
Name: Hibiki Kirisho
Age: appears to be 21
Gender: Male
Sexuality: Heterosexual
Personality: Serious to point of being comical, and considers even the smallest slip-ups to be disastrous. Does not tolerate rogue behavior and follows orders to the letter.
Bio: Hibiki was a child born into a poor family. They were nomads relying upon the winds of fate to shelter them. One day they chanced upon an old abandoned building and took shelter, there they had a chance to live peacefully, but only for a week or so. A furious storm hit the area, lightning and winds tore apart the roof of their house and the rain brought about a tremendous flood. Their parents urged them to cross the raging waters, so they did. All of them went across, save for Hibiki, when he mustered the courage to brave the hellish winds, a strong gale, carrying a piece of metal ended his life as its force knocked him into the river unconscious.
He woke up in the district of Rukongai #80. He scrambled to find his parents, his siblings, but eventually gave up. He lived in this unforgiving district, running, surviving, existing. He forgot about the dreaded memories of his life, but carried with him a sense of fear for the winds as he struggled to find a better life. Years later he became a shinigami and he escaped the life of poverty... but he has yet to loosen fear's clutch on him.
Division: 9th
Rank: Captain
Appearance
Height: 6'4"
Weight: 154 lbs
Hair Color: White
Eye Color: Reddish-brown
Usual Clothing: Standard Captain's uniform, with the sleeves cut off to allow him for better upper limb movement.
Zanpakutō Position: To the left, tied firmly in place
Quote:
Zanpakutō

