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Posted: Tue Mar 09, 2010 1:12 pm
Transportation Guide
1) Intro 2) Vehicles System 3) Vehicle List 4) Mount System 5) Acquiring Mounts 6) Chocobos List 7) Other Mounts
Intro Travel between the various regions of the world can be trying at best. Monsters lurk on all the roads no matter how well guarded, waiting to attack the innocent and snatch away their belongings… and possibly more.
One is more than free to simply walk the world we live in but between all the harsh environments and blood thirsty monsters… who the duce wants to?!
And thus, transportation is needed. All forms of transportation reduce the amount of time needed to get to a particular point and can reduce the amount of battles one may possibly get into.
Transportation can be gained through various means such as buying it, renting it or even beating the snot out of it. It can also be very different in structure. Anything from a well crafted, Blitzball stadium length airship to a sometimes foul smelling Chocobo can be your ride of choice, it all depends on your needs…and your gil.
Below is a list of the various transportation methods and their effects on travel time and monster encounters. Each mode of transport is just as reliable as the person using it so… don’t piss off the Chocobo or the airship pilot. Both can and will throw you off in mid-transport.
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Posted: Tue Mar 09, 2010 1:14 pm
Vehicle System Some prefer something more technological than a chocobo or a wyvern. In which case, you'll likely want to spring for a special car or motorcycle. What they lack in subtleness, they make up for in speed. Although fast and reliable, they're still with their drawbacks. Health Counters: Every vehicle has a health counter. Where as Chocobo’s will run away whenever they take to many hits, a vehicle will take the hit, but slowly start to break. Each attack a monster does to the vehicle takes 1 Health Counter unless otherwise noted. Monsters will always. If you do not repair your vehicle before it breaks, then consider yourself isolated and in need of a new vehicle. A vehicle can run at 0 counters, if you don't mind the smoke calling every monster in a 10 mile radius that is. If a vehicle hit’s 0 Health Counters and you continue to drive it, you must battle one new monster each post, compounding on any monsters already attacking you. If the vehicle goes to -5 Health Counters, it’ explodes, doing 25% damage to you and any monsters in the area. Travel Time Reduction: All time reductions below are based off the Time Tables given on the world map for Vehicle Times. (see here)Repairing: As stated, each vehicle listed can take damage and, thus, will require some form of repair along the way. These repairs are automatically taken care of for you if you get your vehicle to the next town (some custom vehicles may require a repair fee). However, if you want to repair the blasted thing on the road, you will need to pass a Repair check. Simply do a Craft Skill Check against the Repair DC. -If you match or pass the Repair DC, you repair 1 Health Counter. -If you pass the Repair DC by 10 or more, you repair 2 Health Counters. -If your dice roll is a natural 20, you repair 4 Health Counters. Vehicle List
Car The typical vehicle that most use in cities. Whether or not you decide to take it out of the city for a spin is up to you. These come in a variety of shapes and designs, however, at the, core they are all the same. They're bulkier than motorcycles, and monsters are more hesitant to attack them. They also are the standard for speed for all land based vehicles. Travel Time Reduction: - Random Battle Reduction: 50% Health Counters: 10 Repair DC: 35 Special: "Run 'em Down": When caught in a random encounter battle, you can skip the battle entirely for the cost of one health counter per monster but you only get half the exp and no money. [please note some monsters can't be run down. Use common sense for this]
Truck Every country bumpkin or cowboy you known has one and for good reason: These things haul a**. Well… not really, they’re about the slowest of all the land based vehicles you could possible get. Also, their so big that most monsters will come around out of sheer curiosity more than actual bloodlust(that comes after they find out dinner is packed in the big thing). But they can take a beating like no ones business. Best of all, they can carry your stuff! Travel Time Reduction: -10% Random Battle Reduction: 25% Health Counters: 30 Repair DC: 50 Special: Trucks can hold extra items for quick access, effectively acting as extra pockets as you can use the items stored in one directly from your inventory. Can also go off-road.
