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Posted: Sat Jan 16, 2010 10:45 pm
Table of Contents
Juno Uriu
Carsaik Ashitaka
Shiro Uchiha
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Posted: Sat Jan 16, 2010 10:47 pm
Appearance

Full Name: Juno Uriu Famous Name/Nickname: The Metal Angel Age: 21 Birthdate: 5/27 Gender: Male Village: Village Hidden in Flames Rank: Jounin Chakra Nature: Lightning Weapon(s): Kumojin (Blade of the Cloud God)- One of the thirteen legendary Maken, swords with a strange phenomena surrounding them. Each are wielded by a Taboo Swordsman. There are thirteen in total, and Kumojin is probably the most versatile of them. Juno's strength allows him to wield Kumojin, an most unusual weapon, a melee and throwing blade resembling an airplane's propeller when activating when it's power is activated. One's activated it gains a second blade joined by a handle in the middle. Although Juno can use this weapon in hand-to-hand combat, it's true power is revealed when he throws it, as it's size and speed allows him to mow down entire groups of people in seconds. The blade is used for throwing distances mainly, but can be quite brutal when put into use for melee combat do to it's heavy mass. He mainly uses it a sword but extends the plates back end through the metal technique whenever fighting multiple enemies. The blade's mass itself is very large. Weighing at approximately 1 ton. Having exactly one ton of pure pressure at his use with the influence of his kekkei genkai, Juno can prove to be a formidable opponent on the battlefield. Accessories: none
Religious Background:
Religious Name: Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Uriu Clan Clan Description: Most Uriu can be defined by their dark skin and usually dark hair with eyes of an electrical surging tone influenced by the activation of their kekkei genkai. Clan History:The Uriu Clan is a clan consisting of mystics who chose who lived in the more flattened areas of the Metal Country. During the clan wars they had chosen to ally themselves with the Ashitaka Clan to eliminate most of the lesser competition before getting to the spiritual guardians, the Shishigami Clan. Back then they were a young newly formed clan but later on gained the respect of the Ashitaka because of their growth of their progress at holding their own when warring against clans that had been present decades before their own time. At some point they along with the Shishigami, the Ashitaka, and a few other clans formed an alliance that would be later called the Flame Village, which would later become the military of the Metal Country.
Kekkei Genkai Name: Zirin Kekkei Genkai Effect: It allows them to manipulate their body's bioelectromagnetism. Bioelectromagnetism is the electrical, magnetic, or electromagnetic fields produced by living tissues, cells, or organisms. However their bodies are more naturally attuned with it and it is activated through the influence of their lightning chakra. With this they are able to do a number of things, such as augmenting their eyes with the ability to perceive the world around them in electromagnetic patterns as well as affecting things affected by their electromagnetism such as metals. On what level depends on how far they have progressed into the stages of their kekkei genkai. Thus in return they are able to generate, project, channel, and absorb bio-electromagnetic energies to through there the extent of their chakra. Unlike many bloodlimits, Zirin is gained at birth, but its activation rate is slowly awakened through maturity. It gets stronger the more the Uriu's body gets attuned to combat. They are able to attack opponents and use their own body's natural electricity for their own will. Rather that be restarting their own heart again or another person's for medical uses. Each Uriu differs in the way they utilize Zirin. The majority of Juno's custom lightning and metal jutsu are influenced by Zirin. Therefore, they can only be taught by one of Uriu blood and cannot be copied unless taught by the Uriu themselves. Zirin has one weakness. Due to the fact that this clan has a strong affinity in harassing electricity, the nervous system can be heightened to unfamiliar levels if pushed to the peak. If this happens, the nerves in the body may slowly malfunction or wither from too munch usage overtime. This can result in lost of taste, touch, pain, and other feelings that are used in the nervous system. This can pose a problem for the simple fact that if injured, the Uriu would not know and can possibly die because of not knowing where the actual wound is located, internally or externally. Kekkei Genkai Current Stage: Final Kekkei Genkai Jutsu/Techniques:
Raiotogan- Electromagnetic Spectrum Eye. Juno is also able to perceive the world around him as patterns of electromagnetic particles, and can perceive the electrical auras given off from the bodies of living beings. These electrical aura's are made up of a series of flowing electrons that send various signals from the brain throughout the human body. When this is in effect, Juno's eyes are an electrical indigo color and he is able to see this electrical aura as they swirl around the human body. Therefore, clone jutsus will find difficulty when going up against it because the real human body gives has a series of electrons in it that the Uriu can spot. It is not considered a lesser ocular technique amongst the most notorious ones that exist today because Juno is the first in record to discover it, however it is not known if previous Uriu's in the great ninja war ever possessed it. Okiriu is the name he gave to it because of his lack of knowledge of its true history.
Cold Thunder (Sky Lightning)- Tapping into the ability known as Zirin, Juno is able to access the most common form of lightning known to all Uriu.Cerulean Lightning or Cold Lightning. Once summoned, the lightning resembles a surging blue tone. This lightning delivers an incredible negative discharge to the opponent, capable of electrocuting an opponent to death depending on how munch chakra is distributed into the attack. The simplest manifestation is the emission of a lightning-like electric arc from his sword, which can propagate through air or other conducting mediums. When Uruiniagi is charged with lightning, upon impact of an enemy or enemy weapon, an automatic discharge will occur causing the opponent to be electrocuted. This discharge, whose total voltage can be regulated within certain limits, travels at the speed of lightning, about twenty feet per second. The course of the electrostatic bolt, like lightning, does not always follow a straight line since it may be influenced by conducting substances like metal or other electrical fields. If his target is not grounded, his electrostatic bolt will have little effect. The maximum effective range of his bolts is about 100 feet. This lightning is most known for it's zigzagging motion, highly similar to normal lightning
Prism Thunder (Flash Lightning)- As the name suggests, this type of lightning's sole purpose is to hinder the movement of the opponent. Every living being's body depends on bio-electricity to motivate each action performed by the body such as moving a simple finer. Juno holds ability to produce yellow stems of electricity that causes instability between electrical signals when channeled through the body of an opponent. Depending on the manner and technique being used, it can vary from a wide range of effects. One of these effects is bodily paralysis depending on how munch chakra is being exerted into the technique. The second effect of this technique is confusion of electrical signals, causing the opponent's bodily coordination to become disoriented. In other words their reflexes become somewhat inverted, causing their sense of movement and direction to become backwards. In other words, this technique physically affects the opponents sense of perception down to the muscles, which causes great hinder in their battle performance. It is a technique that focuses more than hindering an opponent's movement rather than aiming for damage. The motions of this lightning's strings are more straggly similar to that of spaghetti strands.
Halo Thunder (Winged Lightning)- As many may already know, most Uriu techniques are most known for their incredible speed. Halo Lightning is a form of Zirin that really puts the fundamentals of speed to the test. It is also a form of lightning that doesn't electrocute the opponent. Instead, it is used for bodily choreography and speed. By gathering lightning into a certain area of the body, Juno is able to replicate twenty percent of the speed of lightning. The second ability that comes with Halo Lightning is traveling through Halo Lightning. This technique variation of Halo Lightning is probably one of the most costly. Juno raises his hand above his head, causing a great amass of clouds to rise above him. Magenta lightning will began flashing through the sky, followed by purple streaks of bolts tearing through the sky. Lastly, one single bolt of magenta lightning will strike his palm, instantly transmuting his body into a flare of lightning, allowing him to merge and travel through the clouds towards distant locations. He can also use this technique in battle, by blasting a bolt of lightning in the desired location he in intends to teleport. However in battle his range of teleportation is reduced without the influence of a magenta storm aiding his magic.
Petrified Thunder (Steel Lightning)- Petrified Lightning is one of the most unique forms of lightning because of it's nature. Unlike most Uriu Lightning which strikes down from the Heavens, this lightning is known also known as Hell's Lightning because of the fact that it is strikes from underneath the ground. When summoned, the lightning will burst from the earth in scarlet sinister forks, leaving behind it a red static mist. Once it reaches the surface of the earth, the stings of this lightning will lose it's zigzagged motion and stiffen hence it's name. Unlike most lightning that usually vanishes just as fast as it strikes, this lightning will remain on the earth's surface as still as ice waiting until something comes into contact with it. Any opponent coming making contact with it will cause the lightning to let off a negative discharge, causing it to vanish in flash as it takes itself into the opponent in an electrifying burst. the As long as these hellish towering forks remain on the surface, each one provides serves as great sources for lightning rods for Juno. The electromagnetic energies within the clouds will become attracted to these raw forms of lightning, providing Juno the perfect terrain and sky he needs for the battle. Juno break off these stems of lightning and use them to combat his opponents in melee combat. Juno can also discharge this motionless lightning from his body, electrocuting enemies who make physical contact with it, making it hard to approach him in melee combat. Even when produced from his body, the strings of crimson lightning produced are unmoving and motionless, hence it's name Petrified Thunder.
