Level two spells are intermediate, and are used by most capable spell-casters. They usually take about a week to learn and master. Such Spells are exponentially stronger than level one spells.
~Denial~
This spell can be used to create a barrier against evil. When used an intricate rune expands covering the ground the a circular barrier is erected around the rune. This can be used to both protect something or trap something. The barrier severely burns anything evil that attempt to enter or leave.
~Holy Arrow~
A spell that creates a beam of light that can easily destroy low level evil beings and damage stronger ones. The beam is fired from the fingers, and accomplished users can fire ten or more of these beams at the same time. One beam can be produce per magic point.
~Suppress~
A binding spell that makes the target fall into an endless sleep. Until the spell is undone nothing can wake the target up. To activate the user must touch their index finger and thumb upon the targets brow. Then a glowing rune flashes on the target's forehead before it quickly disappears, and the target falls into a deep sleep. The spell can be resisted by stronger beings, but once it has taken affect the target can only be awoken by suing this spell. Unlike most light spells this spell can be used on innocent people. When in this sleep the rate of healing is increased and the target does not age.
~Mass Heal~
Same as heal only it can affect your magic points devided by ten people at once.
~Vigor~
A spell that surrounds the user in a holy armor made of light. The user can drop any number of magic points, and in turn increases all other stats by the number of points divided by five. The more magic points put into this spell the brighter the user glows.
~Rend~
To use this spell the user must channel their energy through either an object or their hands. This spell sends a spiraling, cascading wave of light that rips any evil beings apart, while passing harmlessly over pure beings. The severity of the damage done by this attack is dictated by both how evil the target is and by the power of the user.
~Denial~
This spell can be used to create a barrier against evil. When used an intricate rune expands covering the ground the a circular barrier is erected around the rune. This can be used to both protect something or trap something. The barrier severely burns anything evil that attempt to enter or leave.
~Holy Arrow~
A spell that creates a beam of light that can easily destroy low level evil beings and damage stronger ones. The beam is fired from the fingers, and accomplished users can fire ten or more of these beams at the same time. One beam can be produce per magic point.
~Suppress~
A binding spell that makes the target fall into an endless sleep. Until the spell is undone nothing can wake the target up. To activate the user must touch their index finger and thumb upon the targets brow. Then a glowing rune flashes on the target's forehead before it quickly disappears, and the target falls into a deep sleep. The spell can be resisted by stronger beings, but once it has taken affect the target can only be awoken by suing this spell. Unlike most light spells this spell can be used on innocent people. When in this sleep the rate of healing is increased and the target does not age.
~Mass Heal~
Same as heal only it can affect your magic points devided by ten people at once.
~Vigor~
A spell that surrounds the user in a holy armor made of light. The user can drop any number of magic points, and in turn increases all other stats by the number of points divided by five. The more magic points put into this spell the brighter the user glows.
~Rend~
To use this spell the user must channel their energy through either an object or their hands. This spell sends a spiraling, cascading wave of light that rips any evil beings apart, while passing harmlessly over pure beings. The severity of the damage done by this attack is dictated by both how evil the target is and by the power of the user.