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Shadowbeings

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iMistah-kun
Captain

PostPosted: Tue Mar 09, 2010 9:17 pm


Shadowbeings
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The shadowbeings are one of the oldest species of demons. These creatures are DARK, EARTH, and FIRE creatures who specialize in using abnormal powers to overcome their opponents. At most rogues usually travel in groups of six while skilled will travel in groups of fours. If an elite is not alone you can usually expect to find only one more by his or her side. These creatures vary in shape, size and strength. Power is what rules supreme in the minds of the Shadowbeings. These creatures will follow whoever they think is strongest.

Skills:

*[Shapeshifting]
This skill allows Shadowbeings to manipulate their shape and size as they see fit. Not only can they change the outward appearance of themselves but they can also change their insides as well. Skin, hair, eye color are all things that can be copied or created. A Shadowbeing has the capability to change their appearance in almost every way possible, even genetically. The weight of the shifter must always remain the same and the person will always appear black or very dark.

Cost: -20 Magic for ten posts
Type: Activation//Mode



[Absorption]
This skill allows Shadowbeings to absorb each other and other species in order to add to their own strength. Shadowbeings can only forcibly absorb creature whom are weaker than themselves. For each NPC they absorb above elite level they gain 1 EXP and for each RPC they absorb they gain 2 EXP.
=Skill Gained D Rank=

Cost: -15 Magic and -5 Endurance
Type: Attack


[Illusion World]
A powerful spell that allows a relatively powerful Shadowbeing to create an illusionist world that the user and the opponent(s) to fight in. This illusion can be broken if the opponent trapped in the spell has a higher magic level than the user. If the opponent does not then the user will be able to use the spell for:

5 posts: C Rank
10 posts: B Rank
15 posts: A Rank
=Skill Gained at C Rank=

Cost: -25 Magic
Type: Attack



*[Nightmare Gas]
A toxin released from the Shadowbeings naturally. When alone, the gas has no effect but when four to five of them clutter the gas becomes more potent. The gas is a strong purple gas that weakens an opponent.

3-5 Shadowbeings: -5 All Stats (5 equals one skilled)
6-9 Shadowbeings: -7 All Stats (9 equals one elite)
+10 Shadowbeings: -12 All Stats (15 equals one epic)


Cost: N/A
Type: Passive



General Statistics:

Rogue
Strength: 16/100
Defense: 5/100
Agility: 24/100
Dexterity: 5/100
Endurance: 11/100
Magic: 28/100

Skilled:
Strength: 30/100
Defense: 10/100
Agility: 50/100
Dexterity: 10/100
Endurance: 25/100
Magic: 55/100

Elite:
Strength: 38/100
Defense: 15/100
Agility: 68/100
Dexterity: 15/100
Endurance: 33/100
Magic: 70/100
PostPosted: Tue Mar 09, 2010 9:22 pm


List of the epics:


Muramasa
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Stats:
Strength: 95/100
Defense: 80/100
Agility: 50/100
Dexterity: 30/100
Endurance: 86/100
Magic: 90/100

Skills:
[Ikimono Sacchi(animal sense)]
With this ability all five of the creatures senses grow stronger. They are able to observe any and every detail of the things around him. Their sight improves and becomes very sharp, everything he see has heightened detail. They can hear even the slightest of noises. The sound of a small ant's footsteps can be heard loud and clear. Their sense of smell also sharpens, so much that he can even smell reaitsu. Their taste becomes keen, they are able to taste small trace particles of DNA in the air(hair, sweat, blood, etc.) and use it to hunt down their prey.

[Shapeshifting]
This skill allows Shadowbeings to manipulate their shape and size as they see fit. Not only can they change the outward appearance of themselves but they can also change their insides as well. Skin, hair, eye color are all things that can be copied or created. A Shadowbeing has the capability to change their appearance in almost every way possible, even genetically.

[Absorption]
This skill allows Shadowbeings to absorb each other and other species in order to add to their own strength. Shadowbeings can only forcibly absorb creature whom are weaker than themselves.

[Illusion World]
A powerful spell that allows a skilled level Shadowbeing to create an illusional world that the user and the opponent(s) to fight in. This illusion can be broken if the opponent trapped in the spell has a higher magic level than the user. If the opponent does not then the user will stay under to the spell for:

5 posts: Skilled Level
10 posts: Elite Level
15 posts: Epic Level

[Nightmare Gas]
A toxic released from the Shadowbeings naturally. When alone, the gas has no effect but when four to five of them clutter the gas becomes more potent. The gas is a strong purple gas that weakens an opponent.

3-5 Shadowbeings: -5 All Stats (5 equals one skilled)
6-9 Shadowbeings: -7 All Stats (9 equals one elite)
+10 Shadowbeings: -12 All Stats (15 equals one epic)

uro Kotogara(black matter): It is a form of energy made from the dark powers within a Vampire. It is considerably strong and destructive. It has the apperance of a black fog and it will often circle around the user like a visible dark aura. They uses it for most of their attacks and have a seemingly endless supply of it. It is highly adaptable and they can control it very well. They can alter its shape and size simply by changing there energy input. The way they attack with it is also varied; they are able to shoot, slash, and morph it as needed.

