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Crossroads {A unique Final Fantasy}[Working Title]

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Tags: Final Fantasy, Role Play, Fantasy, D20 System, RP Guild 

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Carlos Ralfer
Captain

PostPosted: Wed Feb 10, 2010 6:57 am


Well it’s come to my attention… or rather I already knew this, but there’s a lot of stuff scattered about in this guild. Their locations usually make logical sense(to me at least) but a lot of people may miss the finer points of things.

So first off, if you’re reading this, you’re probably new. SO welcome to the guild my loyal and everlasting slaves. To be an effective slave, I’ll need you to go to the Guild Rules thread and read all the rules and sign away your soul to me. don’t worry, you can buy replacement souls.

Now… we need to know that you can type. No, text typing does not work. OMG we dont LOL 4 ne 1 tat types like dis. Also, we aren’t cool with one line wanders. SO, to make sure you don’t do either of these, go to the Garden (Role Playing Academy) and post a sample for grading. Granted… it’s not up yet but once it is, you go there and do some posting darnnit!

Now, while you’re waiting for us to tell you if your rping sucks or not, you can work on creating a persona for yourself. For those of you that don’t fully get it, I mean your character. You can head to the Character Creation Guide in the Grimoire of the Rift (system guide) subforum to read up on creating your character.

So… got your little persona up and running but not sure you did it right? Post it in the License Board (Approval Thread) and we’ll either bow to your creative genius or laugh at your lack there of(not really… well maybe not really)

Once you have a character and you’re rping skills have been approved… well… your set baby. Pick a place to start and start RPing.

Now, there are a few finer points of the system that may go overlooked. And that’s what this guide is all about, a quick explanation of some of the core and finer points. This will be a really brief explanation as you should have READ the thread this info comes from but just in case you need a quick refresher… well here.


Overall Shortcut
Combat Shortcut
Magicite Shortcut
Skill Shorcut
Equipment Shortcut
PostPosted: Wed Feb 10, 2010 7:28 am


Overall Shortcut:


1) For the most part, all actions done are governed by a roll of a 100 sided die, usually noted by 1D100 when you read other places. This goes for attacking, spells and other cool stuff like that… just about anything unless it specifically states otherwise. This 100 sided die represents 100% chance with a roll of 1 being complete failure and a roll of 100 being complete success regardless of what other stats or situations may say.

2) All actions taken use up Action points which are gained by leveling up. You gain the ability to do more actions every 5 levels past level 1 meaning level 1, 6, 11, 16, etc.

Carlos Ralfer
Captain


Carlos Ralfer
Captain

PostPosted: Wed Feb 10, 2010 7:30 am


Combat Shortcut


1) If you attack with a weapon and it connects, damage is done. If you do not have the Master ability associated with the weapon your using, you will do half damage. You must gain the Master ability for that weapon before you can do full damage and use any spells / abilities that require that weapon type.

2) You evade physical attacks and abilities with your Evasion Bonus. This is calculated by taking your Dexterity stat and dividing it by 4. When someone rolls to attack you, if they get your Evasion Bonus or lower in the roll, you dodge the attack.

3) You evade most spells with your Reflex Save. This is calculated by taking your Intelligence stat and dividing it by 4. When someone rolls to attack you with a spell, if they get your Reflex Save or lower in the roll, you dodge the attack.

4) You can stop/resist physical status ailments (poison for example) with your Fortitude Save. Fortitude Save is calculated by taking your Constitution Stat and dividing it by 4. Weapons, spells and abilities may try to inflict this on you. If the attempt is made in a way that the status ailment is a secondary effect and not the main focus, the attack has to land or you don’t worry about it at all. If it does land or the status ailment is the main focus of the attempt, you roll a 1D100 and if you get you’re Fortitude Save or lower, you resist the effect.

5) You can stop/resist mental status ailments (Confusion for example) with your Will Save. Will Save is calculated by taking your Wisdom Stat and dividing it by 4. It works the same as Fortitude Saves.
PostPosted: Wed Feb 10, 2010 7:36 am


Magicite Shortcut


1) Magicite is divided into 2 main categories, Magicite and Soul Stones.

2) Both of these evolve by obtaining KP and mastering all abilities for whatever Rank of the stone your on. KP can be gained via combat, training or missions.

3) Magicite holds a single series of spells or abilities while Soul Stones hold a wider verity of spells and abilities that relate to what would better be known as a Job or Class from more traditional FF games.

4) You may only have 1 Soul Stone equipped at a time but you can have multiple Magicite equipped.

5) You can only learn so many abilities and magics at the same time. To determine how many abilities and magics can be learned at any one time, simply count every 10 levels past level 11 to add 1 new ability / spell. Before level 11, you may learn 3 abilities / spells at once. So it will look like this:

Level 1-11 = 3 learnable abilities / spells
Level 21 = 4 learnable abilities / spells
Level 31 = 5 learnable abilities / spells
Etc.

Carlos Ralfer
Captain


Carlos Ralfer
Captain

PostPosted: Wed Feb 10, 2010 7:37 am


Skill Usage Shortcut


1) Skills are extra traits you can train your character in that might not 100% merit a Soul Stone or Magicite as they are fairly easy things to get good at.

2) Your aptitude in a skill is measured by the governing stat mod and the amount of skill points you put into the skill. The skill points are determined by 2 + (intelligence mod times your level).

3) Skills use a 20 sided die instead of a 100 sided die.

4) Using a skill takes 1 Action unless otherwise stated.

5) Most skills that are used on a person have a counter skill. To determine if you fall under the effects of the skill being used on you, roll the counter skill. Whoever’s higher wins. Tie’s go to the attacker.
PostPosted: Wed Feb 10, 2010 8:34 am


Equipment Shortcut


1) You can equip a piece of equipment (armor, weapons, accessories) in given slots on the body as per your profile.

2) You must have the correct stats to use the equipment as marked in it’s requirements.

3) Some equipment gives bonuses to your stats. These bonuses can be used in judging if you have the requirements to learn stats and abilities. However, if you take off the equipment and your stats drop below the requirement before the spell / ability is mastered, all KP for that spell / ability is lost and you must start again once your stats are sufficient again.

4) All items have a limit to how many you can carry on you at one time. You can, however, buy more than that limit and store them someplace for later use or quick access.

Carlos Ralfer
Captain

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Crossroads

 
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