Shadowbeings

The shadowbeings are one of the oldest species of demons. These creatures are DARK, EARTH, and FIRE creatures who specialize in using abnormal powers to overcome their opponents. At most rogues usually travel in groups of six while skilled will travel in groups of fours. If an elite is not alone you can usually expect to find only one more by his or her side. These creatures vary in shape, size and strength. Power is what rules supreme in the minds of the Shadowbeings. These creatures will follow whoever they think is strongest.
Skills:
*[Shapeshifting]
This skill allows Shadowbeings to manipulate their shape and size as they see fit. Not only can they change the outward appearance of themselves but they can also change their insides as well. Skin, hair, eye color are all things that can be copied or created. A Shadowbeing has the capability to change their appearance in almost every way possible, even genetically. The weight of the shifter must always remain the same and the person will always appear black or very dark.
Cost: -20 Magic for ten posts
Type: Activation//Mode
[Absorption]
This skill allows Shadowbeings to absorb each other and other species in order to add to their own strength. Shadowbeings can only forcibly absorb creature whom are weaker than themselves. For each NPC they absorb above elite level they gain 1 EXP and for each RPC they absorb they gain 2 EXP.
=Skill Gained D Rank=
Cost: -15 Magic and -5 Endurance
Type: Attack
[Illusion World]
A powerful spell that allows a relatively powerful Shadowbeing to create an illusionist world that the user and the opponent(s) to fight in. This illusion can be broken if the opponent trapped in the spell has a higher magic level than the user. If the opponent does not then the user will be able to use the spell for:
5 posts: C Rank
10 posts: B Rank
15 posts: A Rank
=Skill Gained at C Rank=
Cost: -25 Magic
Type: Attack
*[Nightmare Gas]
A toxin released from the Shadowbeings naturally. When alone, the gas has no effect but when four to five of them clutter the gas becomes more potent. The gas is a strong purple gas that weakens an opponent.
3-5 Shadowbeings: -5 All Stats (5 equals one skilled)
6-9 Shadowbeings: -7 All Stats (9 equals one elite)
+10 Shadowbeings: -12 All Stats (15 equals one epic)
Cost: N/A
Type: Passive
General Statistics:
Rogue
Strength: 16/100
Defense: 5/100
Agility: 24/100
Dexterity: 5/100
Endurance: 11/100
Magic: 28/100
Skilled:
Strength: 30/100
Defense: 10/100
Agility: 50/100
Dexterity: 10/100
Endurance: 25/100
Magic: 55/100
Elite:
Strength: 38/100
Defense: 15/100
Agility: 68/100
Dexterity: 15/100
Endurance: 33/100
Magic: 70/100

The shadowbeings are one of the oldest species of demons. These creatures are DARK, EARTH, and FIRE creatures who specialize in using abnormal powers to overcome their opponents. At most rogues usually travel in groups of six while skilled will travel in groups of fours. If an elite is not alone you can usually expect to find only one more by his or her side. These creatures vary in shape, size and strength. Power is what rules supreme in the minds of the Shadowbeings. These creatures will follow whoever they think is strongest.
Skills:
*[Shapeshifting]
This skill allows Shadowbeings to manipulate their shape and size as they see fit. Not only can they change the outward appearance of themselves but they can also change their insides as well. Skin, hair, eye color are all things that can be copied or created. A Shadowbeing has the capability to change their appearance in almost every way possible, even genetically. The weight of the shifter must always remain the same and the person will always appear black or very dark.
Cost: -20 Magic for ten posts
Type: Activation//Mode
[Absorption]
This skill allows Shadowbeings to absorb each other and other species in order to add to their own strength. Shadowbeings can only forcibly absorb creature whom are weaker than themselves. For each NPC they absorb above elite level they gain 1 EXP and for each RPC they absorb they gain 2 EXP.
=Skill Gained D Rank=
Cost: -15 Magic and -5 Endurance
Type: Attack
[Illusion World]
A powerful spell that allows a relatively powerful Shadowbeing to create an illusionist world that the user and the opponent(s) to fight in. This illusion can be broken if the opponent trapped in the spell has a higher magic level than the user. If the opponent does not then the user will be able to use the spell for:
5 posts: C Rank
10 posts: B Rank
15 posts: A Rank
=Skill Gained at C Rank=
Cost: -25 Magic
Type: Attack
*[Nightmare Gas]
A toxin released from the Shadowbeings naturally. When alone, the gas has no effect but when four to five of them clutter the gas becomes more potent. The gas is a strong purple gas that weakens an opponent.
3-5 Shadowbeings: -5 All Stats (5 equals one skilled)
6-9 Shadowbeings: -7 All Stats (9 equals one elite)
+10 Shadowbeings: -12 All Stats (15 equals one epic)
Cost: N/A
Type: Passive
General Statistics:
Rogue
Strength: 16/100
Defense: 5/100
Agility: 24/100
Dexterity: 5/100
Endurance: 11/100
Magic: 28/100
Skilled:
Strength: 30/100
Defense: 10/100
Agility: 50/100
Dexterity: 10/100
Endurance: 25/100
Magic: 55/100
Elite:
Strength: 38/100
Defense: 15/100
Agility: 68/100
Dexterity: 15/100
Endurance: 33/100
Magic: 70/100