Sports Car You either got a BIG promotion, killed something REALLY dangerous, have a FILTHY rich dad, or give some really GREAT…*ahem*. Anyway, this is pretty much the car you ride in when you want to just look completely badass going wherever you’re going. It travels fast and can even handle a good deal of terrains… but it hate’s being touched. Also, the flashy colors kinda make it a monster magnet… but you look really cool! Travel Time Reduction: 40% Random Battle Reduction: - Health Counters: 6 Repair DC: 100 Special: “Nitro Tincture” For a mere 1000 gil a use, you can shave off 10 hours off any trip and instantly run away from all monsters you are fighting. Only two uses between towns though.
Motorcycle: The fastest of the fast! Though, unfortunately, as far as durability goes, the daintiest of the dainty. But really, when you see how cool you look, lets face it; it’s worth the trade off! Motorcycles will get you where you need to go, fast. However, they are the one vehicle that most monsters won’t be afraid of attacking. You can fight on top of a motorcycle. However, doing so requires a lot of balance. Travel Time Reduction: 50% Random Battle Reduction: 25% Health Counters: 4 Repair DC: 25 Special: Balance check to stay on during combat= 1/2 your attack roll + Damage received that turn
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Posted: Tue Mar 09, 2010 1:15 pm
Mount SystemMount’s work differently than vehicles for one very important reason… Mount’s are alive. There are various ways to come about a mount such as renting or capturing one are just a few ways to obtain one. Also, mounts come in a variety of shapes and sizes with the most common one (as well as the most varied) being Chocobos: strange bird/horse hybrid creatures indigenous to Crossroads and several of the worlds it’s linked to. It should be noted that some areas of the world can only be accessed via mounts: vehicles cannot normally fit or locate these area's and they are also usually far to hazardous for even the most seasoned vets to walk to. Moral Counters: When used as just mounts, creatures will have Moral Counters. These moral counters work a good deal like Health Counters do for vehicles. When a mount takes an attack from a monster, it looses 1 Moral Counter. When all Counters are gone, the mount will throw you off and run away. If it is your own personal mount, it will run back to the stables, if it was caught in the wild and hadn't been taken back to your stables... it's gone for good. Please note that most mounts are seen as food for monsters so during combat, at least every 3rd attack by the monster has to be directed at the mount unless something alters this. Travel Time Reduction: All time reductions below are based off the Time Tables given on the world map for Walking Times. (see here)Temperments: One thing you must always remember is that a mount, regardless of how docile and tamed, is still a living creature and thus has its own personality. This personality usually won't hender or assist in any way but it can so be mindful of your mounts personality. Skills: Some mounts may be able to fight for you or perform some sort of special action. If so, the skill will be listed and a brief description of how it works and what it does will be given. Below is a list of various ways to acquire different mounts and the benefits/draw backs of each method. Some mounts or versions of a mount can only be obtained in one way and one way alone while others can be obtained in a multitude of ways. Acquiring MountsAs stated, there are several different ways to acquire a mount in the world of Crossroads, one simply need find the way that fits them… or the way that the mount requires, whichever comes first. [Note: At this current time, the only available mounts are Chocobo. As the guild grows, so will the available mounts so expect these methods to either broaden in explanation or even get a few buddies.]
Befriending: ~Let's join our souls and travel together into the sunset!~ Mostly for mounts found in the wild. By feeding the mount several pieces of it’s favorite food, it slowly grows to trust you and will let your ride it. Mind you, very few mounts are this easy going. Steps: Perform 10 Handle Animal checks with a DC of 30. Requirements: Mount’s favorite snack. Benefits: Mount has a 2 more Moral Points than normal.