Pale Thunder (Cerebral Lightning)- Also known as Brain Lightning, because of the nature of the technique. This technique allows the user access to an ability that allows one to knock opponents away or even lift into the air by electromagnetically charging their bodies with aura of Cerebral Lightning. The Uriu starts by bringing their hand upon their forehead, where the process of Zirin starts, before summoning the lightning into their palm. Because their bodies living tissues produce electric auras, organic beings blasted by this lightning or touched will become instantly ensnared, giving the user the option to lift, push, and even throw. Once this happens, an electrical aura will flow around the target's body, indicating that they have been successfully caught in the grasp of the Pale Lightning. Unlike normal electrons, the electrons produced from the Pale Lightning magic attach themselves to the opponent, emitting an electromagnetic pull or repulsion onto their bodies. It is capable of producing electromagnetic barriers that will capture or slow down rapidly moving enemy fire in it's grasp as well as enabling them to create a electric gravitational vortex onto non-living objects to create an electromagnetic pull in order to draw objects into enemies or objects that emit electrical auras into a single area.
Gray Thunder (Living Lightning)- Also known as Theorian the Storm of Storms. A technique that utilizes a small storm that will take place in mid air beyond the skies without the influence of nature, but with influence of Zirin. In order to use this technique, it will cost Juno munch danger in order to summon this monster to the platform. Through some form of electrokinesis, Juno will muster all of his chakra into one area of the sky. Suddenly a large oval shaped section of the sky will shatter, leaving behind a gaping void filled with a monstrous lightning storm consisting of millions upon millions of eerily squirming gray strings of lightning. The attack itself is very destructive causing matter to be literally drawn to it meeting absolute oblivion once in at least 5 feet radius of it. It is said that the gray lightning is actually a fragment of a constantly active lightning storm taking place in an unknown region of Termina. The size of the behemoth is told to have taken up this region. What Juno's technique does is open a doorway for this lightning to come through which in turn shatters a large portion of the sky as a result. Once enough energy is drawn into the gateway, it will release a large blast of thousands of lightning strings at once towards the opponent. Each of these strings threatening to constrict the opponent before attempting to pull them into the storm as well. This is know as the Sky Cannon, a technique in which Juno causes the sky itself to open up and attack the opponent. The sizes of these gates depends on how many strings of lightning come through. Larger gates usually take more chakra equal in proportion to it's size. It is also Juno's chakra that remotely tames and controls the direction of the storm and what it targets. Without enough chakra to maintain dominance over the storm, Juno himself must leave before dimensional storm threatens to drag him into it along with his opponent.
Blood Thunder (Tainted Lightning)- In order for this technique to successfully work, Uriu blood must be shed in tribute in order to summon this lightning to the physical plane because of the fact that it solely focuses it's energies into destructive force rather than versatility unlike most Zirin Lightning. Black Lightning is usually measured in megavolts even with small increments of chakra driving behind it, and because it uses such a high voltage power it requires a large amount of chakra in order to fire just one bolt. Black Lightning is probably the thickest strings of lightning of all Zirin Magic. The composition of average strings resemble long jet black bands that stretch wide enough to referred to as wavy bands and pillars rather than zigzagging strings of normal lightning. Unlike normal lightning, when summoned these black hellish bands are very ugly in appearance and move in a very slow molasses like zigzagging motion, moving almost like thick murky water before striking...hence the name Blood Thunder. A single bolt alone from this technique carries that voltage power to cause the carcasses all life in a lake to rise to the surface. It is probably the second most dangerous forms of Zirin Magic alongside the Living Lightning technique.
Jutsu/Techniques
Ninjutsu:
Tariyutsu Kaneto (Magnetic Flight)- Juno is also capable of sustaining flight for short distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus in mid air with a set of metallic wings formed from the grind metal he keeps with him. By using his magnetic powers, Juno can virtually travel at descent speeds however this draws an extreme amount of chakra from his body.
Kane Daiatsu (Metallic Bonding)- Juno has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Juno to blend metallic alloys with the earth, water, and air. He's also able to stick grains of metal to his skin thus forming a skin armor flexible around the joints for bending.
Juggotin Orimotsu (Organic Iron Manipulation) - uno can control the traces of iron within organic matter, which allows him to have slight control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin.
Kaneton: Release Hagane Dama [Metal Release: Steel Bullet] - A technique utilizing Metal Chakra and Materialization - Handseals: Ox, Ram - Rank: C - Effect: A skill where the user can create pellets of steel within their hands, being able to fire them off towards their opponent and having them fly at relatively high speeds.
Kaneton Release: Kane Shouheki [Metal Release: Metal Barrier] - A technique utilizing Metal Chakra, Materialization, and Shield - Handseals: Rat, Ox, Ram - Rank: B - Effect: A skill where the user creates a metallic barrier, in which can withstand a great deal of attacks. The barrier has its own tolerance to which it can break, and after that tolerance is exceeded it will break.
Kaneton Release: Hagane Buki [Metal Release: Steel Weapons] - A technique utilizing Metal Chakra - Handseals: Ox - Rank: D - Effect: A skill where the user can gather metal chakra into their weaponry allowing a form change within their weaponry. That weapon cannot exceed its original area but can be changed to any other type of design or make.
Kaneton Release: Kagane Yari [Metal Release: Steel Spear] - A technique utilizing Metal Chakra, Condense, and Infuse - Handseals: Dog, Boar, Ox - Rank: B - Effect: A skill where the user creates a spear that is five feet long and having a three inch thickness. The tip, is known as an ultimate offense tip which is capable of piercing all types of armors and nearly all types of ninjutsu barriers. With such a spear, it makes a great tool in battle.
Kaneton Release: Haganeryuu Rendan [Metal Release: Steel Dragon Barrage] - A technique utilizing Metal Chakra, Difuse, Infuse, and Condense - Handseals: Ox, Dog, Hare, Boar - Rank: A - Effect: A skill where the user, can have a large, long, and slender steel dragon emerge from the ground. This large incarnation of metal has a bunshin type capacity to think, and weights approximately 3000 lbs. Each hit by this dragon, does 10% of its weight in damage. However, this dragon only stays around for three posts.
Kaneton Release: Hagene Nami [Metal Release: Steel Wave] - A technique utilizing Metal Chakra, Materialization, Shield, and Burst - Handseals: Ram, Hare, Dragon, Ox - Rank: A - Effect: A skill where the user gathering their chakra into metal shards around them, create a partial shield in front of their body making this attack partially acting as a shield ninjutsu. However, not being all that compressed it has a lower damage tolerance then a normal shield. Its intended purpose however, is to break off and release a shockwave of sharp shrapnel.
Kaneton: Hitei Mushou [Metal Release: Flying Nail Mist Pierce] - A metal jutsu utilizing nail type projectiles - Handseals: Ox, Dragon, Serpent, Ox - Rank: B - Effects: Spewing forth a combination of mist and metal from the mouth, it sends a wide variety of flying projectiles towards the opponent. These small metal nails flying fast enough to pierce into wood and able to fully emerse themselves into an opponents body.
Kaneton: Hari Jizo [Metal Release: Spiked Jizo] - A skill imbueing metal elemental chakra into the hair - Handseals: None - Rank: A - Effect: A technique where the user gathers metal elemental chakra through their hair, causing it to increase in length and become very spikey. With this, the opponent encounters a thick array of metallic hair needles that act as a protective coating
Kaneton: Hagane Bunshin no Jutsu [Metal Release: Steel Clone Skill] - A technique utilizing Metal Chakra, and Difusion Chakra - Handseals: Ox, Hare - Rank: C - Effect: A skill which the user creates a tangible clone from their metal chakra. The clone mainly an offensive clone, having various metal upon its body shaped in various way upon the users will when making it to help the bunshin in some way for its taijutsu. Taijutsu Done by this clone does double damage than a normal taijutsu user.