Kazeoni (風鬼, wind demon) A standard katana featuring a yellow, rectangular tsuba and pitch black tsuka-ito. Kazeoni has an elemental affinity of wind.
- Shikai: It is triggered by the command Kirikizu (切り傷, cut). Upon release, Kazeoni's katana form vanishes in a strong burst of winds, and a large, four-point shuriken with three-foot blades materializes in it's place. The shuriken itself is made of tempered steel and can cut with the slightest of touches
- Shikai Special Ability: Kazeoni's Shikai deals primarily with offensive maneuvers that utilizes both the speed and cutting power of the Shikai shuriken.
- Tsume (爪, talon)
By riding the air trail left by an enemy's movements, Kazeoni can follow it's target until it hits it or until it is reflected or recalled by Hibiki
Kuchibasi (嘴, beak)
Hibiki throws Kazeoni in a straight line towards the enemy at rapid speeds, comparable to a pergrin falcon's dive (220 mph) This is it's most powerful attack, but its weakness is that it can not be redirected and very hard to recall.
Hane (羽, wing)
This technique allows Kazeoni to vanish on the spot and reappear in Hibiki's hand through a rudimentary form of teleportation, in that it will still move from its place towards Hibiki, but will do so at great speeds. If used correctly, Kazeoni can be thrown, then teleported across the battlefield and turned thus allowing for it's trajectory to be changed and giving way to surprise attacks.
Obtained?: Yes
Bankai: Tenrai Kazeoni - (天来 風 鬼, heavenly wind demon) - Upon release, the shuriken will expand itself and shine brightly, creating a twelve-foot "X" shaped cross that can still possesses the same cutting ability as its Shikai. It will then begin to turn in a windmill-like fashion, accelerating with each cycle until it is a complete blur. At this point, the winds it will generate start to strengthen until two bright, massive wings emerge from the center and begin to spin around perpendicular to the cross. This will create a tornado which will complete the activation of Tenrai Kazeoni's Bankai release.
- Bankai Special Ability: Tenrai Kazeoni's Bankai deals with using wind for both offensive and defensive maneuvers. It has a handful of modes which it switches in between one another to adapt from one situation to another. Though each of them is different to another, the main similarity is that all of them utilizes a Bankai object as a medium for wind.
- Fūjin (風神, wind god)
This form of Tenrai Kazeoni is one to six large cyclones. Here his form of attack are his cyclones, which are generated by six chakram blades. The chakram blades are either in the center of the cyclone or are revolving around a target, they are invisible. Generally he uses six cyclones but he can merge two, three or all of them to create a more powerful cyclone. Here the chakram blades merely create a singular cyclone by rotating around each other and have not actually merged.
- Fukuro (袋, bag)
Can be activated only during Fujin mode. The six invisible chakrams/tornadoes separate to create a large amount of violent winds. These winds move at extreme speeds and the blade fragments leading them allow them to cut through even steel and iron. Though they can be controlled using one's hands, only their general direction and formation can be controlled, but the behavior of each and every wind fragment is unknown to both the user and their opponent.
Tengu (天狗, heavenly dogs)
This form of Tenrai Kazeoni is one to six chakram whose blades grow brightly. Hibiki's attack style is reminiscent to that of Shikai, except here in Tengu mode, he wields any or all of the six chakram. The blades are twice as strong as the Kazeoni's shuriken form and the blades are now visible. Additionally, he can merge the chakram blades to strengthen their attack force, and he can also control them while they are in mid-flight.
- Uchiwa (団扇, fan)
Can be activated only during Tengu mode. The chakrams are wielded as melee weapons, and float around the user when not in use. They carry with them the ability to create powerful burst of winds upon attack. When all of them are used in a single attack, the winds created can decimate an entire building.
Tori (鳥, bird)
Can be activated at any mode. An advanced version of Hane in that the object being recalled now moves at a rate faster than Shunpo, making it appear that it had teleported. No longer is the recall limited to the weapon as Hibiki can "call" the weapon to himself and the weapon can "call" Hibiki to it, and the different blades can call one another to themselves as well.
Obtained?: Yes
~Skills, Techniques, and Kidō~
Specialized Point System
Zanjutsu 10/10
Kido 10/10
Agility 10/10
Hakuda 6/10 - 2/10
Reiatsu 6/10 - 2/10
Physical Strength 6/10 - 10/2
Quote:
Non-Kidō
Air Walk
Description
The ability of a Shinigami to walk through the air by focusing Reishi into a small platform to walk upon.
Requirements
Must be a 4th Seat or Higher.
Dashing
Description
A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
Requirements
None
Shunpo (瞬歩, Flash Step)
Description
This demon art corresponds to a "haste" or "boost" skill, allowing a shinigami to move his or her body within a certain distance at super-speed. It is speculated that this art works in combination with foot combat, hohō.
Requirements
Must be of Captain or Lieutenant level.
Senka (闪花, Flash Blossom)
Description
A special Shunpo technique where one moves to their opponent's back, directly attacking and sealing one's "Saketsu" and "Hakusui" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
Requirements
Must be a Captain and hold at least a 9 in the Agility Field and at least a 7 in the Zanjutsu Field.
Utsusemi (空蝉, Cicada)
Description
Way of Onmitsu, 3rd of the Shihō. It allows for a movement at great speed, leaving an afterimage behind by sacrificing an article of clothing.
Requirements
Must be of Captain level and hold at least a 9 in the Agility Field.
Quote:
Special Weapon/Equipment
Mōkinrui (猛禽類 “birds of prey”) - A pair of heavily customized gauntlets designed by Hibiki himself. Though the mechanisms are a bit crude, the construct itself is an effective weapon. It has several modes for one to choose from when wielding it, and each of them has their own strengths and weaknesses. However, because of the rather simple locks and latches designed for the modes, mode switching to one mode automatically cancels out the current mode, forcing it to go back into the gauntlets.
Mōkinrui (猛禽類 “birds of prey”) - A pair of heavily customized gauntlets designed by Hibiki himself. Though the mechanisms are a bit crude, the construct itself is an effective weapon. It has several modes for one to choose from when wielding it, and each of them has their own strengths and weaknesses. However, because of the rather simple locks and latches designed for the modes, mode switching to one mode automatically cancels out the current mode, forcing it to go back into the gauntlets.
- Tatamu (畳む “to fold”) - Refers to the first set of modes.
- Nosuri (ノスリ “buzzard”)- The default mode of Mōkin-rui, a standard gauntlet, though it seems to be covered in relatively thick yet detachable bands of steel. It can deliver powerful smashes and can block rather effectively given its substantially additional armor.
Washi (和紙 “eagle”) - This mode can be accessed by removing the bands of steel covering the gauntlets. This lightens it allowing for faster strikes, but more importantly it displays the array of weapons that were concealed.
Even though the steel bands were removed, the gauntlet itself still has considerable metal on itself, thus it is capable of dealing damage via punches, smashes and other such attacks.
Fukurō (フクロウ “owl”) - This mode can be accessed by pushing down upon the knuckles of the gauntlets, causing several short spikes to appear on the outside of the gauntlet’s fingers. The spikes are curved outwards towards the fingers and are thus ideal for quickly inflicting grazing and painful wounds.
Hagewashi (ハゲワシ “vulture”) - This mode can be accessed by pushing down upon the fingers of the gauntlets, causing a talon-like nail to protrude from the tip of each of the gauntlet’s fingers. The talons are sharp at the tips, and are serrated at their backs, thus making them ideal for ripping and shredding flesh or any other objects the steel can cut through.
Hirogaru (広がる “spread”) - Refers to the second set of modes.
- Hayabusa (ハヤブサ “falcon”) - This mode can be accessed by pushing down upon the wrists of the gauntlets, causing two triangular steel sheets to appear on both gauntlets. The sheets will cover the palms and the backhands of the gauntlets, creating an impromptu yet effective katar-like weapon.
Hariyā (ハリヤ “harrier”) - This mode can be accessed by flipping the upside-down claw-like weapon found at the gauntlets’ forearms, causing the weapon to spring and lock into place at the backhands of the gauntlets. There are three claws per gauntlet, with each one measuring up to a foot in length.
Tako (凧 “kite”) - This mode can be accessed by flipping the lowered thin knife-like weapons found on the outward side of each of the gauntlets, left side for the right and right side for the left, this will cause the weapon to spring and lock into place, still on the same location but now perpendicular to its base. This gives the gauntlets a wing-like accessory measuring up to a foot in length.
Misago (ミサゴ “osprey”) - This mode can be accessed by removing the shot band of steel found underneath the palms of the gauntlets, revealing a row of five small hook tips peeking out from each of the hidden compartments. Each of the small hooks is attached to a length of reasonably thin bungee cord, that is looped around the inner compartment of the gauntlets, between the base steel of the weapons and the final layer of steel above the skin.
Taka (鷹 “hawk”) - This mode can be accessed by a quick flick of the wrist, causing two steel arrow-like shafts to shoot out from the outer two of three compartments, positioned underneath each of the gauntlets. Ammunition for this is stored elsewhere other than the gauntlets themselves. Another way to access this mode is to push down on the middle compartment, causing a single steel shaft to shoot out, while attached to a length of reasonably thin bungee cord stored in another compartment, thus allowing it to be retrieved and shot back again.
Hone Hane (骨 羽 “bone feather”) - The last mode, accessed when a string tied to the thumb is pulled, usually when the worn gauntlet is abruptly removed. This will trigger a powerful explosion, destroying the respective gauntlet and sending the steel blades and fragments flying at great speeds, effectively turning them into deadly shrapnel.
Quote:
20th Seat and Higher (Entry Level Shinigami):
5x of use
Hadō #1: Shō (衝, Thrust)
Description
Pushes the target away from the caster.
Hadō #4: Byakurai (白雷, White Lightning)

