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Posted: Tue Feb 23, 2010 9:50 am
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Posted: Tue Feb 23, 2010 9:53 am
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Posted: Tue Feb 23, 2010 10:42 am
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Quote: Puppet Chakra Sheild
Description: Puppet Masters often create fields of Chakra that protect their puppets. Effect: Every 1pt absorbs up to 10 Chakra spent to sustain a puppet with this effect on it and places it into the fields bank. When controlling puppets, some of the Chakra spent on sustaining it forms into a field bank. When the puppets would take damage half the damage they'd take, after this resistance, is done to the Chakra field and the other half to their stamina (like a normal character when receiving damage). Important Notes: Puppet Items Only ---Owner: Vid13 ......Rights: Wolf4life13
Quote: Puppet Channeling
Description: Normally Puppets are inable to manifest Jutsu that require Chakra through their puppet. This however changes that with a special upgrade to the puppet. Effect: Cost 5pts to place on an Item. When placed on a puppet the puppet able to perform any Jutsu the user knows other than Bloodline Jutsu from their Clan. Important Notes: Puppet Items Only ---Owner: Donarudo Futomaki ......Rights: Vid13
Quote: Puppet Hijack
Description: Some puppet masters have practiced the art of wrestling another puppet users own puppets away from them. Doing so is a tricky process but extremely detrimental to the enemy if successful. Effect: Cost 5pts The user may place a de-buff on an enemies puppet. If successful the user gains control of the puppet until the de-buff is removed via a contested Agility(x2) + Seal Speed(x2) + Buffs vs Stat(x2) + Accuracy + Buffs Important Notes: Ninjutsu Only ---Owner: Vid13 ......Rights:
Quote: Puppet Rebuilding
Description: The user disassembles other gear they have to quickly patch up puppet that has been destroyed. Effect: Cost 10pts When a puppet is destroyed or runs out of uses the user may sacrifice any number of items, setting their uses to 0. If the total combined level of the items sacrificed is equal to or greater than the level of the targeted destroyed or out of uses puppet, it restores the puppet to full functionality. Only puppets WITH this effect are able to be patchworked in such a way. Important Notes: Puppet Items Only ---Owner: Vid13 ......Rights:
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Posted: Tue Feb 23, 2010 6:47 pm
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Posted: Thu Feb 25, 2010 1:23 pm
R
Quote: Recovery Seal
Description: A devious seal that places an effect on victims making their bodies rebuke attempts to seal there wounds, staunch bleeding, or set bones. Effect: Cost 20pts. While this de-buff is on a victim they may not be healed until the de-buff is removed. This includes healing stamina or using medicae checks / Jutsu or Items to stop critical effects either. Sustainable. ---Owner: DBL ......Rights: Drunken_Zombiez, Ele360, ssAntonio, come play, Zenzenmotto, Wolf4life13
Quote: Recovery to Reduction
Description: Normally excess Chakra recovered from focusing is wasted, overflowing like a cup filled with to much water before spilling onto the ground below. This however takes that extra Chakra and hardens it into an invisible field of protection. Effect: Every 1pt spent increases your bank limit by 5. Every time you would recover more Chakra than your max, the extra Chakra is stored into a bank. When suffering damage before it's divided into two (to be dealt to Chakra and stamina) it first is applied to any Chakra stored in your Recovery to Reduction bank, remaining damage is then divided by two normally and applied to both Chakra and stamina. Sustainable.