Magnetism Release: Static Force [Magunton: Seiteki Chikara No Jutsu] - A technique utilizing Magnetism Element and Burst - Handseals: Rooster, Dragon, Monkey - Rank: C - Effect: A skill in where the user creates a static force within their hands, this force can either be used negatively to draw in metallic objects to them that are far away, or be used positively to repel objects away.
Magnetism Release: Stationary Magnet [Magunton: Teijou Jishaku No Jutsu] - A technique utilizing Magnetism Element, and Focus - Handseals: Monkey, Rooster, Dog - Rank: C - Effect: A skill in which metallic objects within the surroundings are utilized, in which the user flows magnetic chakra into a metal object and choose a trajectory. In which anything thrown near that projectile will have its trajector changed and launched in a new direction
Magnetism Release: Sticky Magnet Shield [Magunton: Beta Magun no Tate] - A technique utilizing the Magnetism Element, Shield, and Focus - Handseals: Monkey Rat, Rooster, Dog - Rank: B - Effect: A skill in which a magnetic force surrounds the user, in which all metallic projectiles sent towards the shield gets "stuck" within the air. The user can then reach out and grab onto those metal projectiles and send them flying back towards an opponent.
Magnetism Release: Polarity Change [Magunton: Kyokesei Hensen] - A technique utilizing the Magnetism Element - Handseals: Rooster, Monkey - Rank: D - Effect: A skill in which the user can either charge their metal weapons with either a negative or a positive polarity. If a negative polarity is given, when this weapon hits against another weapon it will stick to that weapon. If it is give a positive polarity, it will oppose all other metal weapons.
Magnetism Release: Polarity Armor [Magunton: Kyokesei Yoroi] - A technique utilizing the Magnetism Element - Handseals: Monkey, Rooster - Rank: D - Effect: A skill where the user changes the polarity of their armor to a positive charged polarity. When this is done, all metallic items or weaponry that comes near the person is repelled from them. This makes a person nerely invulnerable to metal weaponry.
Magnetism Release: Magnet Blade [Magunton: Magun no Yaiba] - A technique utilizing the Magnetism Element, Materialization, and Focus - Handseals: Rooster, Ram, Dog, Monkey - Rank: B - Effect: A skill that involves a blade made from chakra. Channeling chakra through a hilt or a kunai creates a powerful magnetic blade. This blade able to swat away projectiles with a mere swing and not even touching, and able to force armors to split without even touching.
Magnetism Release: Magnet Dance Chaos [Magunton: Magun Mai Kaosu] - A technique utilizing the Magnetism Element, Focus, Unfocus - Handseals: Rooster, Dog, Monkey, Dog - Rank: B - Effect: A skill where carefully placed spots of magnetic power are placed onto the battlefield, at various places and altitudes. One metal item left at each spot, to be used when the jutsu is released. When releasing this jutsu, the projectiles quickly fly towards the other spots, flying around erratically and at high speeds.
Magnetism Release: Ground Polarity [Magunton: Daichi Kyokusei] - A technique utilizing the Magnetism Element, and Focus - Handseals: Dog, Monkey, Rooster - Rank: C - Effect: A skill that is a very tricky one to use, one must gather their chakra within the ground creating a negative polarity and also placing a negative polarity within their own feet. When the opponent steps onto the ground, they become stuck because of the magnetic force. While the user freely floats above the ground. Opponent cannot move from that spot for two turns.
Magnetism Release: Flying Needles Force [Magunton: Buku Senbon Chikara] - A technique utilizing the Magnetism Element, Materialize, Focus, and Burst - Handseals: Boar, Rooster, Dragon, Dog, Monkey - Rank: A - Effect: A skill with a poweful force over magnetism. This skill bringing forth bits and pieces of iron and other metals from the ground, creating needles. These needles are then launched towards the opponent with a negative polarity. They will be attracted to the specific metal forehead protectors, shuriken, and kunai are made of. This jutsu will track down any shinobi with these articles upon their body except for the user
Magnetism Release: Crushing Wall [Magunton: Gekiha Hei] - A technique utilizing the Magnetism Element, Materialize, Condense, and Focus - handseals: Boar, Dog, Monkey, Ram, Rooster - Handseals: A - Effect: A skill with powerful force over magnetism. A skill brings forth bits and pieces of iron and other metals fromthe ground creating a large wall. This wall can be used both offensively and defensively. Defensively to block attacks, and offensively to crush opponents
Kaneton: Hagane Ame no Jutsu [Metal Release: Steel Rain Skill] - A technique utilizing Metal Chakra, and Focus - Handseals: Dog, Ox - Rank: C - Effect: A skill in which the user gathers a large amount of ore and metals within the ground, creating water droplet sized balls. These balls can either be created from the ground itself and launched upwards hitting from below, launched into the air to fall back down and hit from above, or even from the side of a wall like a spray of projectiles.
Magnetism Release: Iron Blood Polarity [Magunton: Taichi Ominake] -A technique utilizing the Magnetism Element, and Focus -Rank: C -Effect: The user focuses metal chakra into the surrounding metal around him and into the ground from his feet. With this, he uses the opposite and attraction polarity to react to the iron flowing through his blood. With this it allows the iron to be be freely pushed around within him, thus allowing him to float around temporarily as long as he has chakra to supply into the technique.
Sunoto no Ryu- (Metallic Dragon Release) - A technique utilizing Metal Chakra, Materialization, Infusion, and Burst - Handseals: Dragon, Rooster, Ram, Horse, Ox - Rank: A -A technique that utilizes a great deal of the black sand and more that was based upon a dragon. The entire gourd of sand inside is required to use when performing this attack. This technique takes one post to fully charge it up, where they have sand whirl around their dominant arm. Upon imbuing the sand with chakra they can release a large dragon towards their opponent. The dragon can be guided by standing in a particular handseal stance. This large dragon having a head, arms, legs, and a tail in order to attack.
Graziu Soriu (Gridded Room) -Effects: A technique that creates a cage of gridded beams of lightning to entrap and close in on the opponent. -Handseals: Horse, Rooster, Ox He has also evolved this technique by utilizing rods and orbs of metal that will float around surround the opponent. Next the orbs will shoot out beams of dense lightning that will connect thus forming a grid room that will close in on the opponent.
Hichito Raikon/Purple Flash- A technique that Juno uses by emanating lightning chakra into his feet in order to create an instantaneous speed jutsu by teleporting through bolts of lightning to land in the location he needs. What appears to be purple lightning zigzagging through an area is indeed Juno actually moving through the Bolt's of chakra, making him one of the fastest shinobi alive. Hanseals-none -Effects: Instantaneously moves the target to another location by transmuting their body into a single bolt of lightning. -Handseals: none -Rank: B
Genjutsu:
Taijutsu:
Chisoku Style- The Chisoku is a special type of taijutsu style originally developed by a taijutsu master that originated from the Kumogakure. Seeing as the national element was based upon the lightning theme, the element noted mostly for its speed he created a style based upon it. Using fast and swift movements to overwhelm the opponent with attacks. It is said that this particular style originated from the Lightning God.
Chisoku Tips- Also known as Cloud Tips. Juno will infuse his fingertips in lightning chakra and channel it throughout his fingertips to form beacons of electricity. Because the electricity is focused to such a degree, Juno is able to even effect the flow of electrons upon contact in that particular area. Once his fingertips are charged, Juno will fight the opponent in a style pressure pointed fighting style by applying pressure on the designated portion of the opponent's body, thus stunning them. In a flurry of taps, this can go on continuously in a very rapid manner. The human body has electrical signals that run from the brain throughout the rest of the body in the nervous system. Each of these signals control bodily coordination and motion. When the fingertips reach contact, small but powerful electrical signals are sent into that particular point, allowing Juno to cut off the electrical signals from that section, thus disabling that particular part of the body. When mastered they can even confuse signals.
