Pokeballs, and their choices of 4 berries.
If you have any questions, feel free to PM myself or any of the other Moderators.
Rules may be added as need be.
Pokemon: Guild of Champions (A Pokemon RPG)
Travel around the world of Pokemon and challenge fellow Trainers to become a Champion