Description
Fires a concentrated bolt of lightning from the caster's forefinger.
15th Seat and Higher
4x of use
Hadō #11: Tsuzuri Raiden (縛られた電光, Bound Lightning)

Description
Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
10th Seat and Higher
3x of use
Hadō #31: Shakkahō (赤火砲, Shot of Red Fire)

Description
Fires a ball of red Reiryoku at a target.
Hadō #33: Sōkatsui (蒼火墜, Blue Fire, Crash Down)

Description
Fires a burst of blue Reiryoku at a target in a similar manner to #31, but over a wider area and with more power.
5th Seat and Higher
2x of use
Hadō #54: Haien (廃炎, Abolishing Flames)

Description
Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Hadō #58: Tenran (闐嵐, Orchid Sky) - 2x power, 3x use

Description
A widening tornado-like blast is fired towards the target.
Hadō #63: Raikōhō (雷吼炮, Thunder Roar Cannon)

Description
Fires a massive wave of yellow energy at a target.
Hadō #65: Nenshōiki (燃焼意気, Burning Spirit) 2x power, 3x use


Description
The user creates a massive tornado of whirling fire that consumes and destroys everything inside.
Captain and Vice-Captain Only
1x of use
Hadō #73: Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)

Description
Essentially a doubled version of Hadō #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Hadō #88: Hiryūgeki Zoku Shinten Raihō (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)

Description
Fires a gigantic electrical blast of Reiryoku resulting in an truly enormous explosion.
Captain Only
1x of use
Hadō #90: Kurohitsugi (黒棺, Black Coffin)