Shinobi Background
Height: 5'11 Weight: 132lbs Eyes: Indigo Physical Build: Slender Personality: Intelligence: Genius Body Archetype: Speed Demon Affiliations: none Family: The Uriu Clan Bio/History: Coming Soon
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Posted: Mon Jan 18, 2010 5:58 pm
Appearance

Full Name: Carsaik Ashitaka Famous Name/Nickname: none Age: 20 Birthdate: Aug 15 Gender: Male Village: Sound Rank: Jounin Chakra Nature: Fire Weapon(s): Saigatsumune-A Legendary sword capable of utilizing the art known as Majutsu, literally meaning spell techniques. This technique uses a different style of fighting by focuses the extent of it's ability on attacks known as "majutsu". The way this works is by the user writing down the necessary runes in chakra using the blade as a medium to create processed information organized into one spell. Carsaik hasn't fully mastered the blade however it can be said that he's created powerful arsenal of techniques from it.
Mist Devil- A ghost arm able composed of an enhanced form of Ominokotsu, capable of burning through practically any material. The flame seems to be a sentient parasitic type and is able to solidify, adding with it incredible cutting power and liquefy itself to give it more flexibility while still sustaining it's incredible burning power. The arm possess it's own reserves of chakra, however when it's own chakra runs out it will begin forcefully draw upon Carsaik's own chakra at large quantities. This flame does not thrive upon oxygen and because of this it cannot be put out by water. The source of the flames power is chakra and it will burn until there is no chakra within Carsaik for it to thrive on. Implanted deep within the arm is Ashitaka Akkoto's heart, Carsaik's ancestor and predecessor to the Black Flame. It is the sole reason behind Carsaik's extra chakra power and also the reason why he is able to use the Black Flame more efficiently than any current member of the Ashitaka Clan. When activated, the heart will manifest itself usually along Carsaik's arm in the form of a glowing orb that resembles an eye. The arm contains a few notable abilities:
Superhuman Strength- Due to the cursed arm he possesses, Carsaik's physical strength in his left arm goes incomparable to the average human. He is able to do most things above However his arm is another story. As result of the incredible amount of chakra residing in his right arm, it's strength alone completely dwarfs the strength that runs through the rest of his body. The arm itself is able to lift things well over many times his own weight.
Secondary Vision- Thought it my not be noticed at first glance, Carsaik and the Mist Devil's line of vision are in fact shared. Linked by the Carsaik's left azure eye and the azure eye located on his arm, he is able to detect enemy movements many times faster than usual, leaving the opponent only one option. To attack him head on.
Double Consciousness- An ability that lies on a more subconscious level. Should Carsaik be induced with any mind attempts such as probing or illusions such as genjutsu, the ghost arm will forcefully draw upon his own chakra to interfere as a secondary conscious and will battle off any foreign intruders to Carsaik's mind or body.
Chakra Sensory: The arm is in fact very aware of it's surroundings, and can detect enemy chakra levels that are approaching by pinpointing them through the glowing eye located on Carsaik's palm. It is also able to distinguish enemy chakra levels from friends, making it possible to pinpoint particular enemies that may be lurking in disguise as someone from Carsaik's team.
Chuushinjutsu: Heart Techniques As you may know, because the Black Flame is sentient it is able to attack the opponent and react to their attacks when used. However there higher manifestations of their sentience given physical form, these are more dangerous techniques of the Black Flame and can only be achieved by Carsaik who has been said to even surpass his ancestor Lord Akkoto. The first manifestation of the Black Flame that are sentient and can reason with the user. These techniques are far from summons, as they are born completely out of the black flame itself. Each of them possess very few but deadly techniques of their own. Their bodies are composed of saturated Black Flames and the flames sentience grow with each manifestation. Each of their attacks are divided into the three fundamentals of Black Fire, with the exception of the last spirit. Though Carsaik is able to utilize all three without the assistance of the spirits, his versions aren't as strong as when he is using them when divided and separate among the entities.
Oreikomatsu: Orimis the Warrior Orimis is the first advanced fire technique of the Black Flame. It is a technique highly known for it's absolute strength and defense. It is often referred to as the walking tank of raw force because of it's sized and sheer power. When activated, Orimis is a gigantic humanoid being composed of the black flame of Ominokotso. It has a bulky like structure and is about 9 feet in size. It's limbs are resemble stone like limbs and thick plated armor composed of hardened black flame that covers nearly all of it's body. From it's eyes and mouth, a tainted azure light emanates from them with the same radiance as Carsaik's right eye. Orimis seems to weigh approximately 2 tons and the physical force received from a direct blow of one of it's punches is enough to shatter a human skeleton ten times over. The heat emanating from Orimis is the equivalent to the black flame's heat which temperatures are the same as a dying sun's. Ahrimus seems to take notice of the environment around it leaves a trail of lava behind itself due to both the heat and pressure exerted into the ground underneath it's feet. Because of it's size, Ahrimus moves very slow which is why it disperses into flames in the middle of battle every so often only to reform itself near the enemy to increase the chances of it'd deadly blows.
Menimitsu no Aruku: Menithus the Alchemist Menithus is the second advanced fire technique of the black flame. It is a technique that utilizes the Black Flame in a more flexible style. Unlike the Warrior who leans towards physical force, Menithus uses the Black Flame in it's liquid state. Often creating floods of darkness composed of the black flame which can cover wide ranges of area. Keeping the Alchemical theme it is able to transmute it's body into Black Flame as well, allowing it to physically transmute itself over and across the battlefield from various areas. Because the pools of darkness is composed of black flames, the areas around it are constantly burning and spreading with black fire with makes it extremely dangerous far allies to participate in battle with Carsaik. Menithus is also able to create a black rain that extends it's usage of the black flame in wider areas. From each puddle created it is able to teleport itself across and attack the opponent from various angles. These gates of black fire come in handy when fighting against opponents, as it is able to focus these burning black gates into sections of it's own body to render portions of itself permeable, allowing most attacks to phase through. The majority of the time Menithus attacks in waves of tendrils which are semi-liquid structures that whip from various ends of it's body to lash and burn into the opponent simultaneously.
Fenikoku: Vritra the Mistress The Mistress is the third advance technique of the Black Flame that brings forth emotional distress upon Carsaik's opponents. It is mostly known for it's beautiful voice, which touches the opponent's senses and toys with them for her own pleasure, or so it seems. She is able to use cast illusion techniques and put them to her own usage. The Genjutsu is known as Mirage of Deceit, as it renders the reality around them into an artificial reality dictated only by herself. By doing this she is distorts the user's perceptions of things, making the opponent's five senses unable to function correctly. When this happens she often confuses the opponent while attacking them by replacing the reality with artificiality and sometimes misplacing intentionally misplacing them in vice versa. This Black Flame spirit is very tempting and often fools the opponent into committing horrible things they never thought they would do in battle ranging from forcing them to attack their foes and to even self mutilation against themselves. The majority of the time her attacks are compelled by the force the mist form of the Ominoktosu which is more often used for widespread and through the use of corroding through her opponents.
Illilitzu no Shigimi: Illigan the Hunter Iilligan is basicaly the fourth advance technique of the Black Flame. It is widely known for it's insane agility and finesse in battle. The Hunter is has a speed almost unsurpassed by any other spiritual being. It was designed specifically for hunting down targets in which Carsaik deems worthy of being chased down in battle. Iilligan has even been shown to bring down foes in the middle of the speed of their body flicker. The only way to escape this spirit is through death or defeating it, there is no middle ground. It's main weapon is it's Katar, a weapon that fans open into a section of blades on it's wrist. The Katar is bound to it's body by a long chain that is often used for burning and constricting foes as well as trapping their weapons within it's grasp before dissolving them do to the temperatures of the black flames it is composed of. Using the powers of Ominokotsu, it is able to create blades composed of black flame which adds to their incredible cutting and scorching power when piercing and slicing into opponents. Another ability it possesses is reforming the Katar through the black flames into a crossbow like weapon, which allows it to launch untraceable dart like blades about as long as the Katar itself into the opponent at a distance. The Hunter enjoys a good catch, and it grows all the more aggressive as it's prey struggles and retaliates against it.