Battling: ~Let's Here birdy, birdy, birdy... Come and GET IT!~ Mostly for mounts found in the wild or mounts that just are wild. Much in the way of pokemon, you must first beat the snot out of the mount to make it submit to you. Some mounts can only be obtained in this manor. Steps: Fight the mount and beat it. Requirements: None Drawbacks: Mount has 5 less Moral Points than normal.
Breaking: ~ Yeeha! This is like a rodeo!~ Mostly for mounts found in the wild. This method relies on deception and is used for the acquisition of a mount quickly. By getting on the mount and wearing it down, you gain a mount for a short time. Steps: First you must successfully perform a mounting check(use normal melee attack rules) Once on, you must perform 5 Balance Checks against the mounts Strength Checks. If you are thrown, take damage equal to the mounts strength. Requirements: None Benefits: Mount’s acquired this way travel with an additional 25% speed as they want you off as soon as possible. Drawbacks: Mount will leave the moment you get off. -Mount’s Moral is cut in half.
Breeding: ~ When a mommy Chocobo and a daddy Chocobo love each other very much…~ Can only be used with two domesticated Chocobo obviously. You also must have a free stable to house the newborn. Not really much to say about this really… Two mounts get their freak on… oh, NO CROSS SPECIES BREEDING! Ya freaks… Steps: Once all requirements are met, must wait one full real life day and then roll a D100 die. Target numbers can change depending on desired results. The more common a mount you want from the mating, the easier it is to get and vice versa. Requirements: Male and Female mount of same species. Mounts favorite snack. Benefits: Newborn Mount comes out with 1.5 times its normal moral. Drawbacks: Can’t ride new mount for 2 full real life days.
Renting: ~ "50 gil," "100 gil," "60 gil," "80 gil," "75 gil," "Deal!"~ The most common way to acquire a mount. Mount Stalls can be found in most major towns and many smaller towns. Simply pay the price for the mount and be on your way. Steps: Locate Mount Stall and pay for it by the hourly rate. Requirements: Gil! Benefits: Quickest and most surefire way to get a mount. Drawbacks: Can only ride the mount for the number of hours you paid for. Once your time is up, the mount will eject you regardless of where you are and go back to the stall.
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Posted: Thu May 13, 2010 6:34 pm
Chocobo List
Yellow Chocobo Moral: 10 Location: Anywhere that can sustain human life(or other sentient people) How to Acquire: Befriend/Buy/Breed/rent Temperament: Varies Master: Pretty much accepts and obeys anyone it considers a friend Travel time reduction: 25% Random Battle chances: 50% Special Abilities: n/a Limits: Can only travel on flat land
Brown Chocobo Moral: 7 Location: Near/in towns How to Acquire: Breed/Break/Rent Temperament: (Natural) Very lazy, (Bred) Varies, but still has slow moments Master: Doesn't care, usually obeys the person that is nice to it and feeds it Travel time reduction: 25% Random Battle chances: 50% Special Abilities: When moral is full, constantly cast ‘Regen’ on rider. Limits: Can only travel on flat land.
Blue Chocobo [Comes in Light and Dark Blue] Moral: 15 Location: Any town near water How to Acquire: Breed/Rent Temperament: (Natural) Usually docile, (Bred) Varies Master: Has it's own preferences and will obey a few(not just master), accepts friends Travel time reduction: 25% Random Battle chances: 50% Special Abilities: (Light) Cross rivers/shallows, (Dark) Cross oceans
Green Chocobo Moral: 20 Location: Any town near mountains How to Acquire: Breed/Rent Temperament: (Natural) Usually docile, (Bred) Varies Master: Has it's own preferences and will obey a few(not just master), accepts friends Travel time reduction: 25% Random Battle chances: 50% Special Abilities: Cross mountains, Choco Ensuna [cures Poison, Silence, and Blind on rider]
Red Chocobo Moral: 30 Location: Monster infested areas of Balamb How to Acquire: Battle Only Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods Master: Only accepts/obeys one master, but will still bite him/her Travel time reduction: 25%[Compare to Vehicle Speed, not Walking] Random Battle chances: 25% Special Abilities: Runs faster, Choco Meteor Limits: If you attempt to run from a battle while riding a Red Chocobo, it will instantly loose half it’s remaining Moral.
