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Posted: Sun Jan 24, 2010 7:43 pm
Elika's characters
Salome Chyuri Amasha Akimoshi
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Posted: Sun Jan 24, 2010 10:05 pm
Appearance

Full Name: Salome Chyuri Famous Name/Nickname: none Age: 26 Birthdate: Sep 17 Gender: Male Village: Village Hidden in Flame Rank: Jounin Chakra Nature: Wind Weapon(s): none Accessories: none
Religious Background:
Religion Name: (Religions from the anime/manga or custom ones. No real life religions. Example Hidan's religion was Jashinism) Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Clan Description: Clan History:
Kekkei Genkai Name: Kekkei Genkai Effect: Kekkei Genkai Current Stage: Kekkei Genkai Jutsu/Techniques:
Jutsu/Techniques
Ninjutsu:
Wind Release • Conservation of Breathing [Fuuton • Kyou Iki no Jutsu] - A technique utilizing Wind Chakra - Handseals: Rooster - Rank: E - Effect: A technique where the user flows chakra into their lungs, creating air within their own lungs. Basically giving them extra oxygen so that they have to breathe less and can also go without breathing for a short period of time for various reasons.
Wind Release • Aerial Bird Barage [Fuuton • Kakuu Tori Rendan] - A technique utilizing Wind Chakra and Materialization - Handseals: Ram, Rooster - Rank: D - Effect: A skill where the user gathers their chakra through the air. Within the air, there is a multitude of birds created. These birds made of pure wind fly off towards the opponent, flying at a fast pace in order to strike them very quickly. Normally this jutsu can be executed fast enough where the opponent barely has time to even completely evade the attack. Creates three birds
Wind Release • Mouth Gale [Fuuton • Kaikou Jinpuu no Jutsu] - A technique utilizing Wind Chakra and Burst - Handseals: Rooster, Dragon - Rank: D - Effect: A skill where the user gathers chakra within their mouth, firing it off as a large burst. Capable of deflecting projectiles and reflect them back towards the opponent, as well as diffusing some ninjutsu and weakening their strength such as Katon jutsu.
Wind Release • Projectile Push [Fuuton • Tobidogou Maishin no Jutsu] - A technique utilizing Wind Chakra and Infuse - Handseals: Rooster, Horse - Rank: D - Effect: A skill imbuing wind chakra into a users projectiles. Activating the jutsu while the projectiles are in flight, a burst of wind flows from the projectile making them fly faster to increase their damage. Seeing as how they suddenly go faster, its also a surprise to the opponent.
Levitation Technique [Furo-to No Jutsu] - A technique utilizing Wind Chakra and Burst - Handseals: Dragon, Rooster - Rank: D - Effect: A technique where the user having chakra flowing into their feet, begin to create wind chakra. This wind chakra fires off with a burst, levitating the user high up into the air. Using bursts of wind to flow about the air making the person 'levitate'. However, this makes the movement within the air very erratic and slightly uncontrollable.
Wind Release • Bursting Air Shot [Fuuton • Heki Tei Dama] - A technique utilizing Wind Chakra and Burst - Handseals: Rooster - Rank: D - Effect: A skill where the user brings about wind chakra into the palm of their hands. This chakra infused through the hand eventually reaches a point where no more chakra can be used for the jutsu. At that point, from the hand a burst of wind emerges being about as large as the palm.
Wind Release • Wind Kunai [Fuuton • Kaze Kunai] - A technique utilizing Wind Chakra, Materialize, and Infuse - Handseals: Dog, Ram, Rooster - Rank: C - Effect: A skill where the user mixes their chakra with the wind around them. Creating Kunai from the air and launching them at the opponent, this being a lesser powered version of the Kaze no Yaiba.
Wind Release • Whirlwind Column [Fuuton •Senpuu Hashira no Jutsu] - A technique utilizing Wind Chakra, Spin, and Focus - Handseals: Boar, Dog, Rooster - Rank: C - Effect: A technique where the user gathers wind chakra into the air, having it surround the opponent. The wind quickly begins to spin and is focused to spin faster and faster. As it surrounds the opponent it tries to draw them from the center into the spiralling winds. When added with projectiles, they are thrown about back and forth tossed between the winds making the idea of being inside the jutsu very deadly // Chakra Drain 35 to initiate, 20 per turn , does no damage unless the opponent touches the outsides of the column.
Wind Release • Spinning Repel Cycle [Fuuton • Supin Gun Junkan] - A technique utilizing Wind Chakra, and Double Spin - Handseals: Boar, Rooster - Rank: C - Effect: A skill where the user gathers a spiralling mass of wind within their hands. This spiralling wind is flat in shape and is a powerful offensive and defensive jutsu. Defensively, it can be used to repel projectiles away from the user and have those projectiles lay about them for their use. Offensively, it can be used while in the air against an opponent to send them spiralling down into the ground.