For Example: You have this Jutsu sustained and are at 2,000 / 2,100 Chakra. You focus on your turn and recover 800 Chakra causing the excess 700 to spill over into your bank. Next turn your opponent attacks you and after reducing the damage by your protection and toughness you have a remaining damage of 1,200. You first deal this damage to the bank, reducing it by 800 and thus emptying your bank. 400 damage remains / 2 = 200 damage is dealt to Chakra and 200 is dealt to stamina. ---Owner: Captain Kool-Aid ......Rights: Wolf4life13
Quote: Redo
Description: By doubling up barriers or taking extra precautionary measures, a fighter can increase their odds of defending successfully. Effect: Costs 20pts. By paying (x5) the activation/sustain of said defense technique, when using it you may roll twice when defending with a jutsu/item that has this effect, using the better of the two rolls. ---Owner: ssAntonio ......Rights: ele360, DemonOx, DenShazo15, Jin Taega, Demonic_Riflemen
Quote: Reversal
Description: The user has developed a technique that can actually turn a foes own Jutsu against them! Not only does this lock down the technique forcing the foe to pay a possibly costly sustain cost, but it also makes whatever benefit it gave give the exact opposite! Effect: Cost 25pts. When this is used the user targets one "buff" on the victim. While this de-buff is on said victim, the targeted buff no becomes a de-buff causing it to reduce, rather than add, whatever bonus it gave before. The user may not stop sustaining the targeted buff that was reversed until this de-buff is removed. This may not target buffs with a level of 20 or more than it. Sustainable. ---Owner: Captain Kool-Aid ......Rights: Wolf4life13
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Posted: Thu Feb 25, 2010 10:28 pm
S
Quote: Sacrificial Damage
Description: Every 1pt lets you sacrifice up to a maximum of 50 Stamina. The user harms themselves, further harm to them of an equivalent amount is also dealt to a victim if they remain with the de-buff upon them. Effect: The user must damage themselves, sacrificing any amount of stamina. From that point on, as long as they are de-buffed with this effect then whenever the user suffers damage to their stamina, that amount, up to the amount originally inflicted on themselves, is dealt to the de-buffed target as well. Sustainable.
For Example: Raven is fighting Zen. Raven uses this technique and sacrifices 200 stamina. Zen rolls his contested check to counter the de-buff but fails to do so. From then on if Raven suffers any damage whilst Zen still has the de-buff upon him, whatever stamina he looses as a cause of the damage Zen also looses up to a maximum of 200. ---Owner: Raven ......Rights: Wolf4life13
Quote: Soul Absorption
Description: Masters of Aura are able to draw essence of life from others through training in the use of energy manipulation. Effect: Costs 10pts. Allows the jutsu/item this effect is placed on to do damage to chakra only. In the event that the target has no chakra, no damage is done. ---Owner: DenShazo15 ......Rights: ssAntonio, ele360, Jin Taega
Quote: Soul Pierce
Description: Aura is denser than chakra, but it still retains the latter's qualities of being invisible to the naked eye. Since it is more solid than chakra, but still not completely solid, it can pass through physical matter to damage the chakra stream of others. Effect: For every 2pts this effect allows 50 Damage to bypasses all protection. Note you must have at least 1pt of the damage effect on a Jutsu/Item top place 1-4pts of this effect on one obviously. ---Owner: DenShazo15 ......Rights: ssAntonio, ele360, Jin Taega
Quote: Sustained Protection
Description: Allows the user to increase there chance of resisting negative effects put on by a foe. Effect: Base cost of 10pts. When rolling a willpower test to remove de-buffs in step 1 of combat, you may roll twice while this is sustained IF the targeted de-buff is equal or lower level to this skill. Sustainable. ---Owner: Captain Kool-Aid ......Rights: Wolf4life13
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Posted: Thu Feb 25, 2010 10:30 pm
T
Quote: Technique Reflection
Description: This allows the user to reflect attacks launched at them back at the attacker (via a counter). It's a bit hard to make this always make sense, but a clever user can do so. Effect: Cost 15pts. If the user counters with a Jutsu / Item that has this effect and succeeds by at last 30, it not only stops the attack from harming the user but reflects it back at the opponent. The attacker gets to defend against their own reflected attack normally. ---Owner: Zelkmaster ......Rights: Dark Lycan Ruke, Soul-of-Water, Wolf4life13, Raven62, Wolf4life13
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Posted: Thu Feb 25, 2010 10:31 pm
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Posted: Thu Feb 25, 2010 10:32 pm
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Posted: Thu Feb 25, 2010 10:43 pm
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Posted: Thu Feb 25, 2010 10:45 pm
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Posted: Thu Feb 25, 2010 10:48 pm
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Posted: Sun Mar 14, 2010 9:37 am
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