Black Chocobo Moral: 30 Location: Forests in Corneria and Balamb How to Acquire: Breed(Blue and Green Chocobo)/Break Temperament: (Natural) Either docile or bad tempered, (Bred) Varies Master: Has it's own preferences and will obey a few(not just master), accepts friends Travel time reduction: 75% Random Battle chances: 50% Special Abilities: Fly, Choco Flame [Special Chocobo attack that deals between 100-200 points of damage and has a 50% chance of inflicting burn. Each use uses 1 moral point.] Limits: Can only land in forests
White Chocobo Moral: 20 Location: Monster infested areas of Spira How to Acquire: Battle Only Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods Master: Only accepts/obeys one master, but will still bite him/her Travel time reduction: 25% Random Battle chances: 0% Special Abilities: Choco Recharge [Fully heals it’s rider once but costs all Moral]
Pink Chocobo Moral: 16 Location: Corneria How to Acquire: Befriend/Breed(Yellow and Green Chocobo) Temperament: (Natural) Very social, (Bred) Varies Master: Pretty much accepts and obeys anyone it considers a friend Travel time reduction: 25% Random Battle chances: 25% Special Abilities: Doubles riders physical strength while Moral is above half and Limits: Taking a hit reduces Moral by 2 instead of 1.
Purple Chocobo Moral: 20 Location: Spira How to Acquire: Befriend/Breed(Yellow and Blue Chocobo) Temperament: (Natural) Calm, but cautious, (Bred) Varies Master: Pretty much accepts and obeys anyone it considers a friend Travel time reduction: 25% Random Battle chances: 25% Special Abilities: Travels underwater(rider can breathe underwater, too)
Orange Chocobo Moral: 30 Location: Figaro How to Acquire: Batlle/Breed(Brown and Red Chocobo) Temperament: (Natural) Hyper, (Bred) Varies Master: Owner and friends Travel time reduction: 25% Random Battle chances: 50% Special Abilities: Mimicry[Allow’s Chocobo to copy and use the last ability its Rider used. Only exceptions are Limit Breaks and Race specific abilities and Moral must be above half.] -Always hatch as twins. LimitCan only travel 20 Hours before needing to rest for half a day.
Grey Chocobo Moral: 10 Location: Wherever you breed them(then wherever they take you after that) How to Acquire: Breed Only(Black and White Chocobo) Temperament: Calm, but sometimes mischievous Master: Loyal to master only, is nice to master's friends Travel time reduction: 50% Random Battle chances: 0% Special Abilities: Invisibility[Rider and Chocobo are completely invisible to enemies but costs 1 Moral every 5 hours used.] - Choco Recharge [Fully heals it’s rider once but costs all Moral] - High Jump [An AOE attack that costs 2 Moral. Does 150-320 HP of damage] Limits: (Light Grey) Male Master Only, (Dark Grey) Female Master Only
Silver Chocobo Moral: – Location: Wherever you breed them(remains in cities) How to Acquire: Breed Only(Red and White Chocobo) Temperament: Very very timid/Shy, scared of monsters Master: Only accepts one master(99% it's the breeder) Travel time reduction: 100% Random Battle chances: 0% Special Abilities: Teleport Limits: Can only be in cities, Red and Whites can only bred in specific towns to get Silver Chocobos
Gold Chocobo Moral: 50 Location: Wherever you breed them(then wherever they take you after that) How to Acquire: Breed Only(Black and Wonderful[special yellow] Chocobo) Temperament: Varies Master: Accepts friends, but only obeys one master(99% it's the breeder) Travel time reduction: 75% Random Battle chances: 0% Special Abilities: Fly/Go anywhere
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