Kuro subeta(black sword): The kuro kotogara comes together and condenses into a blade of a sword. Vampires can have many uses for this quick and handy technique. They can throw the blade, cut their opponent, or even overflow it with there energy and make it explode. Must have learned Kuro Kotogara

Kurotama(black shot): The user's kuro kotogara comes together at the tip of his finger and shoots out like cannon. Must have learned Kuro Kotogara

Kuro Zetsumei(black death): An upgraded Kurotama that releases from the palm of the user's hand. It has two modes; Big bang(takes a little of time to form but is considerably strong), Rapid fire(quick to form and fire but not very powerful) Must have learned Kuro Kotogara

Status:
In Captivity

Description:
An epically strong Shadowbeing with incredible strength.
==================================================================================================

Chaos
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Stats:
Strength: 80/100
Defense: 80/100
Agility: 45/100
Dexterity: 90/100
Endurance: 46/100
Magic: 100/100

Skills:
[Ikimono Sacchi(animal sense)]
With this ability all five of the creatures senses grow stronger. They are able to observe any and every detail of the things around him. Their sight improves and becomes very sharp, everything he see has heightened detail. They can hear even the slightest of noises. The sound of a small ant's footsteps can be heard loud and clear. Their sense of smell also sharpens, so much that he can even smell reaitsu. Their taste becomes keen, they are able to taste small trace particles of DNA in the air(hair, sweat, blood, etc.) and use it to hunt down their prey.

[Shapeshifting]
This skill allows Shadowbeings to manipulate their shape and size as they see fit. Not only can they change the outward appearance of themselves but they can also change their insides as well. Skin, hair, eye color are all things that can be copied or created. A Shadowbeing has the capability to change their appearance in almost every way possible, even genetically.

[Absorption]
This skill allows Shadowbeings to absorb each other and other species in order to add to their own strength. Shadowbeings can only forcibly absorb creature whom are weaker than themselves.

[Illusion World]
A powerful spell that allows a skilled level Shadowbeing to create an illusional world that the user and the opponent(s) to fight in. This illusion can be broken if the opponent trapped in the spell has a higher magic level than the user. If the opponent does not then the user will stay under to the spell for:

5 posts: Skilled Level
10 posts: Elite Level
15 posts: Epic Level

[Nightmare Gas]
A toxic released from the Shadowbeings naturally. When alone, the gas has no effect but when four to five of them clutter the gas becomes more potent. The gas is a strong purple gas that weakens an opponent.

3-5 Shadowbeings: -5 All Stats (5 equals one skilled)
6-9 Shadowbeings: -7 All Stats (9 equals one elite)
+10 Shadowbeings: -12 All Stats (15 equals one epic)

[Kuro Kotogara(black matter)]
It is a form of energy made from the dark powers within a Vampire. It is considerably strong and destructive. It has the apperance of a black fog and it will often circle around the user like a visible dark aura. They uses it for most of their attacks and have a seemingly endless supply of it. It is highly adaptable and they can control it very well. They can alter its shape and size simply by changing there energy input. The way they attack with it is also varied; they are able to shoot, slash, and morph it as needed.

[Kuro subeta(black sword)]
The kuro kotogara comes together and condenses into a blade of a sword. Vampires can have many uses for this quick and handy technique. They can throw the blade, cut their opponent, or even overflow it with there energy and make it explode. Must have learned Kuro Kotogara

[Kurotama(black shot)]
The user's kuro kotogara comes together at the tip of his finger and shoots out like cannon. Must have learned Kuro Kotogara

[Kuro Zetsumei(black death)]
An upgraded Kurotama that releases from the palm of the user's hand. It has two modes; Big bang(takes a little of time to form but is considerably strong), Rapid fire(quick to form and fire but not very powerful) Must have learned Kuro Kotogara

[Shadow Raven]
The released Shadowbeing form of Chaos. He transforms into large bird-like creature. The form is about the size of a Phoenix, the appearance of a Raven, and the dark colored feathers of a Peacock. In this form, the amount of dark energy Chaos can release is drastically increased while speed is dramatically decreased.

[Kuro Bouei(black defense)]
Kuro Kotogara forms together to reduce damage from attacks. Weak attacks lose 100% effect, medium attacks lose 50% effect, and strong attacks lose 25%.

[Demon's Berserk Mode]
The user undergoes a dark transformation. It becomes an evil devil that is stronger, fast, and better. The user takes on devilish features such as horns, purple skin and glowing purple eyes. (All stats +2)

[Kuro Meiun(black fate)]
All of the user's Kuro Kotogara swiftly forms around his opponent in the shape of a large sphere, and then shrinks and morphs into the shape of a coffin. The coffin then explodes with incredible force and power. It is the most deadly of his techniques and will drain the user of all his Kuro Kotogara.