Wind Release • Aura of the Winds [Fuuton • Reiki Kaze no Jutsu] - A technique utilizing Wind Chakra, Infuse, and Shield - Handseals: Rooster, Horse, Dog - Rank: C - Effect: A technique where the user gathers chakra into the winds around them, having this invisible aura around them that offers protective. The winds of this jutsu are capable of deflecting projectiles such as kunai, shuriken, and senbon. Larger projectiles though will be veered off course, but will still hit the user in a less fatal fashion.
Wind Release • Cutting Whirlwind Technique [Fuuton • Kamaitachi] - A technique utilizing Wind Chakra, Spin, and Infuse - Handseals: Horse, Boar, Rooster or charge Wind Chakra into a Fan and Swing - Rank: C - Effect: A technique named after a mythological creature of wind. The user either performing the handseals or channelling wind chakra into a fan can release a powerful wave of wind towards the opponent. Within the wind are small spinning sickles of wind that can cut into the opponent, and deflect projectiles at the same time.
Wind Release • Daitoppa [Fuuton • Great Breakthrough] - A technique utilizing Wind Chakra, Diffuse, and Unfocus - Handseals: Rooster, Dog, Hare - Rank: C - Effect: A technique where the user concentrates a great deal of wind chakra up through the chest, the neck, and into the mouth. Firing forth a large amount of wind that is spread out and covers a large area. This wind is a very powerful wind capable of blowing back many things that are caught within its path.
Wind Release • Rolling Wind Orb [Fuuton • Ro-ru Uindo Gan] - A technique utilizing Wind Chakra, Orb, and Burst - Handseals: Boar, Rooster, Dragon - Rank: C - Effect: A skill in which creates a large mass of wind in front of the user. This wind spiralling around one another creating a large orb. This orb of wind is then fired off in a large burst that rolls along the ground. Bringing up a stream of dust all around it, clouding its true location making it harder to dodge.
Wind Release • Air Cutter [Fuuton • Zankuuha] - A techinique utilizing Wind Chakra, and Double Burst - Handseals: Dragon, Rooster, Dragon or have Arm Cannons Implanted - Rank: C - Effect: A technique that can be done in one of two ways. Normally, the user can channel a great deal of chakra within their hand as they get a lock upon the opponent. Releasing an incredible blast of wind from their hands, easily capable of blowing back things not attached to the ground and projectiles. The two ways in which it can be done, is either using handseals or channelling a create amount of wind chakra through Arm Cannons.
Wind Release • Wind Blade [Fuuton • Kaze no Yaiba] - A technique utilizing Wind Chakra, Materialization, and Double Focus - Handseals: Dog, Ram, Dog, Rooster - Rank: B - Effect: A skill where the user gathers chakra into the winds around them, forming it together to create a focused mass of wind. This focused mass of wind being materialized into a blade is thrown towards the opponent. This is a very dangerous jutsu as nothing is said to be able to stop a the blade of wind.
Wind Release • Barrage of Tornados [Fuuton • Rendan no Gufuu] - A technique utilizing Wind Chakra, Double Burst, and Spin - Handseals: Rooster, Dragon, Boar, Dragon - Rank: B - Effect: A skill where the user gathers their chakra into the air around them causing the winds in the air to circle about creating spiralling masses of wind. These spiralling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about.
Wind Release • Flowing Wind Fist [Fuuton • Furouindo Ken] - A technique utilzing Wind Chakra, Condense, and Double Burst - Handseals: Dragon, Boar, and Rooster - Rank: B - Effect: A skill where the user gathers a great amount of wind chakra within their fist. This amount of wind flowing around the hand, continues to be condensed and can be released at any time. The user either stays stationary or rushes the opponent. Firing off a powerful burst of wind when releas, spreading over an area that is ten times larger in all sense of the users fist.
Wind Release • Great Cutting Whirlwind Technique [Fuuton • Dai Kamaitachi] - A techinique utilizing Wind Chakra, Spin, and Double Infuse - Handseals: Horse, Rooster, Boar, Horse or charge Chakra into a fan and swing - Rank: B - Effect: A skill named after a powerful mythological creature. An upgrade to the Kamaitachi skill, the user will send forth a great amount of spiralling winds towards the opponent. These winds so powerful they are able to cut through trees easily, able to level a good amount of forrest area within seconds. This is a helpful jutsu when trying to fish out a hiding opponent or crush them while they are hiding in the trees.