Taname no Akkoto: Akkoto the King if Thieves The final and most forbidden technique of them all the advanced Black Flame techniques. It is also the sole reason why the Ashitaka Council of Elders banished Carsaik from the clan. The technique itself summons Lord Akkoto's spirit himself to the battlefield, the genius himself and successor to the Black Flame. In order to keep Lord Akkoto on the battlefield Carsaik must offer up the Mist Devil's chakra and his own simultaneously. Once he exceeds his chakra reserves, Akkoto's spirit will defiantly feed upon Carsaik's life force which damages his heart in return. Even with the right amount of chakra to supply to the technique, Carsaik still finds this technique as the most difficult to control of them all. Instead of summoning him to the battlefield like the others, Carsaik's body can be used as a medium while Akkoto's spiritual body surrounds him somewhat using itself as a shell or shield for Carsaik's body and in return it rapidly draws upon his chakra reserves and soon his life force. The only way that this can be done is by having pushing against Lord Akkoto's defiant will. The chances in succeeding are slim to none and can result in Carsaik losing his own soul to Akkoto. Instead he summons Akkoto to the battlefield while keeping his distance in battle, knowing full well that Akkoto can turn on him at any given time. Akkoto's defense is almost impenetrable as he is highly coated with hardened black flame all over his body. From his shoulders are great sinister spikes which are able to protrude from there and his back area. Because the flame itself is sentient, it is able to see attacks coming from behind and it retaliates in response to blind sided attempts. Akkoto is an excellent swordsman and uses the legendary sword Tourugin no Tsurugi in battle. With it he is able to use the fundamentals of the Black Flame in a new manner by manifesting the black fire into a highly condensed beam form for relentless damage that will rake through hordes of enemies with the fire of one shot. At this level, it can be argued that only an Ashitaka is capable of facing off toe to toe with Akkoto and even then the chances are slim.
Accessories: Kunai, Smoke Bomgs, Flash Bomgs, Explosive Tags, and Sealing Tags.
Religious Background:
Religious Name: Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Ashitaka Clan Clan Description:he Ashitaka can be usually be distinguished from others by appearance. They hold many features about them that stand out, such as their dark skin and dark spiky hair which is even present even amongst the females ranging from colors black, brown, amber, and even gray. Their eyes are can range from brown, gray, or gold and sometimes usually indicated depending on their innate flame. A notable trait among them is their defiant and aggressive nature and last but not least their pride, which serves as their greatest strength and weakness. Clan History: The Ashitaka by nature are a clan of aggressive and proud spiritual warriors who reside in the Flame Village. They are one of the founding clans of the Flame Village and are highly regarded as one of the significant clans due to the important role that they played in the Flame Village's history. Before the founding of the villages, the Ashitaka were more barbaric and defiant in nature and their attempts to extend their territory resulting the conquering many clans. As a result, it became munch more difficult for neighboring clansmen to coexist in nearby areas as them and so fighting broke loose for the control over the fertile soiled Metal Country. Many clans were defeated with each battle and in the end only a select few clans were left standing. Amongst them was the Ashitaka, who fiercely continued to fight for dominance over the fertile lands of Metal Country. To avoid destruction of the country they fought so passionately for, the remaining clans thought decided that it wasn't by fate that their clans were the only ones who survived the storm of battle and so they struck a truce that create a foundation that would later become known as the Village Hidden in Flames.
Kekkei Genkai Name: Sohzen Kekkei Genkai Effect: When Sohzen is first awakened, it allows the Ashitaka to regulate the heat produced from their hearts. They are able to regulate their bio-heat's minimum and maximum through their hearts. Where a self-consuming flame would occur in most humans, instead they are able to transfer this heat into various parts of their body at different rates. Once mastered a flame will occur within this person, allowing them to become either consumed by it or controlled and expelled through body for usage. This is what is known as their Heart of the Flame or Innate Flame, a type of transcended spiritual flame imbued a varying effect depending on the Ashitaka it is awakened in. The normal Fire Release and Spiritual Flame Release are two totally different things, in other words they are not to be confused with manipulating the Fire Release. New techniques and jutsus must be created from the Fire Release and cannot be manipulated, however the Ashitaka's innate spiritual flames are able to be completely manipulated as they are inherited and born through the increasing stages of their bloodline's kekkei genkai. Each flame is awakened differently, some usually through a sort of obstacle, some through hardship that they must overcome, and others emotional. Every Ashitaka possesses an innate flame which can usually be seen burning deeply within the iris of the Ashitaka's eyes when being used or awakened and can be usually distinguished from color. Some flames are possible of being obtained and shared with other members of the clan and some cannot. For those that can, they cannot be used as efficiently as the original user who first awakened the flame.
It can be argued that the Ashitaka possesses the world's strongest Fire Release and for that reason some wield weapons solely designed and designated for a particular flame to be used, making them completely possible to be imbued with the nature of that particular spiritual flame to increase it's killing portent. There are other uses when it comes to augmenting things with the spiritual flame, some have yet to be seen. The youth are highly regarded and play an important role in the clan for the fact that the birth of most flames are awakened through them, as the older they get the less of a chance they have at awakening another flame. In other words, there are flames that are still being born through young Ashitaka, making them a clan to be feared.
All Ashitaka possess Eldenaku, which in commonly referred to as the "Heart of the Flame" or 'Flame Heart', was a gem-like body organ of an Ashitaka which could be used to place their consciousness/soul. Typically, an Ashitaka's Eldenaku slowly dissolved along with the Ashitaka's body after it died. However, if a Ashitaka wanted to, it could place its conscience into its Eldenaku, making it turn the color of the Ashitaka's innate spiritual flame and also glow brilliantly. This would make the Ashitaka's conscience live on forever within the jewel (unless the Aldrnari was broken somehow). Also, an Ashitaka could disgorge its Aldrnari if they wanted to. After an Ashitaka had disgorged its Aldrnari a another Ashitaka could call upon its it's strength whenever it had access to its Eldenaku. The Flame and abilities an Eldenaku obtains for their sustenance comes from the chakra produced by the Ashitaka's heart. After an Ashitaka becomes resigned to their heart of of the flame after death, they take with them the amount of spare techniques they had while they were still alive.
Kekkei Genkai Current Stage: Bio-Thermal Regulation, Thermal Augmentation, and then Spiritual Flames Kekkei Genkai Jutsu/Techniques:
'Ominokotsu' The Black Flame (Flame of Corruption)- A strange black flame capable of burning through practically any material. The flame seems to carry a parasitic nature and because of this it carries a more unique set of abilities aside from the others. One of the most notable of it's abilities is that the flame is able to alter it's gaseous composition to a more solidified state, adding more to it's cutting power while still sustaining it's incredible burning power. The third power this flame carries is to liquefy itself to a more semi-liquid state which gives it a more flexible form that can enter the most complex of spaces while also retaining it's incredible burning power. Once the flame makes physical contact with something, it will continue to grow and spread as long as their is expendable chakra left in the environment for it to feed from. Because of this, the black flame has been known to burn for many days and nights. Once released, the flame possesses a sentient like behavior, going as far as retaliating to the opponent's desperation against it such as clawing at the flesh and spreading towards areas where the victim can less likely reach. After incinerating it's victims, the flame also have the ability to reanimate the ashes of a corpse with the flames of the black phoenix and controlling them to fool victims that are close that person. This is why it has been proven to be one of the most evil of the flames and has been highly prohibited from being used again. The first to use this flame in the Flame Village was a a man by the name of Akkoto, a man who became so corrupted by his own flame that he turned against his own people.
Shield of Ominokotsu- A technique that will cause the black flames to erupt around Carsaik in a spiral formation. The black flames will continuously swirl around him. However when using this technique, Carsaik is unable to attack. This in return makes the technique lean more towards defense.
Blades of Ominokotsu- A technique that allows Carsaik to summon blades from Ominokotsu's solidified state, ranging from a series of spikes to even lungful spears designed for both burning and piercing through the opponent, resulting in immense cutting and piercing power.
Maelstrom of Ominokotsu- Carsaik will plunge the black flame ridden arm into the ground, causing a lake of liquid darkness expand across the grounds. The liquid darkness only appears to be darkness in appearance, however truthfully it is Ominokotsu taking on it's liquid form. Proof of this can be seen as the liquid will constantly form a crater underneath itself as it eats through the ground layers.