[Kuro Nibai(black double)]
All of the user's Kuro Kotogara forms together next to and creates an exact duplicate of the person. The dupilcate can perform all of the same techniques and has the same destructive force.

[Kuro Seken(black world)]
Chaos most powerful technique that drains all of his energy. Darkness manifest itself in a black tidal wave of energy around Chaos. This energy can be manipulated to morph and create other shadowbeing and demonic creatures of darkness. When this ability is in effect, Chaos can summon hordes of demons to do his bidding and create as many copies of Tenma Souzoubetsu as he wants. The swords can float and fly on their own without him touching them while this ability is in effect. Copies of Chaos do not lose any status points during this ability. (Last for 12 posts then energy is completely drained)

Status:
Dwelling in the soul of Jinsoku Fuzen

Description:
A strong shadowbeing demon with traits of a vampire that have been acquired by his long-term possession of the Dark Lord Jinsoku Fuzen. Not much is know of Chaos except that he enjoys fighting, blood, and death. He has a sadistic personality that evolves around his destructive nature. Some believe that Chaos was once a blackstar in the sky that plumped to Earth and struck a young boy on the verge of dying. Once struck, Chaos was absorbed by the boy's soul and connected to him for eternity. Chaos has one goal and one goal only; destroy as many people as possible and get stronger. Although he hardly ever show interest in anything besides himself their is a belief that Chaos is in love with Flames, another demon of great magical strength. Chaos will never help Jinsoku or anyone for that matter unless he believed the person was useful enough to help him. His struggle for power is what keeps him going. Chaos is constantly searching for "The power of Gods and Devils."



iMistah-kun
Captain


The Nerdbot
Crew

PostPosted: Sat Aug 07, 2010 10:53 am


User Image


The Nerdbot
Meitei Genkaku (Drunken Illusion)
Age: 16
Gender: Male
Species: Human/Shadowbeing Hybrid
Sexuality: Straight
Empire: None
Height: 5' 10"
Weight: 130
Condition: Alive
Equipment:
Right Hand-
Left Hand-
Body-
Right Leg-
Left Leg-


Class Orientation: Soldier
Character Stats:

Strength: 16/100
Defense: 6/100
Agility: 40/100
Dexterity: 32/100
Endurance: 22/100
Magic: 40/100

Obtained Skills/Abilities:

Drunken status: His agility and Strength increase by 5 when he is drunk. His kung fu skills increase as well.

Beggar's nose: due to his need to develop smell 'though' his own stench, when he is clean, his sense of smell is above that of regular humans

Beggar's brother: when he fights with his brother, their teamwork shows. Meitei develops a +5 in magic. His brother receives a +5 in defense.

Illusion Magic (used for battle as well as everyday life) i transfer my magic into the minds of the opponents, causing illusions..... I have learned some Illusion spells during the course of my life time

Obtained Spells:
Kuro Jubaku Ichi
Kuro Jubaku Ni
Oxygen Tank
Kuro Jubaku San
Heal
Banishment

Inventory:
Shillings: 21,899

Properties Owned:

Items Owned:

Values:
Morality: 50/100
Happiness: 50/100
Spirituality: 50/100

Personality:
- Perverted
- Genius
- Comedic

Theme Song: ((Put a youtube video link to a song or music video that your character can relate most to.))

Battle Song: ((Put the song that can be heard when your character goes into battle.))

Relationship Status: ((If your single put single, if your character is married or in a relationship with another character, state so here.))

Fayth: Shinpou
Meditation Points: ((Number of words written while meditating.))


Bio:
Parents were of the Dark Empire. His family was smuggled into the Light Empire, so he was technically born in the Dark Empire. Nobody knows this except for him and his parents. Parents were well-known members of the League of Beggars. Trained in the drunken style ever since he was 5. Befriended Teishoku Kobushi after a brief battle between them. Very intelligent, learning to read at the age of 2. Taught himself illusion magic and has just recently begun learning medic magic. Has intermediate knowledge of poisons and of healing magic. At the age of 11, the day he became a drunken master, his parents disappeared. The League has stopped searching for them, so he has left the guild. He still keeps in contact with Teishoku and the league on occasions. Likes to wear weights on each of his limbs to increase his strength, agility, and speed. A habit of his is to analyze everyone that is around him, even if they are his allies or just strangers that pass his path. Known for his extreme perversion and flashing his devilish grin, even if in the face of danger. He is barely seen without an alcoholic beverage in his hand. Able to think under pressure and is adept at creating plans and strategies.

After the bombing of the Light Empire, Meitei sought sanctuary in the Wind Empire. He has been welcomed and is already getting familiar with the Empire. He has then been captured by the mad scientist Grell and transformed into a half shadowbeing. He was then taken by a group of shadowbeings, lead by Orin, and discovered that him and Teishoku, who was turned into an Ent, are destined to kill each other. Orin has left Meitei to train himself, allowing Meitei to grow stronger. He was journeyed to the Dark Empire, seeking to learn the ways of the Ninja. However, after leaving that Empire, Meitei has decided to become a wanderer, not wanting to align himself with only one empire.
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