Wind Release • Air Clone [Fuuton • Tei Bunshin] - A technique utilizing Wind Chakra, Double Infuse, and Focus - Handseals: Rooster, Horse, Dog - Rank: B - Effect: A skill in which creates a tangible clone. This clone being created from the air, it can have different properties depending on the air properties. If used in a warm air setting, the bunshin's taijutsu attacks will have a burning sensation to them. If used in a windy air setting, the bunshin's taijutsu attacks will create cuts on the opponents body. If used in a rainy air setting, the bunshin's taijtusu speed will be greater.
Wind Release • Dust Wind [Fuuton • Fuusajin] - A techinique utilizing Wind Chakra, Burst, Infuse, and Earth Chakra - Handseals: Rooster, Dragon, Horse, Ox or charge Chakra into a fan and swing - Rank: B - Effect: A skill where the user brings forth a powerful gust of wind either from using handseals or swinging a massive fan. This chakra infused wind also imbued slightly with Earth Chakra bringing forth dust, dirt, and sand making a small trail in front of the rushing opponent. Causing them to trip up.
Wind Release • Ultimate Air Cutter [Fuuton • Zankuukyokuha] - A technique that utilizes Double Wind Chakra, and Double Burst - Handseals: Dragon, Rooster, Dragon, Rooster or Arm Cannons - Rank: B - Effect: A skill that is a build up upon the original Air Cutter Ability. Using both hands, the user gathers a large amount of chakra int the palms of their hands firing off a destructive blast of air capable of destroying solid objects that are within its immediate path. Tearing up land and rocks along. This jutsu can also be fired through Arm Cannons, however the major con of this jutsu is it leaves the user open to immediate attack.
Wind Release • Grand Tornado Skill [Fuuton • Gougi Tatsumaki no Jutsu] - A technique that utilizes Wind Chakra, Double Spin, and Double Burst - Handseals: Dragon, Boar, Rooster, Boar, Dragon - Rank: A - Effect: A skill being known for its legendary destructive power, creating a large spiral of wind within the air launching down a grand tornado. Having the power to suck up the nearby surrounds and rip apart many things within its path. This jutsu however very powerful, is hard to control and making it quite dangerous to use.
Wind Release • Grand Hurricane Skill [Fuuton • Gougi Gufuu no Jutsu] - A technique that utilizes WInd Chakra, Double Spin, Difuse, and Burst - Handseals: Dragon, Boar, Hare, Boar, Rooster - Rank: A - Effect: A skill being known for its legendary destructive power in which is controlled by the user, however while this jutsu is in use the user cannot use any other jutsu. Upon creation of this technique, the user creates a massive force of wind, the most threatening time winds known to humanity -- the hurricane. The damage of the jutsu increases with the chakra control of the individual.
Wind Release • Giant Falcon Blast [Fuuton • Kyojin Taka Bakuha] - A technique utilizing Wind Chakra, Materialize, Focus, Difuse, and Condense - Handseals: Ram, Dog, Boar, Hare, Rooster - Rank: A - Effect: A skill where the user brings forth a large incarnation of wind. Emerging from the body a great spiralling mass of wind emerges. Forming into a very large falcon, this falcon has bunshin type intelligence and is capable of fighting on its own will. Because of the chakra forms involved with it, it can take quite a beating before it dissipates.
Wind Release • Spreading Air Disaster [Fuuton • Hirogari Tei Ihen] - A technique utilizing Wind Chakra, Difuse, Double Focus, and Burst - Handseals: Dog, Dragon, Rooster, Hare - Rank: A - Effect: A skill where the user hones in a great amount of wind chakra within their body. Taking the chakra within their lungs, focusing it and refining the chakra to a much higher level. The users chest expands as they finally then release the jutsu. Sending forth a great and terrible blast of wind. This wind had no cutting power, but has a pure destructive power behind it. Able to tear through a large plot of land within moments and sending even things firmly attached away in its wake.
Wind Release • Orb of the Storm [Fuuton • Kyuusai Suto-mu no Jutsu] - A powerful wind jutsu, having said to be a match for the Rasengan incorporating Wind Chakra, Spin, and Condense - Handseals: ---- - Rank: A - Effect: A skill known for being the match of the Rasengan, being created by the villages top jutsu developers after hearing of the Rasengans power. This jutsu causes wind to spin and condense within the hand. This form does not have a definately shape, but is often referred to being an orb with various bumps surrounding its surface. This jutsu contains a powerful storm within the palm of the hand, and the strength of this jutsu comes purely from the release. Sending a power storm of wind out to the opponent, casting them back within its wake.