Jutsu/Techniques
Ninjutsu:
Katon • Fukumen Jouki No Jutsu [Fire Release • Veil of Flame] Effect: A skill where the user after performing the necessary handseals either stomp their foot on the ground or slam their hands against the ground. From the ground cracks emerge as a burst of flame emerges forth to attack the opponent. Range: 26 Feet Forms: Fire Chakra and Burst Rank: D Seals: Dragon, Tiger
Katon • Faia Kasui No Jutsu [Fire Release • Fire Stream] Effect: A skill where the user creates a small mass of fire within their hands, not having any really true shape but just being a wild flame. The flame is then aimed at the opponent and fired off as a stream. Range: 27 Feet Forms: Fire Chakra and Condense Rank: D Seals: Tiger, Boar
Katon • Maruchi Kaenhoushanki no Jutsu [Fire Release • Multi FlameThrower] Effect: A skill where the user places their hand in front of their face curling there fingertips leaving room between the fingers. The user then breathes out their chakra forcing it through their hands, having it instantly burst into flame making three different streams of flame. Range: 26 Feet Forms: Fire Chakra and Diffuse Rank: D Seals: Tiger, Hare
Katon • Goukakyuu no Jutsu [Fire Release • Grand Fireball Skill] Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra expanding the chest and refining it to a higher level of chakra. Bringing the hand forth and breathing out that chakra, in which is blow out through the hand. Once leaving the hand it expands outward to a great fireball which covers an area with a radius of fifteen feet. Damage: Causes 1st degree burns Range: 32 Feet Forms: Fire Chakra, Infuse, and Burst Rank: C Seals: Ram, Tiger, Horse
Katon • Ryuuka no Jutsu [Fire Release • Dragon Fire Skill] Effect: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. This jutsu gathering chakra through the neck and the mouth, sends off a powerful and constant stream of flame from the mouth. This stream having alot of brute force behind it capable of blowing back the opponent to slam into their surroundings. This jutsu is made even more effective when guided somehow, either following a specific path or a metal string. Damage: Causes first degree burns. Range: 32 Feet or the length of the string Forms: Fire Chakra, Condense, and Infuse Rank: C Seals: Horse, Boar, Tiger
Katon • Ho no Tate [Fire Release • Fire Shield] Effect: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Metal Projectiles though easily pass through this. Range: Up to 6 Feet Forms: Fire Chakra, Shield, and Condense Rank: C Seals: Tiger, Boar, Rat
Katon • Housenka no Jutsu [Fire Release • Mythical Phoenix Fire Skill] Effect: A skill that is a very widespread jutsu which is most effective when dealing with multiple enemies. Fired off from the body, the user sends off a spiralling set of fireballs towards the opponent. This attack able to cover a larger area, can also be combined with objects such as shuriken and any other spinning projectile, and have them disguised within the flame. Damage: The Dmg of Projectiles within Range: Up to 6 Feet Forms: Fire Chakra, Burst, and Diffuse Rank: C Seals: Dragon, Tiger, Hare
Katon • Horou no Jutsu [Fire Release • Fire Prison] Effect: A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison. Damage: None Range: 23 Feet Forms: Fire Chakra, Materialization, and Focus Rank: C Seals: Dog, Ram, Tiger
Katon • Ho Heki No Jutsu [Fire Release • Fire Burst] Effect: A skill in which the user generally charges their fire chakra into the ground. Waiting for the opportune moment, to activate the jutsu when the opponent is either near the designated spot, or on the designated spot. The chakra within the ground activates, as it releases a powerful burst of flame from the ground which can send the opponent flying upwards. Range: 23 Feet Forms: Fire Chakra, and Double Burst Rank: C Seals: Dragon, Tiger, Dragon
Katon • Karyuu Endan [Fire Release • Fire Dragon Napalm] Effect: A skill in which has been considered one of the most powerful streaming fire jutsu. The user gathering up a great deal of chakra within their chest, condensing it and focusing it at the same time. Letting it flow out into the world, bursting forth into a grand stream of flame. This powerful stream having such a flying force that it can repel projectiles that get in its way. This attack flies very fast, and is considered hard to dodge without the use of supplementary jutsu. Damage: Causes 2nd degree burns Range: 40 Feet Forms: Fire Chakra, Condense, Focus, and Burst Rank: B Seals: Tiger, Dog, Dragon, Boar
Fire Release • Katon Bunshin no Jutsu (Fire Release • Fire Clone Skill) Effect: A skill in which creates a tangible clone of flame. With this skill, the tangible clone of flame acts freely and upon its own will. It will attack the opponent as best it can, trying to prompt the opponent to attack it from close range. When the clone is struck, its body turns into its true form being a mass of flame. When the opponent hits this mass of flame, it causes damage along with some terrible burns. Damage: Can cause second degree burns Length: None Range: None Forms: Double Fire Chakra, and Double Diffuse Rank: B Seals: Tiger, Hare
Katon • Baku Ho Bunshin No Jutsu [Fire Release • Explosive Fire Clone] Effect: A skill where the user gathering their chakra into a Fire Clone, can now make that same clone imbued with an effect that will cause them to explode. Normally the normal fire clone would just burst into flames when struck, this clone explodes outwards in a powerful blast of flame. Damage: Can cause 1st degree burns Range: 7 feet (explosion) Forms: Fire Chakra, Double Diffuse, and Burst Rank: B
Oto Dangan" (Sound Bullet) Rank: C-B rank Skill: Ninjutsu Effect: Small invisible sound waves pass through opponents body, but harms body on the molecular level. Special: Horse, Monkey, Bird, Ox, (Hold) Tiger Drawback: Some armors may greatly reduce the effectiveness of this jutsus. Other (large) sources of sound may cancel out this jutsu. Also, the users hands at the same time cannot be used for anything else (explained below). Visible to those with chakra seeing powers. Special: Horse, Monkey, Bird, Ox, (Hold) Tiger Description: While holding the the tiger handseal, chakra begins to flow between the small gap left by the two hands being held together. The user proceeds to position the handseal held over his/her own mouth now. All sounds emitted through the handseal are converted and charged by the chakra, to become far more deadlier. The chakra compresses, and alters the sounds wave lengths, forcing them into a smaller area (roughly the size of senbon needles). The entire process occurs within fractions of a sec and the user is able to create multiple sound bullets. The sound bullet itself travels at amazing speeds and are extremely hard to dodge.
Jigoku no Mimi (Hells ears) Universal Rank: "D" Skill: NinJutsu Effect: With this technique the user is capable of figuring the location of where a sound is coming from. This takes a post in order for this type of technique may take place. Special: "Hand signs" and "Holds with the Boar" Drawback: The user must stand still, with their eyes closed in order for the user to gain the capability of judging the direction of the sound. Description: The way this works is that the user concentrates along the Sound release as they push the chakra along towards their ears. As the user does this, they concentrate on certain sounds that surrounds the user. If the sounds are in a large area and more sounds is created the user is capable of identifying the general location as to where the sound is coming from.
"Sonar" Rank: D-C ranked Skill: Supplementary Ninjutsu Effect: The user can locate the general location of enemies. Special: Bird, Boar, Ox Drawback: Some objects might interfere with the sonar. Low rank provides a 2-D reading (explained below). Must be learned multiple times Description: The user performs the need hand seals. From there, the user emits 3, very low pitched sound waves(via voice or weapon). The sound travels very quickly in a 360 degree radius. The low pitched sound bounces off various objects with the area and returns to the user to interpret. With this done, the user can pin point enemy movement and location in fractions of a second. The draw back to this that the sound wave only travels in a flat line until a C-rank is attained. The user begins with 10 meters distance, increasing 20 Meters every time learned. After 50 meters, Training is moved to a C-Rank, which then allows the user to emit the sound wave in all three dimensions. Every time learned in C-ranked increase the distance to 25 meters, With a maximum of 150 meters. Limit: Must have sound release.
