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Posted: Thu Mar 11, 2010 7:16 am
 Welcome to the pokémart! We are guaranteed to have every item listed in-stock. We also have information on some items that cannot be bought. So don't be shy, and take a look around! PokéballsPoké Ball- Catch rate=1x200jGreat Ball- Catch rate=1.5x500jUltra Ball- Catch rate=2x800jHeal Ball- Catch rate=1x/Fully heals a captured pokémon300jNet Ball- Catch rate on Bug or Water types=3x/Other types=1x500jNest Ball- Catch rate if the pokémon lv.1-19=3x/lv.20-29=2x/lv.30-Up=1x500jRepeat Ball- Catch rate if used on pokémon species caught before=3x/Other pokémon=1x400jQuick Ball- Catch rate=4x/For every 5 turns in battle, the catch rate decreases by 1x, reaching min. of 1x 900jDusk Ball- Catch rate=4x/Catch rate only applies when used in a cave or at night, otherwise it's 1x700jFast Ball- Catch rate=4x/Catch rate only applies if the pokémon is one that flees from battles often, otherwise it's 1x500jLevel Ball- Catch rate if the player's current Pokémon is: Lower or equal lv. with wild pokémon=1x, Higher lv.=2x, Double or more lvs.=4x, Four times as much or more=8x700jLure Ball- Catch rate=4x/Catch rate only applies if the player hooked the pokémon fishing, otherwise it's 1x800jHeavy Ball- Catch rate if the wild Pokémon is: 100kg(220lbs)-200kg(440lbs)=1x, 200kg(440lbs)-300kg(660lbs)=2x, 300kg(660lbs)-Heavier=3x, 100kg(220lbs)-Lighter=0.5x700jFriend Ball- Catch Rate=1x/Raises the Happiness of captured pokémon500jDive Ball- Catch Rate=3.5x on water dwelling pokémon/1x otherwise700jLuxury Ball- Catch Rate=1.5x/Raises the Happiness of captured pokémon700jTimer Ball- Catch rate= 1x if used before 10 turns have passed, 2x between 10-20 turns, 3x between 20-30 turns, 4x after 30= turns900jLove Ball- Catch rate=4x/Catch rate only applies if the player's current pokémon is the opposite gender of the wild pokémon, otherwise it's 1x800jMoon Ball- Catch rate=5x/Catch rate only applies if the pokemon can be evolved with a moon stone, otherwise it's 1x800jMaster Ball- Catch rate does not apply to the Master Ball, it catches everythingEventContest ballsCompé Ball- Used in a contest/Catch Rate=1.5xContestSafari Ball- Used in a contest/Catch Rate=1.5xContestPark Ball- Used in a contest/Catch Rate does not apply, the Park Ball catches everythingContestSpecial ballsRocket's Poké Ball- Used by members of Team Rocket to hold their pokémonN/APremier Ball- Catch rate=1xDonate 500 gold to the mascotCherish Ball- This ball cannot be used to capture wild pokémon/Contains pokémon given out for an eventEventGS Ball- Rumored to be able to capture a legendary pokemon, perhaps this ball has great potential.EventGrif Ball- Catch rate=6x/Hits the captured pokémon with a gravity hammer; if it fails to capture, the wild pokémon faintsDonate 2000 gold to the mascotAkeno Ball- This ball cannot be used to catch wild pokémon/When purchased a pokémon chosen at random will be inside for youDonate 4000 gold to the mascot and 1 Jade DragonSulfer Ball- Catch rate=1x/If ball fails to capture, the wild pokémon is unable to escape for the remainder of the battle and sustains a burnDonate 750 gold to the mascotVengance Ball- Catch rate if a pokémon in your party has fainted from battling the wild pokémon you're currently attempting to capture=8x/Otherwise catch rate=2xDonate 3000 gold to the mascotDarkside Ball- Catch rate increased for each fainted pokémon in your party: 1 fainted=2x, 2 fainted=3x, 3 fainted=4x, 4 fainted=5x, 5 fainted=10x, 0 fainted=1xDonate 3000 gold to the mascotOmni Ball- Catch rate 8x/Raises the captured pokémon's level by 3, stats raise accordinglyDonate 5000 gold to the mascotHealing ItemsPotion- Restores 20 HP to one pokemon300jSuper Potion- Restores 50 HP to one pokemon700jHyper potion- Restores 200 HP to one pokemon1200jMax Potion- Restores all HP to one pokemon2500jFull Restore- Restores all HP to one pokemon and cures them of any status effect3000jAntidote- Cures one pokemon of the Poison status effect100jAwakening- Cures one pokemon of the Sleep status effect250jBurn Heal- Cures one pokemon of the Burn status effect250jIce Heal- Cures one pokemon of the Frozen status effect250jParalyze Heal- Cures one pokemon of the Paralyze status effect200jFull Heal- Cures one pokemon of any status effect600jEther- Restores 10 PP to one move of a selected pokemonEventElixer- Restores 10 PP to every move of a selected pokemonEventMax Ether- Restores all PP to one move of a selected pokemonEventMax Elixer- Restores all PP to every move of a selected pokemonEventRevive- Revives a fainted pokemon and restores half of its max HP1500jMax Revive- Revives a fainted pokemon and fully restores its HPEvent
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