Wind Release • Eye of the Storm [Fuuton • Me Suto-mu no Jutsu] - A technique that utilizes Wind Chakra, Double Spin, and Difuse - Handseals: Rooster, Boar, Hare, Boar - Rank: A - Effect: A skill which can be both a pro and a con to the user of this jutsu. Within thhe fifty foot radius of the inside of this jutsu is a calm battlefield. While on the outside is an additional thirty foot radius of a fierce wind storm. With powerful wind which can slice into the body and trap the opponent within a twirling vortex.
Wind Release • Infinite Dust Great Breakthrough [Fuuton • Mugen Saijin Daitoppa] - A technique utilizing Wind Chakra, Diffuse, Burst, and Condense - Handseals: Rooster, Boar, Hare, Dragon - Rank: A - Effect: A skill where the user gathers a large amount of wind within the chest. Heaving their chest cavity expand as it is condensed together within the body. When breathed out, it fires off within a large burst which quickly diffuses through the air. Catching up a great deal of sand, debris, and various grainy materials upon the ground. This technique can send projectiles back at the opponent while doing damage of its own.
Wind Release • Wind requiem [Fuuton • Kaze no Inou] - A technique utilizing Wind Chakra, Double Focus, and Double Diffuse - Handseals: Hare, Dog, Rooster - Rank: A - Effect: A skill that is often considered partially a genjutsu. The user placing their finger within their mouth, they blow off a blast of wind that gives off a low tuned and sweet melody. If the opponent comes in contact with this wind. It will cause them to doze off, causing them to stop all current things they are doing. Having them fall asleep for one full post, and upon waking up being groggy for two more posts.
Wind Release • Silent Wind [Fuuton • Kaze no Sairento] - A technique utilizing Wind Chakra, Double Unfocus, and Double Burst - Handseals: Rooster, Dragon - Rank: A - Effect: A skill that is used for assassination purposes. The user, sending off a burst of wind that lashes out, removing all sound within the area. Making it impossible for either the user or the opponent to hear anything.
Genjutsu:
Taijutsu:
World Shaking Rank: D Skill: Taijutsu Effect: Gathering a good amount of Chakra into either index finger, the Medical-Nin is able to slam their finger into the earth below them and create a five foot wide, twelve foot long and ten feet deep fissure. This is used to disrupt attacks that come at the Medic from head on. It could also be used as cover when there is no other way to evade. Special: None Drawback: None Description: Standing with the legs shoulder length apart, the Medic briefly gathers chakra into their index finger before leaning forward and slamming their finger into the ground causing a fissure to occur.
Jab Rank: D Skill: Taijutsu Effect: A simple chakra filled punch. Fairly quick but lacks some of the raw, destructive power of higher techniques. This is mainly used when the Medical-Nin does not have the space to wind up a fully powered strike. Can disorient some foes and usually sends them hurdling backwards. Special: None Drawback: None Description: Looks exactly like a normal punch, only filled with a quick burst of chakra. Still much more powerful than a normal punch, but relatively weak when compared to the rest of the techniques within the fighting style.
Punch Rank: D Skill: Taijutsu Effect: An upgraded version of Jab. Although this technique is slower than Jab, the difference in power between the two is immense. The user gathers a great amount of chakra into their fists and then releases it upon their opponent. Special: None Drawback: None Description: Similar to Jab only with a slower wind up and much more destructive power. This is an attack that can cause some serious damage to an opponent.
Finger Flick Rank: D Skill: Taijutsu Effect: By gathering chakra into either middle finger, the user then "flicks" their opponent in the forehead which causes them to soar backwards. Special: None Drawback: None Description: This technique is mainly used to get some distance between the user and their opponent. The user simply flicks their opponents forehead and sends them flying backwards for about fifteen feet at high speeds. Attack causes moderate damage and would most likely just give the opponent a slight disoriented feeling.
Haymaker Rank: C Skill: Taijutsu Effect: An overhead two fisted strike, this devastating attack usually knocks an opponent down into the ground, creating a crator with the opponents body. Special: None Drawback: Very slow due to the wind up but comes down rather quickly. Description: Gathering chakra into both of the users fists, the user strikes down with both simultaniously in order to severely damage the opponent.
Hand Clap Rank: C Skill: Taijutsu Effect: You bring your hands together with such force, that you create a shockwave. This shockwave will knockback most struck by it. This attack may also disorintate those hit by it due to the shockwaves effect on the inner ear. Special: None Drawback: Causes no damage. Mainly used as a defensive measure and to disrupt thrown projectiles. Description: After gathering sufficent chakra within ones hands, you spread your arms far apart then slam them together, causing a wide shockwave to spread out from infront of you. The wave is fifteen feet wide and reaches out twenty feet ahead of you.