Genjutsu:
Taijutsu:
Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto Rank: "C" Skill: TaiJutsu Effect: The user draws his sword to perform a wind style technique. Wind is stored within the sheath and is pushed out by the sword draw in a blinding speed. The technique is focused as it is released in an area. The wind builds up from the user’s sheath, and is executed in the distance creating a large sphere of wind, cutting any opponent within the very sphere. This is what is known as a Vorpal Wind Shard. Special: The User spins the Sword a few times before they sheath the sword into their sheath. This action takes up a movement while the technique takes up another movement. When the user spins their sword sheathing it they use the wind release into the sword using similar concepts as that of the Sheath Techniques of the Kaze Ryuu Hiden Discipline. When the sword is sheath the prerequisites needed is done. At this moment the user is unable to move while performing this technique. Drawback: The only Drawback is that the user must take into consideration that the preparation is a movement, and to perform the very technique takes up another movement. Description: The user quickly spins their sword around a few times as they concentrate they use the wind release. The user then sheaths the sword quickly as the wind release is captured within the sheath vibrating violently. This is why it is best to have a metallic sheath, or a stronger sheath using the Senkou Kensei Kenshiki because of the fact that the user is capable of breaking their own sheath if not made or done properly. The sheath vibrates greatly the user quickly unsheathes the sword to unleash the technique. As the sword is released, the user is capable of controlling the distance of the technique up to the distance of twenty meters. From where the user wishes to create a sphere of wind is of six feet in a diameter. The Vorpal of wind that is shown seems to be quite transparent in every aspect as the technique "explodes" or really releases all the wind that was found in the compact form releasing, and hurling multiple amounts of Wind Shards, still within the compact form. Anyone within a distance of at least two feet away from the technique would technically still feel the wrath of the technique in question. Limit: Must be taught by a master of the Senkou Kensei Kenshiki. Must know all Stances.
* Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Mittsu Katto Rank: "B" Skill: TaiJutsu Effect: A more stronger version of the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto. The ball of wind sounds that of vorpal of wind as all that is within the radius and distance of the vorpal of wind gets hit by many amounts of Wind Cutters. What is different from this technique from the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto is that the user is capable of slashing in a three consecutive times within one movement using the same technique. This means the user is capable of performing Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto three times in one movement. Special: The User spins the Sword a few times before they sheath the sword into their sheath. This action takes up a movement while the technique takes up another movement. When the user spins their sword sheathing it they use the wind release into the sword using similar concepts as that of the Sheath Techniques of the Kaze Ryuu Hiden Discipline. When the sword is sheath the prerequisites needed is done. Drawback: The only Drawback is that the user must take into consideration that the preparation is a movement, and to perform the very technique takes up another movement. At this moment the user is unable to move using this technique. Description: The user quickly spins their sword around a few times as they concentrate they use the wind release. The user then sheaths the sword quickly as the wind release is captured within the sheath vibrating violently. This is why it is best to have a metallic sheath, or a stronger sheath using the Senkou Kensei Kenshiki because of the fact that the user is capable of breaking their own sheath if not made or done properly. The sheath vibrates greatly the user quickly unsheathes the sword to unleash the technique. As the sword is released, the user is capable of controlling the distance of the technique up to the distance of twenty meters. From where the user wishes to create a sphere of wind is of six feet in a diameter. The Vorpal of wind that is shown seems to be quite transparent in every aspect as the technique "explodes" or really releases all the wind that was found in the compact form releasing, and hurling multiple amounts of Wind Shards, still within the compact form. Anyone within a distance of at least two feet away from the technique would technically still feel the wrath of the technique in question. Limit: Must know Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto, Must be taught by a master of the Senkou Kensei Kenshiki. Must know all Stances.
* Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Kyuukyoku Katto Rank: "A" Skill: TaiJutsu Effect: The Strongest version of the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto technique to which when the user draws his very sword, a ball of wind of up to a distance of twenty meters appears. The ball of wind sounds that of vorpal of wind as all that is within the radius and distance of the vorpal of wind gets hit by many amounts of Wind Cutters within. What is different from this technique from the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto is that the user is capable of slashing in a three consecutive formation within one movement using the same technique. Now what makes this technique so much different then the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Mittsu Katto is that the user unlocks the fourth gate enabling them sixty percent of their body muscle and strength to where the user moves with more swift and faster movements. They use in conjunction the Shunshin, Sugoizou, and the Inkaten in a fast like manner to where the user is capable of performing multiple Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Mittsu Katto vorpals in one round. Special: performing Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Katto three times in one movement. Special: The User spins the Sword a few times before they sheath the sword into their sheath. This action takes up a movement while the technique takes up another movement. When the user spins their sword sheathing it they use the wind release into the sword using similar concepts as that of the Sheath Techniques of the Kaze Ryuu Hiden Discipline. When the sword is sheath the prerequisites needed is done. Drawback: All drawbacks and effects occur within the same as that of the Fourth Gate. Also one must take into consideration the amount of movements this technique takes. This means that this technique is only worth as the amount of movements the user is capable of doing within one round. Description: The user must first unlock the Fourth Chakra gate in order to start out with the technique in which in question takes up one movement. Depending on how many movements the user has is dependent on how many times this technique is capable of happening. The user quickly spins their sword around a few times as they concentrate the wind release with their chakra transferring it towards the sword and sheath using the Fourth Gate. As the sheath vibrates greatly the user quickly unsheathes the very sword to unleash the techniques. The user is capable of after imaging into different locations moving from one point to another point in great speed while using the Inkaten technique moving in a very large circle, creating multiple versions of the Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Mittsu Katto. The way it looks towards those that are untrained to handle such devastation and brute power is seeing multiple spheres of transparency pushing all around as the attacks happen in a matter of blinks. Limit: Must know Kaze Ryuu Hiden: Kaze Ryuu Keibatsu Mittsu Katto, Inkaten, Sugizou, and the Fourth Chakra Gate, Must be taught by a master of the Senkou Kensei Kenshiki. Must know all Stances.
* Kaze Ryuu Hiden: Kaze Ryuu Inkaten Gachan Rank: "C" Multiple Skill: TaiJutsu Effect: The user uses the Inkaten Technique while the sword is quickly sheathed. When the user does the initial movement the user unsheathes the sword passing the opponent leaving a trail of a mass amount of wind cutters in its motion giving the perspective that the user is capable of attacking multiple times with one swing while dashing forward along the ground. Special: --- Drawback: Is only capable of being used on the ground. The user is unable to perform this technique in any other way. The user must learn this technique multiple times. Description: The user stands with their hand against the sheath and the sword as if in a running position. The user quickly uses the Inkaten technique and unsheathe the sword before they hit the opponents in question. When the technique is over the user appears behind the opponent while sheathing the sword back into place. As that happens a wave of multiple amounts of Wind Shards appear as the Inkaten leaves the after image trail behind, following the amount of wind shards in its place. With this technique the user is capable of performing at first within a range of five meters. Each time the user goes into this technique the user is capable of gaining an extra five meters giving a maximum range of fifteen meters. The user if D Class starts off as the base amount, and when the user gains class level the amount of sliding distance increases up to five meters per class. This means that if the user is an S Class and has learned all Fifteen Meter range of the technique they are capable of performing the technique within the sliding distance of thirty five meters. Limit: Must Know Inkaten, Must be taught by a master of the Senkou Kensei Kenshiki.
Shinobi Background
Height: 5'11 Weight: 135lbs Eyes: Gold Physical Build: Slender Personality: He can be described as a bitter and complex guy rather than to be described as evil. Unlike many of Shishi's shinobi, Carsaik doesn't allow himself to become manipulated so easily. He doesn't believe in destiny and strongly believes that every man controls his own fate. At first Carsaik can appear cool and laid back, however underneath this lies a very blunt, sarcastic, cruel, and somewhat sadistic personality. Intelligence: Genius Body Archetype: Myrmidon Affiliations: none Family: Ashitaka Clan Bio/History: A boy who was banished from his clan at a young age. People believed he brought misfortune, some say he was possessed by a blue demon (his left arm) the Elders say that he is cursed. No one knows how he got it or who did it. The mark of his forehead symbolizes the mark of bad omen but no one knows for sure. He travels with a black cat in which he refers to as "Solemn". Though his Elders believed that the cat might have a connection with the curse. As a result of this, Carsaik has learned to rely on himself where others have failed to understand him. For many years he has tried to rid himself of this darkness that was bestowed upon his life, that is before he met the man known as Shishimaru who promised him a way to destroy it.
Two years later Carsaik has come to rely on his arm more than he expected he would. In fact, he has grown to realize that he and the arm have a mutual symbiotic relationship. Even going as far as saying that they are 'one' now, letting it be known that there is no longer a struggle involved. It is also revealed later that it is a second Ashitaka force that resides within his arm. Something Carsaik stole from his clan, the Ashitaka which resulted in their clansmen pursuing and hunting him down. Meanwhile he resides with Shishimaru and the rest of the shinobi of the old Otogakure, waiting for his time to bring down the weight of his revenge upon the Ashitaka and the Flame Village.