Description
Forms a box of black Reiryoku around a target, which is then pierced by dozens of Reiryoku "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
Incantation
"When day breaks, the coffin blots out the sun. Surround, pierce, and take my enemy out."
Hadō #91: Senjū Kōten Taihō (千手晃天大砲, Thousand Hand Bright Sky Cannon)

Description
Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation
"Limit of the thousand hands, sacred hands of unreachable darkness, shooting hands of the invisible sky. A path that drops light, wind that stirs up embers, do not hesitate to gather, look at my fingers. Light bullets, eight bodes, nine articles, tome of heaven, diseased treasure, great wheel, gray turret. Aim your bow faraway and disappear brightly."
Quote:
20th Seat and Higher
5x of use
Bakudō #1: Sai (塞, Restrain)
Descritption
Locks a target's arms in place behind their back.
Bakudō #4: Hainawa (這縄, Crawling Rope)
Description
An energy rope entangles a target's arms.
Bakudō #8: Seki (斥, Repulse)
Description
Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Bakudō #9: Geki (撃, Strike)
Description
Engulfs a target in red light, completely paralyzing them.
15th Seat and Higher
4x of use
Bakudō #12: Fushibi (伏火, Ambush Flare)
Description
A net formed from an attachment point on the caster, can be small or large depending on the reiatsu force behind it. Has been used before in conjunction with Hadō #31: Shakkahō.
Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape)
Description
Creates a blast upon activation and is used like a ninja's smoke bomb.
Bakudō #26: Kyokko (曲光, Curved Light)

Description
Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
10th Seat and Higher
3x of use
Bakudō #30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)

Description
Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Bakudō #37: Tsuriboshi (吊星, Suspending Star)
Description
Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
Bakudō #39: Enkosen (円閘扇, Arc Shield)
Description
Summons a shield of condensed Reiryoku to block opponents' attacks.
5th Seat and Higher
2x of use
Bakudō #58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
Description
When the caster inscribes a symbol upon the ground, the targets' locations and movements can be identified.
Incantation
"Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain!"
Bakudō #61: Rikujōkōrō (六杖光牢, Six Rods Prison of Light)

Description
Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
Incantation
"Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
Beyond this point, brute force will not release you from these Bakudō.
Bakudō #62: Hyapporankan (百歩欄干, Hundred Steps Fence)
Description
A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Bakudō #63: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Description
Similar to Hainawa, but stronger. This Bakudō pins the target's arms to their side with a thick white chain.
Bakudō #73: Tozanshō (倒山晶, Inverse Mountain Crystal)
Description
Creates an inverted pyramid-shaped barrier around the caster.
Bakudō #75: Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars)

Description
Summons five incredibly tall and thick pillars to pin a target to the ground.
Incantation
"Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
Bakudō #77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
Description
When the caster inscribes a symbol in the air and chants the incantation, telepathic communication with any or all people that the caster or his/her comrades have encountered is possible.
Incantation
"Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Bakudō #79: Kuyō Shibari (九曜縛, Nine Sunlight Traps)

Description
Creates eight black holes that emit spiritual energy in the personal space surrounding the target with a ninth black hole manifesting in the center of the target's chest.
Captain and Vice-Captain Only
1x of use
Bakudō #81: Danku (斷空, Splitting Void)
Description
Creates an energy barrier in the form of a rectangular wall. According to some information, based on its power, it is capable of stopping destructive spells up to #89.
Captain Only
1x of use
Bakudō #98: Zetsubō no Kurorensa (絶望の黒連鎖, Black Chain of Despair)

Description
7 Black chains ensnare a target and tighten every time the victim moves. The chains attach as follows; one on each wrist, each ankle, one on the waist, the neck, and then one loops around the chest in an X fashion.
Created by
Kitsune-tono
Bakudō #99 Part 1: Kin (禁, Seal)
Description
Binds the arms of a target on their back like Bakudō Number 1, but with spiritual fabric and iron shafts.
Bakudō #99 Part 2: Bankin (卍禁, Great seal)
Description
This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades, or nails (second song), and then smashes them with an immense metal cube (final song).
Incantation
First song: Halting Fabric (初曲・止繃, shokyoku: shiryū). Second song: hundred linked bolts (弐曲・百連閂, nikyoku: hyakurensan). Final song: Great seal of 10,000 forbiddings (終曲・卍禁太封, shūkyoku: bankin taihō)