Hurl Rank: C Skill: Taijutsu Effect: You rip up a piece of the ground at your feet and throw it at your opponent. The amount of chakra you use dictates just how much of the ground you are able to pick up. IE: You can pick up a small, shoe sized amount or you can rip out enough that it is the size of a car. Special: None Drawback: The larger the amount you wish to pick up is the more time and chakra is required. ( Ripping up a 100 pound piece of ground would require around five seconds and a moderate amount of chakra.) Description: By focusing chakra into the hands you are able to bend over and rip up some of the ground below you then hurl it at your opponents. Is also extremely useful against flying opponents.
Death Valley Bomb Rank: C Skill: Taijutsu Effect: The Medic grabs their opponent then lifts them over their shoulders. Using their super strength to hold them in place, they then fall in the direction that the opponent's head is facing, driving the opponent's head into the ground with devestating force. Special: None Drawback: Must actually catch and grab their opponent. Usually used once the opponent has been tired out and cannot sufficiently fight back. A very, very slow technique as the user must concentrate their chakra to not only keep their opponent in place, but to also drive them down into the ground with maximum force. Description: Grabbing their opponent, the user then lifts them up over their shoulders and forcefully falls in the direction of the opponents head, driving them head first into the ground with a massive force. Extremely slow yet extremely damaging if correctly applied.
Tsutenkyaku (Painful Sky Leg) Rank: C Skill: Taijutsu Effect: Basicly a simple kick down from the air where the Medic uses their insane strength to create a large crater. Special: None Drawback: None Description: Jumping about fifteen feet into the air, the Medical-Nin raises their leg high into the air while gathering a grand amount of chakra into it. Then with stunning force they slam their leg into the ground, leaving a twenty foot wide and five foot deep crater in their wake.
Knockout Blow Rank: B Skill: Taijutsu Effect: This extremely powerful attack focuses all your strength into a single fisted punch. This attack hits with such force that it guarantees the opponent will be knocked and have severe internal and external damage if struck. Special: None Drawback: Takes about five seconds to gather chakra into the fist before striking. Description: The user slowly rotates their lower arm as they gather an obscene amount of chakra into one fist. So much chakra, infact, that its actually visible! A transparant blue orb that resembles fire radiates around three inches from the hand. After winding up their attack for about five seconds, they suddenly strike their opponent, fist moving extremely swiftly and causing catastrophic damage. The user attacks with such a force that it usually damages the land within a 30 foot radius of the user.
Foot Stomp Rank: B Skill: Taijutsu Effect: You direct all your strength into a mighty stomp of your foot, sending waves of rock and debris into the air all around you. This is mainly used to disrupt attacks from all angles while allowing the Medical-Nin to escape. It can also be used to distract an opponent. Special: None Drawback: None, mainly a defensive technique. Description: After gathering a good amount of chakra into ones foot, you then slam it down to the ground and cause all of the terrain within a fifteen foot radius to fly high into the air and surround you, forming a temporary barrier of protection against normal types of attack. (Some Taijutsu, Kuneai, etc.) It is not just a poor mans barrier, however. It can also be used to distract your opponent in order to get away or to enable a surprise attack.
Rage Rank: B Skill: Medical Ninjutsu Effect: You fire a focused burst of chakra directly into the brain which triggers an unyielding rage within you. Using this emotion you double your already super strength for a short amount of time. (Two posts.) While raging you'll find it harder to think and will rely more on brute strength than actual skill. Special: Seals: Ox, Dragon, Horse, Ram, Boar. Drawback: Once the time limit has been exceeded you return to your normal self and strength level. Description: The only thing that changes is the look upon the users face. Many times they will look primal and feral.
Rolling Thunder Rank: B Skill: Taijutsu Effect: By focusing and sustaining chakra in your hands, you reach down and grab the ground beneath you. Using your immense strength, you then forcefully rip the ground upwards and cause a ripple effect of terrain to sail towards your opponent at high speeds. Special: None Drawback: Can only be fired in the direction the user is facing. Description: The user bends over and forcefully plunges their hands into the ground. The user then firmly grips the terrain with both hands and once they are ready they violently lift the ground upwards, sending a wave of terrain towards their opponent. It looks similar to a tidal wave, only with rock and soil. The range of this attack is fifteen feet and the height is ten.
Fist of Nirvana Rank: A Skill: Taijutsu Effect: The user focuses chakra into their legs then uses it to jump extremely high into the air. While ascending the user begins to gather the maximum amount of chakra into their right fist. Once gathered, the user uses their momentum to shift in mid air and begins a dive bomb upon their opponent. As they descend they focus some chakra into their feet in order to propel them forward at an even faster rate. Once the fist connects with the ground or opponent it's as if a bomb is set off and a massive explosion ensues. Special: None Drawback: This jutsu, while extremely powerful, also harms the user. While they will not take brunt of the attack they will indeed take a good portion of it which can pretty much end the battle for the user depending on their level of skill in the medical area. Since this attack costs a great amount of chakra it is recommended to only use it in the most desperate of situations. Description: While the user descends upon the target it looks as though their entire body is engulfed in a holy flame. It is even said that Zeus himself can be seen from within the flame, attacking with the same motion as the user. Truly an awe inspiring yet frightful sight...