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Posted: Sat Feb 26, 2011 7:51 pm
Appearance

Full Name: Shiro Uchiha Famous Name/Nickname: Puppet Swordsman Age: 16 Birthdate: Aug 18 Gender: Male Village: Leaf Rank: Chunin Chakra Nature: Fire, Lightning, and Wind Weapon(s): - Garroter Wire - Puppet Swords- The Puppet Sword is a normal wakazashi of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the wakazashi, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is three meters long at full extension.
Accessories: Garrott Wire, Shuriken, Puppet Sword Scroll
Religious Background:
Religion Name: (Religions from the anime/manga or custom ones. No real life religions. Example Hidan's religion was Jashinism) Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Uchiha Clan Clan Description: See Uchiha Clan Clan History: See Uchiha CLan
Kekkei Genkai Name: Sharingan Kekkei Genkai Effect: See Uchiha Clan Kekkei Genkai Current Stage: Sharingan Phase 3 Kekkei Genkai Jutsu/Techniques:
Jutsu/Techniques
Ninjutsu:
Bunryuu Funshutsu (Cracking Eruption) Rank: "C" Skill: NinJutsu Effect: User is capable of creating large forms of flames from the ground using the earth's heat as a source for the Chakra. Special: "Handseals" Drawback: User must be in a hot area where heat can be seen. Description: The user performs the handseals needed as they push their chakra all around them along the ground. As the user does so they quickly raise their leg up and slam their leg down to the ground. The moment the leg comes down, large cracks shoot out in all directions depending on the user's class level. If the user is "C" Class the amount of cracks the user is capable of creating within the distance of ten meters radius. If the user is "B" Class the amount of cracks the user is capable of creating within the distance of twenty meters radius. If the user is "A" Class the amount of cracks the user is capable of creating within the distance of thirty meters radius. If the user is "S" Class the amount of cracks the user is capable of creating within the distance of forty meters. By having his chakra along the ground, using the heat as a source all around the user is capable of creating a large spark to where a stream of flame is capable of rising up into the air. The amount of flames can reach up to five meters into the air, as the width can be created of two meters. Depending on the user's class the user is capable of creating an amount of flames at a time. When the user first learns this technique if a "D" Class ninja they are capable of creating an amount of three flames at the same time. For every class the user becomes higher then "D" The user is capable fo creating an amount of three extra flames at the same time. Limit: Must learn within the Uchiha Clan. Must have Katon no Jutsu (Fire Release Skill)
Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique) Rank: "A" Skill: NinJutsu Effect: A powerful technique used to take out a forest if need be to destroy those who are hiding from within, causing a great massive destructive force. Special: "Handseals" Drawback: --- Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. When the user first learns this technique as a "C" Class ninja the user is capable of destroying an amount of trees within the distance of sixty meters radius of when the tree first blows up with trees in the distance of up to ten meters apart. The distance increases by ten meters for every class level the user may be. This technique takes an amount of half a round before the first initial tree explodes in which causes the chain reaction if need be. Limit: Must learn within the Uchiha Clan. Must have Katon no Jutsu (Fire Release Skill)
Genjutsu:
Magen: Kokoni Arazu no Jutsu -A genjutsu that has seen widespread use amongst everyone of the great villages and lesser villages to alter things to there advantage. The user forms several hand seals, and then to the perception to the opponent the landscape has changed. It is up to the user imagination how they wish to alter the battle field. It has been said that this genjutsu is the bigger brother to the Demonic Illusion • False Surroundings Skill [Magen: Kokoni Arazu no Jutsu].
Ikamono Chishio- Rank: "D" "C" Skill: GenJutsu Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end. Special: "Handseals" Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Kenjutsu:
Puppet Sword Style- A developed by a man known as the Puppet Swordsman. The style uses a distinct form of the sword that allows the user to wield over hundreds of blades at once flawlessly. Located at the hilt of each word is chakra wire which extends to the user's fingertips for manipulation. These wires are very sensitive, and each of them respond to even the slightest of movements from the user. Each of the blade's strings are connected to the next one, allowing the user to manipulate multiple swords through the motion of a single sword, giving them control ever the entire set of swords.
Waia Soujuu (Wire Handling)- The user is capable of wielding the Puppet Sword without harming themselves on the wire.The user exudes a faint amount of chakra from their hands, which allows them to grasp the wire without cutting themselves along it. This technique is the equivalent of a 'stance'.
Rezawaia no Jutsu (Art of the Razor Wire)- Allows the user to effectively wield the razor wire attached to the blade as a whip-like weapon without harming themselves. Cannot defend against GenJutsu. A small amount of chakra is used to aid in the control of the wire. With this technique, the user is capable of fighting with powerful defense-piercing attacks and sudden defenses in the Puppet Sword Style with a Puppet Sword's wire without harming themselves. The user may defend against TaiJutsu equal to their rank in this technique with the Puppet Sword, and may attempt to dissipate non-tangible Ninjutsu equal to two ranks below their rank in this technique with the wire.
Waia Enchou (Wire Extension)- Extends the wire on the Puppet Sword and straightens it, shooting it forward in a piercing attempt. The user forms the hand seals, then thrusts forth the Puppet Sword. The wire shoots forward, extending to a length of twenty meters and attempting to pierce the opponent. The wire will recede after it has exceeded twenty meters. It will pierce through anything impeding its progress, though it may be stopped by a B Rank or higher defensive technique.
Torappingu Waiaori (Trapping Wire Cage)- The user forms an electrified cage from the Puppet wire. Constantly consumes the user’s chakra, the user is entrapped within the cage. The user cannot use the wire portion of the Puppet Sword during this technique. Can only be used once per thread, The wire of the Puppet Sword extends dramatically, wrapping around a distance forty meters in diameter to form a complete cage. The user then injects lightning chakra into the cage, giving it an electric charge. Anyone touching the cage will be inflicted with a strong shock. The cage cannot be broken by TaiJutsu weaker than S Rank, nor Ninjutsu weaker than A Rank. The user can recall the cage if they desire at anytime.
Great Lighting Explosion- The user stores lighting chakra into the tip of the wire and then releases it all at once in a huge explosion. This jutsu must be charged for a full 12 seconds before it can be used (two posts). It will last an additional 3 posts before it loses its strength and dissipates. It takes a C ranked amount of chakra to maintain it for each of those three posts. After forming the seal, the user gathers a bunch of chakra into their thumb, first finger, and middle finger. Then they slide the tip of the razor wire in between those three fingers, transferring the lighting chakra. This gives the wire its initial charge, but the user must continue touching the wire with at least one finger over the rest of the two turns so that it will charge completely. Once it is charged the wire can be manipulated to strike out at an opponent with great speed, accuracy, and precision. When it hits, whether it is on the opponent or an object, it will trigger a huge electrical explosion, covering an area 5 meters in diameter. If someone is caught anywhere inside the blast range, they will suffer severe nerve and tissue damage as well as unfathomable pain. If they are caught in the 3 meters closest to the tip of the wire, then they will likely be critically injured.
Chimochuu (Blood Mourning)- The user creates a devastating swirl of electrified razor wire with the Puppet Sword. This technique consumes large amounts of chakra. This technique can only be used twice per day. The user may undertake an A rank training to increase their usage of this technique by one more per day. The user forms the hand seal causes his Puppet Sword wire to extend to forty meters, and controls it via his chakra. The wire then becomes electrified. The user then sends the electrified razor wire moving at high speeds in a circle about five meters in diameter around the opponent like the bandages of the Primary Lotus, slashing and electrocuting them from all directions. After several electric and cutting strikes, the wires will tighten the circle too directly around the foe, constricting the opponent in an electrocuting binding. This technique causes lethal levels of cutting, bleeding, and electrical burning and nerve damage.
Shinobi Background
Height: 5'7 Weight: 138lbs Eyes: Dark Brown Physical Build: Average Build Personality: Likes to keep Intelligence: Genius Body Archetype: Myrmidon Affiliations: none Family: Saturo Uchiha (Younger Brother) and Uchiha Clan Bio/History: An Uchiha Swordsman that barely uses the ways taught by his clan. The only notable Uchiha style that can be seen is his immense skill in the fire style arts. He's been noted in using the Puppet Sword Style, this can be depicted in most of his moves as well as his faint use of the Sharingan. A decent swordsman of the leaf he is. Shiro is also the older brother of two. Though is younger brother can be a pest to him at times, he do utmost anything to keep him protected so that he too can carry on the will of the name into the outside world again.
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