Judgment Day Rank: A Skill: Taijutsu Effect: After clasping your hands together you summon the maximum amount of chakra into both of your fists. With a mighty war cry you strike the ground and cause a tremor! Special: None Drawback: This attack is mainly used to change the fighting landscape and/or to intimidate your opponent. It will very rarely cause harm to another Ninja. (Unless they are unprepared.) Description: This move is very similiar to Haymaker, only this time your fists are clasped together and you are striking at the ground, not the opponent. The devestating strength of this attack triggers the release of underground stress along fault lines. This release causes movement in masses of rock and resulting shock waves. In other words, an earthquake.
Armor of Apollo Rank: A Skill: Defense Effect: Through unrivaled chakra control, the user is able to coat their entire body with a thin layer of chakra which acts as a shield against offensive attacks. Special: None Drawback: Offers no resistance to Genjutsu. With each attack that hits the armor, more chakra is required to maintain it. However, if the attack is too powerful the entire shield itself will be destroyed. This is mainly used as a way to allow the Medic to fight for longer periods of time while taking less damage. Description: An invisible, thin layer of chakra covers the user in order to offer some resistance to offensive attacks. This resistance is fairly good and will usually reduce the incoming attack to the user by 50%. With this technique a constant yet minimal supply of chakra must always be maintained. However, the more damage the user takes the more chakra it costs to sustain said shield. (IE: Shield at 100% costs 10 chakra to maintain. Shield at 50% costs 50 chakra to maintain.)
Invincible Rank: S Skill: Defense Effect: Causes the user to, in effect, become a walking tank. Special: Dragon, Tiger, Horse, Rabbit Drawback: This jutsu automatically dispels "Armor of Apollo" if it is currently active. Offers no resistance to Genjutsu. Once the technique is over the users speed will be reduced by 50% for two turns. Description: After performing the correct handseals the users entire body will suddenly be coated with an invisible yet powerful layer of chakra. This chakra causes no damage to the opponent nor does it increase the users speed or strength by any degree. What it does do is push their defense to unimaginable levels. Any offensive jutsu A-ranked and under will cause absolutely zero damage to the user and offensive S-ranked jutsu damage will be reduced by 90%. The user also becomes highly resistant to techniques that would knock them backwards or otherwise send them flying. Lasts 3 turns.
Shinobi Background
Height: 5'7 Weight: 130lbs Eyes: Red Physical Build: Average Personality: Salome's personality can be described as tomboyish, cunning, and sometimes a bit sly. Intelligence: Genius Body Archetype: Taijutsu Specialist Affiliations: None Family: Hanako Clan Bio/History: None
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Posted: Tue Jan 26, 2010 4:36 pm
Appearance

Full Name: Amasha Akimoshi Famous Name/Nickname: none Age: 21 Birthdate: Aug 12 Gender: Female Village: Sound Rank: Jounin Chakra Nature: none Weapon(s): Dual Eclipse Sword- At first appearance it may not seem like it, however Amasha possesses great amounts of strength. This can be shown as she always carries the 30lb Dual Eclipse Sword every where she goes. Accessories: kunai, smoke bombs, flash bombs, and explosive tags
Religious Background:
Religion Name: (Religions from the anime/manga or custom ones. No real life religions. Example Hidan's religion was Jashinism) Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Clan Description: Clan History:
Kekkei Genkai Name: Kekkei Genkai Effect: Kekkei Genkai Current Stage: Kekkei Genkai Jutsu/Techniques:
Jutsu/Techniques
Ninjutsu:
Mind's Eye- This ability allows Amasha to find, sense, and track individuals through their chakra over vast range. This is done by closing her eyes and opening the mind's eye. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or if someone is under a genjutsu. Also by focusing on a particular chakra she perceive its location and movement with great detail.
Kougen Ryuudan no Jutsu (Light Source Dragon Blast Technique) The Kougen Ryuudan is a powerful light based ninjutsu that creates a huge dragon made out of pure light and chakra. This ninjutsu can only be done when it is in direct sunlight or when the light creation skill is active. The damage the dragon can inflict upon somebody is severe as it can inflict powerful second degree burns and ignite any vegetation that it strikes.
Tomoshibi Sandanjuu (Light Shotgun) The shinobi draws light into his hand uses his chakra to form them into small pellets of hard woven light. He then makes a gesture, and they then shoot out at a relatively fast pace capable of dealing first degree burns to any skin it touches. -Able to create up to 10 pellets per blast Rank: C
Ranpu Gufuu (Light Hurricane) A blinding flash (flash bang equivalent) is created. The light is woven in such a way as to increase its density. In addition to the blinding effects, the force of the blow is that of hurricane force winds, and the light based ninjutsu will usually knock an opponent off his feet, knock over trees, rip off tiles from roofs, along with everything else hurricane force winds do. Any exposed skin that is hit with the light jutsu will receive second degree burns with clothed areas only getting first degree burns. Rank: A
Ranpu sogekihei dangan (Light sniper’s shot) The shinobi weaves chakra into his hand calling forth a spear made out of light. The spear has a special property to it that allows it to be launched with great velocity at a target. This is a long range jutsu that can be used up to half-a-mile away from the opponent. It is needless to say that if an opponent is hit by it at a closer range to it that person is going to receive a larger portion of damage. (Note: if this is used in close range due to the nature of the attack it presents and opening for the opponent to exploit along with firing it off as well.) At point blank rage it completely goes through the person, causing second degree burns. Rank: A
Hikariton: Go (Light Element Five) A very devastating ninjutsu fielded by those in the . It has many similarities to the ration Lightning Release: Lightning Blast [Raiton: Raikou Bakuha No Jutsu]. The user gathers their chakra placing it at the tip of their fingers having it glow somewhat. It is then that five thin beams of light shoot out from the tips. The beam through the focusing of the light is able to pierce through many things. Effect: Pierces through B rank defensive ninjutsu Rank: A
Hikariton - Ranpu Shuriken no Jutsu - [Light Release - Light Shuriken Skill] - The ability to create shuriken made of light - Handseals: Horse - Rank C - Effect: Creates shuriken out of the natural light of the world and throws it at the opponent. Because of the brightness of the shuriken, it is hard to look at making them much harder to dodge.
Hikariton - Meimu Shazou no Jutsu [Light Release - Holographic Image Skill] - The ability to create an untangible clone of light - Handseals: Tiger - Rank C - Effect: The user creates a clone out of light, but its a rather interesting clone. This clone does not have any physical qualities, however when looked through a doujutsu it is perceived as a kage bunshin. An excellent deception skill, and when attacked bursts into a blinding light making the person blind for a post.
Hikariton - Ranpu Tate no Jutsu [Light Release - Light Shield Skill] - Creates a tangible clone of light - Handseals: Ram, Horse, Rat, Dog, Horse - Rank A - Effect: The user is able to create a shield out of light, in which can have a changed radius within it all depending on the amount of chakra placed into it. This shield can be used to block all jutsu types, however cannot fend off against taijutsu
Hikariton - Riaru Meimu Shuriken no Jutsu [ Light Release -Real Holographic Shuriken Skill] - Creates deceitful shuriken - Handseals: Horse, Ox, Dog, Ram -Rank B - Effect: Using concepts of the holographic skill the user sends off one shuriken, as it multiplies into many shuriken. However, when looked at through the eyes of a doujutsu it is seen as normal chakra as if it were genjutsu. Even to appearance of a normal eye it seems translucent and not real. However each shuriken accounts for being a real shuriken.
Norune [The Light Force]- Perhaps considered the most powerful jutsu in her arsenal. The user uses the natural form of light involving no chakra at all, except for the cost of it for using it. The user will summon the natural light around him and focus it into single area of her body. This technique was recently developed by Amasha where it increases are decreases the actual intensity the of the light into a single orb of light in which he explodes into a powerful flare that temporarily blinds her enemies. He's evolved the technique where he's learned to weave the light and increase it's natural intensity to hot extreme levels off offense.
Narune Yaibasato [Sword of Light]- The user summons the natural light onto a vessel such as a katana and surrounds the weapon with the scorching intensity of the natural light. The blade itself alone is enough to melt through the most legendary of material weapons if the intensity level is increased at the caust of more chakra and the risk of melting through the user's hands just as well. It is her risk also that labels it as a kinjutsu as well. Amasha is also able to manipulate it's length to any means necessary, even making it a type of beam.
Narune Takemoto- [Shield of Light]- Instead of summoning the light onto her hand, the user will summon the natural light around the actual bubble of photon energy that is formed around them. Anyone touching the outside of the shield will suffer burns, but the shield isn't actually enough to kill a person. Only ward them off from melee range. Amasha is also able to manipulate the density of the bubble, allowing him to even fold it over her opponent if he wishes to.
Shadow Release: Bat Clone [Kageton Kishin no bunshin] - A technique utilizing Shadow Element and Materialization - Handseals: Serpent, Ram, Monkey - Rank: B - Effect:A technique where the user replaces themselves with a swarm of bats that they will disperse into whenever the opponent lands a successful blow on the copy.
Shadow Release: Shadow Blade [Kageton: Kage no Yaiba] - A technique utilizing Shadow Element and Materialization - Handseals: Serpent, Ram, Monkey - Rank: C - Effect: A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect.
Shadow Release: Shadow Needle Barrage [Kageton: Kage Senbon Rendan] - A technique utilizing Shadow Element, Focus, and Materialization - Handseals: Dog, Serpent, Monkey, Ram - Rank: B - Effect: A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination.
Shadow Release: Vampire Bat [Kageton no Vatian jutsu] - A technique utilizing Shadow Element and Materialization - Handseals: Serpent, Ram, Monkey - Rank: C - Effect: A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect.
Shadow Release: Shadow Strand Binding [Kageton: Kage Oriito Soutei] - A technique utilizing shadow Element, Materialization, and Difuse - Handseals: Monkey, Ram, Serpent, Hare - Rank: B - Effect: A skill that is used after the Shadow Needle Barage Jutsu. The shadow needles that are stuck within the opponent, quickly stretch out towards the ground and stab into the ground. Becoming stiffened to make sure the opponent cannot move from that particular spot. Giving an opening for attack. [Limits on strength of holding someone. IE: can hold someone of equal or lesser strength]
Shadow Release: Crescent Moon Blade [Kageton: Wangetsu Getsuei no Yaiba] - A technique utilizing Shadow Element and Materialization - Handseals: Ram, Serpent, Monkey - Rank: C - Effect: A skill where the user swings there hand and upon the ground create a cresecent shaped shadow. This shadow after being imbued with chakra is sent flying towards the opponent. This fast flying blade is easily able to cut through trees. However, if a metal blade is used to try and block the technique it will be cut in two for two blades to cut the opponent.
Shadow Release: Extending Shadow Hands [Kageton: Hari Kage Te] - A technique utilizing Shadow Element - Handseals: Monkey, Serpent - Rank: D - Effect: A skill where the user gathers their shadow chakra into their arms for a very simple purpose. With this jutsu they are able to extend their reach extensively for taijutsu attacks.
Shadow Release: Shadow Pool [Kageton: Kage Gouben] - A technique utilizing Shadow Element and Difuse - Handseals: Hare, Monkey, Serpent - Rank: C - Effect: A skill where the user concentrates chakra into their shadow and redirects it to the front of their body. When the opponent rushes over and tries to step into the shadow they will fall into a strange pool and sink into the ground.
Shadow Release: Shadow Passage [Kageton: Kage no Keika] - A technique utilizing Shadow Element, Infuse, Focus, and Condense - Handseals: Serpent, Boar, Horse, Dog, Monkey - Rank: A - Effect: A skill in which the user makes a small portal of shadow, these portals of shadow are able to take in an object that can fit into it. These portals have a one and a half foot radius, but will only exit through another shadow portal. Once a shadow portal has designated a particular area to come out from, it cannot be switched. The portal can also be used by the opponent.
Chakra Bite: A technique where the user clings to his opponent with dreadful bite to the neck, sucking the living chakra out of their body and letting it enter their own. With every new bite, this increases their strength.
Genjutsu:
Taijutsu:
Summoning Jutsu:
Vampire Bat- The user will summon a large vampire bat that is used for mostly flying and transportation. Once mounted on it, the bat can travel long distances and can defend itself with ultrasonic attacks.
Shadow Release: Shadow Bats [Kageton: Kage no Kishin] - A technique utilizing Shadow Element and Materialization - Handseals: Serpent, Ram, Monkey - Rank: C - Effect: A skill where the user gathers their own shadow and creates a great number of bats from it and sends them tearing away at their enemies with their claws. Each of them flying in swarms of hundreds.
Shadow Release: Evil Shadow Spirit Summoning [Kageton: Ashi Kage Cha Kuchiyose] - A technique which summons forth a high ranking Shadow spirit - Handseals: None, just a blood offering lowering stamina by 15% - Rank: S - Effect: A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils. Counts as a Medium Level Summons
Shinobi Background
Height: 5'6 Weight: 120lbs Eyes: Light Blue Physical Build: Curvy Personality: Harboring a high intolerance of imperfection, Amasha relentlessly drills herself towards perfection and settles for nothing less from herself or those that serve her. She believes that power and domination are what makes a person strong. Intelligence: Normal Intelligence Body Archetype: Taijutsu Specialist Affiliations: none Family: none Bio/History: Will be revealed in story
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